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326 commits

Author SHA1 Message Date
photonstorm
0c76e9aada Sprite animation data wasn't reset when going from a sprite sheet to a single frame in Sprite.loadTexture (thanks @lucbloom, fix ) 2014-05-27 14:23:41 +01:00
photonstorm
5a0d5b4887 RetroFont now uses Phaser.scaleModes.NEAREST by default for its RenderTexture to preserve scaling. 2014-05-27 13:36:38 +01:00
photonstorm
cdde45a292 Phaser.RenderTexture incorrectly passed the scaleMode to Pixi.RenderTexture, causing the renderer to error. 2014-05-27 13:35:47 +01:00
photonstorm
9c35dfde0c ArcadePhysics.Body has a new boolean property enable. If false the body won't be checked for any collision or overlaps, or have its pre or post update methods called. Use this for easy toggling of physics bodies without having to destroy or re-create the Body object itself. 2014-05-27 11:22:58 +01:00
photonstorm
5b9bd96583 RetroFont.updateOffset allows you to modify the offsetX/Y values used by the font during rendering. 2014-05-27 05:23:34 +01:00
photonstorm
68f1bbd9a5 RetroFont charsPerRow paramters is now optional. If not given it will take the image width and divide it by the characterWidth value. 2014-05-27 04:26:23 +01:00
photonstorm
cd963242cd jshint fix + draw sprite fix 2014-05-26 20:15:11 +01:00
photonstorm
c5d9f12858 BitmapData.alphaMask has 2 new optional parameters: sourceRect and maskRect to give more fine-grained control over where the source and mask are drawn and their size
BitmapData.draw now has two optional parameters: width and height, to let you stretch the image being drawn if needed.
2014-05-24 03:58:00 +01:00
photonstorm
7846da7c90 BitmapData.alphaMask 'mask' parameter is now optional, if not given it will use itself as the mask.
BitmapData.alphaMask now calls BitmapData.update after running.
2014-05-24 03:17:58 +01:00
photonstorm
6e9c9c10b8 BitmapData.alphaMask can now also take a Phaser.Sprite, Phaser.Image or BitmapData object as a source type.
BitmapData.alphaMask has 4 new optional parameters: x, y, x2 and y2 to control exactly where the source and mask images are drawn.
2014-05-24 03:15:13 +01:00
photonstorm
be66a694a8 jsdoc and jshint fixes. 2014-05-24 02:53:48 +01:00
photonstorm
f3ef3aed19 BitmapData.draw can now take a BitmapData object as a source type. 2014-05-24 02:43:59 +01:00
photonstorm
934f6a816c BitmapData.resize now properly updates the baseTexture and texture dimensions. 2014-05-24 02:02:49 +01:00
photonstorm
7b696dddfe BitmapData.extract has 4 new parameters: r2, g2, b2, a2 which let you re-color the extract pixels as they are drawn to the new BitmapData.
BitmapData.load will take a game object or string and resize the BitmapData to match it and then draw the pixels in.
2014-05-24 01:29:47 +01:00
photonstorm
bcddfc83c0 Sprite.alive property now explicitly defined on the Sprite prototype (thanks @lewster32, ) 2014-05-21 21:48:29 +01:00
photonstorm
2650e6c47e RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
RenderTexture.resize would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
2014-05-15 15:32:59 +01:00
photonstorm
bdcc9fcbc4 Updated jsdocs re: Image/Sprite.crop () 2014-05-14 02:18:18 +01:00
photonstorm
b2c68c1369 Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, )
Polygon.area will calculate the area of the Polygon (thanks @codevinsky, )
2014-05-14 00:04:31 +01:00
photonstorm
5047606118 Button.onOverMouseOnly is a boolean that causes onOver events to fire only if the pointer was a mouse (i.e. stops onOver sounds triggering on touch) 2014-05-13 23:43:44 +01:00
Richard Davey
e3f834314e Merge pull request from codevinsky/graphics-drawTriangles
Graphics.drawTriangles and Polygon.area
2014-05-13 23:43:16 +01:00
Samuel Batista
d5366972bc Typo fix 2014-05-10 02:15:16 -04:00
photonstorm
8b1e736418 BitmapData.rect provides a quick way to draw a Rectangle to a BitmapData. 2014-05-09 16:39:45 +01:00
Richard Davey
aac4ff2226 Merge pull request from muclemente/dev
Added undefined check processPixelRGB
2014-05-07 23:48:28 +01:00
Richard Davey
570e8acabb Joystick updates. 2014-05-07 18:10:13 +01:00
Murilo Clemente
c882ebef2f Added undefined check processPixelRGB
Phaser.BitmapData#processPixelRGB:

I was getting an undefined error when phaser tried to call setPixel32
using “result.r”.
With this additional undefined check the problem stopped and I’m able
to run this method with all my needed images.
2014-05-06 22:43:35 -03:00
jdowell
f10c772ff3 Graphics.drawTriangles && Polygon.area
Demo:
http://phaser-triangles.herokuapp.com
2014-05-02 12:30:49 -05:00
photonstorm
fd9d454bc6 Documentation updates. 2014-05-01 02:38:12 +01:00
photonstorm
9fd4ac5950 Fixed and tested on IE9. 2014-04-29 15:38:33 +01:00
photonstorm
1d37cde66f Updated p2 to latest build and patched for Float32Array + UMD issues. 2014-04-29 02:34:16 +01:00
photonstorm
e85bbf8bc5 Text.updateText now sets the lineCap to round to avoid occassional font glitching issues in Chrome. 2014-04-28 15:17:47 +01:00
photonstorm
f12168a888 Fixed jshint error. 2014-04-28 13:48:23 +01:00
photonstorm
95fe57e4fe BitmapData.extract working :) 2014-04-28 05:33:52 +01:00
photonstorm
de9fc08e7d Color.updateColor - updates an existing color object to update the rgba property.
Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel, you can optionally set the saturation and value amounts.
Color.HSLColorWheel will return an array with 360 color objects for each segment of an HSL color wheel, you can optionally set the saturation and lightness amounts.
2014-04-28 04:19:26 +01:00
photonstorm
54b71ddc23 Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
photonstorm
45aa486e27 Found better way of specifying region. 2014-04-25 04:13:59 +01:00
photonstorm
11ca2deaf6 Finally - fully working setHSL and shiftHSL. 2014-04-25 02:45:35 +01:00
photonstorm
6fb4ad06d7 Added in various new methods such as hslToRgb. 2014-04-25 02:45:35 +01:00
photonstorm
387ff4f0fa BitmapData.processPixelRGB lets you perform a custom callback on every pixel in the BitmapData. 2014-04-24 05:20:45 +01:00
photonstorm
c88fa2bd91 Loads of BitmapData updates. More details soon. 2014-04-24 03:49:49 +01:00
photonstorm
0f1e0a3d4e Updated the Device little / big endianess check. 2014-04-23 23:35:36 +01:00
photonstorm
0b1fb5a637 Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix )
InputHandler._setHandCursor private var wasn't properly set, meaning the hand cursor could sometimes remain (during destroy sequence for example)
All Game Objects have a new property: destroyPhase (boolean) which is true if the object is in the process of being destroyed, otherwise false.
The PIXI.AbstractFilter is now included in the Phaser Pixi build by default, allowing for easier use of external Pixi Filters.
2014-04-22 01:43:22 +01:00
photonstorm
a582f21a02 Fixed jsdoc and started extractAlpha 2014-04-20 21:17:01 +01:00
photonstorm
eb23903174 Corrected initial particle scale. 2014-04-11 03:26:14 +01:00
photonstorm
78aa24f04b Emitter.setScale now allows you to scale the x and y axis of the particles independently. 2014-04-10 05:18:06 +01:00
photonstorm
8c434a83ab Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files. 2014-04-10 04:19:43 +01:00
photonstorm
8bb22551aa Added jsdocs to Particle and Emitter. Fixed p2 UMD. 2014-04-10 01:48:55 +01:00
photonstorm
95b0532f59 Emitter.setScale has a new 'rate' parameter which allows particles to change in scale over time, using any Easing value or timescale.
Emitter.setAlpha has a new 'rate' parameter which allows particles to change alpha over time, using any Easing value or timescale.
Emitter.bringToTop and Emitter.sendToBack are booleans that let you optionally set the display order of the Particle when emitted.
2014-04-10 01:36:05 +01:00
photonstorm
50981fd729 Emitter now has minParticleAlpha and maxParticleAlpha values for setting a random alpha on emitted particles.
Emitter.particleAnchor allows you to control the anchor of emitted Particles. Defaults to 0.5 (same as before) but now under your control.
Emitter now emits Phaser.Particle objects instead of Phaser.Sprites, which can be extended as required.
Emitter has had various local properties removed that were already declared in Phaser.Group which it extends.
2014-04-09 14:29:23 +01:00
photonstorm
01eec6cef5 Keyboard.stop nulls the function references after removing the event listeners (thanks @bmceldowney, ) 2014-04-07 12:29:26 +01:00
nickryall
76736a666e Rounded lineJoins for text stroke 2014-04-01 09:03:14 +13:00