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Updated jsdocs re: Image/Sprite.crop (#820)
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@ -285,10 +285,13 @@ Phaser.Image.prototype.loadTexture = function (key, frame) {
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/**
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* Crop allows you to crop the texture used to display this Image.
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* Cropping takes place from the top-left of the Image and can be modified in real-time by providing an updated rectangle object.
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* The rectangle object given to this method can be either a Phaser.Rectangle or any object so long as it has public x, y, width and height properties.
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* Please note that the rectangle object given is not duplicated by this method, but rather the Image uses a reference to the rectangle.
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* Keep this in mind if assigning a rectangle in a for-loop, or when cleaning up for garbage collection.
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*
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* @method Phaser.Image#crop
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* @memberof Phaser.Image
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* @param {Phaser.Rectangle} rect - The Rectangle to crop the Image to. Pass null or no parameters to clear a previously set crop rectangle.
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* @param {Phaser.Rectangle|object} rect - The Rectangle to crop the Image to. Pass null or no parameters to clear a previously set crop rectangle.
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*/
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Phaser.Image.prototype.crop = function(rect) {
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@ -410,6 +410,9 @@ Phaser.Sprite.prototype.loadTexture = function (key, frame) {
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* Crop allows you to crop the texture used to display this Sprite.
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* Cropping takes place from the top-left of the Sprite and can be modified in real-time by providing an updated rectangle object.
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* Note that cropping a Sprite will reset its animation to the first frame. You cannot currently crop an animated Sprite.
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* The rectangle object given to this method can be either a Phaser.Rectangle or any object so long as it has public x, y, width and height properties.
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* Please note that the rectangle object given is not duplicated by this method, but rather the Image uses a reference to the rectangle.
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* Keep this in mind if assigning a rectangle in a for-loop, or when cleaning up for garbage collection.
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*
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* @method Phaser.Sprite#crop
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* @memberof Phaser.Sprite
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