phaser/src/gameobjects
2014-04-28 05:33:52 +01:00
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BitmapData.js BitmapData.extract working :) 2014-04-28 05:33:52 +01:00
BitmapText.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00
Button.js Fix jshint issues in src/gameobjects 2014-03-25 14:56:05 -07:00
Events.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
GameObjectCreator.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
GameObjectFactory.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
Graphics.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00
Image.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00
Particle.js Corrected initial particle scale. 2014-04-11 03:26:14 +01:00
RenderTexture.js Fix jshint issues in src/gameobjects 2014-03-25 14:56:05 -07:00
RetroFont.js Fix jshint issues in src/gameobjects 2014-03-25 14:56:05 -07:00
Sprite.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00
SpriteBatch.js BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
Text.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00
TileSprite.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00