phaser/src/gameobjects
photonstorm 7b696dddfe BitmapData.extract has 4 new parameters: r2, g2, b2, a2 which let you re-color the extract pixels as they are drawn to the new BitmapData.
BitmapData.load will take a game object or string and resize the BitmapData to match it and then draw the pixels in.
2014-05-24 01:29:47 +01:00
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BitmapData.js BitmapData.extract has 4 new parameters: r2, g2, b2, a2 which let you re-color the extract pixels as they are drawn to the new BitmapData. 2014-05-24 01:29:47 +01:00
BitmapText.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00
Button.js Button.onOverMouseOnly is a boolean that causes onOver events to fire only if the pointer was a mouse (i.e. stops onOver sounds triggering on touch) 2014-05-13 23:43:44 +01:00
Events.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
GameObjectCreator.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
GameObjectFactory.js Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
Graphics.js Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, #795) 2014-05-14 00:04:31 +01:00
Image.js Updated jsdocs re: Image/Sprite.crop (#820) 2014-05-14 02:18:18 +01:00
Particle.js Corrected initial particle scale. 2014-04-11 03:26:14 +01:00
RenderTexture.js RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi. 2014-05-15 15:32:59 +01:00
RetroFont.js RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi. 2014-05-15 15:32:59 +01:00
Sprite.js Sprite.alive property now explicitly defined on the Sprite prototype (thanks @lewster32, #841) 2014-05-21 21:48:29 +01:00
SpriteBatch.js BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
Text.js Text.updateText now sets the lineCap to round to avoid occassional font glitching issues in Chrome. 2014-04-28 15:17:47 +01:00
TileSprite.js Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746) 2014-04-22 01:43:22 +01:00