Commit graph

102 commits

Author SHA1 Message Date
Michael Hadley
09224b724e Tilemap: adding jsdocs 2017-11-26 09:07:27 -06:00
Michael Hadley
6ca7c9ecfd Copy update: copy all tile props and recalculate faces within dest region 2017-11-26 08:58:38 -06:00
Michael Hadley
8ec6528d20 Tilemap & layers: replace v2 raycasting with getTilesWithinShape 2017-11-26 07:55:44 -06:00
Michael Hadley
9d29948a02 Update tile culling to factor in the new scale 2017-11-25 20:47:47 -06:00
Michael Hadley
aaa0d41f5d Fix dynamic layer scale bug 2017-11-25 20:47:20 -06:00
Michael Hadley
c31147df19 Add filtering options to forEachTile, GetTilesWithin, GetTilesWithinWorldXY 2017-11-25 18:03:21 -06:00
Michael Hadley
998ae1bd40 Factor layer scale into WorldToTile calculation 2017-11-25 17:12:24 -06:00
Michael Hadley
b21fc88660 Dynamic Tilemap WebGL - respect layer scale in rendering 2017-11-25 17:09:56 -06:00
Michael Hadley
557ac4fe6e Add GetTilesWithinWorldXY method to tilemap and layers 2017-11-25 08:42:19 -06:00
Michael Hadley
432c1c0f6d GetTilesWithin: clip rectangular area to map bounds 2017-11-25 08:40:07 -06:00
Michael Hadley
4c34d09955 Optional snapToFloor parameter added to WorldToTile methods 2017-11-25 07:08:06 -06:00
Michael Hadley
7a90d55dd5 Fix: WorldXY now passes recalculateFaces to TileXY methods 2017-11-25 07:06:14 -06:00
Michael Hadley
7844927256 Image layers added to Tilemap 2017-11-24 09:15:02 -06:00
Michael Hadley
0d02f7d941 Extend Tiled importer to handle offsetx and offsety for the various layers 2017-11-24 08:59:36 -06:00
Michael Hadley
d3aa842bfe Adding collision prop to Tilemap 2017-11-24 08:23:40 -06:00
Michael Hadley
0e73bae5bc Extend Tileset to have methods for accessing properties and data per tile 2017-11-24 08:23:22 -06:00
Michael Hadley
805c0a0125 Break Tiled parser into modular pieces & extended capabilities
New features:
- Parsing text object
- Parsing "tiles" prop of tileset which contains collision & terrain information
2017-11-24 08:22:55 -06:00
Michael Hadley
fa8178f47b Port of ImageCollection from v2 2017-11-24 08:21:09 -06:00
Michael Hadley
0fd6779107 Adding a couple notes about methods that manipulate multiple tiles 2017-11-21 19:19:13 -06:00
Michael Hadley
e19de28932 Tilemap & layers now recalc faces (with a parameter for disabling recalc) 2017-11-21 19:18:34 -06:00
Michael Hadley
bdea565586 Better optimized calc/recalc faces methods for tiles
These eliminate the need for the preventRecalc method from v2. If an individual tile is changed with putTileAt, only the min number of faces will be recalculated (vs all faces being recalculated in v2)
2017-11-21 19:16:46 -06:00
Michael Hadley
dd8bbfa625 Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
Michael Hadley
e3dbf7c2d0 Fixing internal method name typos 2017-11-21 19:07:22 -06:00
Michael Hadley
105dc755ce Tilemap & layers: optimized SetCollision methods
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed.
2017-11-20 20:08:50 -06:00
Michael Hadley
21584f922c Fix for last commit 2017-11-18 16:11:51 -06:00
Michael Hadley
3f14382951 Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt) 2017-11-18 15:41:26 -06:00
Michael Hadley
759252a078 Better handling of resizing a tilemap
Force the tilesets and tiles to inherit their tile size from the tilemap
2017-11-18 15:40:27 -06:00
Michael Hadley
e2960486a9 Filling out Tile with some methods & props from v2 2017-11-18 15:38:46 -06:00
Michael Hadley
b48d82daee Format name typo 2017-11-18 08:41:57 -06:00
Michael Hadley
d2f72fbe58 Create CullTiles component to allow static and dynamic layers to cull when needed
Fixes performance issue with canvas static tile renderer on large maps
2017-11-18 08:31:59 -06:00
Michael Hadley
b5fb0b8879 Refactor in order to update TilemapCreator & TilemapFactory 2017-11-17 15:55:12 -06:00
Michael Hadley
f82217e868 Move Parse to tilemap/Parse 2017-11-17 15:54:18 -06:00
Michael Hadley
49854bfd1b Format Typo 2017-11-17 15:49:32 -06:00
Michael Hadley
6da642bd99 Set alpha in dynamic layer canvas renderer
Set it directly because of the explicit save/restore commands throw the renderer's internal alpha out-of-sync
2017-11-17 15:31:41 -06:00
Michael Hadley
5535af2a17 Bug fix: tilemap layer renderer didn't account for layer xy position 2017-11-17 13:53:11 -06:00
Michael Hadley
09ed883f4d Remove old todos in static layer 2017-11-17 13:52:32 -06:00
Michael Hadley
b8e8d9d3aa Made data structure for maps and layers more explicit via classes & default props 2017-11-17 13:16:39 -06:00
Michael Hadley
3266974ea0 Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
Michael Hadley
b34d18e10c World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
Michael Hadley
205675c387 Tilemap: prevent methods from acting on a static tilemap layer & warn user 2017-11-16 19:58:35 -06:00
Michael Hadley
b34f8a9dcc Associate tilemap layer data with the static or dynamic tilemap layer that "owns" it
This enforces 1x tilemap layer data <-> 1x static/dynamic tilemap layer and allows the Tilemap instance to look up the static/dynamic tilemap layer when needed.
2017-11-16 19:55:17 -06:00
Michael Hadley
83b7df2a73 Tilemap: destroy, removeAllLayers, setTileSize 2017-11-16 19:09:28 -06:00
Michael Hadley
63fb2e863f Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
Michael Hadley
4c306d60a7 Last Tileset API method to match v2 2017-11-16 15:25:45 -06:00
Michael Hadley
e6c6d1ddce TIlemap & layers: GetTileAtWorldXY 2017-11-16 13:27:52 -06:00
Michael Hadley
c2268f3dee PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
Michael Hadley
2b08daff32 Tilemap: modularize empty map generators & add createBlankDynamicLayer 2017-11-16 11:44:24 -06:00
Michael Hadley
efae7f5796 DynamicTilemapLayer updates that should have been in the last commit 2017-11-15 20:16:43 -06:00
Michael Hadley
355d9accf3 More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin
Note: methods that mutate the tiles are not installed on StaticTilemapLayer
2017-11-15 20:06:07 -06:00
Michael Hadley
db5cab8494 Fix: wrong sign for canvas translation 2017-11-15 19:15:12 -06:00