Ben Richards
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06d463e92e
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Fix text initialization in WebGL.
As `frame.glTexture` is now a getter, this would error out in strict mode.
Repeated texture updates would also generate new wrappers.
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2024-02-05 15:39:17 +13:00 |
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Ben Richards
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a4e96855fc
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Correct documentation of LightPipeline.currentNormalMap .
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2024-02-05 14:30:24 +13:00 |
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Robert Kowalski
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a924eb3fa7
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Update CHANGELOG-v3.80.md
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2024-02-02 18:53:24 -05:00 |
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Robert Kowalski
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39b35580c9
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Keep temp hit test when disabling interactivity Fix #6601
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2024-02-02 17:56:45 -05:00 |
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Robert Kowalski
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62c943e1d4
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Update CHANGELOG-v3.80.md
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2024-02-02 16:33:05 -05:00 |
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Robert Kowalski
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2cf82a9b54
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Merge pull request #6730 from samme/fix/static-body-reset-offset
Reapply offset when resetting static body
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2024-02-02 16:17:23 -05:00 |
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Richard Davey
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7707896e8e
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Update README.md
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2024-02-02 15:12:19 +00:00 |
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Richard Davey
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bc9d017703
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Update package.json
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2024-02-02 14:56:10 +00:00 |
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Richard Davey
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ba07a20f02
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Update README.md
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2024-02-02 14:53:59 +00:00 |
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Richard Davey
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24e0a0ecda
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Update README.md
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2024-02-02 14:49:52 +00:00 |
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Richard Davey
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9ea4ca5ee3
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3.80.0-beta.1 release
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2024-02-02 13:58:39 +00:00 |
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Richard Davey
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003dbe0d47
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tsgen updates
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2024-02-02 13:58:08 +00:00 |
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Richard Davey
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dd16a081b8
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Deps updaet
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2024-02-02 13:57:54 +00:00 |
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Richard Davey
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604c34c13b
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Stop tsgen from crashing!
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2024-02-02 13:56:24 +00:00 |
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Richard Davey
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e00d12195d
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Fixed incorrect jsdocs
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2024-02-02 13:03:38 +00:00 |
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Richard Davey
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59698c91e7
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Update CHANGELOG.md
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2024-02-02 13:01:16 +00:00 |
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Richard Davey
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7bac75a2f4
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Fixed some jsdoc name references and minor lint errors
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2024-02-02 13:01:03 +00:00 |
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Richard Davey
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56f4c89938
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Merge pull request #6725 from phaserjs/webgl-wrappers
Merge WebGL Context Loss work
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2024-02-02 12:36:57 +00:00 |
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Ben Richards
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b7f91a6c16
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Add Changelog for WebGL Context Restore.
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2024-02-02 23:06:21 +13:00 |
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Ben Richards
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49e9d45435
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Emit LOSE_WEBGL event.
Also rearrange RESTORE_WEBGL event code.
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2024-02-02 21:57:28 +13:00 |
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Ben Richards
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d57b46e690
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Tidy up wrappers on WebGLRenderer destroy.
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2024-02-02 20:55:09 +13:00 |
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Ben Richards
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4fd8fc94c3
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Fix WebGLShader recovery from WebGL context loss.
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2024-02-02 20:50:39 +13:00 |
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Ben Richards
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6f36e8201d
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Fix Shader recovery from WebGL context loss.
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2024-02-02 17:43:53 +13:00 |
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Ben Richards
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1ad6a64a81
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Ensure that Shader render target is correctly updated.
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2024-02-02 16:52:50 +13:00 |
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Ben Richards
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ade7b57e3d
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Restore WebGL extensions.
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2024-02-02 16:29:24 +13:00 |
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Ben Richards
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b66028ec8e
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Handle more invalidated state on WebGL context restore.
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2024-02-02 15:53:03 +13:00 |
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Ben Richards
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4c849cb2f7
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Tidy up WebGL Wrappers.
Dispose of all references on destroy.
Properly name WebGLProgramWrapper#initialize.
Remove renderer dependence in WebGLFramebufferWrapper.
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2024-02-02 15:30:38 +13:00 |
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Ben Richards
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24d739ed72
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Emit RESTORE_WEBGL event.
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2024-02-02 11:33:27 +13:00 |
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Robert Kowalski
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2abb575074
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Update CHANGELOG-v3.80.md
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2024-02-01 15:02:12 -05:00 |
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Richard Davey
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0e6fc20a0c
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Update CHANGELOG-v3.80.md
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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221eb1ae5d
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Added base64 property and onBase64Load method and removed data URI warnings
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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324dcfba97
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The XHRLoader will now return a fake XHR result object containing the decoded base64 data if a base64 file is detected, skipping the creation of a real XML Http Request object.
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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aa0d60786f
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Update XMLFile.js
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2024-02-01 19:23:26 +00:00 |
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Richard Davey
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8e4ea336c0
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The ImageFile will now default to using the Image Load Element if a base64 file is detected, instead of throwing a console warning about unsupported types.
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2024-02-01 19:23:26 +00:00 |
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Robert Kowalski
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cc1f64c333
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Update CHANGELOG-v3.80.md
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2024-02-01 13:28:14 -05:00 |
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Robert Kowalski
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d967da83d2
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-02-01 13:10:42 -05:00 |
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Robert Kowalski
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0f55324632
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pointerConstraint can't getWorldPoint with no camera. Fix #6684
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2024-02-01 13:10:30 -05:00 |
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Richard Davey
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9025262b11
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Update CHANGELOG-v3.80.md
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2024-02-01 17:30:14 +00:00 |
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Richard Davey
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5bda070c98
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The XHRLoader will now listen for ontimeout and if triggered it will hand over to the File.onError handler. This prevents the Loader from stalling if a file times out. Fix #6472
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2024-02-01 17:30:10 +00:00 |
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Richard Davey
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e920685102
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Update CHANGELOG-v3.80.md
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2024-02-01 17:25:55 +00:00 |
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Richard Davey
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ceb92cb366
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If you enable a Game Object for Input Debugging, the debug shape will no longer be rendered if the Game Object itself is not visible. Fix #6364
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2024-02-01 17:25:52 +00:00 |
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Richard Davey
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d6d812fc86
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Update Polygon docs re: getBounds. Fix #5441
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2024-02-01 16:42:55 +00:00 |
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Robert Kowalski
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a71bb012a4
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Update CHANGELOG-v3.80.md
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2024-02-01 11:41:14 -05:00 |
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Robert Kowalski
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deba2d42b5
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Merge branch 'master' of https://github.com/phaserjs/phaser
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2024-02-01 11:18:55 -05:00 |
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Robert Kowalski
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86b8364dd2
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preventDefault in onTouchEndWindow when DOM elements are over input
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2024-02-01 11:18:54 -05:00 |
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Richard Davey
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56ee1c1238
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Update CHANGELOG-v3.80.md
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2024-02-01 14:02:24 +00:00 |
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Richard Davey
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a6e325807c
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The SpineFile.onFileComplete handler was running a regular expression against file.src instead of file.url , sometimes leading to double paths in the atlas paths on loading. Fix #6642
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2024-02-01 14:02:21 +00:00 |
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Richard Davey
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2d6594cb18
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Added setSlotAlpha to Spine 3 plugin
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2024-02-01 14:02:10 +00:00 |
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Richard Davey
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b3722b1989
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Update CHANGELOG-v3.80.md
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2024-02-01 12:47:38 +00:00 |
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Richard Davey
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c444f53d28
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* SpineGameObject.setSlotAlpha is a new method that allows you to set the alpha on a specific slot in a Spine skeleton. * The SpineGameObject.setAlpha method has had its 2nd parameter removed. This fixes needless slot look-ups during rendering when a Spine Game Object is inside a regular Container. If you need to set slot alpha, use the new setSlotAlpha method instead. Fix #6571
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2024-02-01 12:47:35 +00:00 |
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