Jeremy Dowell
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06c6b23454
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moved: Utils.range to Math.numberArray
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2014-09-05 09:36:36 -05:00 |
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Jeremy Dowell
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1835453880
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fixed: jshint errors
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2014-09-04 19:31:53 -05:00 |
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Jeremy Dowell
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6c3fac5665
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added: Phaser.Utils.range
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2014-09-04 19:28:46 -05:00 |
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photonstorm
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d5ffe1f971
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Phaser.Mouse will now add a listener to the window to detect mouseup events. This is used to detect if the player releases the mouse while outside of the game canvas. Previously Pointer objects incorrectly thought they were still pressed when you returned the mouse over the canvas (#1167)
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2014-09-04 23:29:43 +01:00 |
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Richard Davey
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7ee1564f2e
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Signal.removeAll would ignore the context parameter and remove all bindings regardless (thanks @alect #1168)
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2014-09-04 22:24:47 +01:00 |
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Richard Davey
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55400ce988
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World.createDistanceConstraint signature changed to include new local anchors (thanks @rhmoller #1169)
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2014-09-04 22:22:10 +01:00 |
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photonstorm
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a98fbc0c62
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New 2.1.0 build files.
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2014-09-04 16:56:45 +01:00 |
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photonstorm
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9fa3f8f2b1
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alphaMask update.
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2014-09-04 16:53:19 +01:00 |
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photonstorm
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3a69ed944d
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Fixed TypeScript defs for BitmapData.
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2014-09-04 16:52:10 +01:00 |
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photonstorm
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9aaa8d80ca
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jsdocs, fixes to load, draw, copy and addToWorld.
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2014-09-04 05:05:30 +01:00 |
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photonstorm
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cbc6ac8e7d
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New debug header.
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2014-09-04 05:05:05 +01:00 |
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photonstorm
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cd7e4abecf
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Add jsdocs.
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2014-09-04 05:04:54 +01:00 |
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photonstorm
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7d9a4f4100
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Phaser.Text wouldn't render the text to its local canvas if you passed the text on the constructor and didn't add it to the display list. If a string is given it now updates the local canvas on creation.
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2014-09-04 02:18:12 +01:00 |
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Richard Davey
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0d486aa949
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Updated the road map.
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2014-09-03 23:01:24 +01:00 |
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Richard Davey
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168ce82fe8
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Rectangle.bottom setter swapped the order of the calculation (thanks @JakeCoxon #1165)
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2014-09-03 22:42:24 +01:00 |
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Richard Davey
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fe0c03d5d7
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Phaser.Text.destroy will now destroy the base texture by default (#1162)
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2014-09-03 22:34:10 +01:00 |
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Richard Davey
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68368357ba
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jshint fix
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2014-09-03 22:26:05 +01:00 |
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Richard Davey
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42f19f4978
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Phaser.Canvas.setImageRenderingCrisp now sets image-rendering: pixelated, perfect for pixel art and which is now supported in Chrome 38.
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2014-09-03 22:16:03 +01:00 |
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photonstorm
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804eea9ca3
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Optimised BitmapData.copy and refactoring continues.
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2014-09-03 20:56:31 +01:00 |
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photonstorm
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15e6edc56b
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BitmapData.copy no longer creates any temporary variables. It also accurately copies over Sprite/Image values before drawing them.
Creation now defaults to a texture size of 256x256.
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2014-09-03 12:53:07 +01:00 |
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photonstorm
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f5ad22399f
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BitmapData.copy is now the new uber copy function. Helper methods coming.
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2014-09-03 11:12:06 +01:00 |
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photonstorm
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1f84024a3e
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Cache.getImage now returns null if no image was found.
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2014-09-03 11:11:48 +01:00 |
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photonstorm
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3b28d568e9
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Ironed out the issues in BitmapData.fastCopy.
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2014-09-03 01:28:58 +01:00 |
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Richard Davey
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773be312ce
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BitmapData.fastCopy test.
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2014-09-02 23:16:10 +01:00 |
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photonstorm
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de07f5b649
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Testing out Frame and Animation clone features.
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2014-09-02 21:03:16 +01:00 |
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photonstorm
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8bc5ba8d7d
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Tween.generateData would skip the end values in the data array. They are now included as the object in the final array element.
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2014-09-02 15:45:52 +01:00 |
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photonstorm
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865c6878bf
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P2.World.getSprings used to return an empty array, but now returns all the Springs in the world (#1134)
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2014-09-02 15:06:43 +01:00 |
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photonstorm
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d26f937f1c
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RetroFont has a new property called frameData which contains the Frame objects for each of the letters in the font, which can be used by Sprites.
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2014-09-02 00:41:53 +01:00 |
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Richard Davey
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152335ff46
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docs update.
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2014-09-01 21:33:29 +01:00 |
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Richard Davey
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895ab12262
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Merge pull request #1158 from ctmartinez1992/dev
Added support to pass 2 array in Arcade collide and overlap
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2014-09-01 21:31:33 +01:00 |
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Richard Davey
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58b1409414
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Merge pull request #1160 from englercj/dev
typescript definition updates
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2014-09-01 21:30:29 +01:00 |
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photonstorm
|
8f7141ca3f
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New blit op
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2014-09-01 20:22:47 +01:00 |
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Chad Engler
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6b324720bd
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fix typo of 'object'
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2014-09-01 10:56:28 -07:00 |
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Chad Engler
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43394300f7
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change all Objects to any
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2014-09-01 08:55:02 -07:00 |
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Chad Engler
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449e0a130b
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implement resize callback
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2014-09-01 08:54:05 -07:00 |
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Carlos Martinez
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ec9a8b6903
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Firxed for travis build.
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2014-09-01 15:03:29 +01:00 |
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Carlos Martinez
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94f9c0906f
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this fixes the camera judders when following with float values.
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2014-09-01 14:49:44 +01:00 |
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Carlos Martinez
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a869939bc3
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Merge branch 'master' of https://github.com/photonstorm/phaser into dev
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2014-09-01 14:20:15 +01:00 |
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Carlos Martinez
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9843818f30
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Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
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2014-09-01 14:19:50 +01:00 |
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Carlos Martinez
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0640cc0c03
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Added support to pass 2 array in Arcade collide and overlap (response to an issue).
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2014-09-01 14:01:36 +01:00 |
|
photonstorm
|
8a1c22d059
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New build files.
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2014-09-01 08:21:40 +01:00 |
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photonstorm
|
2cc8e57808
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Fixed issue with the ScaleManager.
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2014-09-01 08:19:43 +01:00 |
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photonstorm
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b389b73221
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New build files for testing.
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2014-09-01 03:56:40 +01:00 |
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photonstorm
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070e33f1e7
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ArcadePhysics.overlap has been updated so that the Body.overlapX/Y properties are set to the amount the two bodies overlapped by. Previously they were zero and only populated during the separation phase, but now the data is available for just overlap checks as well. You can then use these values in your ovrelap callback as required - note that they are changed for every check, so a Sprite overlap tested against 10 other sprites will have the overlapX/Y values updated 10 times in a single collision pass, so you can only safely use the values in the callback (#641)
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2014-09-01 03:54:55 +01:00 |
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photonstorm
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6784c3a50d
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TypeScript def updates to match new ScaleManager.
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2014-09-01 03:40:26 +01:00 |
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photonstorm
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7fc37751b2
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ScaleManager.orientationSprite has been removed because it never displayed correctly anyway (it would be distorted by the game scale), it will be bought back in a future version by way of a custom orientation state.
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2014-09-01 03:30:02 +01:00 |
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photonstorm
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047839d806
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Fixed preUpdate so that the offset is reset regardless of the RESIZE scaleMode.
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2014-09-01 03:20:09 +01:00 |
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photonstorm
|
8fec5169f0
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Added Sound._muteVolume which stops Firefox and IE9 crashing if you try to unmute a sound that hasn't yet been muted, which can also happen as a result of a game visibility change (thanks @osmanzeki #1108 #1123)
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2014-09-01 03:13:05 +01:00 |
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photonstorm
|
80d1df4705
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ScaleManager.setMinMax(minWidth, minHeight, maxWidth, maxHeight) is a handy function to allow you to set all the min/max dimensions in one call.
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2014-09-01 03:07:17 +01:00 |
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photonstorm
|
2f1f680d73
|
Docs fixes.
|
2014-09-01 02:59:24 +01:00 |
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