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Firxed for travis build.
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@ -379,7 +379,7 @@ Phaser.Physics.Arcade.prototype = {
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{
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for (var i = 0, len = object1.length; i < len; i++)
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{
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for (var j = 0, len2 = object2.length; j < len2; j++)
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for (var j = 0, len2 = object2.length; j < len2; j++)
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{
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this.collideHandler(object1[i], object2[j], overlapCallback, processCallback, callbackContext, true);
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}
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