Commit graph

72 commits

Author SHA1 Message Date
Richard Davey
067e6fd4f0 Scene.pause will now check to see if the Scene is in either a RUNNING or CREATING state and throw a warning if not. You cannot pause non-running Scenes. 2021-11-04 14:55:24 +00:00
Richard Davey
d3b188d670 The Scenes.Systems.install method has been removed. It's no longer required and would throw an error if called. Fix #5580 2021-03-24 16:43:40 +00:00
samme
1145fd41bb Add Phaser.Scenes.Events#PRE_RENDER event
By Phaser.Scenes.Systems#render
2021-01-30 11:02:42 -08:00
Richard Davey
4fbdbb8a04 The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:02 +00:00
Richard Davey
9cd4c1bb0a Refactored to use local vars 2020-09-11 16:27:21 +01:00
halilcakar
43f26ad31f Update JSDocs for events 2020-03-10 11:11:43 +03:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
57defcdb9b Typo 2020-01-15 11:15:30 +00:00
Richard Davey
847abb0ef2 Scene.Systems.getData is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run or launch command. You can access it via this.sys.getData() from within your Scene. 2020-01-14 23:29:14 +00:00
Richard Davey
ca74b85b75 Better Sound Manager type 2019-08-07 18:20:19 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
1dca2c2c8a Scenes Types 2019-05-09 12:37:37 +01:00
Richard Davey
e05ff03ed0 Added Systems.renderer reference 2019-04-25 11:30:10 +01:00
samme
0b2658c1b0 Docs descriptions for the isActive() methods 2019-02-27 12:19:55 -08:00
Richard Davey
0db663d901 More typedefs 2019-02-13 15:38:50 +00:00
Richard Davey
d04232ae54 JSDoc fixes 2019-02-04 11:45:17 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
b7791650b2 Added Scene Transition Events 2019-01-18 12:19:41 +00:00
Richard Davey
6fb2fd75ff Adding the Scene Events. 2019-01-17 19:51:18 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
de5fed7d80 Removed the resize method. 2019-01-11 16:43:25 +00:00
Bryan
dc2f6153b4 Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
This matches the definition in Phaser.Game
2018-12-10 14:24:22 +10:00
Richard Davey
557955e057 Merging Scale Manager and Spine Plugin back into master 2018-10-18 14:59:27 +01:00
Richard Davey
ae9c3b6f56 Tidying up for 3.15 release 2018-10-16 15:10:49 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
953422a059 Exposed Scale Manager via global reference 2018-10-09 18:14:09 +01:00
Richard Davey
41956c4625 Added FB plugin conditional 2018-09-20 14:14:29 +01:00
Richard Davey
24e09d7a31 Completed more jsdocs 2018-09-14 18:17:14 +01:00
Richard Davey
935288518d Added isPaused method 2018-09-14 18:04:47 +01:00
Richard Davey
7765496b19 Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
Richard Davey
c65e3c7428 Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete) 2018-07-27 08:33:51 +01:00
Richard Davey
b95f980023 Added in data object passing to all relevant methods #3748 2018-06-26 16:08:14 +01:00
rook2pawn
44a0813591 [feat] scene.run can now pass data to .wake and .resume if it needs to invoke those methods
update javadoc for scene and scene systems
2018-06-22 03:32:17 -07:00
Richard Davey
579f5bf4a1 Added the new sceneUpdate reference property. 2018-06-12 16:21:37 +01:00
Richard Davey
6906e6bd15 Hundreds more jsdocs completed. 2018-06-04 15:19:25 +01:00
Richard Davey
0b1d32b571 New registerFileType argument, new Global Plugin mapping and createEntry method
* PluginManager.registerFileType has a new property `addToScene` which allows you to inject the new file type into the LoaderPlugin of the given Scene. You could use this to add the file type into the Scene in which it was loaded.
* PluginManager.install has a new property `mapping`. This allows you to give a Global Plugin a property key, so that it is automatically injected into any Scenes as a Scene level instance. This allows you to have a single global plugin running in the PluginManager, that is injected into every Scene automatically.
* PluginManager.createEntry is a new private method to create a plugin entry and return it. This avoids code duplication in several other methods, which now use this instead.
2018-05-18 18:43:27 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
e431cc33f9 Moved plugins file to DefaultPlugins and changed the namespace 2018-05-11 14:06:13 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
e1532b3154 The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636 2018-05-01 12:22:18 +01:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Richard Davey
1507dcf448 eslint fix 2018-04-16 17:16:07 +01:00
Richard Davey
b28a7276f4 Fixed Game.destroy 2018-04-16 17:02:32 +01:00
Richard Davey
bd023c20df Clear listeners on shutdown, tighten up the flow and allow you to remove a scene after transition 2018-04-15 23:14:56 +01:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
352ec91bb5 New methods to determine if a Scene is transitioning 2018-04-14 04:24:21 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
66a9bec9bb Only set data if it's not undefined. 2018-04-09 12:57:03 +01:00
Richard Davey
c1e5aa72ef Added jsdocs for TS defs export 2018-04-03 15:08:48 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00