Commit graph

105 commits

Author SHA1 Message Date
Richard Davey
57918bb50f Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement. 2018-05-08 23:04:57 +01:00
Richard Davey
97dd683ea1 The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly. 2018-05-04 14:31:19 +01:00
Felipe Alfonso
d2da10c1a9 Added jsdoc comments to TextureTintPipeline 2018-04-25 13:06:19 -03:00
Felipe Alfonso
f64b4b9b20 added jsdoc comments to ForwardDiffuseLightPipeline 2018-04-24 16:52:57 -03:00
Felipe Alfonso
7e90dab82f FlatTintPipeline jsdoc comments 2018-04-24 16:30:00 -03:00
Felipe Alfonso
e385d018c5 added comments to ModelViewProjection pipeline component 2018-04-24 16:00:35 -03:00
Felipe Alfonso
426bc4ffd4 BitmapMaskPipeline jsdoc descriptions 2018-04-24 13:53:10 -03:00
Richard Davey
ef24982301 Pending dos 2018-04-24 15:34:55 +01:00
Richard Davey
741d1f5793 Doc pending tags 2018-04-24 15:32:08 +01:00
Richard Davey
176b085402 jsdoc fix 2018-04-19 13:28:10 +01:00
Felipe Alfonso
504ba9e133 Fixed eslint errors on TextureTintPipeline.js 2018-04-18 18:54:06 -03:00
Felipe Alfonso
aef538d61b Added parent transform matrix to Light2D pipieline to allow support for containers 2018-04-18 18:40:27 -03:00
Felipe Alfonso
47bee69b3b Fixed transformation matrix order for batchGraphics 2018-04-18 18:35:18 -03:00
Felipe Alfonso
18e178a72f Fixed matrix transformation order for batchTexture 2018-04-18 18:30:54 -03:00
Felipe Alfonso
f3e0ae8d44 Fixed order of transformation for dynamic bitmap text 2018-04-18 18:28:08 -03:00
Felipe Alfonso
dbafd9a70c Fixed order of matrix transformation on:
-emitter
-blitter
-sprite
-mesh
-bitmap text
2018-04-18 18:15:43 -03:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Felipe Alfonso
eceb43584b Fixed issue on particle emitter rendering not writing directly to the vertex count property 2018-04-17 13:20:08 -03:00
Felipe Alfonso
9961636722 Fixed overflowing of vertex count on particle emitter batcher 2018-04-16 12:38:02 -03:00
Richard Davey
57c5ca657b Small refactoring 2018-04-05 11:01:24 +01:00
Richard Davey
4f6239dadb jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
Felipe Alfonso
bea7ca36ad Merge branch 'master' into containers
# Conflicts:
#	src/renderer/webgl/pipelines/TextureTintPipeline.js
2018-04-04 12:07:41 -03:00
Richard Davey
af12eaac77
Merge branch 'master' into FR3472 2018-04-04 11:28:58 +01:00
Felipe Alfonso
3158d688ad TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
2018-04-03 14:21:24 -03:00
Travis O'Neal
2ec70cac48 Added a letterSpacing property to BitmapText 2018-04-02 09:42:24 -04:00
Travis O'Neal
d6265a59dd Initial Commit 2018-03-30 13:46:44 -04:00
Felipe Alfonso
4f8ddd73bb Merge branch 'master' into containers 2018-03-29 12:35:40 -03:00
Richard Davey
f5373b2dee jsdoc fixes 2018-03-29 13:23:44 +01:00
Felipe Alfonso
3741b9ea6d Added nested support to graphics rendering 2018-03-27 16:57:49 -03:00
Felipe Alfonso
161f258f60 Parent transform applied to all texture tint pipeline object rendering functions 2018-03-26 21:16:36 -03:00
Felipe Alfonso
48b8e7c704 parentTransformMatrix mulitplication 2018-03-26 19:55:38 -03:00
Felipe Alfonso
eac2b8338e parentTransformMatrix argument added to texture pipeline 2018-03-26 17:23:18 -03:00
Felipe Alfonso
5bcd12fcb7 Base container rendering + sprite batching with parent matrix 2018-03-23 14:15:52 -03:00
Richard Davey
64fdbc3040 Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426 2018-03-20 00:27:39 +00:00
Richard Davey
063d30602e The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal. 2018-03-12 12:55:09 +00:00
samme
d7780aff64 Fix error when no Light Manager exists 2018-03-11 19:22:42 -07:00
Richard Davey
c2f25b3742
Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
2018-03-05 21:54:46 +00:00
Richard Davey
bfabe35cdf eslint fixes 2018-03-05 21:49:08 +00:00
Felipe Alfonso
ddc85cfdc7 Added support for tint and alpha to RenderTexture 2018-03-05 16:57:41 -03:00
Felipe Alfonso
c1d482b593 Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer 2018-03-05 12:28:59 -03:00
Felipe Alfonso
98893e1bba Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine 2018-03-05 11:29:48 -03:00
Felipe Alfonso
6a114fc07a Added roundPixels to the texture pipeline 2018-02-28 15:08:08 -03:00
Felipe Alfonso
9dbb4db4c6 Added inverted alpha to bitmap mask 2018-02-23 14:09:27 -03:00
Felipe Alfonso
ef8e92dc01 RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00
Felipe Alfonso
57333ea492 Fixed issue with null texture on particle emitter batch generation 2018-02-22 20:36:25 -03:00
Felipe Alfonso
a218cd5f4a Fixed issue with vertex buffer creation on Static Tilemap Layer 2018-02-22 01:07:43 -03:00
Richard Davey
73da8608e0 Fixed lint errors 2018-02-19 23:14:57 +00:00
Felipe Alfonso
4b9b4c91a3 Dynamic BitmapText's origin is used on rendering the text 2018-02-19 18:20:30 -03:00
Felipe Alfonso
41bcaba43a Dynamic BitmapText now uses origin component to render the text. 2018-02-19 18:16:57 -03:00
Felipe Alfonso
50c79c14af Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
2018-02-19 17:38:40 -03:00