photonstorm
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efd760479d
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Sprite and Image now remove any masks that may have been set when they are destroyed.
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2014-02-21 12:18:23 +00:00 |
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photonstorm
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cf3796d60c
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Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas (fix #466)
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2014-02-21 10:31:17 +00:00 |
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photonstorm
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251b819bdb
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Fixed InputHandler group check #463
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2014-02-21 10:06:53 +00:00 |
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Richard Davey
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008badcf79
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Merge pull request #463 from georgiee/fix-group
Fixed Phaser.Group#destroy(true)
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2014-02-21 10:04:33 +00:00 |
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Georgios Kaleadis
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b2303c64a3
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endless loop when in Phaser.Group when destroy children fixed (use parent not group)
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2014-02-20 13:26:10 +01:00 |
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Richard Davey
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26b24b491d
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Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2
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2014-02-20 10:32:24 +00:00 |
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photonstorm
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34fa6ffaeb
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Final tweaks.
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2014-02-20 04:38:45 +00:00 |
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photonstorm
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c48e685802
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Minor labs updates.
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2014-02-20 04:28:19 +00:00 |
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photonstorm
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91c0299d4c
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Fixed issues with the contacts and world bounds. New labs demo created.
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2014-02-20 04:21:14 +00:00 |
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photonstorm
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9fcab5ef26
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Lots of doc fixes (thanks nhowell)
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2014-02-20 03:44:44 +00:00 |
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Richard Davey
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ad0e53abb9
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Merge pull request #459 from nhowell/patch-1
Fix typo of Phaser.TweenManager#pauseAll for docs
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2014-02-20 03:44:29 +00:00 |
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Nicholas Howell
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6dca66c501
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Fix typo of Phaser.World#preUpdate for docs
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2014-02-19 22:17:38 -05:00 |
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Nicholas Howell
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0fbbb887fc
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Fix typo of Phaser.TweenManager#pauseAll for docs
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2014-02-19 21:48:59 -05:00 |
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Richard Davey
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f9a63a9d2e
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Merge pull request #437 from bunnyhero/intersects-return
Return a value from Phaser.Physics.Arcade.intersects().
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2014-02-20 02:10:44 +00:00 |
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Richard Davey
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92edaf76ef
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Merge pull request #452 from nhowell/patch-2
Fix typo of Phaser.Line.intersectsPoints for docs
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2014-02-20 01:44:08 +00:00 |
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Richard Davey
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4c48e88fc1
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Merge pull request #453 from nhowell/patch-3
Fix typo of Phaser.Math#fuzzyLessThan for docs
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2014-02-20 01:42:47 +00:00 |
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Richard Davey
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59a4e80dc1
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Merge pull request #454 from nhowell/patch-1
Fix typo of Phaser.Graphics.prototype.destroy for docs
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2014-02-20 01:40:09 +00:00 |
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Richard Davey
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310eb0a69e
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Merge pull request #455 from nhowell/patch-4
Fix typo of Phaser.BitmapText.prototype.destroy for docs
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2014-02-20 01:39:03 +00:00 |
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photonstorm
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4ad7b304c6
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Added Game configuration option: forceSetTimeOut
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2014-02-20 01:31:13 +00:00 |
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Nicholas Howell
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d5e45c22e9
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Fix typo of Phaser.BitmapText.prototype.destroy for docs
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2014-02-19 16:16:23 -05:00 |
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Nicholas Howell
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b9deb43c88
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Fix typo of Phaser.Graphics.prototype.destroy for docs
The method was appearing in the wrong file in the documentation
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2014-02-19 15:48:38 -05:00 |
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photonstorm
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f07c10e38e
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Fix typo for Phaser.InputHandler#pointerDragged for docs #451
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2014-02-19 19:05:54 +00:00 |
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Richard Davey
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e95ec9fdbc
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Merge pull request #451 from nhowell/patch-1
Fix typo for Phaser.InputHandler#pointerDragged for docs
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2014-02-19 19:05:47 +00:00 |
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Nicholas Howell
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936092cba1
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Fix typo of Phaser.Math#fuzzyLessThan for docs
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2014-02-19 14:05:04 -05:00 |
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Nicholas Howell
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0727541e05
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Fix typo of Phaser.Line.intersectsPoints for docs
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2014-02-19 13:47:54 -05:00 |
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Nicholas Howell
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3c6bee8dda
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Fix typo for Phaser.InputHandler#pointerDragged for docs
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2014-02-19 13:21:38 -05:00 |
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photonstorm
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1762983bc0
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Fixed loadPolygon reference. Need to test decomp data next.
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2014-02-19 17:09:01 +00:00 |
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Richard Davey
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6d418ba9c7
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Merge pull request #450 from nhowell/patch-2
Fix typo of Phaser.SinglePad#addCallbacks for docs
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2014-02-19 17:00:12 +00:00 |
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photonstorm
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95b3872508
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Fixing documentation errors #450
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2014-02-19 16:59:27 +00:00 |
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Richard Davey
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4b3d282f67
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Merge pull request #448 from nhowell/patch-1
Fix typo of Phaser.Point#setMagnitude for docs
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2014-02-19 16:56:25 +00:00 |
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Nicholas Howell
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232d022aaa
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Fix typo of Phaser.SinglePad#addCallbacks for docs
This typo was causing this method to appear in the wrong page of the docs
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2014-02-19 11:18:09 -05:00 |
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Nicholas Howell
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26415094b6
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Fix typo of Phaser.Point#setMagnitude for docs
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2014-02-19 11:08:11 -05:00 |
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photonstorm
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aac31bdaa4
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debug#renderShapeConvex fixed, fix in p2 physics body creation #446
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2014-02-19 15:43:05 +00:00 |
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photonstorm
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1d3616f52c
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Do not invert (physics) shape size data for circle, rectangle, capsuel & line #445
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2014-02-19 15:21:03 +00:00 |
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photonstorm
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812de7d994
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Fix typos in Phaser.Group#forEachExists for docs #447
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2014-02-19 15:06:22 +00:00 |
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Richard Davey
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e396b56686
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Merge pull request #447 from nhowell/patch-3
Fix typos in Phaser.Group#forEachExists for docs
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2014-02-19 15:06:13 +00:00 |
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photonstorm
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5f79bb4330
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Fix typos of method names in Button.js for doc #444
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2014-02-19 15:01:59 +00:00 |
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Richard Davey
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47f98ac2bc
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Merge pull request #444 from nhowell/patch-1
Fix typos of method names in Button.js for docs
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2014-02-19 15:01:21 +00:00 |
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Nicholas Howell
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d964ef7d0a
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Fix typos in Phaser.Group#forEachExists for docs
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2014-02-19 09:42:16 -05:00 |
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Nicholas Howell
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7db37bf5d5
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Fix typos of method names in Button.js for docs
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2014-02-19 08:32:05 -05:00 |
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photonstorm
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7394403bb6
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Fresh build. Updated docs and re-built phaser.js.
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2014-02-19 05:28:19 +00:00 |
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photonstorm
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d9080052c3
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Disabled World bounds by default.
Body.collides now takes a group level callback.
Added Body.createBodyCallback and Body.createGroupCallback.
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2014-02-19 05:22:37 +00:00 |
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photonstorm
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f6807e23c6
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Fixed Body.removeFromWorld
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2014-02-19 04:05:12 +00:00 |
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photonstorm
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7373db6e8c
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Upgraded p2 to latest build.
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2014-02-19 03:58:24 +00:00 |
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photonstorm
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08e5f18257
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Fixed some doc typos.
You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
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2014-02-19 03:51:48 +00:00 |
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Richard Davey
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a97357b34e
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Merge pull request #441 from nhowell/patch-1
Fix typo of Phaser.Key#justReleased for docs
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2014-02-19 03:31:19 +00:00 |
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photonstorm
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d057a9fe11
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Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
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2014-02-19 02:45:42 +00:00 |
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Nicholas Howell
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e8559fb735
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Fix typo of Phaser.Key#justReleased for docs
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2014-02-18 21:33:34 -05:00 |
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photonstorm
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14646e811c
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QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished.
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2014-02-19 02:12:27 +00:00 |
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photonstorm
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5968dd053b
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CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there.
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2014-02-19 01:51:14 +00:00 |
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