Richard Davey
03b1ed62d1
When using RTL (right-to-left) Text
Game Objects, the Text would vanish on iOS15+ if you changed the text or font style. The context RTL properties are now restored when the text is updated, fixing this issue. Fix #6121
2022-11-22 22:58:48 +00:00
Richard Davey
886920155b
Add generics
2022-11-22 21:55:30 +00:00
Richard Davey
49c2f106b5
Swapped to non-instance based checks and added generics
2022-11-22 20:35:59 +00:00
Richard Davey
e7efa068a7
Previously, calling createBitmapMask
on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976
2022-11-22 17:40:56 +00:00
Richard Davey
95ef3f9c25
Update Container.js
2022-11-22 00:19:02 +00:00
Richard Davey
d4b386aa90
Added generics to Container
2022-11-18 22:04:39 +00:00
Richard Davey
84cdbdd560
Added generics. Fix #6140
2022-11-18 21:30:28 +00:00
Richard Davey
e608c2caf1
The CONTEXT_RESTORED
Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored
DOM event, or has a contextRestoredHandler
method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
2022-11-17 18:04:51 +00:00
Richard Davey
6220d9b18d
Fake this flag to allow Bobs to get a physics body. Fix #6284
2022-11-14 21:41:37 +00:00
Richard Davey
465bf07334
The GameObjects.Components.Mask.createBitmapMask
method can now accept the x
, y
, texture
and frame
parameters new to the BitmapMask constructor.
2022-11-10 15:09:27 +00:00
Richard Davey
6943989f46
The BitmapText
Game Object has two new read-only properties displayWidth
and displayHeight
. This allows the BitmapText to correctly use the GetBounds
component.
...
The `BitmapText` Game Object now has the `GetBounds` component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237
2022-11-08 18:42:05 +00:00
Richard Davey
3b57593e47
When calling GameObject.getPostPipeline
and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally
2022-11-08 18:10:16 +00:00
Richard Davey
e878cebd16
Force it to return Color object
2022-10-31 22:17:39 +00:00
Richard Davey
4a5f6adfe4
Enable for debugging
2022-10-28 18:22:57 +01:00
Richard Davey
e868c5b284
Fix #6264
2022-10-26 15:24:41 +01:00
Richard Davey
252bc784d7
Fix Ropes for new pipeline batch
2022-10-19 15:34:07 +01:00
Richard Davey
ac2c9c8fb8
Fixed Texture Manager reference. Fix #6250
2022-10-14 13:24:46 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
...
Add resize method back
2022-10-13 21:09:34 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type
2022-10-13 12:59:26 -07:00
Rex
999a68c019
Update hitarea
2022-10-13 12:36:37 +08:00
Rex
d4093765be
Add resize method back
2022-10-12 16:58:52 +08:00
Jaro Vanderheijden
e4b3e1ac15
Move BitmapTextCharacter typedef to proper location
2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master
2022-10-10 16:59:05 +02:00
Richard Davey
cb5d91f596
Fix #6242
2022-10-10 15:31:50 +01:00
Richard Davey
a5b3b91da1
Merge pull request #6236 from samme/feature/group-post-creation-options
...
Skip the Group createMultiple() post-creation options if not set
2022-10-10 15:18:18 +01:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
...
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
954eb00fa1
Give Shapes the FX component
2022-10-09 23:16:58 +01:00
Richard Davey
6c2b45d99f
Use setQuad
2022-10-09 21:40:22 +01:00
Richard Davey
76ce040bcb
Fixed Mesh renderer
2022-10-09 18:04:36 +01:00
Richard Davey
b318cd734f
Removed use of UUID from RenderTexture and fixed saveTexture method.
2022-10-09 16:01:06 +01:00
Richard Davey
9d834efb0a
Update RenderTexture.js
2022-10-07 15:14:15 +01:00
Richard Davey
9671e54e2b
Add Camera property
2022-10-07 12:46:54 +01:00
Richard Davey
f5960bea30
Get the default pipeline from the Pipeline Manager
2022-10-04 18:04:41 +01:00
Richard Davey
20485e1aa2
Added MobilePipeline
2022-10-04 17:08:48 +01:00
Richard Davey
20a40a8844
Updated docs
2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05
Updated RenderTexture to just be an Image backed by a DynamicTexture
2022-10-04 14:49:47 +01:00
Richard Davey
17f2d7e072
Update Mask.js
2022-10-03 22:06:16 +01:00
Richard Davey
d9a2c052d8
No longer requires the Scene argument
2022-10-03 18:30:11 +01:00
Richard Davey
18ec3db0ef
Update BlendMode.js
2022-09-29 18:51:16 +01:00
Richard Davey
476d117bf9
TransformMatrix.multiply
now directly updates the Float32Array, leading to 6 less getter invocations.
...
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
3dff7f07d2
Tween needs to persist
2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f
Create NineSlice.js
2022-09-27 18:42:50 +01:00
Richard Davey
b13232c211
Moved nineslice out, use multi pipeline and make snapshot functions smaller
2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603
Allow negative offsets
2022-09-27 13:29:34 +01:00
Richard Davey
90ad29e958
Renamed frameFill to repeat and made it a lot more flexible.
...
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
291f3049e6
RenderTexture.isDrawing
is a new read-only flag that tells if the Render Texture is currently batch drawing, or not.
2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331
Fixed repeating methods
2022-09-26 18:06:28 +01:00
Richard Davey
af66164302
Testing 9-slice
2022-09-26 18:00:15 +01:00
Richard Davey
3d0d2b4d94
The GameObject#setFrame
method can now accept a Frame
instance as its parameter, which will also automatically update the Texture the Game Object is using.
2022-09-26 17:15:34 +01:00
Richard Davey
023343c789
All events have a type of string. Fix #6136
2022-09-21 22:01:03 +01:00