Richard Davey
|
6b9484aa80
|
Merge pull request #60 from TheJare/master
Fix bug in StateManager...
|
2013-09-22 14:32:25 -07:00 |
|
Richard Davey
|
20f63c0af2
|
Fixed Graphics not working correctly.
|
2013-09-22 15:22:45 +01:00 |
|
TheJare
|
a4bc69c2f7
|
Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText
|
2013-09-21 01:03:19 +01:00 |
|
Richard Davey
|
a415e779d1
|
Final 1.0.5 release.
|
2013-09-20 13:55:33 +01:00 |
|
Richard Davey
|
e938e41c73
|
Merge pull request #54 from webeled/master
Lots of JSDdocs done, and some camera examples
|
2013-09-19 12:15:26 -07:00 |
|
Webeled
|
26a595cd44
|
JSDocs update ;)
|
2013-09-19 16:34:48 +02:00 |
|
Richard Davey
|
3f1cafe21f
|
Put the famous idnetityMatrix typo back in so it doesn't break Pixi
|
2013-09-19 13:33:51 +01:00 |
|
Webeled
|
78a062dfb6
|
Updated my files and the documentation checklist
|
2013-09-19 13:17:49 +02:00 |
|
Cameron Foale
|
6fde862f61
|
Make Phaser.Text play nicely with scrolling, by using an explicit x, y
|
2013-09-19 16:57:19 +10:00 |
|
Cameron Foale
|
4f969901da
|
Fixed typo 'indetityMatrix' in RenderTexture
|
2013-09-19 16:41:34 +10:00 |
|
Richard Davey
|
d9a49797c4
|
1.0.4 release
|
2013-09-18 06:34:56 +01:00 |
|
Richard Davey
|
3c5ea01e09
|
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
|
2013-09-17 16:50:47 +01:00 |
|
Webeled
|
fc584cf6bc
|
Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
|
2013-09-16 16:37:30 +02:00 |
|
Richard Davey
|
7c6e6df91a
|
State swap example done and working.
|
2013-09-13 05:44:04 +01:00 |
|
Richard Davey
|
fd0a071cb3
|
Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result.
|
2013-09-13 04:37:06 +01:00 |
|
Richard Davey
|
ecc91fb4e0
|
More collision test cases and fixing a few issues as I go :)
|
2013-09-13 03:07:39 +01:00 |
|
Richard Davey
|
9f687b4f8a
|
Adding Type support for collision checks.
|
2013-09-12 21:54:41 +01:00 |
|
Richard Davey
|
92e86494e3
|
Tilemap Collision in and working :) Needs testing against Groups now.
|
2013-09-12 15:39:52 +01:00 |
|
Richard Davey
|
dbaf7269e9
|
Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
|
2013-09-12 04:24:01 +01:00 |
|
Richard Davey
|
95374339b9
|
Added a Sample Plugin and tested out the Plugin Manager. Working great :)
|
2013-09-11 17:32:53 +01:00 |
|
Richard Davey
|
fba731e740
|
Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
|
2013-09-11 16:25:46 +01:00 |
|
Richard Davey
|
f260108433
|
Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
|
2013-09-11 13:21:07 +01:00 |
|
Richard Davey
|
e79dd5856d
|
Added the ability to crop a sprite with a custom Rectangle.
|
2013-09-11 03:55:53 +01:00 |
|
Richard Davey
|
48ed27dfcc
|
Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
|
2013-09-11 02:57:36 +01:00 |
|
Richard Davey
|
f885f7b023
|
Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this.
|
2013-09-11 00:35:21 +01:00 |
|
Richard Davey
|
e2eddc8b24
|
Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
|
2013-09-10 23:51:35 +01:00 |
|
Richard Davey
|
e41e35fd09
|
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
|
2013-09-10 20:40:34 +01:00 |
|
Richard Davey
|
15fe5ed6c8
|
Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
|
2013-09-10 12:46:14 +01:00 |
|
Richard Davey
|
4f950ae801
|
Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
|
2013-09-10 11:09:25 +01:00 |
|
Richard Davey
|
5d3fe891cd
|
Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
|
2013-09-10 01:26:50 +01:00 |
|
Richard Davey
|
60f0e8967f
|
Added Phaser.Graphics and fixed the Out of World Bounds call.
|
2013-09-09 17:01:59 +01:00 |
|
Richard Davey
|
30fc4099c6
|
Out of bounds and Sprite events hooked up
|
2013-09-09 13:29:33 +01:00 |
|
Richard Davey
|
13d6ab512b
|
Fixed the Button frame issue and Down states now work properly
|
2013-09-09 10:30:01 +01:00 |
|
Richard Davey
|
9b6c819e0e
|
Input Component done and new Button object done and included. Also finished the build script.
|
2013-09-09 00:30:44 +01:00 |
|
Richard Davey
|
50624c1552
|
Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.
|
2013-09-08 22:58:15 +01:00 |
|
Richard Davey
|
ebda1f99e3
|
Input Handler 90% there.
|
2013-09-08 22:38:19 +01:00 |
|
Richard Davey
|
90b1946c25
|
Input Handler mostly restored
|
2013-09-08 13:23:21 +01:00 |
|
Richard Davey
|
78598ae54a
|
Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
|
2013-09-08 11:24:41 +01:00 |
|
Richard Davey
|
eb7af3d2a2
|
Group nearly done. Sprite.anchor appears to be broken though, must fix.
|
2013-09-06 20:20:58 +01:00 |
|
Richard Davey
|
822a2df289
|
Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
|
2013-09-06 15:00:05 +01:00 |
|
Richard Davey
|
f4dab1847e
|
Working on Linked List node swapping.
|
2013-09-04 21:03:39 +01:00 |
|
Richard Davey
|
0f438d5221
|
separateX up and working sweet with gc spike removal too
|
2013-09-03 19:34:38 +01:00 |
|
Richard Davey
|
a27f6d6562
|
Forces working, collision half way there.
|
2013-09-03 17:28:12 +01:00 |
|
Richard Davey
|
2fe8a3a0a7
|
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
|
2013-09-03 17:07:05 +01:00 |
|
Richard Davey
|
bdc1c2ceb9
|
Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
|
2013-09-03 15:35:40 +01:00 |
|
Richard Davey
|
8a90a87492
|
Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
|
2013-09-03 06:02:47 +01:00 |
|
Richard Davey
|
5acb4e9f1b
|
Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format.
|
2013-09-03 04:58:30 +01:00 |
|
Richard Davey
|
66e86e7d82
|
Tiling Sprite added
|
2013-09-03 03:19:42 +01:00 |
|
Richard Davey
|
c18de53bab
|
SoundManager converted and playing audio :)
|
2013-09-03 01:24:16 +01:00 |
|
Richard Davey
|
7c597999d4
|
Camera culling now in and working, although you need to enable it on a per sprite basis. Also fixed a few small bugs in the Animation Manager.
|
2013-09-02 23:22:24 +01:00 |
|