Richard Davey
0100586e52
Fixed jsdocs for #5958
2022-02-03 16:02:08 +00:00
Rex
38e0323b01
Add setTint() method
2021-12-24 11:47:09 +08:00
Richard Davey
5b39d22368
Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
2021-11-22 16:59:30 +00:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
...
Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
...
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.
These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.
Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
59e89fa788
All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
2020-12-11 11:44:21 +00:00
Richard Davey
32440cb238
Defaults to renderer aspect ratio to help with issues like #5444
2020-12-11 11:05:47 +00:00
Patrick Sletvold
d327a4da34
Add Config types for ParticleEmitterManager and Mesh
2020-12-10 11:40:01 +01:00
Richard Davey
0ee1338765
Better post pipeline call (less code)
2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1
Updated accessor
2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c
Added post pipeline support to all Game Objects
2020-11-23 16:17:13 +00:00
Richard Davey
417f7684c3
More integer to number changes
2020-11-23 10:32:00 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
df3b7d5f79
JSDoc fixes
2020-11-20 15:47:35 +00:00
Richard Davey
ebf6b254dd
Fixed JSDocs
2020-11-20 15:31:43 +00:00
Richard Davey
fc84b19d3d
Update MeshWebGLRenderer.js
2020-11-05 13:03:36 +00:00
Richard Davey
6ed84e2f34
Added Mesh.ignoreDirtyCache
flag.
2020-10-21 10:15:12 +01:00
Richard Davey
0f87981f47
Improved docs
2020-10-15 11:07:22 +01:00
Richard Davey
f17743dadf
Changed updateProjectionMatrix
to setPerspective
and added setOrtho
counterpart
2020-10-14 16:32:29 +01:00
Richard Davey
9d23735a23
Lint fix
2020-10-13 10:51:17 +01:00
Richard Davey
19f581327e
Removed Animation component because it would reset the UV coords every frame, so makes things overly complex
2020-10-13 10:50:42 +01:00
Richard Davey
caa69b673d
Better debug rendering
2020-10-09 14:57:07 +01:00
Richard Davey
65e4a7734a
Updated docs
2020-10-09 12:07:37 +01:00
Richard Davey
abdd62dd57
Will no longer render Faces it cannot see in the Camera
2020-10-09 11:54:37 +01:00
Richard Davey
88feadb577
Fixed JSDocs, added totalRendered
property.
2020-10-09 11:54:19 +01:00
Richard Davey
bf8cd60aab
Added ability to rotate data on import
2020-10-08 15:53:13 +01:00
Richard Davey
af0a4dbd37
Updated Mesh to include new functions and docs
2020-10-08 13:24:23 +01:00
Richard Davey
e3f7048e22
Removed moved defs
2020-10-08 13:23:44 +01:00
Richard Davey
2e988801ce
Made obj material parsing external
2020-10-08 10:45:03 +01:00
Richard Davey
324fa6a3b2
Removed MeshCamera, updated Mesh to focus on ortho projections
2020-10-07 22:27:04 +01:00
Richard Davey
90824e1485
Removed normalMatrix
2020-10-07 18:06:22 +01:00
Richard Davey
75fd64ace7
Modified cam layout
2020-10-07 13:16:24 +01:00
Richard Davey
f6a0a8d96b
Transform based on z value
2020-10-07 13:16:10 +01:00
Richard Davey
55d7b36217
Pass in the z value
2020-10-07 13:16:01 +01:00
Richard Davey
8ff78ef08a
Fixed addVerts face addition
2020-10-07 12:45:31 +01:00
Richard Davey
caf545d042
Added position, rotation and scale vectors, caching and removed old methods
2020-10-07 12:04:46 +01:00
Richard Davey
7a0b056fef
Trying out MeshCamera
2020-10-06 18:05:14 +01:00
Richard Davey
4b7c344497
Added parseOBJMaterial
method and set default texture to __WHITE
2020-10-06 16:00:22 +01:00
Richard Davey
dff414fe82
Added Grid Config typedefs
2020-10-06 13:47:49 +01:00
Richard Davey
1f1edd3742
addGrid
now takes config object and works with texture frames, with or without repeating
2020-10-06 13:42:44 +01:00
Richard Davey
440c33deb8
Use config object
2020-10-06 11:11:28 +01:00
Richard Davey
7287a760ae
Added ParseOBJ type defs
2020-10-06 10:38:21 +01:00
Richard Davey
a0020b2ad4
Fixed paths and addGrid
2020-10-05 17:40:42 +01:00
Richard Davey
b774df9426
More documentation
2020-10-05 17:25:24 +01:00
Richard Davey
57974c120a
Updated docs
2020-10-05 17:12:18 +01:00
Richard Davey
7aaf77a2c6
Merged the Mesh Game Object back in
2020-10-05 16:52:01 +01:00
Richard Davey
333945a89e
Remove Mesh Game Object and add Layer3D
2020-09-21 18:24:38 +01:00
Richard Davey
33734309f1
Clean the mesh after rendering
2020-09-21 15:57:21 +01:00
Richard Davey
989e3e6e07
Swapped to use RGB objects
2020-09-21 15:57:11 +01:00