Richard Davey
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00d8b6a009
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
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Richard Davey
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59e89fa788
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
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Richard Davey
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32440cb238
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Defaults to renderer aspect ratio to help with issues like #5444
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2020-12-11 11:05:47 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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df3b7d5f79
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JSDoc fixes
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2020-11-20 15:47:35 +00:00 |
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Richard Davey
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ebf6b254dd
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Fixed JSDocs
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2020-11-20 15:31:43 +00:00 |
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Richard Davey
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fc84b19d3d
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Update MeshWebGLRenderer.js
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2020-11-05 13:03:36 +00:00 |
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Richard Davey
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6ed84e2f34
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Added Mesh.ignoreDirtyCache flag.
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2020-10-21 10:15:12 +01:00 |
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Richard Davey
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0f87981f47
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Improved docs
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2020-10-15 11:07:22 +01:00 |
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Richard Davey
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f17743dadf
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Changed updateProjectionMatrix to setPerspective and added setOrtho counterpart
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2020-10-14 16:32:29 +01:00 |
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Richard Davey
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9d23735a23
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Lint fix
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2020-10-13 10:51:17 +01:00 |
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Richard Davey
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19f581327e
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Removed Animation component because it would reset the UV coords every frame, so makes things overly complex
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2020-10-13 10:50:42 +01:00 |
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Richard Davey
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caa69b673d
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Better debug rendering
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2020-10-09 14:57:07 +01:00 |
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Richard Davey
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65e4a7734a
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Updated docs
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2020-10-09 12:07:37 +01:00 |
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Richard Davey
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abdd62dd57
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Will no longer render Faces it cannot see in the Camera
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2020-10-09 11:54:37 +01:00 |
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Richard Davey
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88feadb577
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Fixed JSDocs, added totalRendered property.
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2020-10-09 11:54:19 +01:00 |
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Richard Davey
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bf8cd60aab
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Added ability to rotate data on import
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2020-10-08 15:53:13 +01:00 |
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Richard Davey
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af0a4dbd37
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Updated Mesh to include new functions and docs
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2020-10-08 13:24:23 +01:00 |
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Richard Davey
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e3f7048e22
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Removed moved defs
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2020-10-08 13:23:44 +01:00 |
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Richard Davey
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2e988801ce
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Made obj material parsing external
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2020-10-08 10:45:03 +01:00 |
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Richard Davey
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324fa6a3b2
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Removed MeshCamera, updated Mesh to focus on ortho projections
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2020-10-07 22:27:04 +01:00 |
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Richard Davey
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90824e1485
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Removed normalMatrix
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2020-10-07 18:06:22 +01:00 |
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Richard Davey
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75fd64ace7
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Modified cam layout
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2020-10-07 13:16:24 +01:00 |
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Richard Davey
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f6a0a8d96b
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Transform based on z value
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2020-10-07 13:16:10 +01:00 |
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Richard Davey
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55d7b36217
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Pass in the z value
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2020-10-07 13:16:01 +01:00 |
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Richard Davey
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8ff78ef08a
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Fixed addVerts face addition
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2020-10-07 12:45:31 +01:00 |
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Richard Davey
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caf545d042
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Added position, rotation and scale vectors, caching and removed old methods
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2020-10-07 12:04:46 +01:00 |
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Richard Davey
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7a0b056fef
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Trying out MeshCamera
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2020-10-06 18:05:14 +01:00 |
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Richard Davey
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4b7c344497
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Added parseOBJMaterial method and set default texture to __WHITE
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2020-10-06 16:00:22 +01:00 |
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Richard Davey
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dff414fe82
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Added Grid Config typedefs
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2020-10-06 13:47:49 +01:00 |
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Richard Davey
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1f1edd3742
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addGrid now takes config object and works with texture frames, with or without repeating
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2020-10-06 13:42:44 +01:00 |
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Richard Davey
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440c33deb8
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Use config object
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2020-10-06 11:11:28 +01:00 |
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Richard Davey
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7287a760ae
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Added ParseOBJ type defs
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2020-10-06 10:38:21 +01:00 |
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Richard Davey
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a0020b2ad4
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Fixed paths and addGrid
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2020-10-05 17:40:42 +01:00 |
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Richard Davey
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b774df9426
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More documentation
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2020-10-05 17:25:24 +01:00 |
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Richard Davey
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57974c120a
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Updated docs
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2020-10-05 17:12:18 +01:00 |
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Richard Davey
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7aaf77a2c6
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Merged the Mesh Game Object back in
|
2020-10-05 16:52:01 +01:00 |
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Richard Davey
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333945a89e
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Remove Mesh Game Object and add Layer3D
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2020-09-21 18:24:38 +01:00 |
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Richard Davey
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33734309f1
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Clean the mesh after rendering
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2020-09-21 15:57:21 +01:00 |
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Richard Davey
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989e3e6e07
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Swapped to use RGB objects
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2020-09-21 15:57:11 +01:00 |
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Richard Davey
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82c8ada236
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Added fog, dirty refresh and preUpdate handler
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2020-09-21 15:56:58 +01:00 |
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Richard Davey
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78c1eb7934
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Removed debug, modified signatuers, added fog
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2020-09-21 00:17:58 +01:00 |
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Richard Davey
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374cc84be8
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Now the pipeline does it all
|
2020-09-18 17:52:41 +01:00 |
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Richard Davey
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561a1b54a2
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Handle vertex normals too
|
2020-09-18 17:52:30 +01:00 |
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Richard Davey
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640ce49d93
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Update MeshCamera.js
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2020-09-18 17:52:20 +01:00 |
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Richard Davey
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6e62ada207
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Created new MeshLight class
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2020-09-18 17:52:15 +01:00 |
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