Commit graph

1301 commits

Author SHA1 Message Date
Richard Davey
ba4693d140 jsdoc fix 2018-04-05 13:51:37 +01:00
Richard Davey
85671883e8 Tidying up 2018-04-05 11:25:22 +01:00
Richard Davey
c1517d60ed eslint fixes 2018-04-05 09:28:04 +01:00
Richard Davey
054ceafae0 Added jsdocs to Container and made add support arrays 2018-04-05 09:23:29 +01:00
Richard Davey
4f6239dadb jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
Felipe Alfonso
e02efcfeb3 Merge branch 'master' into containers 2018-04-04 14:06:24 -03:00
Felipe Alfonso
c232642a52 Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
Richard Davey
9f9c7dea61 Added setProgress 2018-04-04 17:19:02 +01:00
Felipe Alfonso
eafb488e25 Merge branch 'master' into containers 2018-04-04 13:15:42 -03:00
Felipe Alfonso
96b8db4685 Added parentMatrix to all canvas rendering functions 2018-04-04 13:14:55 -03:00
Felipe Alfonso
7b275e2c62 DrawImage works with parent matrix 2018-04-04 12:31:45 -03:00
Richard Davey
fa2320238e More jsdocs fixes and staggerPlay fix 2018-04-04 16:27:33 +01:00
Felipe Alfonso
5026566084 Container Canvas Rendering function 2018-04-04 12:22:10 -03:00
Richard Davey
e734e7ef6b Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
Felipe Alfonso
bea7ca36ad Merge branch 'master' into containers
# Conflicts:
#	src/renderer/webgl/pipelines/TextureTintPipeline.js
2018-04-04 12:07:41 -03:00
Richard Davey
552cfe3c5e Animation Component overhaul 2018-04-04 14:44:09 +01:00
Richard Davey
c251eceaf6 jsdoc fixes 2018-04-04 14:43:53 +01:00
Richard Davey
51d29b818d Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473 2018-04-04 13:14:41 +01:00
Richard Davey
96507beda1 Added setLetterSpacing method and exported value in toJSON (#3480) 2018-04-04 11:34:39 +01:00
Richard Davey
af12eaac77
Merge branch 'master' into FR3472 2018-04-04 11:28:58 +01:00
Richard Davey
dac030dd3e Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object. 2018-04-04 11:13:19 +01:00
Felipe Alfonso
198180fec6 Fixed issue https://github.com/photonstorm/phaser/issues/3475 2018-04-03 12:03:02 -03:00
Travis O'Neal
2ec70cac48 Added a letterSpacing property to BitmapText 2018-04-02 09:42:24 -04:00
Travis O'Neal
43ea5f239c
Updated @since to the appropriate version 2018-03-30 14:07:28 -04:00
Travis O'Neal
d6265a59dd Initial Commit 2018-03-30 13:46:44 -04:00
Felipe Alfonso
749a69c387 Merge branch 'master' into containers 2018-03-30 11:50:54 -03:00
Antriel
630732f9fc jsdoc generics fix 2018-03-30 14:43:58 +02:00
Felipe Alfonso
4f8ddd73bb Merge branch 'master' into containers 2018-03-29 12:35:40 -03:00
Felipe Alfonso
0186e122a6 If a container is nested the parentContainer property is setted 2018-03-29 12:34:23 -03:00
Richard Davey
37589ffe00 jsdoc updates 2018-03-29 15:12:32 +01:00
Richard Davey
cef9050627 jsdoc fixes 2018-03-29 14:53:06 +01:00
Richard Davey
e7191e9d8e jsdoc updates 2018-03-29 13:48:14 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
562344fed0 The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size. 2018-03-29 12:55:28 +01:00
Richard Davey
fba8183d94 Fixed docs order 2018-03-29 12:54:33 +01:00
Richard Davey
aec64c635e Removed floats 2018-03-29 12:54:12 +01:00
Felipe Alfonso
e0f678d1ff Merge branch 'master' into containers 2018-03-28 20:49:00 -03:00
Felipe Alfonso
88ed9bd3b8 transform to container space 2018-03-28 20:47:57 -03:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Richard Davey
15c4334dc7 jsdoc fixes 2018-03-28 14:11:46 +01:00
Richard Davey
f10efda8f0 font is non-optional, so removed coordinates as optional 2018-03-28 12:05:03 +01:00
Felipe Alfonso
b23ad3b130 Fixed issue with creating containers and graphics with scene.make. 2018-03-27 17:32:33 -03:00
Felipe Alfonso
d544701495 parentMatrix added to individual game object render function 2018-03-27 14:49:09 -03:00
orblazer
ae0b3b841b Fix types on GameObjects 2018-03-27 14:52:58 +02:00
Felipe Alfonso
9a2ec4225a Merge branch 'master' into containers 2018-03-26 21:17:07 -03:00
Richard Davey
1f44366bc7 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-27 01:09:34 +01:00
Richard Davey
933e193ccf Group.destroy has a new optional argument destroyChildren which will automatically call destroy on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246 2018-03-27 01:09:30 +01:00
Richard Davey
25cbb320a5
Merge pull request #3453 from orblazer/genericTypes
Change structs for generic types
2018-03-27 00:37:34 +01:00
Felipe Alfonso
f6eef58608 Merge branch 'master' into containers 2018-03-26 19:57:11 -03:00
Felipe Alfonso
eac2b8338e parentTransformMatrix argument added to texture pipeline 2018-03-26 17:23:18 -03:00