2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-11-21 16:54:54 +00:00
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var Bodies = require('./lib/factory/Bodies');
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2017-11-20 16:54:26 +00:00
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var Class = require('../../utils/Class');
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2018-04-03 14:30:46 +00:00
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var Common = require('./lib/core/Common');
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2017-11-27 03:45:46 +00:00
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var Composite = require('./lib/body/Composite');
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2017-11-21 16:54:54 +00:00
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var Engine = require('./lib/core/Engine');
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2018-01-12 17:09:09 +00:00
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var EventEmitter = require('eventemitter3');
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2017-11-21 16:54:54 +00:00
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var GetFastValue = require('../../utils/object/GetFastValue');
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2017-11-22 02:25:30 +00:00
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var GetValue = require('../../utils/object/GetValue');
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var MatterBody = require('./lib/body/Body');
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var MatterEvents = require('./lib/core/Events');
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2018-01-21 18:53:48 +00:00
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var MatterTileBody = require('./MatterTileBody');
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2018-04-03 14:30:46 +00:00
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var MatterWorld = require('./lib/body/World');
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2018-03-26 03:44:32 +00:00
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var Vector = require('./lib/geometry/Vector');
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2017-11-20 16:54:26 +00:00
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2018-02-12 13:48:38 +00:00
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/**
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* @classdesc
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* [description]
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*
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* @class World
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2018-03-28 14:04:09 +00:00
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* @extends Phaser.Events.EventEmitter
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2018-02-12 13:48:38 +00:00
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* @memberOf Phaser.Physics.Matter
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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* @param {object} config - [description]
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*/
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2017-11-20 16:54:26 +00:00
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var World = new Class({
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2018-01-12 18:59:11 +00:00
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Extends: EventEmitter,
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2017-11-20 16:54:26 +00:00
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initialize:
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function World (scene, config)
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{
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2018-01-12 18:59:11 +00:00
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EventEmitter.call(this);
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.World#scene
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* @type {Phaser.Scene}
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* @since 3.0.0
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*/
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2017-11-20 16:54:26 +00:00
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this.scene = scene;
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.World#engine
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2018-03-29 13:24:51 +00:00
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* @type {MatterJS.Engine}
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2018-02-12 13:48:38 +00:00
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* @since 3.0.0
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*/
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2017-11-21 16:54:54 +00:00
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this.engine = Engine.create(config);
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2018-02-12 13:48:38 +00:00
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/**
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2018-03-19 15:01:14 +00:00
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* A `World` composite object that will contain all simulated bodies and constraints.
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2018-02-12 13:48:38 +00:00
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*
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* @name Phaser.Physics.Matter.World#localWorld
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2018-03-29 13:24:51 +00:00
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* @type {MatterJS.World}
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2018-02-12 13:48:38 +00:00
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* @since 3.0.0
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*/
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2017-11-21 16:54:54 +00:00
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this.localWorld = this.engine.world;
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var gravity = GetValue(config, 'gravity', null);
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if (gravity)
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{
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this.setGravity(gravity.x, gravity.y, gravity.scale);
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}
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/**
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2018-02-12 13:48:38 +00:00
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* An object containing the 4 wall bodies that bound the physics world.
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*
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* @name Phaser.Physics.Matter.World#walls
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2018-03-19 15:01:14 +00:00
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* @type {object}
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2018-02-12 13:48:38 +00:00
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* @since 3.0.0
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*/
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2017-11-21 16:54:54 +00:00
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this.walls = { left: null, right: null, top: null, bottom: null };
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2018-01-21 18:53:48 +00:00
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2017-11-21 16:54:54 +00:00
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if (GetFastValue(config, 'setBounds', false))
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{
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var boundsConfig = config['setBounds'];
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if (typeof boundsConfig === 'boolean')
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{
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this.setBounds();
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}
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else
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{
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var x = GetFastValue(boundsConfig, 'x', 0);
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var y = GetFastValue(boundsConfig, 'y', 0);
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var width = GetFastValue(boundsConfig, 'width', scene.sys.game.config.width);
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var height = GetFastValue(boundsConfig, 'height', scene.sys.game.config.height);
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var thickness = GetFastValue(boundsConfig, 'thickness', 64);
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var left = GetFastValue(boundsConfig, 'left', true);
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var right = GetFastValue(boundsConfig, 'right', true);
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var top = GetFastValue(boundsConfig, 'top', true);
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var bottom = GetFastValue(boundsConfig, 'bottom', true);
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this.setBounds(x, y, width, height, thickness, left, right, top, bottom);
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}
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}
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2017-11-22 02:25:30 +00:00
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.World#enabled
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* @type {boolean}
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* @default true
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* @since 3.0.0
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*/
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this.enabled = GetValue(config, 'enabled', true);
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2017-11-27 03:45:46 +00:00
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2018-03-23 02:19:18 +00:00
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/**
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* The correction argument is an optional Number that specifies the time correction factor to apply to the update.
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* This can help improve the accuracy of the simulation in cases where delta is changing between updates.
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* The value of correction is defined as delta / lastDelta, i.e. the percentage change of delta over the last step.
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* Therefore the value is always 1 (no correction) when delta constant (or when no correction is desired, which is the default).
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* See the paper on Time Corrected Verlet for more information.
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*
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* @name Phaser.Physics.Matter.World#correction
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* @type {number}
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* @default 1
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2018-03-27 14:15:05 +00:00
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* @since 3.4.0
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2018-03-23 02:19:18 +00:00
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*/
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this.correction = GetValue(config, 'correction', 1);
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2018-03-27 14:15:05 +00:00
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/**
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* This function is called every time the core game loop steps, which is bound to the
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* Request Animation Frame frequency unless otherwise modified.
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*
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* The function is passed two values: `time` and `delta`, both of which come from the game step values.
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*
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* It must return a number. This number is used as the delta value passed to Matter.Engine.update.
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*
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* You can override this function with your own to define your own timestep.
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*
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* If you need to update the Engine multiple times in a single game step then call
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* `World.update` as many times as required. Each call will trigger the `getDelta` function.
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* If you wish to have full control over when the Engine updates then see the property `autoUpdate`.
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*
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* You can also adjust the number of iterations that Engine.update performs.
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* Use the Scene Matter Physics config object to set the following properties:
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*
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* positionIterations (defaults to 6)
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* velocityIterations (defaults to 4)
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* constraintIterations (defaults to 2)
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*
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* Adjusting these values can help performance in certain situations, depending on the physics requirements
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* of your game.
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*
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* @name Phaser.Physics.Matter.World#getDelta
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* @type {function}
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* @since 3.4.0
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*/
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this.getDelta = GetValue(config, 'getDelta', this.update60Hz);
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/**
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* Automatically call Engine.update every time the game steps.
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* If you disable this then you are responsible for calling `World.step` directly from your game.
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* If you call `set60Hz` or `set30Hz` then `autoUpdate` is reset to `true`.
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*
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* @name Phaser.Physics.Matter.World#autoUpdate
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* @type {boolean}
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* @default true
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* @since 3.4.0
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*/
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this.autoUpdate = GetValue(config, 'autoUpdate', true);
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.World#drawDebug
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* @type {boolean}
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* @default false
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* @since 3.0.0
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*/
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2017-11-27 03:45:46 +00:00
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this.drawDebug = GetValue(config, 'debug', false);
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.World#debugGraphic
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* @type {Phaser.GameObjects.Graphics}
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* @since 3.0.0
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*/
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2017-11-27 03:45:46 +00:00
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this.debugGraphic;
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @name Phaser.Physics.Matter.World#defaults
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* @type {object}
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* @since 3.0.0
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*/
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2017-11-27 03:45:46 +00:00
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this.defaults = {
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debugShowBody: GetValue(config, 'debugShowBody', true),
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debugShowStaticBody: GetValue(config, 'debugShowStaticBody', true),
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debugShowVelocity: GetValue(config, 'debugShowVelocity', true),
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bodyDebugColor: GetValue(config, 'debugBodyColor', 0xff00ff),
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staticBodyDebugColor: GetValue(config, 'debugBodyColor', 0x0000ff),
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2018-03-26 03:44:32 +00:00
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velocityDebugColor: GetValue(config, 'debugVelocityColor', 0x00ff00),
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debugShowJoint: GetValue(config, 'debugShowJoint', true),
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jointDebugColor: GetValue(config, 'debugJointColor', 0x000000)
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2017-11-27 03:45:46 +00:00
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};
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if (this.drawDebug)
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{
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this.createDebugGraphic();
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}
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2018-04-13 16:43:56 +00:00
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this.setEventsProxy();
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2017-11-22 02:25:30 +00:00
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},
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2018-02-12 13:48:38 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Matter.World#setEventsProxy
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* @since 3.0.0
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*/
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2017-11-22 02:25:30 +00:00
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setEventsProxy: function ()
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{
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2018-01-12 18:59:11 +00:00
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var _this = this;
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var engine = this.engine;
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2017-11-22 02:25:30 +00:00
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2018-02-16 18:17:51 +00:00
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MatterEvents.on(engine, 'beforeUpdate', function (event)
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{
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2018-01-12 18:59:11 +00:00
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_this.emit('beforeupdate', event);
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2017-11-23 01:45:38 +00:00
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});
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2018-02-16 18:17:51 +00:00
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MatterEvents.on(engine, 'afterUpdate', function (event)
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{
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2018-01-12 18:59:11 +00:00
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_this.emit('afterupdate', event);
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2017-11-23 01:45:38 +00:00
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});
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2018-02-16 18:17:51 +00:00
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MatterEvents.on(engine, 'collisionStart', function (event)
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{
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2018-01-12 18:59:11 +00:00
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var pairs = event.pairs;
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var bodyA;
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var bodyB;
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2017-11-22 02:25:30 +00:00
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2018-01-12 18:59:11 +00:00
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if (pairs.length > 0)
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{
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bodyA = pairs[0].bodyA;
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bodyB = pairs[0].bodyB;
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}
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_this.emit('collisionstart', event, bodyA, bodyB);
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2017-11-22 02:25:30 +00:00
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});
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2018-02-16 18:17:51 +00:00
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MatterEvents.on(engine, 'collisionActive', function (event)
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{
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2018-01-12 18:59:11 +00:00
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var pairs = event.pairs;
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var bodyA;
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var bodyB;
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if (pairs.length > 0)
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{
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bodyA = pairs[0].bodyA;
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bodyB = pairs[0].bodyB;
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}
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_this.emit('collisionactive', event, bodyA, bodyB);
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2017-11-22 02:25:30 +00:00
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});
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2018-02-16 18:17:51 +00:00
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MatterEvents.on(engine, 'collisionEnd', function (event)
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{
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2018-01-12 18:59:11 +00:00
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var pairs = event.pairs;
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var bodyA;
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var bodyB;
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if (pairs.length > 0)
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{
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bodyA = pairs[0].bodyA;
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bodyB = pairs[0].bodyB;
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}
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2017-11-22 02:25:30 +00:00
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2018-01-12 18:59:11 +00:00
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_this.emit('collisionend', event, bodyA, bodyB);
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2017-11-22 02:25:30 +00:00
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});
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2017-11-21 16:54:54 +00:00
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},
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2017-11-21 02:04:05 +00:00
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2017-11-21 16:54:54 +00:00
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/**
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2018-02-12 13:48:38 +00:00
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* Sets the bounds of the Physics world to match the given world pixel dimensions.
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* You can optionally set which 'walls' to create: left, right, top or bottom.
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* If none of the walls are given it will default to use the walls settings it had previously.
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* I.e. if you previously told it to not have the left or right walls, and you then adjust the world size
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* the newly created bounds will also not have the left and right walls.
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* Explicitly state them in the parameters to override this.
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*
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* @method Phaser.Physics.Matter.World#setBounds
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* @since 3.0.0
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*
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2018-03-19 00:10:32 +00:00
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* @param {number} [x=0] - The x coordinate of the top-left corner of the bounds.
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* @param {number} [y=0] - The y coordinate of the top-left corner of the bounds.
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* @param {number} [width] - The width of the bounds.
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* @param {number} [height] - The height of the bounds.
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2018-02-12 13:48:38 +00:00
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* @param {number} [thickness=128] - The thickness of each wall, in pixels.
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* @param {boolean} [left=true] - If true will create the left bounds wall.
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* @param {boolean} [right=true] - If true will create the right bounds wall.
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* @param {boolean} [top=true] - If true will create the top bounds wall.
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* @param {boolean} [bottom=true] - If true will create the bottom bounds wall.
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*
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* @return {Phaser.Physics.Matter.World} This Matter World object.
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*/
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2017-11-21 16:54:54 +00:00
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setBounds: function (x, y, width, height, thickness, left, right, top, bottom)
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{
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = 0; }
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|
|
if (width === undefined) { width = this.scene.sys.game.config.width; }
|
|
|
|
if (height === undefined) { height = this.scene.sys.game.config.height; }
|
2017-11-23 14:59:15 +00:00
|
|
|
if (thickness === undefined) { thickness = 128; }
|
2017-11-21 16:54:54 +00:00
|
|
|
if (left === undefined) { left = true; }
|
|
|
|
if (right === undefined) { right = true; }
|
|
|
|
if (top === undefined) { top = true; }
|
|
|
|
if (bottom === undefined) { bottom = true; }
|
|
|
|
|
|
|
|
this.updateWall(left, 'left', x - thickness, y, thickness, height);
|
|
|
|
this.updateWall(right, 'right', x + width, y, thickness, height);
|
|
|
|
this.updateWall(top, 'top', x, y - thickness, width, thickness);
|
|
|
|
this.updateWall(bottom, 'bottom', x, y + height, width, thickness);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
2017-11-21 02:04:05 +00:00
|
|
|
|
2017-11-21 16:54:54 +00:00
|
|
|
// position = 'left', 'right', 'top' or 'bottom'
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#updateWall
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 00:10:32 +00:00
|
|
|
* @param {boolean} add - [description]
|
|
|
|
* @param {string} position - [description]
|
|
|
|
* @param {number} x - [description]
|
|
|
|
* @param {number} y - [description]
|
|
|
|
* @param {number} width - [description]
|
|
|
|
* @param {number} height - [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*/
|
2017-11-21 16:54:54 +00:00
|
|
|
updateWall: function (add, position, x, y, width, height)
|
|
|
|
{
|
|
|
|
var wall = this.walls[position];
|
|
|
|
|
|
|
|
if (add)
|
|
|
|
{
|
|
|
|
if (wall)
|
|
|
|
{
|
2017-11-29 23:36:35 +00:00
|
|
|
MatterWorld.remove(this.localWorld, wall);
|
2017-11-21 16:54:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// adjust center
|
|
|
|
x += (width / 2);
|
|
|
|
y += (height / 2);
|
|
|
|
|
2017-11-27 03:45:46 +00:00
|
|
|
this.walls[position] = this.create(x, y, width, height, { isStatic: true, friction: 0, frictionStatic: 0 });
|
2017-11-21 16:54:54 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (wall)
|
|
|
|
{
|
2017-11-29 23:36:35 +00:00
|
|
|
MatterWorld.remove(this.localWorld, wall);
|
2017-11-21 16:54:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
this.walls[position] = null;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#createDebugGraphic
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {Phaser.GameObjects.Graphics} [description]
|
|
|
|
*/
|
2017-11-27 03:45:46 +00:00
|
|
|
createDebugGraphic: function ()
|
|
|
|
{
|
|
|
|
var graphic = this.scene.sys.add.graphics({ x: 0, y: 0 });
|
|
|
|
|
2018-04-03 14:30:46 +00:00
|
|
|
graphic.setDepth(Number.MAX_VALUE);
|
2017-11-27 03:45:46 +00:00
|
|
|
|
|
|
|
this.debugGraphic = graphic;
|
|
|
|
|
|
|
|
this.drawDebug = true;
|
|
|
|
|
|
|
|
return graphic;
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#disableGravity
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
|
|
|
*/
|
2017-11-27 03:45:46 +00:00
|
|
|
disableGravity: function ()
|
|
|
|
{
|
|
|
|
this.localWorld.gravity.x = 0;
|
|
|
|
this.localWorld.gravity.y = 0;
|
|
|
|
this.localWorld.gravity.scale = 0;
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#setGravity
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} [x=0] - [description]
|
2018-03-19 00:10:32 +00:00
|
|
|
* @param {number} [y=1] - [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
* @param {number} [scale] - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
|
|
|
*/
|
2017-11-21 16:54:54 +00:00
|
|
|
setGravity: function (x, y, scale)
|
|
|
|
{
|
2017-11-27 16:29:33 +00:00
|
|
|
if (x === undefined) { x = 0; }
|
|
|
|
if (y === undefined) { y = 1; }
|
|
|
|
|
2017-11-21 16:54:54 +00:00
|
|
|
this.localWorld.gravity.x = x;
|
|
|
|
this.localWorld.gravity.y = y;
|
|
|
|
|
|
|
|
if (scale !== undefined)
|
|
|
|
{
|
|
|
|
this.localWorld.gravity.scale = scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#create
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 00:10:32 +00:00
|
|
|
* @param {number} x - [description]
|
|
|
|
* @param {number} y - [description]
|
|
|
|
* @param {number} width - [description]
|
|
|
|
* @param {number} height - [description]
|
|
|
|
* @param {object} options - [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*
|
2018-03-29 13:24:51 +00:00
|
|
|
* @return {MatterJS.Body} [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*/
|
2017-11-21 16:54:54 +00:00
|
|
|
create: function (x, y, width, height, options)
|
|
|
|
{
|
|
|
|
var body = Bodies.rectangle(x, y, width, height, options);
|
|
|
|
|
|
|
|
MatterWorld.add(this.localWorld, body);
|
|
|
|
|
|
|
|
return body;
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#add
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-20 15:10:19 +00:00
|
|
|
* @param {(object|object[])} object - Can be single or an array, and can be a body, composite or constraint
|
2018-02-12 13:48:38 +00:00
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
|
|
|
*/
|
2017-11-27 03:45:46 +00:00
|
|
|
add: function (object)
|
2017-11-21 16:54:54 +00:00
|
|
|
{
|
2017-11-27 03:45:46 +00:00
|
|
|
MatterWorld.add(this.localWorld, object);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#remove
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 15:01:14 +00:00
|
|
|
* @param {object} object - The object to be removed from the world.
|
2018-02-12 13:48:38 +00:00
|
|
|
* @param {boolean} deep - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
|
|
|
*/
|
2017-11-27 03:45:46 +00:00
|
|
|
remove: function (object, deep)
|
|
|
|
{
|
2017-12-02 04:05:27 +00:00
|
|
|
var body = (object.body) ? object.body : object;
|
|
|
|
|
|
|
|
Composite.removeBody(this.localWorld, body, deep);
|
2017-11-21 02:04:05 +00:00
|
|
|
|
2017-11-21 16:54:54 +00:00
|
|
|
return this;
|
2017-11-20 16:54:26 +00:00
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#removeConstraint
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-29 13:24:51 +00:00
|
|
|
* @param {MatterJS.Constraint} constraint - [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
* @param {boolean} deep - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
|
|
|
*/
|
2018-02-12 13:37:29 +00:00
|
|
|
removeConstraint: function (constraint, deep)
|
|
|
|
{
|
|
|
|
Composite.remove(this.localWorld, constraint, deep);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-01-21 18:53:48 +00:00
|
|
|
/**
|
2018-01-25 20:04:58 +00:00
|
|
|
* Adds MatterTileBody instances for all the colliding tiles within the given tilemap layer. Set
|
|
|
|
* the appropriate tiles in your layer to collide before calling this method!
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#convertTilemapLayer
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-28 14:39:57 +00:00
|
|
|
* @param {(Phaser.Tilemaps.DynamicTilemapLayer|Phaser.Tilemaps.StaticTilemapLayer)} tilemapLayer -
|
2018-01-25 20:04:58 +00:00
|
|
|
* An array of tiles.
|
2018-03-19 00:10:32 +00:00
|
|
|
* @param {object} [options] - Options to be passed to the MatterTileBody constructor. {@ee Phaser.Physics.Matter.TileBody}
|
|
|
|
*
|
2018-02-12 13:48:38 +00:00
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
2018-01-21 18:53:48 +00:00
|
|
|
*/
|
|
|
|
convertTilemapLayer: function (tilemapLayer, options)
|
|
|
|
{
|
|
|
|
var layerData = tilemapLayer.layer;
|
2018-02-16 18:17:51 +00:00
|
|
|
var tiles = tilemapLayer.getTilesWithin(0, 0, layerData.width, layerData.height, {isColliding: true});
|
2018-01-21 18:53:48 +00:00
|
|
|
|
|
|
|
this.convertTiles(tiles, options);
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2018-01-25 20:04:58 +00:00
|
|
|
* Adds MatterTileBody instances for the given tiles. This adds bodies regardless of whether the
|
|
|
|
* tiles are set to collide or not.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#convertTiles
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-28 14:39:57 +00:00
|
|
|
* @param {Phaser.Tilemaps.Tile[]} tiles - An array of tiles.
|
2018-03-19 00:10:32 +00:00
|
|
|
* @param {object} [options] - Options to be passed to the MatterTileBody constructor. {@see Phaser.Physics.Matter.TileBody}
|
|
|
|
*
|
2018-02-12 13:48:38 +00:00
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
2018-01-21 18:53:48 +00:00
|
|
|
*/
|
|
|
|
convertTiles: function (tiles, options)
|
|
|
|
{
|
|
|
|
if (tiles.length === 0)
|
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (var i = 0; i < tiles.length; i++)
|
|
|
|
{
|
|
|
|
new MatterTileBody(this, tiles[i], options);
|
|
|
|
}
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#nextGroup
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 00:10:32 +00:00
|
|
|
* @param {boolean} isNonColliding - [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*
|
2018-03-19 00:10:32 +00:00
|
|
|
* @return {number} [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*/
|
2017-11-22 02:25:30 +00:00
|
|
|
nextGroup: function (isNonColliding)
|
|
|
|
{
|
2017-11-27 16:29:33 +00:00
|
|
|
return MatterBody.nextGroup(isNonColliding);
|
2017-11-22 02:25:30 +00:00
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#nextCategory
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 00:10:32 +00:00
|
|
|
* @return {number} [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*/
|
2017-11-22 02:25:30 +00:00
|
|
|
nextCategory: function ()
|
|
|
|
{
|
|
|
|
return MatterBody.nextCategory();
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#pause
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
|
|
|
*/
|
|
|
|
pause: function ()
|
|
|
|
{
|
|
|
|
this.enabled = false;
|
|
|
|
|
|
|
|
this.emit('pause');
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#resume
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @return {Phaser.Physics.Matter.World} This Matter World object.
|
|
|
|
*/
|
|
|
|
resume: function ()
|
|
|
|
{
|
|
|
|
this.enabled = true;
|
|
|
|
|
|
|
|
this.emit('resume');
|
|
|
|
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#update
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {number} time - [description]
|
|
|
|
* @param {number} delta - [description]
|
|
|
|
*/
|
2017-11-20 16:54:26 +00:00
|
|
|
update: function (time, delta)
|
|
|
|
{
|
2018-03-27 14:15:05 +00:00
|
|
|
if (this.enabled && this.autoUpdate)
|
2017-11-27 03:45:46 +00:00
|
|
|
{
|
2018-03-27 14:15:05 +00:00
|
|
|
Engine.update(this.engine, this.getDelta(time, delta), this.correction);
|
2018-02-12 13:48:38 +00:00
|
|
|
}
|
2017-11-21 02:04:05 +00:00
|
|
|
},
|
|
|
|
|
2018-03-27 14:15:05 +00:00
|
|
|
/**
|
|
|
|
* Manually advances the physics simulation by one iteration.
|
|
|
|
*
|
|
|
|
* You can optionally pass in the `delta` and `correction` values to be used by Engine.update.
|
|
|
|
* If undefined they use the Matter defaults of 60Hz and no correction.
|
|
|
|
*
|
|
|
|
* Calling `step` directly bypasses any checks of `enabled` or `autoUpdate`.
|
|
|
|
*
|
|
|
|
* It also ignores any custom `getDelta` functions, as you should be passing the delta
|
|
|
|
* value in to this call.
|
|
|
|
*
|
|
|
|
* You can adjust the number of iterations that Engine.update performs internally.
|
|
|
|
* Use the Scene Matter Physics config object to set the following properties:
|
|
|
|
*
|
|
|
|
* positionIterations (defaults to 6)
|
|
|
|
* velocityIterations (defaults to 4)
|
|
|
|
* constraintIterations (defaults to 2)
|
|
|
|
*
|
|
|
|
* Adjusting these values can help performance in certain situations, depending on the physics requirements
|
|
|
|
* of your game.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#step
|
|
|
|
* @since 3.4.0
|
|
|
|
*
|
|
|
|
* @param {number} [delta=16.666] - [description]
|
|
|
|
* @param {number} [correction=1] - [description]
|
|
|
|
*/
|
|
|
|
step: function (delta, correction)
|
|
|
|
{
|
|
|
|
Engine.update(this.engine, delta, correction);
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Runs the Matter Engine.update at a fixed timestep of 60Hz.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#update60Hz
|
|
|
|
* @since 3.4.0
|
|
|
|
*
|
|
|
|
* @return {number} The delta value to be passed to Engine.update.
|
|
|
|
*/
|
|
|
|
update60Hz: function ()
|
|
|
|
{
|
|
|
|
return 1000 / 60;
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Runs the Matter Engine.update at a fixed timestep of 30Hz.
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#update30Hz
|
|
|
|
* @since 3.4.0
|
|
|
|
*
|
|
|
|
* @return {number} The delta value to be passed to Engine.update.
|
|
|
|
*/
|
|
|
|
update30Hz: function ()
|
|
|
|
{
|
|
|
|
return 1000 / 30;
|
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#postUpdate
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-11-21 02:04:05 +00:00
|
|
|
postUpdate: function ()
|
|
|
|
{
|
2018-01-17 15:22:16 +00:00
|
|
|
if (!this.drawDebug)
|
2017-11-27 03:45:46 +00:00
|
|
|
{
|
2018-01-17 15:22:16 +00:00
|
|
|
return;
|
|
|
|
}
|
2017-11-27 03:45:46 +00:00
|
|
|
|
2018-01-17 15:22:16 +00:00
|
|
|
var graphics = this.debugGraphic;
|
|
|
|
var bodies = Composite.allBodies(this.localWorld);
|
2017-11-27 17:01:27 +00:00
|
|
|
|
2018-01-17 15:22:16 +00:00
|
|
|
graphics.clear();
|
|
|
|
graphics.lineStyle(1, this.defaults.bodyDebugColor);
|
2018-03-08 10:16:04 +00:00
|
|
|
graphics.beginPath();
|
2017-11-27 03:45:46 +00:00
|
|
|
|
2018-03-29 13:53:38 +00:00
|
|
|
var i,j;
|
|
|
|
|
|
|
|
for (i = 0; i < bodies.length; i++)
|
2018-01-17 15:22:16 +00:00
|
|
|
{
|
2018-01-27 03:44:51 +00:00
|
|
|
if (!bodies[i].render.visible)
|
2018-01-17 15:22:16 +00:00
|
|
|
{
|
2018-01-27 03:44:51 +00:00
|
|
|
return;
|
2018-01-17 15:22:16 +00:00
|
|
|
}
|
2017-11-27 03:45:46 +00:00
|
|
|
|
2018-01-27 03:44:51 +00:00
|
|
|
// Handle drawing both single bodies and compound bodies. If compound, draw both the
|
|
|
|
// convex hull (first part) and the rest of the bodies.
|
2018-03-29 13:53:38 +00:00
|
|
|
for (j = 0; j < bodies[i].parts.length; j++)
|
2018-01-27 03:44:51 +00:00
|
|
|
{
|
|
|
|
var body = bodies[i].parts[j];
|
2017-11-27 03:45:46 +00:00
|
|
|
|
2018-01-27 03:44:51 +00:00
|
|
|
var vertices = body.vertices;
|
2017-11-27 03:45:46 +00:00
|
|
|
|
2018-01-27 03:44:51 +00:00
|
|
|
graphics.moveTo(vertices[0].x, vertices[0].y);
|
|
|
|
|
|
|
|
for (var k = 1; k < vertices.length; k++)
|
|
|
|
{
|
|
|
|
graphics.lineTo(vertices[k].x, vertices[k].y);
|
|
|
|
}
|
2018-01-17 15:22:16 +00:00
|
|
|
|
2018-01-27 03:44:51 +00:00
|
|
|
graphics.lineTo(vertices[0].x, vertices[0].y);
|
2018-01-17 15:22:16 +00:00
|
|
|
|
2018-01-27 03:44:51 +00:00
|
|
|
graphics.strokePath();
|
|
|
|
}
|
2017-11-27 03:45:46 +00:00
|
|
|
}
|
2018-03-21 17:22:09 +00:00
|
|
|
|
2018-03-08 10:46:01 +00:00
|
|
|
graphics.closePath();
|
2018-03-26 03:44:32 +00:00
|
|
|
|
2018-04-03 14:28:51 +00:00
|
|
|
if (this.defaults.debugShowJoint)
|
2018-03-26 03:44:32 +00:00
|
|
|
{
|
|
|
|
graphics.lineStyle(2, this.defaults.jointDebugColor);
|
|
|
|
|
|
|
|
// Render constraints
|
|
|
|
var constraints = Composite.allConstraints(this.localWorld);
|
2018-04-03 14:28:51 +00:00
|
|
|
|
2018-03-29 13:53:38 +00:00
|
|
|
for (i = 0; i < constraints.length; i++)
|
2018-03-26 03:44:32 +00:00
|
|
|
{
|
|
|
|
var constraint = constraints[i];
|
|
|
|
|
|
|
|
if (!constraint.render.visible || !constraint.pointA || !constraint.pointB)
|
2018-04-03 14:28:51 +00:00
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
2018-03-26 03:44:32 +00:00
|
|
|
|
|
|
|
if (constraint.render.lineWidth)
|
|
|
|
{
|
|
|
|
graphics.lineStyle(constraint.render.lineWidth, Common.colorToNumber(constraint.render.strokeStyle));
|
|
|
|
}
|
|
|
|
|
2018-04-03 14:28:51 +00:00
|
|
|
var bodyA = constraint.bodyA;
|
|
|
|
var bodyB = constraint.bodyB;
|
|
|
|
var start;
|
|
|
|
var end;
|
2018-03-26 03:44:32 +00:00
|
|
|
|
|
|
|
if (bodyA)
|
|
|
|
{
|
|
|
|
start = Vector.add(bodyA.position, constraint.pointA);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
start = constraint.pointA;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (constraint.render.type === 'pin')
|
|
|
|
{
|
|
|
|
graphics.beginPath();
|
|
|
|
graphics.arc(start.x, start.y, 3, 0, 2 * Math.PI);
|
|
|
|
graphics.closePath();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (bodyB)
|
|
|
|
{
|
|
|
|
end = Vector.add(bodyB.position, constraint.pointB);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
end = constraint.pointB;
|
|
|
|
}
|
|
|
|
|
|
|
|
graphics.beginPath();
|
|
|
|
graphics.moveTo(start.x, start.y);
|
|
|
|
|
|
|
|
if (constraint.render.type === 'spring')
|
|
|
|
{
|
2018-04-03 14:28:51 +00:00
|
|
|
var delta = Vector.sub(end, start);
|
|
|
|
var normal = Vector.perp(Vector.normalise(delta));
|
|
|
|
var coils = Math.ceil(Common.clamp(constraint.length / 5, 12, 20));
|
|
|
|
var offset;
|
2018-03-26 03:44:32 +00:00
|
|
|
|
2018-03-29 13:53:38 +00:00
|
|
|
for (j = 1; j < coils; j += 1)
|
2018-03-26 03:44:32 +00:00
|
|
|
{
|
2018-04-03 14:28:51 +00:00
|
|
|
offset = (j % 2 === 0) ? 1 : -1;
|
2018-03-26 03:44:32 +00:00
|
|
|
|
|
|
|
graphics.lineTo(
|
|
|
|
start.x + delta.x * (j / coils) + normal.x * offset * 4,
|
|
|
|
start.y + delta.y * (j / coils) + normal.y * offset * 4
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
graphics.lineTo(end.x, end.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (constraint.render.lineWidth)
|
|
|
|
{
|
|
|
|
graphics.strokePath();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (constraint.render.anchors)
|
|
|
|
{
|
|
|
|
graphics.fillStyle(Common.colorToNumber(constraint.render.strokeStyle));
|
|
|
|
graphics.beginPath();
|
|
|
|
graphics.arc(start.x, start.y, 6, 0, 2 * Math.PI);
|
|
|
|
graphics.arc(end.x, end.y, 6, 0, 2 * Math.PI);
|
|
|
|
graphics.closePath();
|
|
|
|
graphics.fillPath();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-11-27 03:45:46 +00:00
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#fromPath
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-03-19 15:01:14 +00:00
|
|
|
* @param {string} path - [description]
|
2018-03-19 00:10:32 +00:00
|
|
|
* @param {array} points - [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*
|
2018-03-19 00:10:32 +00:00
|
|
|
* @return {array} [description]
|
2018-02-12 13:48:38 +00:00
|
|
|
*/
|
2017-11-27 03:45:46 +00:00
|
|
|
fromPath: function (path, points)
|
|
|
|
{
|
|
|
|
if (points === undefined) { points = []; }
|
|
|
|
|
2018-02-16 19:17:49 +00:00
|
|
|
// var pathPattern = /L?\s*([-\d.e]+)[\s,]*([-\d.e]+)*/ig;
|
|
|
|
|
|
|
|
// eslint-disable-next-line no-useless-escape
|
2017-11-27 03:45:46 +00:00
|
|
|
var pathPattern = /L?\s*([\-\d\.e]+)[\s,]*([\-\d\.e]+)*/ig;
|
|
|
|
|
2018-02-16 18:17:51 +00:00
|
|
|
path.replace(pathPattern, function (match, x, y)
|
2017-11-27 03:45:46 +00:00
|
|
|
{
|
|
|
|
points.push({ x: parseFloat(x), y: parseFloat(y) });
|
|
|
|
});
|
|
|
|
|
|
|
|
return points;
|
2017-11-20 16:54:26 +00:00
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#shutdown
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-11-20 16:54:26 +00:00
|
|
|
shutdown: function ()
|
|
|
|
{
|
2018-04-13 11:07:27 +00:00
|
|
|
MatterEvents.off(this.engine);
|
2018-04-11 13:00:58 +00:00
|
|
|
|
|
|
|
this.removeAllListeners();
|
|
|
|
|
2017-11-29 23:36:35 +00:00
|
|
|
MatterWorld.clear(this.localWorld, false);
|
2018-02-12 13:48:38 +00:00
|
|
|
|
2017-11-29 23:36:35 +00:00
|
|
|
Engine.clear(this.engine);
|
2017-11-20 16:54:26 +00:00
|
|
|
},
|
|
|
|
|
2018-02-12 13:48:38 +00:00
|
|
|
/**
|
|
|
|
* [description]
|
|
|
|
*
|
|
|
|
* @method Phaser.Physics.Matter.World#destroy
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-11-20 16:54:26 +00:00
|
|
|
destroy: function ()
|
|
|
|
{
|
2017-11-29 23:36:35 +00:00
|
|
|
this.shutdown();
|
2017-11-20 16:54:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = World;
|