Cameron Gutman
d706e81cd4
Add gamepad navigation support for everything except context menus and dialogs
2018-09-30 13:41:32 -07:00
Cameron Gutman
6758d6c43e
Create MappingManager class to handle gamepad mappings (currently only saving custom mappings)
2018-09-29 20:33:45 -07:00
Cameron Gutman
76387aacad
Switch SDL_GameControllerDB to submodule
2018-09-29 16:43:14 -07:00
Cameron Gutman
200b1c5095
Rename hpp -> h
2018-09-29 16:18:46 -07:00
Janne Hakonen
d14cfb577b
Add command line parameters. Fixes #30 ( #89 )
...
* Add command line parameters. Fixes #30
* Fixed compile errors
* Fixed code review findings
* Fixed code review findings, take 2
2018-09-29 14:06:55 -07:00
Cameron Gutman
ba7dd31035
Refactor ComputerManager and BoxArtManager to get code out of headers and split NvComputer into its own file
2018-09-29 02:19:44 -07:00
Cameron Gutman
71b625081a
Switch to PortAudio for audio playback
2018-09-22 17:39:12 -07:00
Cameron Gutman
14ec0259df
Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo
2018-09-22 16:20:00 -07:00
Cameron Gutman
97e5acecd7
Precompile QML files to avoid writing qmlcache. Fixes #86
2018-09-22 13:44:58 -07:00
Cameron Gutman
821d4ac9dd
Version 0.5.1 (hotfix for Windows and Mac only)
2018-09-16 12:18:58 -07:00
Cameron Gutman
1f759577ce
Version 0.5.0
2018-09-15 16:23:10 -07:00
Cameron Gutman
f2f8f92172
Add gamepad mapping DB from https://github.com/gabomdq/SDL_GameControllerDB
2018-09-13 11:58:32 -07:00
Cameron Gutman
6e06174db6
Add experimental Qt audio renderer
2018-09-13 08:17:26 -07:00
Cameron Gutman
64bc189010
Fixes to SDL audio renderer and autodetection support
2018-09-13 07:46:01 -07:00
Cameron Gutman
12496e4432
Refactor audio rendering into a separate class
2018-09-13 06:23:06 -07:00
Cameron Gutman
103625fbdd
Version v0.4.0
2018-09-08 16:58:03 -07:00
Cameron Gutman
391e84e0f4
Create a crash dump when Moonlight crashes on Windows
2018-09-07 14:16:59 -07:00
Cameron Gutman
8a2491d955
Populate RC strings for Windows builds
2018-09-05 15:52:50 -07:00
Cameron Gutman
6d0fc22ab5
Ensure symbols are always generated for debugging purposes
2018-09-04 00:18:02 -07:00
Cameron Gutman
fa93364ddd
Ensure the CVDisplayLink is synchronized to the display that our window is on
2018-09-03 20:19:24 -04:00
Cameron Gutman
fb53c95207
Version 0.3.0
2018-08-21 01:18:55 -07:00
Cameron Gutman
960e083152
Add manifest for Windows
2018-08-21 01:07:30 -07:00
Cameron Gutman
d6e7173af0
Add a VsyncSource for renderers that already block for V-sync
2018-08-20 17:24:47 -07:00
Cameron Gutman
62f765b2b4
Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering
2018-08-19 21:53:39 -07:00
Cameron Gutman
38ff2bf5cb
Store all files in the current directory for portable installations. Fixes #43
2018-08-16 21:04:47 -07:00
Cameron Gutman
404eaa44e4
Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent
2018-08-16 01:29:53 -07:00
Cameron Gutman
f6a451d6e7
Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent().
2018-08-15 23:20:56 -07:00
Cameron Gutman
e68a15c825
Move the Vsync logic from VTRenderer into a VsyncSource
2018-08-15 22:02:15 -07:00
Cameron Gutman
f714a5d0cb
Refactor frame pacing from VT renderer into a separate class for sharing with other renderers
2018-08-14 19:13:17 -07:00
Cameron Gutman
860d317330
Version 0.2.0
2018-08-12 01:42:28 -07:00
Cameron Gutman
f1ee1eeb63
Avoid using window systems that SDL wasn't compiled to support
2018-08-11 20:19:20 -07:00
Cameron Gutman
bb18519e44
WIP Wayland rendering code for VAAPI
2018-08-11 19:43:36 -07:00
Cameron Gutman
0fb3bb0727
Add automatic update checking. Fixes #8
2018-08-09 22:51:27 -07:00
Cameron Gutman
9beb51ecac
Version 0.1.0
2018-08-05 19:36:30 -07:00
Cameron Gutman
5cbb38091b
Create new utility function for scaling with aspect ratio and use it for DXVA2
2018-08-04 22:22:15 -07:00
Cameron Gutman
fca402138f
Add VDPAU renderer
2018-08-03 02:11:44 -07:00
Cameron Gutman
979ba2dab7
Version 0.0.5
2018-08-01 23:00:55 -07:00
Cameron Gutman
02242b9b34
Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac
2018-07-30 22:10:08 -07:00
Cameron Gutman
141f6669e8
Version 0.0.4
2018-07-29 21:44:10 -07:00
Cameron Gutman
87db4e88a5
Replace autogenerate app bundle strings with real ones and relocate the icon for Mac
2018-07-29 13:05:18 -07:00
Cameron Gutman
79d5e35306
Mac deployment
...
- Use the SDL2 framework wholesale instead of manually extracting dylib and headers
- Run install_name_tool on the remaining dylibs so they use the correct load path
- Add generate-dmg.sh for creating packaged Mac builds
2018-07-29 03:38:59 -07:00
Cameron Gutman
ab4b024df4
Travis CI support
2018-07-28 22:49:36 -07:00
Cameron Gutman
42ed39a67f
Version 0.0.3
2018-07-28 03:13:39 -07:00
Cameron Gutman
e652dbcc79
Version 0.0.2
2018-07-27 00:14:29 -07:00
Cameron Gutman
34494e4c89
Add initial WiX installer for Windows
2018-07-25 02:53:51 -07:00
Cameron Gutman
9d840afdfb
Add an SDL window icon for Windows
2018-07-22 17:07:45 -07:00
Cameron Gutman
13d686b6f8
Rename output binary to moonlight
2018-07-22 03:16:53 -07:00
Cameron Gutman
18c5e19ac9
Add files for Flatpak deployment
2018-07-22 01:51:05 -07:00
Cameron Gutman
ad57a55d12
Add (untested) Steam Link video decoding/rendering
2018-07-21 20:29:05 -07:00
Cameron Gutman
eb536c2273
Overhaul platform and decoder/renderer detection
2018-07-21 17:00:09 -07:00