Commit graph

1087 commits

Author SHA1 Message Date
Cameron Gutman
dd02bf809e Don't require linking to wlanapi.dll
This is not always available on Windows Server
2020-09-08 18:27:01 -07:00
Cameron Gutman
2f3a1a5d79 Work around bug where GLES surface creation repeatedly fails on X11 2020-09-07 23:53:29 -07:00
Cameron Gutman
18654cb011 Work around QSGRenderThread crash on Wayland 2020-09-07 23:07:31 -07:00
Cameron Gutman
3e36357315 Remove HDR option because it doesn't currently work 2020-09-06 17:33:40 -07:00
Cameron Gutman
b97ae25f93 Flush mouse position before sending a mouse button event 2020-09-05 14:50:38 -07:00
Cameron Gutman
4722ea6096 Update SDL_GameControllerDB 2020-09-05 14:08:13 -07:00
Cameron Gutman
3e9781033a Create windows with SDL_WINDOW_METAL on macOS
This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Anton
89319dc7aa Added option to swap left and right mouse buttons
Changed the use of SDL buttons to Moonlight buttons definitions
2020-09-05 08:32:00 +02:00
Cameron Gutman
5755afc4ea Fix app window not hiding when streaming starts 2020-09-04 22:38:54 -07:00
Cameron Gutman
d00c434ccc Don't try STUN for manually added PCs over VPNs 2020-09-02 22:56:59 -07:00
Cameron Gutman
4ada59ba48 Populate the external IP address when a PC is added manually using an RFC 1918 IPv4 address 2020-08-30 19:03:55 -07:00
Cameron Gutman
14ccc38f4c Fix certain CLI options not overriding GUI preferences. Fixes #435 2020-08-30 01:38:26 -07:00
Cameron Gutman
2e87f5ff85 Add warning if no key frames can be received in 10 seconds 2020-08-29 21:02:22 -07:00
Cameron Gutman
81019fa2a8 Initialize gamepad navigation when streaming from the terminal 2020-08-29 12:59:27 -07:00
Cameron Gutman
d1a48ae641 Update SDL_GameControllerDB 2020-08-22 14:39:05 -07:00
Cameron Gutman
eded86bc10 Allow game controllers to be ignored during streaming only
STREAM_GAMECONTROLLER_IGNORE_DEVICES and STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT environment variables provide the same functionality as SDL_GAMECONTROLLER_IGNORE_DEVICES and SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, with the difference being SDL_* variables take effect at all times (UI and streaming) while STREAM_* variables take place only while streaming.

Fixes #425
2020-08-22 12:02:26 -07:00
Cameron Gutman
5a7a49d1d5 Display resolution and codec in OSD 2020-08-20 20:52:05 -07:00
Cameron Gutman
d3de8049bf QTBUG-80947 is fixed for real in Qt 5.15.1 2020-08-19 21:47:45 -07:00
Cameron Gutman
d09dd90a73 Fix hardcoded tick unit duration which is incorrect on Apple silicon 2020-08-12 18:07:10 -07:00
Cameron Gutman
78203eb9be Enable media streaming mode for 802.11 WLAN interfaces on Windows 2020-08-11 22:14:26 -07:00
Cameron Gutman
31c7d4e36f Don't hide the games immediately 2020-08-11 18:46:06 -07:00
Cameron Gutman
d3949806f5 Move connection establishment to a separate thread to keep the UI responsive 2020-08-10 22:21:54 -07:00
Cameron Gutman
bd2c74fe90 Remove UDP 7 and add UDP 47009 for WoL 2020-08-09 14:49:33 -07:00
Cameron Gutman
fb6995db94 Add network test option to PC context menu 2020-08-08 20:25:26 -07:00
Cameron Gutman
8c2c4d3282 Reorder PC context menu to place destructive actions at the bottom 2020-08-08 18:32:36 -07:00
Cameron Gutman
b81392b818 Add an option to disable the automatic connection testing 2020-08-08 18:29:36 -07:00
Cameron Gutman
ad08440023 Test for blocked ports when adding a PC fails 2020-08-08 18:11:25 -07:00
Cameron Gutman
ec17623400 Test for blocked ports when a stream fails 2020-08-08 17:59:26 -07:00
Cameron Gutman
539bf0cb30 Add support for hiding games
Fixes #255
2020-08-01 21:06:01 -07:00
Cameron Gutman
8d2cbf806d Improve message for broken Intel drivers to indicate that users should update their driver 2020-07-12 15:26:38 -07:00
Cameron Gutman
ab5025efbf Ignore mouse events outside the video region 2020-07-12 15:06:36 -07:00
Cameron Gutman
912e51d863 Synchronize the client and host cursor when starting absolute mode capture 2020-07-12 15:03:08 -07:00
Cameron Gutman
d1c4ca5eae Use uniform_int_distribution for generating PINs 2020-07-12 13:19:26 -07:00
Cameron Gutman
16bb4a148e Only use libsoundio on Windows or macOS 2020-07-08 18:57:27 -05:00
Cameron Gutman
d7071cb67f Improve verbiage around quit app and optimize game settings options 2020-06-23 22:17:40 -07:00
Cameron Gutman
85558904a4 Update SDL_GameControllerDB 2020-06-20 17:02:30 -07:00
Cameron Gutman
88ed72fdc1 Use regular VSync when enabled because adaptive VSync still tears 2020-06-20 14:44:21 -07:00
Cameron Gutman
586a93d7aa Use the new EGL renderer for VAAPI by default 2020-06-13 20:21:54 -07:00
Cameron Gutman
f1c459fd6c Fix leak of renderer when we fail to create a GL context 2020-06-08 20:39:12 -07:00
Cameron Gutman
752f0a988b Fix crash during key generation introduced by dcba5762c7 2020-06-08 20:16:42 -07:00
Cameron Gutman
719b266691 Fix build with OpenSSL versions prior to 1.1.0 2020-06-07 16:58:47 -07:00
Cameron Gutman
dcba5762c7 Avoid using functions deprecated in OpenSSL 3.0 2020-06-07 16:26:19 -07:00
Cameron Gutman
0757717bea Address const-correctness issues in NvPairingManager 2020-06-07 15:15:33 -07:00
Cameron Gutman
f00653964e Batch absolute mouse motion like we do for relative motion 2020-05-31 13:34:50 -07:00
Cameron Gutman
4408a3a354 Delete cached box art when the host is deleted 2020-05-29 21:44:38 -07:00
Cameron Gutman
5abf5a157d Update metadata for Quadro streaming 2020-05-27 20:05:24 -07:00
Cameron Gutman
feacf2c359 Include stdexcept for std::runtime_error 2020-05-26 17:44:18 -07:00
Cameron Gutman
72ea1601e9 Use a better workaround for the GFE 3.20.3 high FPS bug 2020-05-25 18:57:42 -07:00
Cameron Gutman
02cfd8d978 Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
This reverts commit d6b5c5f63e.
2020-05-25 18:46:34 -07:00
Cameron Gutman
728377cba3 Set AV_PKT_FLAG_KEY for key frames 2020-05-25 18:31:19 -07:00
Cameron Gutman
f2283b56b9 Version 2.1.0 2020-05-16 23:45:09 -07:00
Cameron Gutman
b515f2a599 Update SDL_GameControllerDB 2020-05-16 22:45:29 -07:00
Cameron Gutman
4354b49496 Fix CLI video decoder options being reversed 2020-05-16 17:44:04 -07:00
Cameron Gutman
994312c212 Force GL to block after the current frame instead during the next frame 2020-05-16 16:25:13 -07:00
Cameron Gutman
5f25e0d4e2 Add limited support for frame pacing to EGLRenderer 2020-05-16 15:59:10 -07:00
Cameron Gutman
4bbe571f5f Fix build without FFmpeg and with older EGL 1.5 headers 2020-05-16 13:25:10 -07:00
Cameron Gutman
c58d21375c EGL 1.4 doesn't have EGLAttrib either 2020-05-16 12:20:52 -07:00
Cameron Gutman
ed128c558f Add support for EGLRenderer on EGL 1.4 2020-05-16 12:13:00 -07:00
Cameron Gutman
42ced309d3 Restore the original GL attributes after EGLRenderer is destroyed 2020-05-15 20:22:11 -07:00
Cameron Gutman
1fcd306879 Fix EGLRenderer when SDL isn't built with X11 or Wayland backends 2020-05-15 20:01:22 -07:00
Cameron Gutman
26c9ad7f06 Use eglGetProcAddress() for all GLES 2.0 extensions 2020-05-15 19:39:41 -07:00
Cameron Gutman
4b7b01ce0a Fix EGL build 2020-05-15 17:54:45 -07:00
Cameron Gutman
6632154906 Remove some unnecessary headers and definitions 2020-05-15 16:59:29 -07:00
Cameron Gutman
c4039a929c Use a compile test for EGL support 2020-05-15 16:46:03 -07:00
Cameron Gutman
a1b74e1220 Fix vaExportSurfaceHandle() detection with i965 VAAPI driver 2020-05-14 20:56:24 -07:00
Cameron Gutman
01f6188824 Add VAAPI_FORCE_DIRECT and VAAPI_FORCE_INDIRECT env vars to control rendering technique 2020-05-13 19:45:30 -07:00
Cameron Gutman
283f31a734 Test if vaExportSurfaceHandle() works before claiming EGL export is supported 2020-05-13 19:39:45 -07:00
Cameron Gutman
b800ce9ebe Allow use of VA drivers without VAEntrypointVideoProc 2020-05-13 19:31:25 -07:00
Cameron Gutman
eb9d54465c Don't use EGLRenderer if not built with SDL 2.0.10+ 2020-05-13 19:19:11 -07:00
Cameron Gutman
eb9e1f81d4 Enable the EGLRenderer to use the render thread 2020-05-13 19:09:20 -07:00
Cameron Gutman
ddfbd70b55 Remove Wayland performance warning message 2020-05-13 18:56:18 -07:00
Cameron Gutman
51e9ab83ad Send a null AVFrame to indicate end of stream to allow renderers to do render thread cleanup 2020-05-13 18:55:21 -07:00
Cameron Gutman
5ed7e03b2e
Merge pull request #365 from xdbob/wayland_for_upstream
Introduce a new FFMPEG frontend renderer: EGLRenderer
2020-05-13 18:39:18 -07:00
Cameron Gutman
b4548c1af2 Flush all window events after SDL_CreateRenderer() 2020-05-12 18:41:36 -07:00
Antoine Damhet
0a396f3112 Introduce a new FFMPEG frontend renderer: EGLRenderer
Right now this renderer works on X11 & Wayland with VAAPI as a backend.

Some rendering latency benchmarks on my `i7-10510U` (with
`intel-media-driver` 20.1.1 which cause a *huge* regression with the
SDL_Renderer):
|             | X11    | Wayland |
| Before      | 6.78ms | 22.50ms |
| EGLRenderer | 0.76ms | 00.77ms |

Signed-off-by: Antoine Damhet <antoine.damhet@lse.epita.fr>
2020-05-12 11:11:35 +02:00
Cameron Gutman
2aa18dc88f Add a bit of extra padding on the right for the scrollbar 2020-05-10 13:02:10 -07:00
Cameron Gutman
8d89983eeb Parent ScrollBars to their Flingables, not the StackView
This ensures they disappear when navigating to a new page
2020-05-10 12:53:27 -07:00
Cameron Gutman
573c470965 Ensure the title label doesn't get drawn over when the window is small 2020-05-10 12:38:56 -07:00
Cameron Gutman
daa0c751e2 Fix settings layout spacing and centering 2020-05-10 12:30:15 -07:00
Cameron Gutman
e1babefc80 Center toolbar text 2020-05-10 11:48:24 -07:00
Cameron Gutman
ce99b0e162 Improve settings page behavior when the window is too small 2020-05-10 11:12:37 -07:00
Cameron Gutman
4c3a23b1bd Resize toolbar text 2020-05-09 23:02:09 -07:00
Cameron Gutman
12016af326 Display version number in toolbar on the settings page
Fixes #341
2020-05-09 22:20:39 -07:00
Cameron Gutman
fc9871b075 Delay mouse capture until after SDL_RecreateWindow() has been called 2020-05-09 19:48:13 -07:00
Cameron Gutman
3cb3c1c6d8 Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
Let's wait until functionality is confirmed on a 5K iMac before doing this.

This reverts commit 8fe3474589.
2020-05-09 16:52:18 -07:00
Cameron Gutman
8fe3474589 Use the physical desktop size in pixels rather than the native resolution on macOS
It seems like some Macs (5K iMacs at least) don't have kDisplayModeNativeFlag set
2020-05-09 16:34:48 -07:00
Cameron Gutman
dc3c565ec0 Move serialization and deserialization into NvApp class 2020-05-07 19:54:36 -07:00
Cameron Gutman
350c7d7081 Persist the IsAppCollectorGame attribute 2020-05-07 19:37:10 -07:00
Cameron Gutman
0428bc8fe3 Generate synthetic mouse button up if the mouse has left the window and the button is raised 2020-05-07 19:26:02 -07:00
Cameron Gutman
514a8575a2 Use the viewport size for computing the overlay position 2020-05-07 18:56:53 -07:00
Cameron Gutman
fc11377552 Fix build on Qt 5.11 and earlier 2020-05-07 17:13:16 -07:00
Cameron Gutman
fbaa70a2ae Enable the right stick to scroll the settings page. Fixes #220 2020-05-06 22:38:52 -07:00
Cameron Gutman
f30c11ddf4 Properly fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on macOS VTRenderer 2020-05-06 22:20:21 -07:00
Cameron Gutman
51c4ecc879 Revert "Partially unrevert 05e82c24 for macOS which still needs it"
This reverts commit 080421f2fb.
2020-05-06 21:41:57 -07:00
Cameron Gutman
080421f2fb Partially unrevert 05e82c24 for macOS which still needs it 2020-05-06 21:18:23 -07:00
Cameron Gutman
8cc61ca8b8 Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain 2020-05-06 20:43:41 -07:00
Cameron Gutman
400754c5b3 Revert "Pass through focus-gain clicks to the host in absolute mouse mode"
This reverts commit 05e82c24f8.
2020-05-06 20:04:07 -07:00
Cameron Gutman
05e82c24f8 Pass through focus-gain clicks to the host in absolute mouse mode 2020-05-06 18:58:43 -07:00
Cameron Gutman
97c15c7876 Ensure the Info.plist is included for builds in the IDE
It is required for SDL_WINDOW_ALLOW_HIGHDPI to work
2020-05-04 20:25:19 -07:00
Cameron Gutman
dfa63297fc Fix incorrectly scaled output from the SDL renderer on macOS 2020-05-04 17:48:32 -07:00