Cameron Gutman
dd02bf809e
Don't require linking to wlanapi.dll
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This is not always available on Windows Server
2020-09-08 18:27:01 -07:00
Cameron Gutman
2f3a1a5d79
Work around bug where GLES surface creation repeatedly fails on X11
2020-09-07 23:53:29 -07:00
Cameron Gutman
18654cb011
Work around QSGRenderThread crash on Wayland
2020-09-07 23:07:31 -07:00
Cameron Gutman
3e36357315
Remove HDR option because it doesn't currently work
2020-09-06 17:33:40 -07:00
Cameron Gutman
b97ae25f93
Flush mouse position before sending a mouse button event
2020-09-05 14:50:38 -07:00
Cameron Gutman
4722ea6096
Update SDL_GameControllerDB
2020-09-05 14:08:13 -07:00
Cameron Gutman
3e9781033a
Create windows with SDL_WINDOW_METAL on macOS
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This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Anton
89319dc7aa
Added option to swap left and right mouse buttons
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Changed the use of SDL buttons to Moonlight buttons definitions
2020-09-05 08:32:00 +02:00
Cameron Gutman
5755afc4ea
Fix app window not hiding when streaming starts
2020-09-04 22:38:54 -07:00
Cameron Gutman
d00c434ccc
Don't try STUN for manually added PCs over VPNs
2020-09-02 22:56:59 -07:00
Cameron Gutman
4ada59ba48
Populate the external IP address when a PC is added manually using an RFC 1918 IPv4 address
2020-08-30 19:03:55 -07:00
Cameron Gutman
14ccc38f4c
Fix certain CLI options not overriding GUI preferences. Fixes #435
2020-08-30 01:38:26 -07:00
Cameron Gutman
2e87f5ff85
Add warning if no key frames can be received in 10 seconds
2020-08-29 21:02:22 -07:00
Cameron Gutman
81019fa2a8
Initialize gamepad navigation when streaming from the terminal
2020-08-29 12:59:27 -07:00
Cameron Gutman
d1a48ae641
Update SDL_GameControllerDB
2020-08-22 14:39:05 -07:00
Cameron Gutman
eded86bc10
Allow game controllers to be ignored during streaming only
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STREAM_GAMECONTROLLER_IGNORE_DEVICES and STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT environment variables provide the same functionality as SDL_GAMECONTROLLER_IGNORE_DEVICES and SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, with the difference being SDL_* variables take effect at all times (UI and streaming) while STREAM_* variables take place only while streaming.
Fixes #425
2020-08-22 12:02:26 -07:00
Cameron Gutman
5a7a49d1d5
Display resolution and codec in OSD
2020-08-20 20:52:05 -07:00
Cameron Gutman
d3de8049bf
QTBUG-80947 is fixed for real in Qt 5.15.1
2020-08-19 21:47:45 -07:00
Cameron Gutman
d09dd90a73
Fix hardcoded tick unit duration which is incorrect on Apple silicon
2020-08-12 18:07:10 -07:00
Cameron Gutman
78203eb9be
Enable media streaming mode for 802.11 WLAN interfaces on Windows
2020-08-11 22:14:26 -07:00
Cameron Gutman
31c7d4e36f
Don't hide the games immediately
2020-08-11 18:46:06 -07:00
Cameron Gutman
d3949806f5
Move connection establishment to a separate thread to keep the UI responsive
2020-08-10 22:21:54 -07:00
Cameron Gutman
bd2c74fe90
Remove UDP 7 and add UDP 47009 for WoL
2020-08-09 14:49:33 -07:00
Cameron Gutman
fb6995db94
Add network test option to PC context menu
2020-08-08 20:25:26 -07:00
Cameron Gutman
8c2c4d3282
Reorder PC context menu to place destructive actions at the bottom
2020-08-08 18:32:36 -07:00
Cameron Gutman
b81392b818
Add an option to disable the automatic connection testing
2020-08-08 18:29:36 -07:00
Cameron Gutman
ad08440023
Test for blocked ports when adding a PC fails
2020-08-08 18:11:25 -07:00
Cameron Gutman
ec17623400
Test for blocked ports when a stream fails
2020-08-08 17:59:26 -07:00
Cameron Gutman
539bf0cb30
Add support for hiding games
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Fixes #255
2020-08-01 21:06:01 -07:00
Cameron Gutman
8d2cbf806d
Improve message for broken Intel drivers to indicate that users should update their driver
2020-07-12 15:26:38 -07:00
Cameron Gutman
ab5025efbf
Ignore mouse events outside the video region
2020-07-12 15:06:36 -07:00
Cameron Gutman
912e51d863
Synchronize the client and host cursor when starting absolute mode capture
2020-07-12 15:03:08 -07:00
Cameron Gutman
d1c4ca5eae
Use uniform_int_distribution for generating PINs
2020-07-12 13:19:26 -07:00
Cameron Gutman
16bb4a148e
Only use libsoundio on Windows or macOS
2020-07-08 18:57:27 -05:00
Cameron Gutman
d7071cb67f
Improve verbiage around quit app and optimize game settings options
2020-06-23 22:17:40 -07:00
Cameron Gutman
85558904a4
Update SDL_GameControllerDB
2020-06-20 17:02:30 -07:00
Cameron Gutman
88ed72fdc1
Use regular VSync when enabled because adaptive VSync still tears
2020-06-20 14:44:21 -07:00
Cameron Gutman
586a93d7aa
Use the new EGL renderer for VAAPI by default
2020-06-13 20:21:54 -07:00
Cameron Gutman
f1c459fd6c
Fix leak of renderer when we fail to create a GL context
2020-06-08 20:39:12 -07:00
Cameron Gutman
752f0a988b
Fix crash during key generation introduced by dcba5762c7
2020-06-08 20:16:42 -07:00
Cameron Gutman
719b266691
Fix build with OpenSSL versions prior to 1.1.0
2020-06-07 16:58:47 -07:00
Cameron Gutman
dcba5762c7
Avoid using functions deprecated in OpenSSL 3.0
2020-06-07 16:26:19 -07:00
Cameron Gutman
0757717bea
Address const-correctness issues in NvPairingManager
2020-06-07 15:15:33 -07:00
Cameron Gutman
f00653964e
Batch absolute mouse motion like we do for relative motion
2020-05-31 13:34:50 -07:00
Cameron Gutman
4408a3a354
Delete cached box art when the host is deleted
2020-05-29 21:44:38 -07:00
Cameron Gutman
5abf5a157d
Update metadata for Quadro streaming
2020-05-27 20:05:24 -07:00
Cameron Gutman
feacf2c359
Include stdexcept for std::runtime_error
2020-05-26 17:44:18 -07:00
Cameron Gutman
72ea1601e9
Use a better workaround for the GFE 3.20.3 high FPS bug
2020-05-25 18:57:42 -07:00
Cameron Gutman
02cfd8d978
Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
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This reverts commit d6b5c5f63e
.
2020-05-25 18:46:34 -07:00
Cameron Gutman
728377cba3
Set AV_PKT_FLAG_KEY for key frames
2020-05-25 18:31:19 -07:00
Cameron Gutman
f2283b56b9
Version 2.1.0
2020-05-16 23:45:09 -07:00
Cameron Gutman
b515f2a599
Update SDL_GameControllerDB
2020-05-16 22:45:29 -07:00
Cameron Gutman
4354b49496
Fix CLI video decoder options being reversed
2020-05-16 17:44:04 -07:00
Cameron Gutman
994312c212
Force GL to block after the current frame instead during the next frame
2020-05-16 16:25:13 -07:00
Cameron Gutman
5f25e0d4e2
Add limited support for frame pacing to EGLRenderer
2020-05-16 15:59:10 -07:00
Cameron Gutman
4bbe571f5f
Fix build without FFmpeg and with older EGL 1.5 headers
2020-05-16 13:25:10 -07:00
Cameron Gutman
c58d21375c
EGL 1.4 doesn't have EGLAttrib either
2020-05-16 12:20:52 -07:00
Cameron Gutman
ed128c558f
Add support for EGLRenderer on EGL 1.4
2020-05-16 12:13:00 -07:00
Cameron Gutman
42ced309d3
Restore the original GL attributes after EGLRenderer is destroyed
2020-05-15 20:22:11 -07:00
Cameron Gutman
1fcd306879
Fix EGLRenderer when SDL isn't built with X11 or Wayland backends
2020-05-15 20:01:22 -07:00
Cameron Gutman
26c9ad7f06
Use eglGetProcAddress() for all GLES 2.0 extensions
2020-05-15 19:39:41 -07:00
Cameron Gutman
4b7b01ce0a
Fix EGL build
2020-05-15 17:54:45 -07:00
Cameron Gutman
6632154906
Remove some unnecessary headers and definitions
2020-05-15 16:59:29 -07:00
Cameron Gutman
c4039a929c
Use a compile test for EGL support
2020-05-15 16:46:03 -07:00
Cameron Gutman
a1b74e1220
Fix vaExportSurfaceHandle() detection with i965 VAAPI driver
2020-05-14 20:56:24 -07:00
Cameron Gutman
01f6188824
Add VAAPI_FORCE_DIRECT and VAAPI_FORCE_INDIRECT env vars to control rendering technique
2020-05-13 19:45:30 -07:00
Cameron Gutman
283f31a734
Test if vaExportSurfaceHandle() works before claiming EGL export is supported
2020-05-13 19:39:45 -07:00
Cameron Gutman
b800ce9ebe
Allow use of VA drivers without VAEntrypointVideoProc
2020-05-13 19:31:25 -07:00
Cameron Gutman
eb9d54465c
Don't use EGLRenderer if not built with SDL 2.0.10+
2020-05-13 19:19:11 -07:00
Cameron Gutman
eb9e1f81d4
Enable the EGLRenderer to use the render thread
2020-05-13 19:09:20 -07:00
Cameron Gutman
ddfbd70b55
Remove Wayland performance warning message
2020-05-13 18:56:18 -07:00
Cameron Gutman
51e9ab83ad
Send a null AVFrame to indicate end of stream to allow renderers to do render thread cleanup
2020-05-13 18:55:21 -07:00
Cameron Gutman
5ed7e03b2e
Merge pull request #365 from xdbob/wayland_for_upstream
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Introduce a new FFMPEG frontend renderer: EGLRenderer
2020-05-13 18:39:18 -07:00
Cameron Gutman
b4548c1af2
Flush all window events after SDL_CreateRenderer()
2020-05-12 18:41:36 -07:00
Antoine Damhet
0a396f3112
Introduce a new FFMPEG frontend renderer: EGLRenderer
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Right now this renderer works on X11 & Wayland with VAAPI as a backend.
Some rendering latency benchmarks on my `i7-10510U` (with
`intel-media-driver` 20.1.1 which cause a *huge* regression with the
SDL_Renderer):
| | X11 | Wayland |
| Before | 6.78ms | 22.50ms |
| EGLRenderer | 0.76ms | 00.77ms |
Signed-off-by: Antoine Damhet <antoine.damhet@lse.epita.fr>
2020-05-12 11:11:35 +02:00
Cameron Gutman
2aa18dc88f
Add a bit of extra padding on the right for the scrollbar
2020-05-10 13:02:10 -07:00
Cameron Gutman
8d89983eeb
Parent ScrollBars to their Flingables, not the StackView
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This ensures they disappear when navigating to a new page
2020-05-10 12:53:27 -07:00
Cameron Gutman
573c470965
Ensure the title label doesn't get drawn over when the window is small
2020-05-10 12:38:56 -07:00
Cameron Gutman
daa0c751e2
Fix settings layout spacing and centering
2020-05-10 12:30:15 -07:00
Cameron Gutman
e1babefc80
Center toolbar text
2020-05-10 11:48:24 -07:00
Cameron Gutman
ce99b0e162
Improve settings page behavior when the window is too small
2020-05-10 11:12:37 -07:00
Cameron Gutman
4c3a23b1bd
Resize toolbar text
2020-05-09 23:02:09 -07:00
Cameron Gutman
12016af326
Display version number in toolbar on the settings page
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Fixes #341
2020-05-09 22:20:39 -07:00
Cameron Gutman
fc9871b075
Delay mouse capture until after SDL_RecreateWindow() has been called
2020-05-09 19:48:13 -07:00
Cameron Gutman
3cb3c1c6d8
Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
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Let's wait until functionality is confirmed on a 5K iMac before doing this.
This reverts commit 8fe3474589
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2020-05-09 16:52:18 -07:00
Cameron Gutman
8fe3474589
Use the physical desktop size in pixels rather than the native resolution on macOS
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It seems like some Macs (5K iMacs at least) don't have kDisplayModeNativeFlag set
2020-05-09 16:34:48 -07:00
Cameron Gutman
dc3c565ec0
Move serialization and deserialization into NvApp class
2020-05-07 19:54:36 -07:00
Cameron Gutman
350c7d7081
Persist the IsAppCollectorGame attribute
2020-05-07 19:37:10 -07:00
Cameron Gutman
0428bc8fe3
Generate synthetic mouse button up if the mouse has left the window and the button is raised
2020-05-07 19:26:02 -07:00
Cameron Gutman
514a8575a2
Use the viewport size for computing the overlay position
2020-05-07 18:56:53 -07:00
Cameron Gutman
fc11377552
Fix build on Qt 5.11 and earlier
2020-05-07 17:13:16 -07:00
Cameron Gutman
fbaa70a2ae
Enable the right stick to scroll the settings page. Fixes #220
2020-05-06 22:38:52 -07:00
Cameron Gutman
f30c11ddf4
Properly fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on macOS VTRenderer
2020-05-06 22:20:21 -07:00
Cameron Gutman
51c4ecc879
Revert "Partially unrevert 05e82c24
for macOS which still needs it"
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This reverts commit 080421f2fb
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2020-05-06 21:41:57 -07:00
Cameron Gutman
080421f2fb
Partially unrevert 05e82c24
for macOS which still needs it
2020-05-06 21:18:23 -07:00
Cameron Gutman
8cc61ca8b8
Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain
2020-05-06 20:43:41 -07:00
Cameron Gutman
400754c5b3
Revert "Pass through focus-gain clicks to the host in absolute mouse mode"
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This reverts commit 05e82c24f8
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2020-05-06 20:04:07 -07:00
Cameron Gutman
05e82c24f8
Pass through focus-gain clicks to the host in absolute mouse mode
2020-05-06 18:58:43 -07:00
Cameron Gutman
97c15c7876
Ensure the Info.plist is included for builds in the IDE
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It is required for SDL_WINDOW_ALLOW_HIGHDPI to work
2020-05-04 20:25:19 -07:00
Cameron Gutman
dfa63297fc
Fix incorrectly scaled output from the SDL renderer on macOS
2020-05-04 17:48:32 -07:00