Commit graph

1397 commits

Author SHA1 Message Date
Cameron Gutman
bedea4a093 Rebuild SDL2_ttf.framework as a Universal binary 2021-01-10 14:32:43 -06:00
Cameron Gutman
5372cfba20 Minor fixes to kiosk mode PR
- UI_FULLSCREEN_WINDOWED -> UI_MAXIMIZED
- Propagate user configuration from old "start windowed" option
- Use FullScreen when a window manager isn't present
- Set disabled control to FullScreen with no window manager
2021-01-10 10:09:31 -06:00
jmt-gh
19dac306d1
Add support for Fullscreen UI in Moonlight (#492)
* initial UI and window decoration removal toggle

* revert default height change

* add fullscreen support to kiosk mode

* add tool tip for kiosk mode

* change to fullscreen rather than kiosk

* update to Fullscreen instead of Full-screen or Full Screen

* update UI text

* convert to display mode picker

* add UI label for picker

* clean up references to startMaximized and fullScreenUIMode

* remove flags property, as fullscreen visiblity handles this already

* use Maximized in selection text

* account for running moonlight without a window manager

* lock display mode from being changed if there is no window manager running

Co-authored-by: jmt-gh <jmt-gh@users.noreply.github.com>
2021-01-10 09:50:12 -06:00
Cameron Gutman
e9a98a3402 Add note about multi-monitor bug to remote desktop tooltip 2021-01-09 18:03:48 -06:00
Cameron Gutman
7020749987 Change mute on minimize to mute on focus loss
Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df Use a barrier to ensure we don't flush important window events 2021-01-09 17:51:25 -06:00
Cameron Gutman
e6f59062fa Update SDL to Hg d7abc11bb69a
20ce1c15ed
2021-01-08 21:43:37 -06:00
Cameron Gutman
0d3092d62c Update SDL to Hg d7abc11bb69a
20ce1c15ed
2021-01-08 21:35:07 -06:00
Cameron Gutman
af0921c5b2 Set new hints present in SDL 2.0.15 development builds 2021-01-08 18:14:49 -06:00
Cameron Gutman
137454beff Use SDL_UpdateNVTexture on SDL 2.0.15+ 2021-01-08 18:05:27 -06:00
Cameron Gutman
a0cc93b813 Fix EGL renderer build on SDL 2.0.9 and earlier 2021-01-03 14:24:30 -06:00
Cameron Gutman
ff516f63b4 Set QT_QPA_EGLFS_ALWAYS_SET_MODE=1 by default for RetroPie compatibility 2021-01-03 11:16:59 -06:00
Cameron Gutman
68acb78ae6 Use specific resuming text when reconnecting to a game 2020-12-31 21:33:41 -06:00
Cameron Gutman
949aaaff2a Add tooltip for hide games option 2020-12-31 21:31:46 -06:00
Cameron Gutman
390544cd9a Charge time spent in the decode unit queue to the decoder rather than receive time 2020-12-31 16:10:01 -06:00
Cameron Gutman
766a923f86 Reduce size of Windows installers and portable packages 2020-12-31 11:44:59 -06:00
Cameron Gutman
202ce14afa Update SDL_GameControllerDB 2020-12-30 13:34:01 -06:00
Cameron Gutman
8ff9d8123d Switch VT renderer pacing logic to be enabled by the frame pacing checkbox 2020-12-29 20:26:56 -06:00
Cameron Gutman
2715367411 Fix default audio output change detection on macOS 2020-12-28 14:37:17 -06:00
Cameron Gutman
44b61d9252 Fix accidental static import of IsWow64Process2() and tweak message text 2020-12-28 13:32:02 -06:00
Cameron Gutman
565bba6e55 Point users to ARM64 version of Moonlight if running the x86 or x64 versions 2020-12-28 12:27:22 -06:00
Cameron Gutman
2ecfb7af64 Improve description of gamepad mouse mode 2020-12-27 15:41:47 -06:00
Cameron Gutman
998d3b2cc1 Fix tooltip line wrapping 2020-12-27 15:34:49 -06:00
Cameron Gutman
c923d643b9 Rebuild FFmpeg 4.3.1 (patched), discord-rpc, Opus, and OpenSSL 1.1.1i as Universal binaries
https://github.com/cgutman/moonlight-deps
4c2815b5f2045ef0e8b098ed2fa8c4f9c1f5cd77

Built locally with Xcode 12.3 with ARM64 targets enabled
2020-12-27 00:14:39 -06:00
Cameron Gutman
bc39c721e3 Add a key combo to toggle cursor display in remote desktop mouse mode 2020-12-26 19:47:00 -06:00
Cameron Gutman
5096ff6496 Add options to invert scroll direction and swap gamepad buttons
Fixes #463
Fixes #467
2020-12-25 22:21:20 -06:00
Cameron Gutman
a11f623b17 Add option to mute audio on minimize and background gamepad input
Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
f7ffb30bc6 Reorganize settings and improve descriptions 2020-12-25 12:19:22 -06:00
Cameron Gutman
c7ddb54e67 Add support for bundling ARM64 binaries into the installer
It is disabled by default because Qt doesn't have official ARM64 builds yet
2020-12-24 17:21:35 -06:00
Cameron Gutman
c4108feb15 Add SDL 2.0.14 hints 2020-12-24 14:31:47 -06:00
Cameron Gutman
47cad71fcd Add special error text for an early termination 2020-12-24 11:24:01 -06:00
Cameron Gutman
0b56b1685a Use LiStringifyPortFlags() instead of coding it ourselves 2020-12-23 14:08:20 -06:00
Cameron Gutman
c414e1a168 Display the failing ports when the connection fails 2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc Maxwell 2 doesn't support 8K HEVC encoding 2020-12-22 18:57:45 -06:00
Cameron Gutman
c3f9742bb6 Update to SDL 2.0.14 for Windows
Defines:
#undef SDL_JOYSTICK_RAWINPUT
#undef SDL_JOYSTICK_WGI
#define USE_D3D9EX 1
2020-12-21 21:00:55 -06:00
Cameron Gutman
3defccb6e2 Work around poor video scaling quality on Qualcomm GPUs 2020-12-21 21:00:55 -06:00
Cameron Gutman
1197b17509 Update AppImage to SDL 2.0.14 2020-12-21 20:30:21 -06:00
Cameron Gutman
265e28e7c3 Update to SDL 2.0.14 for macOS
This is a fat binary with both Intel and ARM64 code.
2020-12-21 20:29:55 -06:00
Cameron Gutman
9c758f1628 Create power-of-2 overlay surfaces for better performance
This lets us take the fast copy path in the DXVA2 renderer.
2020-12-20 17:31:02 -06:00
Cameron Gutman
5f4975ca5c Fix DXVA2 overlay rendering quality issus 2020-12-20 17:30:06 -06:00
Cameron Gutman
e5bcc793e5 Implement overlay support in EGLRenderer
Fixes #405
2020-12-19 23:01:41 -06:00
Cameron Gutman
cd5b0e74e3 Draw background in MMAL renderer on X11
Fixes #412
2020-12-19 21:25:20 -06:00
Cameron Gutman
3162d2c17d Fix aspect ratio of MMAL renderer output 2020-12-19 17:48:36 -06:00
Cameron Gutman
6a54fb649c Fix synchronization issues between render and overlay update threads in DXVA2 2020-12-18 20:23:52 -06:00
Cameron Gutman
8031ed7fe1 Run a GC before and after streaming 2020-12-18 19:54:11 -06:00
Cameron Gutman
dcbf5affda Fix use-after-free in VDPAU overlay rendering 2020-12-18 19:39:24 -06:00
Cameron Gutman
027c8dcd41 Add overlay support to VDPAU renderer 2020-12-17 18:35:08 -06:00
Cameron Gutman
94b46a2173 Use a vertex buffer for rendering the DXVA2 overlays 2020-12-16 18:16:35 -06:00
Cameron Gutman
b66f7f6c8b Don't persist the server cert until pairing is successful
Fixes #484
2020-12-15 21:24:21 -06:00
Cameron Gutman
355e4a5c67 Handle MSVC mkspecs with version number suffixes
ARM64 build uses win32-arm64-msvc2017
2020-12-13 23:58:13 -06:00