mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-15 22:02:29 +00:00
Update to SDL 2.0.14 for macOS
This is a fat binary with both Intel and ARM64 code.
This commit is contained in:
parent
9c758f1628
commit
265e28e7c3
25 changed files with 576 additions and 163 deletions
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@ -3,7 +3,7 @@
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>19G2021</string>
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<string>19E287</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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||||
<key>CFBundleExecutable</key>
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@ -27,17 +27,19 @@
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>11E801a</string>
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<string>12C33</string>
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<key>DTPlatformName</key>
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<string>macosx</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<string>11.1</string>
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<key>DTSDKBuild</key>
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<string>19G68</string>
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<string>20C63</string>
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<key>DTSDKName</key>
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<string>macosx10.15</string>
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<string>macosx11.1</string>
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<key>DTXcode</key>
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<string>1170</string>
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<string>1230</string>
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<key>DTXcodeBuild</key>
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<string>11E801a</string>
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<string>12C33</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.6</string>
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</dict>
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@ -10,7 +10,7 @@
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</data>
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<key>Resources/Info.plist</key>
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<data>
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k9vWJij3RA8s13h/WkHnqVv977U=
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tGFoM6QHKngffYbWA76aPn/ESNM=
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</data>
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||||
<key>Resources/LICENSE-bsd.txt</key>
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||||
<data>
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@ -31,17 +31,6 @@
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</dict>
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<dict>
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<key>Headers/hidapi.h</key>
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<dict>
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k64XAQ+3r97nmyIHwE8OT8womds=
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</data>
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</dict>
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<key>Resources/AUTHORS.txt</key>
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<dict>
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<key>hash</key>
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@ -57,11 +46,11 @@
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<dict>
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<key>hash</key>
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k9vWJij3RA8s13h/WkHnqVv977U=
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</data>
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</dict>
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<key>Resources/LICENSE-bsd.txt</key>
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Binary file not shown.
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@ -60,6 +60,7 @@
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#include "SDL_version.h"
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#include "SDL_video.h"
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#include "SDL_locale.h"
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#include "SDL_misc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@ -125,6 +125,8 @@
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#define HAVE_TRUNC 1
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#define HAVE_TRUNCF 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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@ -144,6 +146,11 @@
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_HAPTIC_IOKIT 1
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/* The MFI controller support requires ARC Objective C runtime */
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#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__)
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#define SDL_JOYSTICK_MFI 1
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#endif
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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@ -196,7 +203,7 @@
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#endif
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/* Metal only supported on 64-bit architectures with 10.11+ */
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#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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@ -271,7 +271,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
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* \sa SDL_SIMDAlloc
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* \sa SDL_SIMDFree
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*/
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extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, size_t len);
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extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
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/**
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* \brief Deallocate memory obtained from SDL_SIMDAlloc
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@ -125,6 +125,10 @@ typedef enum
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SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
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SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
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SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
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SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
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SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
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SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
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SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
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/* Touch events */
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SDL_FINGERDOWN = 0x700,
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@ -415,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
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} SDL_ControllerDeviceEvent;
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/**
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* \brief Game controller touchpad event structure (event.ctouchpad.*)
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*/
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typedef struct SDL_ControllerTouchpadEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 touchpad; /**< The index of the touchpad */
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Sint32 finger; /**< The index of the finger on the touchpad */
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float x; /**< Normalized in the range 0...1 with 0 being on the left */
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float y; /**< Normalized in the range 0...1 with 0 being at the top */
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float pressure; /**< Normalized in the range 0...1 */
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} SDL_ControllerTouchpadEvent;
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/**
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* \brief Game controller sensor event structure (event.csensor.*)
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*/
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typedef struct SDL_ControllerSensorEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
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float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
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} SDL_ControllerSensorEvent;
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/**
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* \brief Audio device event structure (event.adevice.*)
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*/
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*/
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typedef union SDL_Event
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{
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Display event data */
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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SDL_JoyBallEvent jball; /**< Joystick ball event data */
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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SDL_DollarGestureEvent dgesture; /**< Gesture event data */
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SDL_DropEvent drop; /**< Drag and drop event data */
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Display event data */
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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SDL_JoyBallEvent jball; /**< Joystick ball event data */
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
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SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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SDL_DollarGestureEvent dgesture; /**< Gesture event data */
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SDL_DropEvent drop; /**< Drag and drop event data */
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/* This is necessary for ABI compatibility between Visual C++ and GCC
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Visual C++ will respect the push pack pragma and use 52 bytes for
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_rwops.h"
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#include "SDL_sensor.h"
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#include "SDL_joystick.h"
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#include "begin_code.h"
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SDL_CONTROLLER_TYPE_PS3,
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SDL_CONTROLLER_TYPE_PS4,
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
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SDL_CONTROLLER_TYPE_VIRTUAL
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SDL_CONTROLLER_TYPE_VIRTUAL,
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SDL_CONTROLLER_TYPE_PS5
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} SDL_GameControllerType;
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typedef enum
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*
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* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
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*/
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extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
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extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
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/**
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* Is the joystick on this index supported by the game controller interface?
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@ -246,19 +248,26 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
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* Get the USB vendor ID of an opened controller, if available.
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* If the vendor ID isn't available this function returns 0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
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/**
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* Get the USB product ID of an opened controller, if available.
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* If the product ID isn't available this function returns 0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
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/**
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* Get the product version of an opened controller, if available.
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* If the product version isn't available this function returns 0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
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/**
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* Get the serial number of an opened controller, if available.
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*
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* Returns the serial number of the controller, or NULL if it is not available.
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*/
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extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
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/**
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* Returns SDL_TRUE if the controller has been opened and currently connected,
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SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
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SDL_GameControllerAxis axis);
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/**
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* Return whether a game controller has a given axis
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*/
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extern DECLSPEC SDL_bool SDLCALL
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SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/**
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* Get the current state of an axis control on a game controller.
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*
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* The axis indices start at index 0.
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*/
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extern DECLSPEC Sint16 SDLCALL
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SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
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SDL_GameControllerAxis axis);
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SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/**
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* The list of buttons available from a controller
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SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
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SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
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SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
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SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
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SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */
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SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */
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SDL_CONTROLLER_BUTTON_MAX
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} SDL_GameControllerButton;
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SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Return whether a game controller has a given button
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
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SDL_GameControllerButton button);
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/**
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* Get the current state of a button on a game controller.
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@ -392,7 +417,68 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
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SDL_GameControllerButton button);
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/**
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* Trigger a rumble effect
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* Get the number of touchpads on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
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/**
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* Get the number of supported simultaneous fingers on a touchpad on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
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/**
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* Get the current state of a finger on a touchpad on a game controller.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
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/**
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* Return whether a game controller has a particular sensor.
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*
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* \param gamecontroller The controller to query
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* \param type The type of sensor to query
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*
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* \return SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
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/**
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* Set whether data reporting for a game controller sensor is enabled
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*
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* \param gamecontroller The controller to update
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* \param type The type of sensor to enable/disable
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* \param enabled Whether data reporting should be enabled
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*
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* \return 0 or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
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/**
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* Query whether sensor data reporting is enabled for a game controller
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*
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* \param gamecontroller The controller to query
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* \param type The type of sensor to query
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*
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* \return SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
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/**
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* Get the current state of a game controller sensor.
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*
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* The number of values and interpretation of the data is sensor dependent.
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* See SDL_sensor.h for the details for each type of sensor.
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*
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* \param gamecontroller The controller to query
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* \param type The type of sensor to query
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* \param data A pointer filled with the current sensor state
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* \param num_values The number of values to write to data
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*
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* \return 0 or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
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/**
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* Start a rumble effect
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
|
@ -400,10 +486,44 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|||
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
* \return 0, or -1 if rumble isn't supported on this controller
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Start a rumble effect in the game controller's triggers
|
||||
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param gamecontroller The controller to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this controller
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Return whether a controller has an LED
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Update a controller's LED color.
|
||||
*
|
||||
* \param gamecontroller The controller to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
*
|
||||
* \return 0, or -1 if this controller does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Close a controller previously opened with SDL_GameControllerOpen().
|
||||
*/
|
||||
|
|
|
@ -493,6 +493,7 @@ extern "C" {
|
|||
* XboxOne
|
||||
* PS3
|
||||
* PS4
|
||||
* PS5
|
||||
* SwitchPro
|
||||
*
|
||||
* This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
|
||||
|
@ -603,6 +604,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
|
||||
*
|
||||
|
@ -697,15 +709,23 @@ extern "C" {
|
|||
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether Linux joysticks adhere their HID-defined deadzones or return unfiltered values.
|
||||
* This is useful for Wine which implements its own deadzone handler if requested by games, also it enables xinput
|
||||
* games to receive unfiltered values as required from the API.
|
||||
* \brief A variable controlling whether a separate thread should be used
|
||||
* for handling joystick detection and raw input messages on Windows
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Linux deadzones are not used by SDL
|
||||
* "1" - Linux deadzones are used by SDL (the default)
|
||||
* "0" - A separate thread is not used (the default)
|
||||
* "1" - A separate thread is used for handling raw input messages
|
||||
*
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Return unfiltered joystick axis values (the default)
|
||||
* "1" - Return axis values with deadzones taken into account
|
||||
*/
|
||||
#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES"
|
||||
|
||||
/**
|
||||
|
@ -787,9 +807,32 @@ extern "C" {
|
|||
*
|
||||
* pthread hint values are "current", "other", "fifo" and "rr".
|
||||
* Currently no other platform hint values are defined but may be in the future.
|
||||
*
|
||||
* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro
|
||||
* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME
|
||||
* after calling SDL_SetThreadPriority().
|
||||
*/
|
||||
#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
|
||||
|
||||
/**
|
||||
* \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
|
||||
*
|
||||
* On some platforms, like Linux, a realtime priority thread may be subject to restrictions
|
||||
* that require special handling by the application. This hint exists to let SDL know that
|
||||
* the app is prepared to handle said restrictions.
|
||||
*
|
||||
* On Linux, SDL will apply the following configuration to any thread that becomes realtime:
|
||||
* * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
|
||||
* * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
|
||||
* * Exceeding this limit will result in the kernel sending SIGKILL to the app,
|
||||
* * Refer to the man pages for more information.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - default platform specific behaviour
|
||||
* "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy
|
||||
*/
|
||||
#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
|
||||
|
||||
/**
|
||||
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
|
||||
*/
|
||||
|
@ -1028,6 +1071,18 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether SDL will pause audio in background
|
||||
* (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking")
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - Non paused.
|
||||
* "1" - Paused. (default)
|
||||
*
|
||||
* The value should be set before SDL is initialized.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether the return key on the soft keyboard
|
||||
* should hide the soft keyboard on Android and iOS.
|
||||
|
@ -1247,6 +1302,32 @@ extern "C" {
|
|||
#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether SDL updates joystick state when getting input events
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
*
|
||||
* "0" - You'll call SDL_JoystickUpdate() manually
|
||||
* "1" - SDL will automatically call SDL_JoystickUpdate() (default)
|
||||
*
|
||||
* This hint can be toggled on and off at runtime.
|
||||
*/
|
||||
#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether SDL updates sensor state when getting input events
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
*
|
||||
* "0" - You'll call SDL_SensorUpdate() manually
|
||||
* "1" - SDL will automatically call SDL_SensorUpdate() (default)
|
||||
*
|
||||
* This hint can be toggled on and off at runtime.
|
||||
*/
|
||||
#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
|
||||
*
|
||||
|
|
|
@ -105,6 +105,11 @@ typedef enum
|
|||
SDL_JOYSTICK_POWER_MAX
|
||||
} SDL_JoystickPowerLevel;
|
||||
|
||||
/* Set max recognized G-force from accelerometer
|
||||
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
|
||||
*/
|
||||
#define SDL_IPHONE_MAX_GFORCE 5.0
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
|
@ -230,55 +235,62 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
|
|||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened joystick.
|
||||
* If no name can be found, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the player index of an opened joystick, or -1 if it's not available
|
||||
*
|
||||
* For XInput controllers this returns the XInput user index.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Set the player index of an opened joystick
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index);
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
|
||||
|
||||
/**
|
||||
* Return the GUID for this opened joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the USB vendor ID of an opened joystick, if available.
|
||||
* If the vendor ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the USB product ID of an opened joystick, if available.
|
||||
* If the product ID isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the product version of an opened joystick, if available.
|
||||
* If the product version isn't available this function returns 0.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the serial number of an opened joystick, if available.
|
||||
*
|
||||
* Returns the serial number of the joystick, or NULL if it is not available.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the type of an opened joystick.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
|
||||
|
@ -294,17 +306,17 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
|
|||
/**
|
||||
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of general axis controls on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of trackballs on a joystick.
|
||||
|
@ -312,17 +324,17 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
|
|||
* Joystick trackballs have only relative motion events associated
|
||||
* with them and their state cannot be polled.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of POV hats on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of buttons on a joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Update the current state of the open joysticks.
|
||||
|
@ -352,7 +364,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
|||
*
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
|
||||
int axis);
|
||||
|
||||
/**
|
||||
|
@ -364,7 +376,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
|||
*
|
||||
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
|
||||
int axis, Sint16 *state);
|
||||
|
||||
/**
|
||||
|
@ -398,7 +410,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *
|
|||
* - ::SDL_HAT_LEFTUP
|
||||
* - ::SDL_HAT_LEFTDOWN
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
||||
int hat);
|
||||
|
||||
/**
|
||||
|
@ -408,7 +420,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
|
|||
*
|
||||
* The ball indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
|
||||
int ball, int *dx, int *dy);
|
||||
|
||||
/**
|
||||
|
@ -416,11 +428,11 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
|||
*
|
||||
* The button indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
||||
int button);
|
||||
|
||||
/**
|
||||
* Trigger a rumble effect
|
||||
* Start a rumble effect
|
||||
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
|
@ -430,17 +442,51 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
|||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Start a rumble effect in the joystick's triggers
|
||||
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if trigger rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Return whether a joystick has an LED
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Update a joystick's LED color.
|
||||
*
|
||||
* \param joystick The joystick to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
*
|
||||
* \return 0, or -1 if this joystick does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Return the battery level of this joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -88,9 +88,11 @@ typedef enum
|
|||
SDLK_GREATER = '>',
|
||||
SDLK_QUESTION = '?',
|
||||
SDLK_AT = '@',
|
||||
|
||||
/*
|
||||
Skip uppercase letters
|
||||
*/
|
||||
|
||||
SDLK_LEFTBRACKET = '[',
|
||||
SDLK_BACKSLASH = '\\',
|
||||
SDLK_RIGHTBRACKET = ']',
|
||||
|
@ -341,7 +343,7 @@ typedef enum
|
|||
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
|
||||
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
|
||||
KMOD_ALT = KMOD_LALT | KMOD_RALT,
|
||||
KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
|
||||
KMOD_GUI = KMOD_LGUI | KMOD_RGUI
|
||||
} SDL_Keymod;
|
||||
|
||||
#endif /* SDL_keycode_h_ */
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_misc.h
|
||||
*
|
||||
* \brief Include file for SDL API functions that don't fit elsewhere.
|
||||
*/
|
||||
|
||||
#ifndef SDL_misc_h_
|
||||
#define SDL_misc_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Open an URL / URI in the browser or other
|
||||
*
|
||||
* Open a URL in a separate, system-provided application. How this works will
|
||||
* vary wildly depending on the platform. This will likely launch what
|
||||
* makes sense to handle a specific URL's protocol (a web browser for http://,
|
||||
* etc), but it might also be able to launch file managers for directories
|
||||
* and other things.
|
||||
*
|
||||
* What happens when you open a URL varies wildly as well: your game window
|
||||
* may lose focus (and may or may not lose focus if your game was fullscreen
|
||||
* or grabbing input at the time). On mobile devices, your app will likely
|
||||
* move to the background or your process might be paused. Any given platform
|
||||
* may or may not handle a given URL.
|
||||
*
|
||||
* If this is unimplemented (or simply unavailable) for a platform, this will
|
||||
* fail with an error. A successful result does not mean the URL loaded, just
|
||||
* that we launched something to handle it (or at least believe we did).
|
||||
*
|
||||
* All this to say: this function can be useful, but you should definitely
|
||||
* test it on every platform you target.
|
||||
*
|
||||
* \param url A valid URL to open.
|
||||
* \return 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_misc_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,2 +1,2 @@
|
|||
#define SDL_REVISION "hg-0:aaaaaaaaaaah"
|
||||
#define SDL_REVISION_NUMBER 0
|
||||
#define SDL_REVISION "hg-14525:e52d96ea04fc"
|
||||
#define SDL_REVISION_NUMBER 14525
|
||||
|
|
|
@ -78,14 +78,16 @@ typedef enum
|
|||
* Accelerometer sensor
|
||||
*
|
||||
* The accelerometer returns the current acceleration in SI meters per
|
||||
* second squared. This includes gravity, so a device at rest will have
|
||||
* an acceleration of SDL_STANDARD_GRAVITY straight down.
|
||||
* second squared. This measurement includes the force of gravity, so
|
||||
* a device at rest will have an value of SDL_STANDARD_GRAVITY away
|
||||
* from the center of the earth.
|
||||
*
|
||||
* values[0]: Acceleration on the x axis
|
||||
* values[1]: Acceleration on the y axis
|
||||
* values[2]: Acceleration on the z axis
|
||||
*
|
||||
* For phones held in portrait mode, the axes are defined as follows:
|
||||
* For phones held in portrait mode and game controllers held in front of you,
|
||||
* the axes are defined as follows:
|
||||
* -X ... +X : left ... right
|
||||
* -Y ... +Y : bottom ... top
|
||||
* -Z ... +Z : farther ... closer
|
||||
|
@ -105,16 +107,17 @@ typedef enum
|
|||
* see positive rotation on that axis when it appeared to be rotating
|
||||
* counter-clockwise.
|
||||
*
|
||||
* values[0]: Angular speed around the x axis
|
||||
* values[1]: Angular speed around the y axis
|
||||
* values[2]: Angular speed around the z axis
|
||||
* values[0]: Angular speed around the x axis (pitch)
|
||||
* values[1]: Angular speed around the y axis (yaw)
|
||||
* values[2]: Angular speed around the z axis (roll)
|
||||
*
|
||||
* For phones held in portrait mode, the axes are defined as follows:
|
||||
* For phones held in portrait mode and game controllers held in front of you,
|
||||
* the axes are defined as follows:
|
||||
* -X ... +X : left ... right
|
||||
* -Y ... +Y : bottom ... top
|
||||
* -Z ... +Z : farther ... closer
|
||||
*
|
||||
* The axis data is not changed when the phone is rotated.
|
||||
* The axis data is not changed when the phone or controller is rotated.
|
||||
*
|
||||
* \sa SDL_GetDisplayOrientation()
|
||||
*/
|
||||
|
|
|
@ -30,6 +30,12 @@
|
|||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#ifndef _DARWIN_C_SOURCE
|
||||
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SYS_TYPES_H
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
@ -413,6 +419,8 @@ extern DECLSPEC int SDLCALL SDL_islower(int x);
|
|||
extern DECLSPEC int SDLCALL SDL_toupper(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_tolower(int x);
|
||||
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len);
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
|
||||
|
||||
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
|
||||
|
@ -463,6 +471,8 @@ extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar
|
|||
|
||||
extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
|
||||
extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
|
||||
extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
|
||||
extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len);
|
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
|
||||
|
|
|
@ -80,7 +80,9 @@ typedef struct SDL_Surface
|
|||
|
||||
/** information needed for surfaces requiring locks */
|
||||
int locked; /**< Read-only */
|
||||
void *lock_data; /**< Read-only */
|
||||
|
||||
/** list of BlitMap that hold a reference to this surface */
|
||||
void *list_blitmap; /**< Private */
|
||||
|
||||
/** clipping information */
|
||||
SDL_Rect clip_rect; /**< Read-only */
|
||||
|
@ -235,6 +237,13 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
|||
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
||||
int flag);
|
||||
|
||||
/**
|
||||
* \brief Returns whether the surface is RLE enabled
|
||||
*
|
||||
* \return SDL_TRUE if the surface is RLE enabled, or SDL_FALSE if the surface is NULL or not RLE enabled
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
|
||||
|
||||
/**
|
||||
* \brief Sets the color key (transparent pixel) in a blittable surface.
|
||||
*
|
||||
|
|
|
@ -123,6 +123,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
|||
/**
|
||||
\brief Return API level of the current device
|
||||
|
||||
API level 30: Android 11
|
||||
API level 29: Android 10
|
||||
API level 28: Android 9
|
||||
API level 27: Android 8.1
|
||||
|
|
|
@ -106,6 +106,11 @@ typedef void *EGLSurface;
|
|||
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
|
||||
#include "SDL_egl.h"
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_OS2)
|
||||
#define INCL_WIN
|
||||
#include <os2.h>
|
||||
#endif
|
||||
#endif /* SDL_PROTOTYPES_ONLY */
|
||||
|
||||
|
||||
|
@ -186,6 +191,16 @@ struct SDL_SysWMmsg
|
|||
int dummy;
|
||||
/* No Vivante window events yet */
|
||||
} vivante;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_OS2)
|
||||
struct
|
||||
{
|
||||
BOOL fFrame; /**< TRUE if hwnd is a frame window */
|
||||
HWND hwnd; /**< The window receiving the message */
|
||||
ULONG msg; /**< The message identifier */
|
||||
MPARAM mp1; /**< The first first message parameter */
|
||||
MPARAM mp2; /**< The second first message parameter */
|
||||
} os2;
|
||||
#endif
|
||||
/* Can't have an empty union */
|
||||
int dummy;
|
||||
|
@ -280,6 +295,14 @@ struct SDL_SysWMinfo
|
|||
} android;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_OS2)
|
||||
struct
|
||||
{
|
||||
HWND hwnd; /**< The window handle */
|
||||
HWND hwndFrame; /**< The frame window handle */
|
||||
} os2;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
|
||||
struct
|
||||
{
|
||||
|
|
|
@ -59,7 +59,7 @@ typedef struct SDL_version
|
|||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 13
|
||||
#define SDL_PATCHLEVEL 14
|
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against.
|
||||
|
|
|
@ -175,7 +175,9 @@ typedef enum
|
|||
typedef enum
|
||||
{
|
||||
SDL_DISPLAYEVENT_NONE, /**< Never used */
|
||||
SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
|
||||
SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
|
||||
SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
|
||||
SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
|
||||
} SDL_DisplayEventID;
|
||||
|
||||
typedef enum
|
||||
|
|
|
@ -51,15 +51,11 @@
|
|||
|
||||
/* Some compilers use a special export keyword */
|
||||
#ifndef DECLSPEC
|
||||
# if defined(__WIN32__) || defined(__WINRT__)
|
||||
# ifdef __BORLANDC__
|
||||
# ifdef BUILD_SDL
|
||||
# define DECLSPEC
|
||||
# else
|
||||
# define DECLSPEC __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__)
|
||||
# ifdef DLL_EXPORT
|
||||
# define DECLSPEC __declspec(dllexport)
|
||||
# else
|
||||
# define DECLSPEC
|
||||
# endif
|
||||
# elif defined(__OS2__)
|
||||
# ifdef BUILD_SDL
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>BuildMachineOSBuild</key>
|
||||
<string>19G2021</string>
|
||||
<string>19E287</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
|
@ -19,7 +19,7 @@
|
|||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.0.13</string>
|
||||
<string>2.0.14</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
|
@ -27,21 +27,23 @@
|
|||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.0.13</string>
|
||||
<string>2.0.14</string>
|
||||
<key>DTCompiler</key>
|
||||
<string>com.apple.compilers.llvm.clang.1_0</string>
|
||||
<key>DTPlatformBuild</key>
|
||||
<string>11E801a</string>
|
||||
<string>12C33</string>
|
||||
<key>DTPlatformName</key>
|
||||
<string>macosx</string>
|
||||
<key>DTPlatformVersion</key>
|
||||
<string>GM</string>
|
||||
<string>11.1</string>
|
||||
<key>DTSDKBuild</key>
|
||||
<string>19G68</string>
|
||||
<string>20C63</string>
|
||||
<key>DTSDKName</key>
|
||||
<string>macosx10.15</string>
|
||||
<string>macosx11.1</string>
|
||||
<key>DTXcode</key>
|
||||
<string>1170</string>
|
||||
<string>1230</string>
|
||||
<key>DTXcodeBuild</key>
|
||||
<string>11E801a</string>
|
||||
<string>12C33</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.6</string>
|
||||
</dict>
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -6,7 +6,7 @@
|
|||
<dict>
|
||||
<key>Resources/Info.plist</key>
|
||||
<data>
|
||||
sh0oOLkdzcvMFVtkzp3NXS7VQh4=
|
||||
HzcsMReVY4hkAmRRhq33mT4RJKI=
|
||||
</data>
|
||||
<key>Resources/License.txt</key>
|
||||
<data>
|
||||
|
@ -18,7 +18,7 @@
|
|||
</data>
|
||||
<key>Resources/default.metallib</key>
|
||||
<data>
|
||||
awST523PmC36+lehlmfUr/pwZko=
|
||||
4BwgaOSOLU3sjhjYkfLYp8Bg0y0=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
|
@ -27,20 +27,20 @@
|
|||
<dict>
|
||||
<key>cdhash</key>
|
||||
<data>
|
||||
pFEaabK4ZTzSRMngHXqK2k/a6tE=
|
||||
N5FKSaB7CEeZTK1MpiD7f6uGGVA=
|
||||
</data>
|
||||
<key>requirement</key>
|
||||
<string>cdhash H"41e662828193db1f141e133758d4455d73697c3d" or cdhash H"a4511a69b2b8653cd244c9e01d7a8ada4fdaead1"</string>
|
||||
<string>identifier "org.libsdl.hidapi" and anchor apple generic and certificate 1[field.1.2.840.113635.100.6.2.6] /* exists */ and certificate leaf[field.1.2.840.113635.100.6.1.13] /* exists */ and certificate leaf[subject.OU] = EH385AYQ6F</string>
|
||||
</dict>
|
||||
<key>Headers/SDL.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
o3KVp4++KuUyoa+pJDOXTKG80xY=
|
||||
hL2Z/I5g7jY5xbcFEk6Ga+GmxcM=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
CLsLV07G2/+c6GGLTVZh91FNYojAHOsuglk/oCKmlso=
|
||||
dALaYlcvTZd9nHYy4IFogyrazbSCCRfnK4kfYHGPqFc=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_assert.h</key>
|
||||
|
@ -124,11 +124,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
QtH3ik0NSNRHpmhEF9UXp74BkIE=
|
||||
SHf9CRjVPeSLNjgX8CeWX+2/rsc=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
ArsQ8ObexbULYFUntU/oRXI56JRbBzO5Ipma8ia5IME=
|
||||
Dtby/5f29Me3435yhYtoV4qaQ3H+EsDpI5y4/pcdqJY=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_copying.h</key>
|
||||
|
@ -146,11 +146,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
YjRdjce9KUBEQg0r9+V22aY6/tU=
|
||||
jOEMD49pYqDQfHy0/1TAdRrVxfE=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
rOaeQwxwi97aliYs+g6rDQlSNO8BjTDD9tnx/2CcyjI=
|
||||
/vC2r34hQj6+BZw4xJx8YzwMKL2petqQQgALn+fcGCE=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_endian.h</key>
|
||||
|
@ -179,11 +179,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
06e1jUIsAc9O803iXrh2jmdbXuM=
|
||||
ZbHbHB/Ul2errIm2JWrlpAdNRws=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
6pGmPxZapBntgteeWW4BRZnhLf1R4CvlFsk60Xd3BPs=
|
||||
8IArXBgjLvjES7thc1V43MvhO7Vb1LBLs6JOjsrlJh8=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_filesystem.h</key>
|
||||
|
@ -201,11 +201,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
0HJHyRm5mXiBXHHSOwS3ml3dBiw=
|
||||
cfhsBlcRvEtWKc7G4aMmbPpicsw=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
ja5kK2zDvXkL3qllya6MfUZVQFnXs9bedZ6iFU1iXQc=
|
||||
+n9L1zsAncG84IBpXnfpWrr9WLtT6eQTKvlt/rRx+tQ=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_gesture.h</key>
|
||||
|
@ -234,22 +234,22 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
/SzqZQDEmBA9aPLBuEQJLeHNGv4=
|
||||
jwczm7PFpNtkpk+MVF5/nQLW3lk=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
17+Nv9lXJBOkimhfhtzZJcBqVKWf8z5tK/KQrvvU9xE=
|
||||
DspQuSafuzDVaWlSssNURH+EYXHSzkOPBmkGAazI2Vo=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_joystick.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
+ypndKqqtIYkbkypVDCI+M9Ijo0=
|
||||
deLFMyhUMO8CeyYVlUw8yBlzhr0=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
foGA4Afxic1PHZfAmJcEZeuXYgDEo0jmSmoLQbNvmDo=
|
||||
9g7sjmJ50vOHOSM9pbbGUQq2AiqAnL0v1fxMPlP/6xo=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_keyboard.h</key>
|
||||
|
@ -267,11 +267,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
Fwnbxg/6DtHaQufmjH9Sx/zbF+A=
|
||||
ewKk66pjiNXqr4IUEygJVneU0Z0=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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|
||||
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|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_loadso.h</key>
|
||||
|
@ -340,6 +340,17 @@
|
|||
9AgZbEiRMt0j2ui++nJaH+EXz9UF6LtVeljtZkAvvtY=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_misc.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
lfv6FBriF6FMZ/f1IZWpmQGVgl8=
|
||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
r4QO2p4KtTCZoipQ78v0Gt34pzm6GzLKdZq3E2gQopA=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_mouse.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
|
@ -531,11 +542,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
ixjPDg2DQUEDn7ID2l4wMHDUvDk=
|
||||
iU+5ESGi01zqZHfc1A01ki4Zn7M=
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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|
||||
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|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_rwops.h</key>
|
||||
|
@ -564,11 +575,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
zpUXcUDXo2KHtsqmAJ/EcqjkrtI=
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_shape.h</key>
|
||||
|
@ -586,44 +597,44 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
q9VYwFS+f9MaSiVwltDDrBpP8+o=
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
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||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_surface.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_system.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_syswm.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
erik9ElULmnUObLiWoB7Acm7yxA=
|
||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_thread.h</key>
|
||||
|
@ -674,22 +685,22 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_video.h</key>
|
||||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
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||||
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|
||||
</data>
|
||||
</dict>
|
||||
<key>Headers/SDL_vulkan.h</key>
|
||||
|
@ -707,11 +718,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
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||||
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||||
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||||
</data>
|
||||
</dict>
|
||||
<key>Headers/close_code.h</key>
|
||||
|
@ -729,11 +740,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
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||||
</data>
|
||||
<key>hash2</key>
|
||||
<data>
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||||
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||||
</data>
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||||
</dict>
|
||||
<key>Resources/License.txt</key>
|
||||
|
@ -762,11 +773,11 @@
|
|||
<dict>
|
||||
<key>hash</key>
|
||||
<data>
|
||||
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||||
</data>
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||||
<key>hash2</key>
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||||
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||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
|
|
Loading…
Reference in a new issue