Commit graph

141 commits

Author SHA1 Message Date
Janne Hakonen
0ab07303c9 Add quit cli command and app quit option after stream session. Fixes #92 (#138)
* Add quit cli command and app quit option after stream session. Fixes #92

* Code review fixes.
2018-12-05 18:45:28 -08:00
Cameron Gutman
b97758ef46 Switch to libsoundio on Linux now that PA works reliably after d1fe752028 2018-11-28 00:13:04 -08:00
Cameron Gutman
c63c5100e2 Version 0.6.4 2018-11-20 22:23:03 -08:00
Cameron Gutman
115ced7ab4 Only precompile QML files on release builds 2018-11-18 22:04:11 -08:00
Cameron Gutman
ef15b5641a Fix accidental dependency on system SDL2.framework when building in the IDE 2018-11-18 21:23:46 -08:00
Cameron Gutman
7b5dc33a21 Version 0.6.3 2018-11-16 01:17:57 -08:00
Cameron Gutman
eaeb9ec6f7 Version 0.6.2 2018-10-28 19:57:38 -07:00
Cameron Gutman
8a7c463c52 Version 0.6.1 2018-10-14 23:08:58 -07:00
Cameron Gutman
cf0d29d452 Add AntiHooking helper DLL to prevent NahimicOSD.dll from loading into Moonlight and causing us to hang in full-screen mode. Fixes #102 2018-10-13 19:35:21 -07:00
Cameron Gutman
4f84843b00 Fixup H.264 SPS for VideoToolbox compatibility. Fixes #98 2018-10-12 17:59:53 -07:00
Cameron Gutman
6e4dd161ac Version 0.6.0 2018-10-06 20:46:01 -07:00
Cameron Gutman
1fc63a6529 Exclude libsoundio from Linux build 2018-10-06 18:24:34 -07:00
Cameron Gutman
e182445593
libsoundio audio renderer for Windows and Mac (#97) 2018-10-05 19:22:57 -07:00
Cameron Gutman
d706e81cd4 Add gamepad navigation support for everything except context menus and dialogs 2018-09-30 13:41:32 -07:00
Cameron Gutman
6758d6c43e Create MappingManager class to handle gamepad mappings (currently only saving custom mappings) 2018-09-29 20:33:45 -07:00
Cameron Gutman
76387aacad Switch SDL_GameControllerDB to submodule 2018-09-29 16:43:14 -07:00
Cameron Gutman
200b1c5095 Rename hpp -> h 2018-09-29 16:18:46 -07:00
Janne Hakonen
d14cfb577b Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30

* Fixed compile errors

* Fixed code review findings

* Fixed code review findings, take 2
2018-09-29 14:06:55 -07:00
Cameron Gutman
ba7dd31035 Refactor ComputerManager and BoxArtManager to get code out of headers and split NvComputer into its own file 2018-09-29 02:19:44 -07:00
Cameron Gutman
71b625081a Switch to PortAudio for audio playback 2018-09-22 17:39:12 -07:00
Cameron Gutman
14ec0259df Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo 2018-09-22 16:20:00 -07:00
Cameron Gutman
97e5acecd7 Precompile QML files to avoid writing qmlcache. Fixes #86 2018-09-22 13:44:58 -07:00
Cameron Gutman
821d4ac9dd Version 0.5.1 (hotfix for Windows and Mac only) 2018-09-16 12:18:58 -07:00
Cameron Gutman
1f759577ce Version 0.5.0 2018-09-15 16:23:10 -07:00
Cameron Gutman
f2f8f92172 Add gamepad mapping DB from https://github.com/gabomdq/SDL_GameControllerDB 2018-09-13 11:58:32 -07:00
Cameron Gutman
6e06174db6 Add experimental Qt audio renderer 2018-09-13 08:17:26 -07:00
Cameron Gutman
64bc189010 Fixes to SDL audio renderer and autodetection support 2018-09-13 07:46:01 -07:00
Cameron Gutman
12496e4432 Refactor audio rendering into a separate class 2018-09-13 06:23:06 -07:00
Cameron Gutman
103625fbdd Version v0.4.0 2018-09-08 16:58:03 -07:00
Cameron Gutman
391e84e0f4 Create a crash dump when Moonlight crashes on Windows 2018-09-07 14:16:59 -07:00
Cameron Gutman
8a2491d955 Populate RC strings for Windows builds 2018-09-05 15:52:50 -07:00
Cameron Gutman
6d0fc22ab5 Ensure symbols are always generated for debugging purposes 2018-09-04 00:18:02 -07:00
Cameron Gutman
fa93364ddd Ensure the CVDisplayLink is synchronized to the display that our window is on 2018-09-03 20:19:24 -04:00
Cameron Gutman
fb53c95207 Version 0.3.0 2018-08-21 01:18:55 -07:00
Cameron Gutman
960e083152 Add manifest for Windows 2018-08-21 01:07:30 -07:00
Cameron Gutman
d6e7173af0 Add a VsyncSource for renderers that already block for V-sync 2018-08-20 17:24:47 -07:00
Cameron Gutman
62f765b2b4 Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering 2018-08-19 21:53:39 -07:00
Cameron Gutman
38ff2bf5cb Store all files in the current directory for portable installations. Fixes #43 2018-08-16 21:04:47 -07:00
Cameron Gutman
404eaa44e4 Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent 2018-08-16 01:29:53 -07:00
Cameron Gutman
f6a451d6e7 Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent(). 2018-08-15 23:20:56 -07:00
Cameron Gutman
e68a15c825 Move the Vsync logic from VTRenderer into a VsyncSource 2018-08-15 22:02:15 -07:00
Cameron Gutman
f714a5d0cb Refactor frame pacing from VT renderer into a separate class for sharing with other renderers 2018-08-14 19:13:17 -07:00
Cameron Gutman
860d317330 Version 0.2.0 2018-08-12 01:42:28 -07:00
Cameron Gutman
f1ee1eeb63 Avoid using window systems that SDL wasn't compiled to support 2018-08-11 20:19:20 -07:00
Cameron Gutman
bb18519e44 WIP Wayland rendering code for VAAPI 2018-08-11 19:43:36 -07:00
Cameron Gutman
0fb3bb0727 Add automatic update checking. Fixes #8 2018-08-09 22:51:27 -07:00
Cameron Gutman
9beb51ecac Version 0.1.0 2018-08-05 19:36:30 -07:00
Cameron Gutman
5cbb38091b Create new utility function for scaling with aspect ratio and use it for DXVA2 2018-08-04 22:22:15 -07:00
Cameron Gutman
fca402138f Add VDPAU renderer 2018-08-03 02:11:44 -07:00
Cameron Gutman
979ba2dab7 Version 0.0.5 2018-08-01 23:00:55 -07:00
Cameron Gutman
02242b9b34 Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
Cameron Gutman
141f6669e8 Version 0.0.4 2018-07-29 21:44:10 -07:00
Cameron Gutman
87db4e88a5 Replace autogenerate app bundle strings with real ones and relocate the icon for Mac 2018-07-29 13:05:18 -07:00
Cameron Gutman
79d5e35306 Mac deployment
- Use the SDL2 framework wholesale instead of manually extracting dylib and headers
- Run install_name_tool on the remaining dylibs so they use the correct load path
- Add generate-dmg.sh for creating packaged Mac builds
2018-07-29 03:38:59 -07:00
Cameron Gutman
ab4b024df4 Travis CI support 2018-07-28 22:49:36 -07:00
Cameron Gutman
42ed39a67f Version 0.0.3 2018-07-28 03:13:39 -07:00
Cameron Gutman
e652dbcc79 Version 0.0.2 2018-07-27 00:14:29 -07:00
Cameron Gutman
34494e4c89 Add initial WiX installer for Windows 2018-07-25 02:53:51 -07:00
Cameron Gutman
9d840afdfb Add an SDL window icon for Windows 2018-07-22 17:07:45 -07:00
Cameron Gutman
13d686b6f8 Rename output binary to moonlight 2018-07-22 03:16:53 -07:00
Cameron Gutman
18c5e19ac9 Add files for Flatpak deployment 2018-07-22 01:51:05 -07:00
Cameron Gutman
ad57a55d12 Add (untested) Steam Link video decoding/rendering 2018-07-21 20:29:05 -07:00
Cameron Gutman
eb536c2273 Overhaul platform and decoder/renderer detection 2018-07-21 17:00:09 -07:00
R. Aidan Campbell
c816a6198c fix macos build: for macos, Q_OS_UNIX is also defined 2018-07-21 14:31:37 -07:00
Cameron Gutman
399154f5f5 Implement VAAPI rendering for X11 2018-07-21 00:16:03 -07:00
Cameron Gutman
1b85dcc829 Improve frame pacing on VideoToolbox renderer 2018-07-18 00:11:17 -07:00
Cameron Gutman
a89cadc520
Separate FFmpeg decoder from the Session class (#4) 2018-07-17 20:00:16 -07:00
Cameron Gutman
a6ac893e1e Implement VideoToolbox rendering 2018-07-15 18:11:57 -07:00
Cameron Gutman
5787deeee1 Basic VT decoding without rendering 2018-07-15 12:48:17 -07:00
Cameron Gutman
babbae87d3 Stub out VideoToolbox renderer 2018-07-15 11:53:55 -07:00
Cameron Gutman
1cae5f83e5 DXVA2 Hardware Decoding (#3) 2018-07-13 02:31:21 -07:00
Cameron Gutman
98b76d3203 Fix Material theme 2018-07-08 23:24:26 -07:00
R. Aidan Campbell
c2966a5c66 Now with an application icon for MacOS 2018-07-08 11:38:01 -07:00
Cameron Gutman
d9301fc06d Fix build on Linux 2018-07-07 22:41:32 -07:00
Cameron Gutman
02f4f193a9 Add ffmpeg libraries for Windows x64 2018-07-07 20:45:54 -07:00
Cameron Gutman
60ad95bb7b Start work on launching a stream from QML and rip out remaining QtWidgets 2018-07-07 16:30:26 -07:00
Cameron Gutman
b0151da455 Add AppModel and AppView for loading apps and modify BoxArtManager to return QUrls for QML 2018-07-05 20:07:05 -07:00
Cameron Gutman
3a7d3c807e WIP Quick GUI work 2018-07-04 16:40:21 -07:00
Cameron Gutman
6a3b95a4b1 Start GUI rewrite in QML 2018-07-04 14:16:25 -07:00
Cameron Gutman
7186f20e05 Integrate forked QMdnsEngine with some required fixes for GameStream (submitted upstream) 2018-06-30 21:41:00 -07:00
Cameron Gutman
0821c66d8c Rewrite streaming code to C++ and forklift most of the setup out of the GUI code 2018-06-28 01:44:43 -07:00
Cameron Gutman
6e4104ac15 Add StreamingPreferences class 2018-06-27 23:15:13 -07:00
Cameron Gutman
6fa4faa285 Rename http folder to backend to better align with the classes inside 2018-06-27 22:30:33 -07:00
Cameron Gutman
d7d11635a0 Add BoxArtManager for loading box art with caching 2018-06-27 22:02:29 -07:00
Cameron Gutman
6a37a9d77a Move resources back to root 2018-06-26 18:43:53 -07:00
Cameron Gutman
416724f843 More SDL work 2018-06-23 22:16:59 -07:00
Cameron Gutman
e1192d61e1 Windows bringup 2018-06-23 20:08:17 -07:00
Cameron Gutman
ce64966843 Reorganize and prepare for SDL integration 2018-06-23 18:46:59 -07:00
Cameron Gutman
ea459a0319 Start integration with moonlight-common-c 2018-05-06 02:16:05 -07:00
Cameron Gutman
0357e6865d Upgrade macOS OpenSSL library to 1.1 2018-05-05 21:42:46 -07:00
Cameron Gutman
63b6da601a Reorganize source and add libraries 2018-05-05 18:33:59 -07:00