Commit graph

450 commits

Author SHA1 Message Date
Cameron Gutman
9daf7b5a36 Fix modesetting for non-EGL HEVC streams 2022-05-28 21:42:27 -05:00
Cameron Gutman
b9c73df488 Draw the black background even for the KMSDRM backend to fix modesetting 2022-05-24 19:41:37 -05:00
Cameron Gutman
f99f1f6441 Disable EGL renderer on RPi due to very poor performance 2022-05-23 23:05:07 -05:00
Cameron Gutman
1ec1f5d3be Switch to D3D11VA by default on Windows ARM64
It performs much better at 4K on Surface Pro X
2022-05-22 22:29:18 -05:00
Cameron Gutman
c2d7b835fb Try moving session.h prior to vaapi.h 2022-05-21 16:58:28 -05:00
Cameron Gutman
f72888ce6f Attempt to fix build error with older Qt headers 2022-05-21 16:52:04 -05:00
Cameron Gutman
216f274a92 Fix UAF in SLVideo overlay update 2022-05-21 00:30:07 -05:00
Cameron Gutman
5ea79efe4b Work around broken overlay state restoration in Qt GUI 2022-05-21 00:20:36 -05:00
Cameron Gutman
197c1ba21b Add support for the status overlay on Steam Link 2022-05-21 00:10:49 -05:00
Cameron Gutman
95c4a24d99 Destroy subpictures before the associated image 2022-05-20 21:46:40 -05:00
Cameron Gutman
f5f23a7c22 Implement overlay support for the VAAPI direct renderer 2022-05-20 21:40:37 -05:00
Cameron Gutman
8aa42ff1d9 Reset the EGL renderer when specialization fails 2022-05-17 17:10:40 -05:00
Cameron Gutman
63a5bc5e12 Only force pacing in true full-screen mode to be consistent with DXVA2 2022-05-15 13:38:58 -05:00
Cameron Gutman
e0b7b6dc3d Fix DXGI_FEATURE_PRESENT_ALLOW_TEARING feature check 2022-05-11 22:48:15 -05:00
Cameron Gutman
3d7ecf98c2 Fix HEVC Main10 support check on macOS GPUFamily1 GPUs 2022-05-11 22:00:34 -05:00
Cameron Gutman
ad5581c620 Use DWM MMCSS for D3D11VA like DXVA2 does 2022-05-09 23:52:13 -05:00
Cameron Gutman
69af991772 Improve DXVA2 performance in borderless windowed on AMD hardware 2022-05-09 22:55:58 -05:00
Cameron Gutman
2bb2745f91 Enhance frame pacing logic for HDR renderers 2022-05-07 16:21:17 -05:00
Cameron Gutman
5f682bb45f Revert addition of D3DCREATE_NOWINDOWCHANGES
This flag breaks Alt+Tab in full-screen exclusive mode
2022-05-07 16:21:04 -05:00
Cameron Gutman
2480849f39 Clean up DXGI adapter enumeration code 2022-05-02 19:05:00 -05:00
Cameron Gutman
a1c350a537 Fix WARP device leak 2022-04-26 23:29:04 -05:00
Cameron Gutman
f732b1978e Require a test frame with D3D11VA 2022-04-26 23:04:31 -05:00
Cameron Gutman
d3a542bac4 Try all available GPUs in D3D11VA decoder 2022-04-26 22:49:46 -05:00
Cameron Gutman
f8f5e8e869 Don't discard all excess frames before rendering
This prevents the render queue's pacing logic from working and
interferes with renderers that take a full v-sync period between
their waitToRender() and renderFrame() callbacks.
2022-04-24 17:04:32 -05:00
Cameron Gutman
38396b2691 Rework window management to fix issues restoring window state between windowed and full-screen 2022-04-24 16:22:17 -05:00
Cameron Gutman
220f50ebe4 Revert "Allow renderers to apply size and display changes seamlessly"
This reverts commit c989133d27.
2022-04-24 16:12:12 -05:00
Cameron Gutman
c989133d27 Allow renderers to apply size and display changes seamlessly 2022-04-24 15:42:08 -05:00
Cameron Gutman
ef23a80b16 Fix EGL build when using EGL 1.4 or earlier headers 2022-04-21 21:13:39 -05:00
Cameron Gutman
747d3eedf1 Cleanup D3D11VA renderer by removing unnecessary codepaths
Waitable swapchains seem to be worse than our existing DXVsyncSource for synchronizing with VBlank.

Full-screen exclusive mode isn't beneficial vs Independent Flip on modern Win10/Win11 systems.
2022-04-15 23:26:32 -05:00
Cameron Gutman
fd563726f0 Fix blocking presents in borderless windowed flip modes 2022-04-15 23:21:52 -05:00
Cameron Gutman
62136a1a96 Increase buffer count to prevent starvation on AMD GPUs 2022-04-14 23:21:32 -05:00
Cameron Gutman
cf16c31d38 Improve performance and latency of D3D11VA renderer 2022-04-14 22:46:13 -05:00
Cameron Gutman
0f5d4aa72f Enhance EGLRenderer's waitForRender() implementation 2022-04-10 20:20:44 -05:00
Cameron Gutman
d8dbe77427 Tiny EGL code cleanup 2022-04-10 19:35:29 -05:00
Cameron Gutman
e3a7b54f90 Use EGL fences to reduce video latency 2022-04-08 19:28:22 -05:00
Cameron Gutman
81d5e7f014 Wait for the VDPAU output surface to be idle in waitToRender() 2022-04-07 22:16:52 -05:00
Cameron Gutman
9790c218dc Wait on the display link callback before rendering to reduce latency 2022-04-07 22:08:43 -05:00
Cameron Gutman
6d3d51553b Wait on our D3D11 swapchain before rendering to reduce latency 2022-04-07 21:46:48 -05:00
Cameron Gutman
474591c6a5 Use a separate callback to indicate EOS instead of renderFrame() 2022-04-07 21:30:20 -05:00
Cameron Gutman
4291e15b60 Use NDC helpers in D3D11VA renderer 2022-04-05 00:57:14 -05:00
Cameron Gutman
940ae6406b Add helper functions to perform NDC transformations 2022-04-05 00:50:04 -05:00
Cameron Gutman
6a0cf4bfd3 Fix some #if -> #ifdefs 2022-04-05 00:26:13 -05:00
Cameron Gutman
fee6f75223 Fix VAAPIRenderer build error with neither HAVE_EGL nor HAVE_DRM defined 2022-04-05 00:24:00 -05:00
Cameron Gutman
8c93b2d54c Fix VAAPIRenderer build error with HAVE_DRM but not HAVE_EGL 2022-04-04 19:40:31 -05:00
Cameron Gutman
09ed82db65 Fix build with HAVE_MMAL 2022-04-02 16:16:40 -05:00
Cameron Gutman
a56cb0e88a Don't waste time retrying the same renderer again 2022-04-02 16:14:04 -05:00
Cameron Gutman
9acf5ff0ef Update workaround to prevent deadlock with h264_mmal 2022-04-02 16:06:39 -05:00
Cameron Gutman
9a5134ffcf Use QString not QByteArray for string equality 2022-04-02 15:49:07 -05:00
Cameron Gutman
055cae90b8 Only apply the AMD color range workaround to new drivers
Applying it to older drivers introduces the very same issues it's meant to fix
2022-03-30 22:43:08 -05:00
Cameron Gutman
742f1b1283 Prefer hevc_nvv4l2 over hevc_nvmpi 2022-03-26 22:54:54 -05:00