Cameron Gutman
071c76c06a
Add error text for ML_ERROR_FRAME_CONVERSION
2022-10-04 22:05:18 -05:00
Cameron Gutman
26ee1aee25
Fix protected content error on GFE 3.22+
2022-10-04 22:02:44 -05:00
Cameron Gutman
9ab4479fcf
Fix excessive flickering when switching between full-screen and windowed on Windows
2022-08-28 20:10:26 -05:00
Cameron Gutman
d39a29759c
Don't draw with test-only renderers
2022-08-21 18:38:09 -05:00
Cameron Gutman
b0804ce048
Fix native resolution detection on high DPI wayland systems
2022-08-16 00:25:57 -05:00
Cameron Gutman
56f184393f
Allow the cursor lock toggle to work in full-screen mode
...
Fixes #793
2022-05-19 19:14:55 -05:00
Cameron Gutman
c75b781d3f
Use SDL_WINDOWEVENT_DISPLAY_CHANGED on SDL 2.0.18+
2022-05-17 17:13:07 -05:00
Cameron Gutman
8aa42ff1d9
Reset the EGL renderer when specialization fails
2022-05-17 17:10:40 -05:00
Cameron Gutman
b12724db02
Reduce log spam when choosing a resolution
2022-04-24 17:11:10 -05:00
Cameron Gutman
6fdaa6ee8a
Avoid modesetting if the display didn't change
2022-04-24 16:48:21 -05:00
Cameron Gutman
f10b547a49
Partially revert "Rework window management to fix issues restoring window state between windowed and full-screen"
...
This exposes all sorts of issues with full-screen transitions on Windows and macOS:
- Loss of proper window decorations when transitioning from full-screen to windowed on Windows
- Improper sizing when transitioning from true full-screen to windowed on macOS
This reverts commit 38396b2691
.
2022-04-24 16:40:19 -05:00
Cameron Gutman
38396b2691
Rework window management to fix issues restoring window state between windowed and full-screen
2022-04-24 16:22:17 -05:00
Cameron Gutman
220f50ebe4
Revert "Allow renderers to apply size and display changes seamlessly"
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This reverts commit c989133d27
.
2022-04-24 16:12:12 -05:00
Cameron Gutman
c989133d27
Allow renderers to apply size and display changes seamlessly
2022-04-24 15:42:08 -05:00
Cameron Gutman
6c339551eb
Allow resolution changes on all platforms
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Take aspect ratio into account when making the choice too.
2022-04-21 23:57:17 -05:00
Cameron Gutman
6972573a6e
Add pointer lock key combo
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Fixes #737
2022-03-29 18:26:09 -05:00
Cameron Gutman
ce2a01fc59
Allow the screensaver toggle to work even if running on an embedded platform
2022-03-16 21:57:03 -05:00
Cameron Gutman
97d8274911
Add option to allow PC to sleep while streaming
2022-03-16 21:48:56 -05:00
Cameron Gutman
e078a8b7b6
Don't recreate the decoder while the window is minimized
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Fixes #726
2022-03-06 15:21:43 -06:00
Cameron Gutman
a6395b9025
Fix short UI hang when manually stopping the stream after losing connection with the host
2022-03-06 13:11:36 -06:00
Cameron Gutman
4ae39f2bd5
Properly synchronize rumble with gamepad removal
2022-03-05 13:32:38 -06:00
Cameron Gutman
ef037e18d0
Add colorspace and color range override options
2022-02-17 00:26:56 -06:00
Cameron Gutman
b96cb1abaf
Remove per-app HDR support check
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It doesn't seem to make a difference anymore whether it's supported or not.
GFE seems happy to enter HDR mode anyway.
2022-02-07 20:02:19 -06:00
Cameron Gutman
1cbdd0e675
Display the HDR option if the platform has a decoder that supports it
2022-01-29 00:59:04 -06:00
Cameron Gutman
254526a213
Plumb HDR mode information to the decoders
2022-01-28 22:10:50 -06:00
Cameron Gutman
e64b15d2a7
Rework how we deal with window re-creation for EGLRenderer
...
Previously we opted to just lie to SDL and tell it that the current
GL context is actually GLES 3.0 when it wasn't. This meant that
we avoided our window being recreated for GLES usage on Wayland
and KMSDRM, but that meant our 10-bit color change didn't apply
either. I suspect this hackery is what led EGLRenderer to get
stuck in a state where SDL_CreateRenderer() always failed.
Now SDL will recreate our window once to configure a compatible GL
API for our renderer. If that fails, we'll move on to a different
renderer (which may recreate the window again).
2022-01-27 21:49:03 -06:00
Cameron Gutman
ee5918cf4e
Revert "Add workaround for duplicate size changed events on Wayland"
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Skipping size changed events can cause EGLRenderer to get stuck in
a state where it can't reset itself properly. This seems to happen
consistently when starting a maximized stream then transitioning
to full-screen.
This reverts commit e1b3f90f8b
.
2022-01-22 12:29:44 -06:00
Cameron Gutman
f0659b4f3c
Fix random crash on stream start with renderers that require test frames
2022-01-18 18:19:28 -06:00
Cameron Gutman
859d8b96a7
Don't use duplicate resize workaround on SDL 2.0.21+
2022-01-17 19:25:43 -06:00
Cameron Gutman
49892b3ce8
Only use SDL_WaitEventTimeout() on SDL 2.0.18+
2022-01-17 16:59:45 -06:00
Cameron Gutman
d6cfbdb273
Rewrite FFmpeg decoder to use pull model
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This allows us to keep asynchronous decoders like MMAL and V4L2M2M fed
while we're waiting for output frames. Behavior for synchronous decoders
should be identical.
Continuing to feed new data while waiting for output frames is crucial for
acceptable performance on 1080p video on the Raspberry Pi using V4L2M2M,
since it allows the decode and copy operations to be pipelined.
2022-01-17 15:06:12 -06:00
Cameron Gutman
8a27fa7bb5
Convert NeedsIdr member into an atomic variable with a getter
2022-01-17 14:30:12 -06:00
Cameron Gutman
e1b3f90f8b
Add workaround for duplicate size changed events on Wayland
2022-01-14 23:36:21 -06:00
Cameron Gutman
5612e9864e
Fix handling of some validation scenarios
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- HEVC forced with no host or client hw support
- H.264 forced with no client hw support
- Client has hw HEVC only and host only supports H.264
- Client has no hw decode at all
2022-01-06 23:15:19 -06:00
Cameron Gutman
77d07c7c4d
Fix incorrect error message when only HEVC decode is available but HEVC encode is not
2022-01-06 22:08:43 -06:00
Cameron Gutman
b2265080fd
Allow HEVC decoders to satisfy hardware decoding check if H.264 is unavailable
2022-01-06 22:07:31 -06:00
Cameron Gutman
e56bb6785f
Change display mode when using KMSDRM backend
2021-12-18 21:07:35 -06:00
Cameron Gutman
d2c9f058f8
Add names to session threads
2021-10-24 16:22:49 -05:00
Cameron Gutman
4873862d16
Use SDL_WaitEventTimeout() on SDL 2.0.16
2021-08-15 15:16:51 -05:00
Cameron Gutman
666dc13c01
Use SDL's new support for keyboard grab on macOS
2021-08-15 14:54:26 -05:00
Cameron Gutman
fa3f822cf1
Rework handling of addresses to allow alternate HTTP ports
2021-07-02 23:34:54 -05:00
Cameron Gutman
5afab126b3
Refactor NvPairingManager, NvComputer, and NvHTTP to reduce passing of addresses
2021-07-02 17:14:48 -05:00
Cameron Gutman
bee8378795
Pass RTSP session URL to moonlight-common-c for dynamic ports
2021-07-02 01:51:08 -05:00
Cameron Gutman
2fbb320539
Refuse to stream if Moonlight is known incompatible with the host GFE version
2021-04-30 20:05:49 -05:00
Cameron Gutman
26c82ca72c
Don't enable vsync on test decoders
2021-04-30 18:12:56 -05:00
Cameron Gutman
e62a268aac
Avoid audio encryption on Steam Link for performance reasons
2021-04-23 19:49:03 -05:00
Cameron Gutman
140a9e5191
Enable audio stream encryption
2021-04-23 18:55:10 -05:00
Cameron Gutman
d6b314f573
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00
Cameron Gutman
783a57ef89
Use separate thread for streaming on X11 and Wayland
2021-03-07 12:15:42 -06:00
Cameron Gutman
87a7d2e45c
Add setting to only capture system keys in full-screen
2021-02-27 16:47:38 -06:00
Cameron Gutman
b27ca993aa
Add support for system key capture in windowed mode on macOS
2021-02-26 21:43:47 -06:00
Cameron Gutman
36dc0f3e3c
Use mouse capture for Win32 instead of our global mouse state hack
2021-02-07 12:38:57 -06:00
Cameron Gutman
6dab251055
Don't overwrite window mode settings when switching between WM and non-WM environments
2021-02-07 10:49:29 -06:00
Cameron Gutman
e4df70cd56
Use the async connect thread on all platforms
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It turned out that the cause of the random crashes was the threaded renderer
that we now turn off.
2021-02-06 15:14:15 -06:00
Cameron Gutman
11d274ff07
Fix X11 keyboard grab when starting in windowed mode
2021-01-15 19:32:38 -06:00
Cameron Gutman
f49d6e15a4
Fix clearing the wrong flag when activating mouse capture
2021-01-14 19:30:30 -06:00
Cameron Gutman
7172cfd889
Properly handle multiple window event flush barriers in flight at once
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Fixes streaming on macOS Mojave without Metal support
2021-01-14 19:28:21 -06:00
Cameron Gutman
8e790c4745
Use real full-screen on macOS when capturing keys
2021-01-12 19:57:01 -06:00
Cameron Gutman
7020749987
Change mute on minimize to mute on focus loss
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Minimization doesn't always happen on focus loss in full-screen mode,
so it could lead to unpredictable behavior.
2021-01-09 17:56:23 -06:00
Cameron Gutman
2d62d090df
Use a barrier to ensure we don't flush important window events
2021-01-09 17:51:25 -06:00
Cameron Gutman
a11f623b17
Add option to mute audio on minimize and background gamepad input
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Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
47cad71fcd
Add special error text for an early termination
2020-12-24 11:24:01 -06:00
Cameron Gutman
c414e1a168
Display the failing ports when the connection fails
2020-12-23 13:56:15 -06:00
Cameron Gutman
22bebb6bbc
Maxwell 2 doesn't support 8K HEVC encoding
2020-12-22 18:57:45 -06:00
Cameron Gutman
6e7a42065c
Translation updates and refactoring
2020-11-21 13:15:54 -06:00
Cameron Gutman
18654cb011
Work around QSGRenderThread crash on Wayland
2020-09-07 23:07:31 -07:00
Cameron Gutman
3e9781033a
Create windows with SDL_WINDOW_METAL on macOS
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This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Cameron Gutman
5755afc4ea
Fix app window not hiding when streaming starts
2020-09-04 22:38:54 -07:00
Cameron Gutman
14ccc38f4c
Fix certain CLI options not overriding GUI preferences. Fixes #435
2020-08-30 01:38:26 -07:00
Cameron Gutman
2e87f5ff85
Add warning if no key frames can be received in 10 seconds
2020-08-29 21:02:22 -07:00
Cameron Gutman
d3949806f5
Move connection establishment to a separate thread to keep the UI responsive
2020-08-10 22:21:54 -07:00
Cameron Gutman
b81392b818
Add an option to disable the automatic connection testing
2020-08-08 18:29:36 -07:00
Cameron Gutman
ec17623400
Test for blocked ports when a stream fails
2020-08-08 17:59:26 -07:00
Cameron Gutman
ab5025efbf
Ignore mouse events outside the video region
2020-07-12 15:06:36 -07:00
Cameron Gutman
02cfd8d978
Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
...
This reverts commit d6b5c5f63e
.
2020-05-25 18:46:34 -07:00
Cameron Gutman
b4548c1af2
Flush all window events after SDL_CreateRenderer()
2020-05-12 18:41:36 -07:00
Cameron Gutman
fc9871b075
Delay mouse capture until after SDL_RecreateWindow() has been called
2020-05-09 19:48:13 -07:00
Cameron Gutman
0428bc8fe3
Generate synthetic mouse button up if the mouse has left the window and the button is raised
2020-05-07 19:26:02 -07:00
Cameron Gutman
51c4ecc879
Revert "Partially unrevert 05e82c24
for macOS which still needs it"
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This reverts commit 080421f2fb
.
2020-05-06 21:41:57 -07:00
Cameron Gutman
080421f2fb
Partially unrevert 05e82c24
for macOS which still needs it
2020-05-06 21:18:23 -07:00
Cameron Gutman
8cc61ca8b8
Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain
2020-05-06 20:43:41 -07:00
Cameron Gutman
417aa2815c
Add a friendly error message when no video traffic is received
2020-05-01 21:28:48 -07:00
Cameron Gutman
d8270dfb6a
Capture mouse by default on debug builds too
2020-05-01 18:43:54 -07:00
Cameron Gutman
96e6750f9c
Don't confine the cursor to the full-screen window when not capturing input
2020-04-28 20:37:00 -07:00
Cameron Gutman
dbafd05a4e
Store a pointer to the window inside the input handler
2020-04-28 20:24:27 -07:00
Cameron Gutman
7283bb046b
Disable initial mouse capture on XWayland
2020-04-26 19:33:25 -07:00
Cameron Gutman
f749b38aa2
Warn when starting a game with remote desktop mouse mode enabled
2020-04-25 23:50:12 -07:00
Cameron Gutman
f926ad9b5e
Fix inverted capture-by-default setting
2020-04-25 15:41:45 -07:00
Cameron Gutman
68acf969f2
Move focus handling into the input code
2020-04-25 15:37:33 -07:00
Cameron Gutman
65d53e800b
Confine the cursor to the window in full-screen exclusive mode
2020-04-25 13:15:14 -07:00
Cameron Gutman
d1823dd6e1
Capture the mouse by default always on release builds and in absolute mode for debug builds
2020-04-25 13:01:15 -07:00
Cameron Gutman
d6b5c5f63e
Disable SOPS for streams over 60 FPS for GFE 3.20.3
2020-04-12 11:39:25 -07:00
Cameron Gutman
ef6dfa6d91
Add basic support for absolute mouse input
2020-04-11 21:28:11 -07:00
Cameron Gutman
15342190fa
Make audio debug logs more readable
2020-04-04 12:53:03 -07:00
Cameron Gutman
c98ef6e8a9
Display a friendly error when trying to stream over 4K with H.264
2020-04-04 12:47:44 -07:00
Cameron Gutman
cd7649a666
Add 7.1 surround sound support for SDL audio output
2020-04-03 00:12:52 -07:00
Cameron Gutman
847cc0a38a
Migrate to the new audio configuration macros
2020-03-31 21:36:16 -07:00
Cameron Gutman
296e22d3ca
Remove the Wayland post-cleanup hack
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It seems to do more harm than good on Fedora 32, causing deadlocks
when the stream is closed. The original bug it was trying to avoid
seems to have already been fixed.
2020-03-28 00:46:04 -07:00
Cameron Gutman
953858b0e7
Add workaround for Steam Link graphics bug. Fixes #254
2020-03-18 22:26:15 -07:00
Cameron Gutman
faa16b207c
Implement a more reliable mouse capture workaround for GNOME+Wayland
2020-03-14 00:33:53 -07:00