Cameron Gutman
e078a8b7b6
Don't recreate the decoder while the window is minimized
...
Fixes #726
2022-03-06 15:21:43 -06:00
Cameron Gutman
a6395b9025
Fix short UI hang when manually stopping the stream after losing connection with the host
2022-03-06 13:11:36 -06:00
Cameron Gutman
6c0983d77c
Reset the audio device if it enters a failed state
...
Fixes #734
2022-03-05 16:50:06 -06:00
Cameron Gutman
4ae39f2bd5
Properly synchronize rumble with gamepad removal
2022-03-05 13:32:38 -06:00
Cameron Gutman
4b83b022d3
Remove unnecessary assert
2022-02-25 22:47:20 -06:00
Cameron Gutman
93c02fb43a
Print GPU info in D3D11VA renderer
2022-02-20 22:10:18 -06:00
Cameron Gutman
9add6b3696
Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers
2022-02-17 00:35:33 -06:00
Cameron Gutman
ef037e18d0
Add colorspace and color range override options
2022-02-17 00:26:56 -06:00
Cameron Gutman
36db791516
Refactor D3D11 shaders to reduce duplicated code
2022-02-16 19:38:18 -06:00
Cameron Gutman
9a64c026ea
Use optimized pixel shaders for the normal SDR and HDR colorspaces
2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a
Add environment variables to configure DXVA2 and D3D11VA options
2022-02-08 22:27:27 -06:00
Cameron Gutman
b96cb1abaf
Remove per-app HDR support check
...
It doesn't seem to make a difference anymore whether it's supported or not.
GFE seems happy to enter HDR mode anyway.
2022-02-07 20:02:19 -06:00
Cameron Gutman
1d79bcc657
Disable waitable swapchains in full-screen mode
2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3
Add an extra buffer for DirectFlip
2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c
Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode
2022-02-05 19:32:05 -06:00
Cameron Gutman
918fea7d4b
Precompute the aspect ratio stretch to avoid having to change viewports twice each frame
2022-02-05 15:44:37 -06:00
Cameron Gutman
4dc07bf63f
Don't render the alignment padding area
2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221
Create SRVs for all textures in the pool during initialization
2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474
Only bind the constant buffer once
2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789
Implement D3D11VA video rendering
2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e
WIP: D3D11VA support
...
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00
Cameron Gutman
76bd4a1c7b
Don't set the HDR metadata blob if we don't have one
2022-01-30 22:57:53 -06:00
Cameron Gutman
13dbad6f35
Fix build with old libdrm headers
2022-01-30 22:56:22 -06:00
Cameron Gutman
cf089fdfe9
Add support for HDR with VAAPI using DRM frontend renderer
2022-01-29 18:16:39 -06:00
Cameron Gutman
9755e31fa2
Refactor VAAPI surface export check into separate function
2022-01-29 17:45:36 -06:00
Cameron Gutman
3fcf31d009
Improve robustness of EGL retry logic for 10-bit color
2022-01-29 01:12:38 -06:00
Cameron Gutman
1cbdd0e675
Display the HDR option if the platform has a decoder that supports it
2022-01-29 00:59:04 -06:00
Cameron Gutman
e0fd84d6f5
Fix build with old libdrm headers
2022-01-29 00:28:46 -06:00
Cameron Gutman
443720c3de
Plumb HDR metadata into DRM renderer
2022-01-28 22:40:07 -06:00
Cameron Gutman
254526a213
Plumb HDR mode information to the decoders
2022-01-28 22:10:50 -06:00
Cameron Gutman
ad0afb5fc9
Prefer direct rendering when using HDR
2022-01-27 22:36:49 -06:00
Cameron Gutman
e64b15d2a7
Rework how we deal with window re-creation for EGLRenderer
...
Previously we opted to just lie to SDL and tell it that the current
GL context is actually GLES 3.0 when it wasn't. This meant that
we avoided our window being recreated for GLES usage on Wayland
and KMSDRM, but that meant our 10-bit color change didn't apply
either. I suspect this hackery is what led EGLRenderer to get
stuck in a state where SDL_CreateRenderer() always failed.
Now SDL will recreate our window once to configure a compatible GL
API for our renderer. If that fails, we'll move on to a different
renderer (which may recreate the window again).
2022-01-27 21:49:03 -06:00
Cameron Gutman
2416618b34
Don't require 2 bits of alpha for 10-bit color
2022-01-26 18:55:56 -06:00
Cameron Gutman
a0709bec51
Improve debugging and add missing break
2022-01-23 21:12:32 -06:00
Cameron Gutman
f5bc4e7a24
Add color properties to DRM renderer
2022-01-23 21:03:56 -06:00
Cameron Gutman
b4665b6e5a
Pick a 10-bit DRM overlay for Main10 streaming
2022-01-23 19:19:16 -06:00
Cameron Gutman
b85d5b8822
Enable P010 surface export from VAAPI to EGL
2022-01-23 18:33:30 -06:00
Cameron Gutman
12ad75a6b0
Move hybrid decode detection logic into a central location
2022-01-23 15:41:33 -06:00
Cameron Gutman
af92fe6ad1
Fix Apple silicon CPU check
2022-01-23 13:01:20 -06:00
Cameron Gutman
fcf7ed4faa
Only use the VT rasterization workaround on Apple silicon
2022-01-22 20:25:50 -06:00
Cameron Gutman
a58649fd10
Update Windows and macOS to FFmpeg 5.0
2022-01-22 13:44:05 -06:00
Cameron Gutman
ee5918cf4e
Revert "Add workaround for duplicate size changed events on Wayland"
...
Skipping size changed events can cause EGLRenderer to get stuck in
a state where it can't reset itself properly. This seems to happen
consistently when starting a maximized stream then transitioning
to full-screen.
This reverts commit e1b3f90f8b
.
2022-01-22 12:29:44 -06:00
Cameron Gutman
dd941154d6
Fix EGL renderer overlay rendering with SDL_ttf 2.0.18
...
Fixes #721
2022-01-20 18:02:44 -06:00
Cameron Gutman
f0659b4f3c
Fix random crash on stream start with renderers that require test frames
2022-01-18 18:19:28 -06:00
Cameron Gutman
859d8b96a7
Don't use duplicate resize workaround on SDL 2.0.21+
2022-01-17 19:25:43 -06:00
Cameron Gutman
49892b3ce8
Only use SDL_WaitEventTimeout() on SDL 2.0.18+
2022-01-17 16:59:45 -06:00
Cameron Gutman
c138cbf994
Fix Windows build
2022-01-17 15:47:36 -06:00
Cameron Gutman
dfe275ab67
Avoid consuming stale data during/after decoder reset
2022-01-17 15:26:00 -06:00
Cameron Gutman
d6cfbdb273
Rewrite FFmpeg decoder to use pull model
...
This allows us to keep asynchronous decoders like MMAL and V4L2M2M fed
while we're waiting for output frames. Behavior for synchronous decoders
should be identical.
Continuing to feed new data while waiting for output frames is crucial for
acceptable performance on 1080p video on the Raspberry Pi using V4L2M2M,
since it allows the decode and copy operations to be pipelined.
2022-01-17 15:06:12 -06:00
Cameron Gutman
8a27fa7bb5
Convert NeedsIdr member into an atomic variable with a getter
2022-01-17 14:30:12 -06:00
Cameron Gutman
b9a6fb1fe5
Add workaround for AVSampleBufferDisplayLayer colorspace and artifacting issues
...
Fixes #493
2022-01-15 14:44:08 -06:00
Cameron Gutman
4b6194e15e
Add chroma location buffer attachment
2022-01-15 12:17:31 -06:00
Cameron Gutman
e1b3f90f8b
Add workaround for duplicate size changed events on Wayland
2022-01-14 23:36:21 -06:00
Cameron Gutman
31eddd8da0
Remove superfluous colorspace check
2022-01-13 01:19:17 -06:00
Cameron Gutman
abf2a14ee6
Handle colorspace changes in SDL renderer
2022-01-13 01:16:09 -06:00
Cameron Gutman
08175de069
Fix incorrect colorspace in MMAL renderer
2022-01-09 17:04:38 -06:00
Cameron Gutman
808933cd70
Use DT files to get status of FKMS and rpivid
2022-01-09 16:44:20 -06:00
Cameron Gutman
384dd2adab
Prefer a render node in indirect rendering mode
2022-01-08 18:39:12 -06:00
lyashenko.v
1046d264d8
Fixed not working frame pacing on macOS
2022-01-06 23:23:00 -06:00
Cameron Gutman
5612e9864e
Fix handling of some validation scenarios
...
- HEVC forced with no host or client hw support
- H.264 forced with no client hw support
- Client has hw HEVC only and host only supports H.264
- Client has no hw decode at all
2022-01-06 23:15:19 -06:00
Cameron Gutman
8302187dee
Remove superfluous availability checks
2022-01-06 23:05:18 -06:00
Cameron Gutman
77d07c7c4d
Fix incorrect error message when only HEVC decode is available but HEVC encode is not
2022-01-06 22:08:43 -06:00
Cameron Gutman
b2265080fd
Allow HEVC decoders to satisfy hardware decoding check if H.264 is unavailable
2022-01-06 22:07:31 -06:00
Cameron Gutman
0d70bd9ac0
Add (untested) VAAPI support for CCS planes on Tiger Lake
...
See https://github.com/intel/media-driver/issues/1210
2022-01-05 21:09:08 -06:00
Cameron Gutman
8f63d59b81
Correct comment to avoid confusion
2022-01-04 22:00:46 -06:00
Cameron Gutman
0395c0cc95
Revert "Revert "Don't attempt to use direct rendering without DRM master""
...
The correct fix was 154b5b6ded
.
This reverts commit 8219dbef6f
.
2022-01-04 21:59:02 -06:00
Cameron Gutman
72065412a3
Don't allow copyback rendering on RPi by default
2022-01-04 20:35:17 -06:00
Cameron Gutman
67c801c4e7
Use av_frame_copy_props() to copy metadata
2022-01-02 17:38:58 -06:00
Cameron Gutman
f7c8ad4c5a
Fail render frame test for unsupported pixel formats
2022-01-02 15:03:49 -06:00
Cameron Gutman
61092b34de
Properly handle mismatched pitch between frame and texture
2022-01-02 14:35:14 -06:00
Cameron Gutman
1e9e96fb8c
Small code cleanup for hwframe code
2022-01-02 13:58:37 -06:00
Cameron Gutman
17d1ced07c
Add support for mapping hwframes
2022-01-02 13:41:36 -06:00
Cameron Gutman
a26ced04ff
Add support for negotiating non-default transfer formats for hwframes
2022-01-01 22:15:43 -06:00
Cameron Gutman
154b5b6ded
Fix fallback to SDL read-back for DRM contexts when !HAVE_EGL
2022-01-01 20:44:29 -06:00
Cameron Gutman
8219dbef6f
Revert "Don't attempt to use direct rendering without DRM master"
...
We support indirect rendering via SDL, even if EGL is unavailable.
This reverts commit 6145913068
.
2022-01-01 20:37:04 -06:00
Cameron Gutman
3da724e76a
Fix and enhance the Full KMS check
2021-12-28 17:13:54 -06:00
Cameron Gutman
1616d237ae
Avoid h264_v4l2m2m by default on RPi builds
2021-12-28 16:28:04 -06:00
Cameron Gutman
d8acf24af0
Don't use SdlRenderer with MMAL
2021-12-19 20:58:50 -06:00
Cameron Gutman
97412b3c79
Display warnings about Full KMS mode and HEVC on the Pi 4
2021-12-19 20:33:48 -06:00
Cameron Gutman
6145913068
Don't attempt to use direct rendering without DRM master
2021-12-19 20:32:15 -06:00
Cameron Gutman
e56bb6785f
Change display mode when using KMSDRM backend
2021-12-18 21:07:35 -06:00
Cameron Gutman
00d3530f64
Don't try VDPAU on XWayland by default
2021-12-15 20:49:12 -06:00
Cameron Gutman
1e6ca18193
Fix error checking in decode test
2021-12-15 17:33:28 -06:00
Cameron Gutman
5a32992497
Try to learn if decoders support retrying avcodec_receive_frame()
2021-12-14 20:41:27 -06:00
Cameron Gutman
36e0468a99
Optimize CUDA GL interop and provide fallback
2021-12-13 21:41:00 -06:00
Cameron Gutman
9999ded933
Quiet down log spam for asynchronous decoders
2021-12-11 18:37:39 -06:00
Cameron Gutman
80128e8293
Properly support asynchronous decoders that return multiple frames at a time
2021-12-11 18:15:49 -06:00
Cameron Gutman
0870dd15a8
Fix improper null termination when stripping clipboard text
2021-12-10 02:04:19 -06:00
Cameron Gutman
54cfc46500
Fix VDPAU on X11
2021-12-06 20:42:51 -06:00
Cameron Gutman
c09559ade5
Don't try to initialize VDPAU on Wayland
2021-12-06 19:38:28 -06:00
Cameron Gutman
3e9aea1f7a
Optimize CUDA support to avoid roundtrip to CPU memory
2021-12-06 18:23:40 -06:00
Cameron Gutman
97a09e0571
Send UTF-8 clipboard text directly rather than emulating keystrokes
2021-12-03 11:32:58 +03:00
Cameron Gutman
c7121516c1
Remove workaround for window occlusion issue fixed in SDL 2.0.18
2021-11-29 23:13:50 +03:00
Cameron Gutman
56a5fbf63b
Fix get_buffer2() thread-safety warning with FFmpeg 4.4
2021-11-29 19:45:28 +03:00
Cameron Gutman
3fe6e18609
Use SDL_GameControllerHasRumble() on SDL 2.0.18
2021-11-27 17:06:02 +03:00
Cameron Gutman
47f3f30d83
Add high resolution scrolling support with SDL 2.0.18
2021-11-27 06:59:16 +03:00
Cameron Gutman
085a904970
Fix false warning when building without libva-x11 or libva-wayland
2021-11-25 17:52:54 +03:00
Cameron Gutman
0fa7723f51
Fix build without libva-x11
2021-11-25 17:51:08 +03:00
Cameron Gutman
4de3aa96b6
Add YUV colorspace and color range attributes to EGLImage
2021-11-19 01:15:33 -06:00
Cameron Gutman
1193943228
Re-add comment on color_range comparison
2021-11-19 00:56:46 -06:00
Cameron Gutman
2959faca0c
Fix colorspace transitions in EGLRenderer
2021-11-19 00:54:59 -06:00
Cameron Gutman
d0df4fa3a0
Fix handling of HDR colorspace transitions in VT renderer
2021-11-19 00:28:15 -06:00
liyu
0a301dd2f9
enables H265 HDR option and adds PQ transforeFunction to render HDR stream on macOS 10.13+
2021-11-18 23:42:44 -06:00
Cameron Gutman
43e3679297
Revert "Disable the EGL render thread on Wayland"
...
This reverts commit dcc567ebda
.
2021-11-15 21:33:28 -06:00
Cameron Gutman
0455063854
Fix driver version check for Intel's updated version schema in 100 and newer drivers
...
Fixes #673
2021-11-13 20:44:10 -06:00
Cameron Gutman
d2c9f058f8
Add names to session threads
2021-10-24 16:22:49 -05:00
Cameron Gutman
4873862d16
Use SDL_WaitEventTimeout() on SDL 2.0.16
2021-08-15 15:16:51 -05:00
Cameron Gutman
425efe3d72
Switch to SDL audio backend by default on Windows and macOS
2021-08-15 14:58:29 -05:00
Cameron Gutman
666dc13c01
Use SDL's new support for keyboard grab on macOS
2021-08-15 14:54:26 -05:00
Cameron Gutman
dcc567ebda
Disable the EGL render thread on Wayland
2021-07-31 17:24:18 -05:00
Cameron Gutman
8159e07427
Ensure our GL context is always current
2021-07-28 20:31:22 -05:00
Cameron Gutman
fa3f822cf1
Rework handling of addresses to allow alternate HTTP ports
2021-07-02 23:34:54 -05:00
Cameron Gutman
5afab126b3
Refactor NvPairingManager, NvComputer, and NvHTTP to reduce passing of addresses
2021-07-02 17:14:48 -05:00
Cameron Gutman
bee8378795
Pass RTSP session URL to moonlight-common-c for dynamic ports
2021-07-02 01:51:08 -05:00
Cameron Gutman
8048938158
Fix Linux build
2021-06-12 16:12:46 -05:00
Cameron Gutman
3689c7f982
Don't enable input capture if the window can't be foregrounded
2021-06-12 13:59:13 -05:00
Cameron Gutman
56119eebae
Adapt to constification of AVCodec in FFmpeg master
2021-05-24 23:27:31 -05:00
Cameron Gutman
c17c8e2a2c
Remove receive time from performance overlay
...
It is largely superseded by network latency
2021-05-22 13:59:14 -05:00
Cameron Gutman
e45a60f2ed
Save RTT in VIDEO_STATS so it can be logged on disconnect
2021-05-22 13:57:12 -05:00
Cameron Gutman
581c9438ca
Add network latency to stats overlay
2021-05-15 14:40:31 -05:00
Cameron Gutman
8fcef63890
Don't waste time performing extra decoder initializations for EGL when it's not supported
2021-04-30 20:52:09 -05:00
Cameron Gutman
2fbb320539
Refuse to stream if Moonlight is known incompatible with the host GFE version
2021-04-30 20:05:49 -05:00
Cameron Gutman
b50e5ed7e6
Fix keyboard grab on X11
...
Fixes #584
2021-04-30 18:17:15 -05:00
Cameron Gutman
26c82ca72c
Don't enable vsync on test decoders
2021-04-30 18:12:56 -05:00
Cameron Gutman
e62a268aac
Avoid audio encryption on Steam Link for performance reasons
2021-04-23 19:49:03 -05:00
Cameron Gutman
140a9e5191
Enable audio stream encryption
2021-04-23 18:55:10 -05:00
Cameron Gutman
02e3f0e71b
Add missing declaration
2021-03-22 23:32:00 -05:00
Cameron Gutman
74bf981f3d
Ensure hwframe read-back works in SDL renderer
2021-03-22 23:15:14 -05:00
Cameron Gutman
32f0678692
Only pass modifiers array if DRM_MODE_FB_MODIFIERS is set
2021-03-22 22:52:06 -05:00
Cameron Gutman
e74753bec1
Allow fallback from EGL to direct on EGLImage export failure
2021-03-22 22:51:29 -05:00
Cameron Gutman
4a8c9ad17f
Add support for 4-plane frames
2021-03-22 00:46:04 -05:00
Cameron Gutman
0c6c882f50
Fix attribute buffer overflow for fully planar YUV formats
2021-03-22 00:14:06 -05:00
Cameron Gutman
579f25c1ba
Add missing EGL_DMA_BUF_PLANE2 definitions
2021-03-22 00:02:03 -05:00
Cameron Gutman
d5eb5c8816
Fix build with EGL 1.4 headers
2021-03-21 23:59:35 -05:00
Cameron Gutman
26d04b5f9c
Render DRM-PRIME frames as opaque images
...
We can't always assume they are NV12. Even if they _are_ NV12,
they may have DRM format modifiers that are incompatible with
simply assuming linear Y and UV buffers (such as tiling).
2021-03-21 23:23:12 -05:00
Cameron Gutman
a0b9684504
Continue refactoring for non-NV12 support in EGLRenderer
2021-03-21 21:43:57 -05:00
Cameron Gutman
402b6d1f0c
Begin refactoring for non-NV12 support in EGLRenderer
2021-03-21 19:20:52 -05:00
Cameron Gutman
e87a5fa354
Pass DRM format modifiers to FB creation
2021-03-21 17:54:10 -05:00
Cameron Gutman
98672c8e44
Allow remote desktop mouse mode in embedded mode
...
It can be easier to control the mouse on the desktop that way
2021-03-13 16:58:58 -06:00
Cameron Gutman
d6b314f573
Add option to build for embedded environments
2021-03-13 15:20:58 -06:00
Cameron Gutman
955da6be30
Enable Gallium VAAPI driver on VAAPI 1.x
2021-03-13 14:37:13 -06:00
Cameron Gutman
783a57ef89
Use separate thread for streaming on X11 and Wayland
2021-03-07 12:15:42 -06:00
Cameron Gutman
d33ccce683
Hold a reference to the underlying DMA-BUFs until the next frame
2021-03-07 12:01:25 -06:00
Cameron Gutman
d722bf10b9
Don't use glFinish() with KMSDRM backend
2021-03-07 11:23:31 -06:00
Cameron Gutman
96f79688dd
Use av_packet_alloc() instead of av_init_packet()
...
sizeof(AVPacket) may be deprecated from ABI in the near future
2021-03-05 17:47:04 -06:00
Cameron Gutman
1ebb5fefb1
Address Clazy warnings
2021-03-02 18:14:15 -06:00
Cameron Gutman
164b3edd41
Fix viewport size on High DPI Wayland systems
...
Fixes #533
2021-03-01 22:47:14 -06:00
Cameron Gutman
b2aea9f8f0
Revert change to only fire special combos on key up
2021-02-28 15:06:46 -06:00
jmt-gh
6be7301e69
Stats overlay controller combo ( #495 )
...
* Update gamepad.cpp
add gamepad combo to toggle stats overlay
* typo fixes
2021-02-27 17:03:52 -06:00
Cameron Gutman
87a7d2e45c
Add setting to only capture system keys in full-screen
2021-02-27 16:47:38 -06:00