mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-15 13:52:28 +00:00
Remove workaround for window occlusion issue fixed in SDL 2.0.18
This commit is contained in:
parent
56a5fbf63b
commit
c7121516c1
1 changed files with 0 additions and 29 deletions
|
@ -5,10 +5,6 @@
|
|||
#include "path.h"
|
||||
#include "utils.h"
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#include <SDL_syswm.h>
|
||||
#endif
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QDir>
|
||||
#include <QGuiApplication>
|
||||
|
@ -412,31 +408,6 @@ bool SdlInputHandler::isSystemKeyCaptureActive()
|
|||
void SdlInputHandler::setCaptureActive(bool active)
|
||||
{
|
||||
if (active) {
|
||||
#if defined(Q_OS_WIN32)
|
||||
// If our window is occluded when mouse is captured, the mouse may
|
||||
// get stuck on top of the occluding window and not be properly
|
||||
// captured. We can avoid this by raising our window before we
|
||||
// capture the mouse. This can also cause problems when keyboard
|
||||
// capture is enabled (modifiers will be eaten by our background window).
|
||||
// We can't use SDL_RaiseWindow() because it doesn't let us know if
|
||||
// SetForegroundWindow() failed. In the failure case, we must not
|
||||
// enable capture to avoid trapping the mouse and/or keyboard.
|
||||
{
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
SDL_GetWindowWMInfo(m_Window, &info);
|
||||
|
||||
SDL_assert(info.subsystem == SDL_SYSWM_WINDOWS);
|
||||
|
||||
if (!SetForegroundWindow(info.info.win.window)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Not enabling input capture - window is not foreground");
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// If we're in full-screen exclusive mode, grab the cursor so it can't accidentally leave our window.
|
||||
if ((SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
|
|
Loading…
Reference in a new issue