Commit graph

76 commits

Author SHA1 Message Date
Cameron Gutman
76387aacad Switch SDL_GameControllerDB to submodule 2018-09-29 16:43:14 -07:00
Cameron Gutman
200b1c5095 Rename hpp -> h 2018-09-29 16:18:46 -07:00
Janne Hakonen
d14cfb577b Add command line parameters. Fixes #30 (#89)
* Add command line parameters. Fixes #30

* Fixed compile errors

* Fixed code review findings

* Fixed code review findings, take 2
2018-09-29 14:06:55 -07:00
Cameron Gutman
ba7dd31035 Refactor ComputerManager and BoxArtManager to get code out of headers and split NvComputer into its own file 2018-09-29 02:19:44 -07:00
Cameron Gutman
71b625081a Switch to PortAudio for audio playback 2018-09-22 17:39:12 -07:00
Cameron Gutman
14ec0259df Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo 2018-09-22 16:20:00 -07:00
Cameron Gutman
97e5acecd7 Precompile QML files to avoid writing qmlcache. Fixes #86 2018-09-22 13:44:58 -07:00
Cameron Gutman
821d4ac9dd Version 0.5.1 (hotfix for Windows and Mac only) 2018-09-16 12:18:58 -07:00
Cameron Gutman
1f759577ce Version 0.5.0 2018-09-15 16:23:10 -07:00
Cameron Gutman
f2f8f92172 Add gamepad mapping DB from https://github.com/gabomdq/SDL_GameControllerDB 2018-09-13 11:58:32 -07:00
Cameron Gutman
6e06174db6 Add experimental Qt audio renderer 2018-09-13 08:17:26 -07:00
Cameron Gutman
64bc189010 Fixes to SDL audio renderer and autodetection support 2018-09-13 07:46:01 -07:00
Cameron Gutman
12496e4432 Refactor audio rendering into a separate class 2018-09-13 06:23:06 -07:00
Cameron Gutman
103625fbdd Version v0.4.0 2018-09-08 16:58:03 -07:00
Cameron Gutman
391e84e0f4 Create a crash dump when Moonlight crashes on Windows 2018-09-07 14:16:59 -07:00
Cameron Gutman
8a2491d955 Populate RC strings for Windows builds 2018-09-05 15:52:50 -07:00
Cameron Gutman
6d0fc22ab5 Ensure symbols are always generated for debugging purposes 2018-09-04 00:18:02 -07:00
Cameron Gutman
fa93364ddd Ensure the CVDisplayLink is synchronized to the display that our window is on 2018-09-03 20:19:24 -04:00
Cameron Gutman
fb53c95207 Version 0.3.0 2018-08-21 01:18:55 -07:00
Cameron Gutman
960e083152 Add manifest for Windows 2018-08-21 01:07:30 -07:00
Cameron Gutman
d6e7173af0 Add a VsyncSource for renderers that already block for V-sync 2018-08-20 17:24:47 -07:00
Cameron Gutman
62f765b2b4 Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering 2018-08-19 21:53:39 -07:00
Cameron Gutman
38ff2bf5cb Store all files in the current directory for portable installations. Fixes #43 2018-08-16 21:04:47 -07:00
Cameron Gutman
404eaa44e4 Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent 2018-08-16 01:29:53 -07:00
Cameron Gutman
f6a451d6e7 Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent(). 2018-08-15 23:20:56 -07:00
Cameron Gutman
e68a15c825 Move the Vsync logic from VTRenderer into a VsyncSource 2018-08-15 22:02:15 -07:00
Cameron Gutman
f714a5d0cb Refactor frame pacing from VT renderer into a separate class for sharing with other renderers 2018-08-14 19:13:17 -07:00
Cameron Gutman
860d317330 Version 0.2.0 2018-08-12 01:42:28 -07:00
Cameron Gutman
f1ee1eeb63 Avoid using window systems that SDL wasn't compiled to support 2018-08-11 20:19:20 -07:00
Cameron Gutman
bb18519e44 WIP Wayland rendering code for VAAPI 2018-08-11 19:43:36 -07:00
Cameron Gutman
0fb3bb0727 Add automatic update checking. Fixes #8 2018-08-09 22:51:27 -07:00
Cameron Gutman
9beb51ecac Version 0.1.0 2018-08-05 19:36:30 -07:00
Cameron Gutman
5cbb38091b Create new utility function for scaling with aspect ratio and use it for DXVA2 2018-08-04 22:22:15 -07:00
Cameron Gutman
fca402138f Add VDPAU renderer 2018-08-03 02:11:44 -07:00
Cameron Gutman
979ba2dab7 Version 0.0.5 2018-08-01 23:00:55 -07:00
Cameron Gutman
02242b9b34 Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
Cameron Gutman
141f6669e8 Version 0.0.4 2018-07-29 21:44:10 -07:00
Cameron Gutman
87db4e88a5 Replace autogenerate app bundle strings with real ones and relocate the icon for Mac 2018-07-29 13:05:18 -07:00
Cameron Gutman
79d5e35306 Mac deployment
- Use the SDL2 framework wholesale instead of manually extracting dylib and headers
- Run install_name_tool on the remaining dylibs so they use the correct load path
- Add generate-dmg.sh for creating packaged Mac builds
2018-07-29 03:38:59 -07:00
Cameron Gutman
ab4b024df4 Travis CI support 2018-07-28 22:49:36 -07:00
Cameron Gutman
42ed39a67f Version 0.0.3 2018-07-28 03:13:39 -07:00
Cameron Gutman
e652dbcc79 Version 0.0.2 2018-07-27 00:14:29 -07:00
Cameron Gutman
34494e4c89 Add initial WiX installer for Windows 2018-07-25 02:53:51 -07:00
Cameron Gutman
9d840afdfb Add an SDL window icon for Windows 2018-07-22 17:07:45 -07:00
Cameron Gutman
13d686b6f8 Rename output binary to moonlight 2018-07-22 03:16:53 -07:00
Cameron Gutman
18c5e19ac9 Add files for Flatpak deployment 2018-07-22 01:51:05 -07:00
Cameron Gutman
ad57a55d12 Add (untested) Steam Link video decoding/rendering 2018-07-21 20:29:05 -07:00
Cameron Gutman
eb536c2273 Overhaul platform and decoder/renderer detection 2018-07-21 17:00:09 -07:00
R. Aidan Campbell
c816a6198c fix macos build: for macos, Q_OS_UNIX is also defined 2018-07-21 14:31:37 -07:00
Cameron Gutman
399154f5f5 Implement VAAPI rendering for X11 2018-07-21 00:16:03 -07:00