Cameron Gutman
f10b547a49
Partially revert "Rework window management to fix issues restoring window state between windowed and full-screen"
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This exposes all sorts of issues with full-screen transitions on Windows and macOS:
- Loss of proper window decorations when transitioning from full-screen to windowed on Windows
- Improper sizing when transitioning from true full-screen to windowed on macOS
This reverts commit 38396b2691
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2022-04-24 16:40:19 -05:00
Cameron Gutman
38396b2691
Rework window management to fix issues restoring window state between windowed and full-screen
2022-04-24 16:22:17 -05:00
Cameron Gutman
220f50ebe4
Revert "Allow renderers to apply size and display changes seamlessly"
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This reverts commit c989133d27
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2022-04-24 16:12:12 -05:00
Cameron Gutman
c989133d27
Allow renderers to apply size and display changes seamlessly
2022-04-24 15:42:08 -05:00
Cameron Gutman
6c339551eb
Allow resolution changes on all platforms
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Take aspect ratio into account when making the choice too.
2022-04-21 23:57:17 -05:00
Cameron Gutman
ef23a80b16
Fix EGL build when using EGL 1.4 or earlier headers
2022-04-21 21:13:39 -05:00
Cameron Gutman
a521093731
Update Visual C++ Runtime installer
2022-04-17 00:04:03 -05:00
Cameron Gutman
747d3eedf1
Cleanup D3D11VA renderer by removing unnecessary codepaths
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Waitable swapchains seem to be worse than our existing DXVsyncSource for synchronizing with VBlank.
Full-screen exclusive mode isn't beneficial vs Independent Flip on modern Win10/Win11 systems.
2022-04-15 23:26:32 -05:00
Cameron Gutman
fd563726f0
Fix blocking presents in borderless windowed flip modes
2022-04-15 23:21:52 -05:00
Cameron Gutman
62136a1a96
Increase buffer count to prevent starvation on AMD GPUs
2022-04-14 23:21:32 -05:00
Cameron Gutman
cf16c31d38
Improve performance and latency of D3D11VA renderer
2022-04-14 22:46:13 -05:00
Cameron Gutman
0f5d4aa72f
Enhance EGLRenderer's waitForRender() implementation
2022-04-10 20:20:44 -05:00
Cameron Gutman
d8dbe77427
Tiny EGL code cleanup
2022-04-10 19:35:29 -05:00
Cameron Gutman
0e5670d50d
Don't compare StackView items by localized name
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Fixes #767
2022-04-10 15:42:50 -05:00
Cameron Gutman
22924a1e92
Reload the FPS and window mode comboboxes after changing language
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Fixes #765
2022-04-10 13:17:42 -05:00
Cameron Gutman
e3a7b54f90
Use EGL fences to reduce video latency
2022-04-08 19:28:22 -05:00
Cameron Gutman
81d5e7f014
Wait for the VDPAU output surface to be idle in waitToRender()
2022-04-07 22:16:52 -05:00
Cameron Gutman
9790c218dc
Wait on the display link callback before rendering to reduce latency
2022-04-07 22:08:43 -05:00
Cameron Gutman
6d3d51553b
Wait on our D3D11 swapchain before rendering to reduce latency
2022-04-07 21:46:48 -05:00
Cameron Gutman
474591c6a5
Use a separate callback to indicate EOS instead of renderFrame()
2022-04-07 21:30:20 -05:00
Cameron Gutman
5de0dc2713
Disable the decoder selection options when HDR is enabled
2022-04-05 20:09:09 -05:00
Cameron Gutman
57a34a7abb
Update README.md
2022-04-05 19:56:20 -05:00
Cameron Gutman
54517bda1b
Switch back to upstream SDL
2022-04-05 00:59:58 -05:00
Cameron Gutman
4291e15b60
Use NDC helpers in D3D11VA renderer
2022-04-05 00:57:14 -05:00
Cameron Gutman
940ae6406b
Add helper functions to perform NDC transformations
2022-04-05 00:50:04 -05:00
Cameron Gutman
6a0cf4bfd3
Fix some #if -> #ifdefs
2022-04-05 00:26:13 -05:00
Cameron Gutman
fee6f75223
Fix VAAPIRenderer build error with neither HAVE_EGL nor HAVE_DRM defined
2022-04-05 00:24:00 -05:00
Cameron Gutman
8c93b2d54c
Fix VAAPIRenderer build error with HAVE_DRM but not HAVE_EGL
2022-04-04 19:40:31 -05:00
Artur Szulc
dbbb1bd8a1
Translated using Weblate (Polish)
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Currently translated at 100.0% (193 of 193 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/pl/
2022-04-04 23:12:28 +02:00
Dominik Chrástecký
5c838b2fc5
Translated using Weblate (Czech)
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Currently translated at 100.0% (193 of 193 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/cs/
2022-04-04 23:12:27 +02:00
Jorys Paulin
3a094d4ba8
Translated using Weblate (French)
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Currently translated at 100.0% (193 of 193 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2022-04-04 23:12:26 +02:00
Artur S
5d11c1ea6a
Added translation using Weblate (Polish)
2022-04-03 20:52:00 +02:00
Dominik Chrástecký
a7e2e15eac
Added translation using Weblate (Czech)
2022-04-03 17:11:26 +02:00
Jorys Paulin
585a0ca1f4
Translated using Weblate (French)
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Currently translated at 97.4% (188 of 193 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2022-04-03 09:12:06 +02:00
Cameron Gutman
09ed82db65
Fix build with HAVE_MMAL
2022-04-02 16:16:40 -05:00
Cameron Gutman
a56cb0e88a
Don't waste time retrying the same renderer again
2022-04-02 16:14:04 -05:00
Cameron Gutman
9acf5ff0ef
Update workaround to prevent deadlock with h264_mmal
2022-04-02 16:06:39 -05:00
Cameron Gutman
64a7790aed
Patch SDL to work around GLX crash
2022-04-02 15:50:32 -05:00
Cameron Gutman
9a5134ffcf
Use QString not QByteArray for string equality
2022-04-02 15:49:07 -05:00
Cameron Gutman
1d2c4d0843
Prepare for v4.0.0
2022-04-01 19:18:51 -05:00
Cameron Gutman
efad34be62
Set SDL_MOUSE_AUTO_CAPTURE=0 since we manage mouse capture ourselves
2022-03-31 23:54:58 -05:00
Cameron Gutman
52761ade87
Update SDL_ttf to 81f9e9b
2022-03-31 23:30:59 -05:00
Cameron Gutman
e6b816e776
Update SDL in AppImage
2022-03-30 23:31:01 -05:00
Cameron Gutman
6d3bcba5d0
Update SDL, SDL_ttf, and FreeType
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SDL -> 2c04df8
SDL_ttf -> 80d909 (Windows)
FreeType -> 3f83da (Windows)
2022-03-30 23:27:40 -05:00
Cameron Gutman
2e7ffa606b
Fix missing DLL in ARM64 builds
2022-03-30 22:43:31 -05:00
Cameron Gutman
055cae90b8
Only apply the AMD color range workaround to new drivers
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Applying it to older drivers introduces the very same issues it's meant to fix
2022-03-30 22:43:08 -05:00
Cameron Gutman
23acf92803
Update SDL_GameControllerDB
2022-03-30 22:07:33 -05:00
Cameron Gutman
91ee7d76eb
Rerun lupdate and lrelease
2022-03-30 22:07:11 -05:00
Cameron Gutman
570888e2b8
Merge remote-tracking branch 'origin/weblate'
2022-03-30 22:06:02 -05:00
sanhoe
282f27f0c8
Translated using Weblate (Korean)
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Currently translated at 100.0% (193 of 193 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ko/
2022-03-30 18:10:36 +02:00