Cameron Gutman
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55f0e1e1d5
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Use QT_OPENGL to set ANGLE
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2018-08-25 11:59:32 -07:00 |
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Cameron Gutman
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bbd784fc85
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Use ANGLE for rendering on Windows
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2018-08-25 11:35:55 -07:00 |
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Cameron Gutman
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408f93732b
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Fix 'invalid VADisplay' errors on renderer destruction
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2018-08-25 11:21:52 -07:00 |
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Cameron Gutman
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fb53c95207
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Version 0.3.0
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2018-08-21 01:18:55 -07:00 |
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Cameron Gutman
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960e083152
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Add manifest for Windows
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2018-08-21 01:07:30 -07:00 |
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Cameron Gutman
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7e560aa09e
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Use MMCSS when streaming with the DXVA renderer
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2018-08-21 00:53:41 -07:00 |
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Cameron Gutman
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7d9478b774
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Fix FlipEx on Windows 7
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2018-08-21 00:49:29 -07:00 |
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Cameron Gutman
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0fa0ab43c9
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Fix broken Alt+Tab behavior on Windows
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2018-08-20 22:48:48 -07:00 |
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Cameron Gutman
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f9cdd49d2e
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Add settings option to disable V-sync for lowest possible latency on Windows
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2018-08-20 22:25:19 -07:00 |
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Cameron Gutman
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7661f5a3d7
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Use SetThreadExecutionState() to disable the screensaver since SDL doesn't currently call that. Fixes #46
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2018-08-20 21:36:23 -07:00 |
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Cameron Gutman
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395f337bbb
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Switch full-screen mode back to full-screen exclusive on Windows to reduce latency by 1 frame
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2018-08-20 21:19:00 -07:00 |
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Cameron Gutman
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9e9fe2a2cf
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Work around DWM bug on Windows 7 causing horrible performance
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2018-08-20 21:17:25 -07:00 |
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Cameron Gutman
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5bf88cfe96
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Fix Mac build
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2018-08-20 18:57:11 -07:00 |
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Cameron Gutman
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f7d3c10c9d
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Plumb the ability to disable V-sync through the video renderers
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2018-08-20 18:19:42 -07:00 |
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Cameron Gutman
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6b395c816f
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Allow Pacer to wait for frames up until a few ms before v-sync for better smoothness and lower latency
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2018-08-20 17:53:35 -07:00 |
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Cameron Gutman
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d6e7173af0
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Add a VsyncSource for renderers that already block for V-sync
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2018-08-20 17:24:47 -07:00 |
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Cameron Gutman
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1a60484abc
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Use hardware vertex processing if available
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2018-08-19 22:45:17 -07:00 |
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Cameron Gutman
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62f765b2b4
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Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering
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2018-08-19 21:53:39 -07:00 |
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Cameron Gutman
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57f2fb07f0
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Speed up build times by allow dependencies to be built in parallel
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2018-08-19 14:33:37 -07:00 |
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Cameron Gutman
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1b8c3aae73
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Speed up resize/full-screen by avoiding excessive decoder resets
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2018-08-19 01:19:23 -07:00 |
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Cameron Gutman
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845e84adb7
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Avoid the test frame for DXVA2 and VT APIs to address flickering in full-screen on Win7
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2018-08-19 00:59:04 -07:00 |
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Cameron Gutman
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91c0429e2c
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Remove cache directories on uninstall
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2018-08-18 15:43:24 -07:00 |
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Cameron Gutman
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30f673efe1
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Create Qt components with all parameters specified otherwise it will be instantiated with default properties
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2018-08-16 23:29:46 -07:00 |
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Cameron Gutman
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c1b1719914
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Recreate the VT decoder if the display layer fails. Minor fix to Path class.
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2018-08-16 23:09:40 -07:00 |
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Cameron Gutman
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9fbdd794b9
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Improve support for full-screen exclusive mode
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2018-08-16 22:25:14 -07:00 |
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Cameron Gutman
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38ff2bf5cb
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Store all files in the current directory for portable installations. Fixes #43
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2018-08-16 21:04:47 -07:00 |
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Cameron Gutman
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345e800abd
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Always submit frames to Pacer if it's using a frame queue
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2018-08-16 17:59:33 -07:00 |
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Cameron Gutman
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404eaa44e4
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Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent
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2018-08-16 01:29:53 -07:00 |
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Cameron Gutman
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8e257ab241
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Remove unused function
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2018-08-16 00:04:28 -07:00 |
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Cameron Gutman
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fabbad5370
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Fix build error on Windows and warnings
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2018-08-16 00:02:43 -07:00 |
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Cameron Gutman
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7d61acb2a8
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Use Pacer to drive all rendering
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2018-08-15 23:57:03 -07:00 |
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Cameron Gutman
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f6a451d6e7
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Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent().
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2018-08-15 23:20:56 -07:00 |
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Cameron Gutman
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e68a15c825
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Move the Vsync logic from VTRenderer into a VsyncSource
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2018-08-15 22:02:15 -07:00 |
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Cameron Gutman
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f929cffce7
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Let Pacer know what the display Hz and stream FPS are so it can make better drop decisions
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2018-08-15 21:10:35 -07:00 |
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Cameron Gutman
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f171588616
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Pass the maximum frame rate into FFmpeg renderers
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2018-08-15 20:41:19 -07:00 |
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Cameron Gutman
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e467ce7ce8
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Uninitialize video subsystem before allowing a racing session to start to prevent an assert from firing
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2018-08-15 20:35:11 -07:00 |
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Cameron Gutman
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1fda7550da
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Sign the MSI within the bundle too
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2018-08-15 20:29:59 -07:00 |
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Cameron Gutman
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f714a5d0cb
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Refactor frame pacing from VT renderer into a separate class for sharing with other renderers
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2018-08-14 19:13:17 -07:00 |
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Cameron Gutman
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2a3d5a27a8
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Add issue templates
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2018-08-14 18:03:10 -07:00 |
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Cameron Gutman
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c9bf5ae79d
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Prevent underflow during audio frame drop calculation
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2018-08-14 17:39:29 -07:00 |
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Cameron Gutman
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cf2d8f71d6
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Avoid setting timer resolution to 1 ms while Moonlight is not streaming
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2018-08-13 22:23:05 -07:00 |
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Cameron Gutman
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611d9ac1ba
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Pass the chroma type to the VDPAU video mixer
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2018-08-13 20:02:55 -07:00 |
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Cameron Gutman
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f3309087ab
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Avoid polling if the Qt window is minimized
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2018-08-13 19:47:42 -07:00 |
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Cameron Gutman
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860d317330
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Version 0.2.0
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2018-08-12 01:42:28 -07:00 |
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Cameron Gutman
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bab11a731e
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Fix uninitialized gamepad mask in multi-controller mode
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2018-08-12 01:39:22 -07:00 |
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Cameron Gutman
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df9e7bead0
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Add a hack to the installer to workaround the ffmpeg versioning issue. Fixes #27
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2018-08-12 01:23:15 -07:00 |
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Cameron Gutman
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962dc847e7
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Enable stale and no-response bots
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2018-08-12 00:21:07 -07:00 |
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Cameron Gutman
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566181e8d7
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Display error if video decoder doesn't initialize
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2018-08-11 22:49:36 -07:00 |
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Cameron Gutman
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5f5f835b2e
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Display a warning when running under Wayland
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2018-08-11 22:42:25 -07:00 |
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Cameron Gutman
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c0e697eb58
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Add packages required for SDL Wayland compilation to Travis CI config
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2018-08-11 20:56:08 -07:00 |
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