Cameron Gutman
4ae39f2bd5
Properly synchronize rumble with gamepad removal
2022-03-05 13:32:38 -06:00
Cameron Gutman
4b83b022d3
Remove unnecessary assert
2022-02-25 22:47:20 -06:00
Cameron Gutman
8b13e5b47e
Update AppImage to libva 2.14
2022-02-25 22:46:52 -06:00
Cameron Gutman
93c02fb43a
Print GPU info in D3D11VA renderer
2022-02-20 22:10:18 -06:00
Cameron Gutman
93ee51cabb
Integrate new languages from Weblate
2022-02-20 14:15:08 -06:00
Cameron Gutman
cd6ba554a4
Merge remote-tracking branch 'origin/weblate'
2022-02-20 13:44:11 -06:00
Cameron Gutman
89aa2be358
Rerun lupdate and lrelease
2022-02-20 13:41:48 -06:00
Cameron Gutman
da261246b9
Change HDR to be a separate option like other clients
2022-02-19 11:21:06 -06:00
Cameron Gutman
4d3e09f4a0
Raise minimum custom resolution to 256x256
2022-02-19 10:47:25 -06:00
Cameron Gutman
9add6b3696
Add DXVA2 quirk for AMD GPUs to fix color range on the latest drivers
2022-02-17 00:35:33 -06:00
Cameron Gutman
ef037e18d0
Add colorspace and color range override options
2022-02-17 00:26:56 -06:00
Cameron Gutman
36db791516
Refactor D3D11 shaders to reduce duplicated code
2022-02-16 19:38:18 -06:00
Emanuele Conti
25d2ea5e94
Translated using Weblate (Italian)
...
Currently translated at 100.0% (189 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-16 13:57:22 +01:00
Jorys Paulin
34f2d18f27
Translated using Weblate (French)
...
Currently translated at 100.0% (189 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/fr/
2022-02-16 13:57:21 +01:00
Aurora Robb Kristiansen
4935c846aa
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 73.0% (138 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/nb_NO/
2022-02-14 01:57:01 +01:00
Cameron Gutman
b1f980c216
Fix handling of line continuations in FFmpeg logs
2022-02-13 16:06:04 -06:00
Cameron Gutman
738f64c903
Use FP32 for position and texcoords
...
We need that extra precision for sampling large textures
2022-02-13 13:41:39 -06:00
Emanuele Conti
7235663447
Translated using Weblate (Italian)
...
Currently translated at 46.0% (87 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-11 11:55:30 +01:00
Emanuele Conti
9d78c416f7
Translated using Weblate (Italian)
...
Currently translated at 44.9% (85 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-10 10:57:51 +01:00
Cameron Gutman
9a64c026ea
Use optimized pixel shaders for the normal SDR and HDR colorspaces
2022-02-09 20:46:02 -06:00
Cameron Gutman
be2af1d17a
Add environment variables to configure DXVA2 and D3D11VA options
2022-02-08 22:27:27 -06:00
Cameron Gutman
b21131a466
Use FP16 in the D3D11 shaders
2022-02-08 21:43:25 -06:00
Emanuele Conti
41c5126472
Translated using Weblate (Italian)
...
Currently translated at 39.6% (75 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/it/
2022-02-08 18:54:36 +01:00
Cameron Gutman
b96cb1abaf
Remove per-app HDR support check
...
It doesn't seem to make a difference anymore whether it's supported or not.
GFE seems happy to enter HDR mode anyway.
2022-02-07 20:02:19 -06:00
Emanuele Conti
20143606e2
Added translation using Weblate (Italian)
2022-02-07 09:27:18 +01:00
Cameron Gutman
1d79bcc657
Disable waitable swapchains in full-screen mode
2022-02-06 00:28:59 -06:00
Cameron Gutman
e8b4494fc3
Add an extra buffer for DirectFlip
2022-02-05 23:22:07 -06:00
Cameron Gutman
2518208c5c
Don't set fullScreenDesc fields to prevent entering "proxy" full-screen mode
2022-02-05 19:32:05 -06:00
Cameron Gutman
918fea7d4b
Precompute the aspect ratio stretch to avoid having to change viewports twice each frame
2022-02-05 15:44:37 -06:00
Cameron Gutman
4dc07bf63f
Don't render the alignment padding area
2022-02-05 15:23:29 -06:00
Cameron Gutman
04a0aca221
Create SRVs for all textures in the pool during initialization
2022-02-05 14:49:08 -06:00
Cameron Gutman
1942e72474
Only bind the constant buffer once
2022-02-05 14:15:35 -06:00
Cameron Gutman
f256407789
Implement D3D11VA video rendering
2022-02-04 21:51:34 -06:00
Cameron Gutman
67612f607e
WIP: D3D11VA support
...
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00
Wh1t3st4r
7274c42126
Translated using Weblate (Portuguese)
...
Currently translated at 100.0% (189 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/pt/
2022-02-01 16:52:52 +01:00
Wh1t3st4r
e288402e88
Added translation using Weblate (Portuguese (Brazil))
2022-01-31 16:08:53 +01:00
Cameron Gutman
76bd4a1c7b
Don't set the HDR metadata blob if we don't have one
2022-01-30 22:57:53 -06:00
Cameron Gutman
13dbad6f35
Fix build with old libdrm headers
2022-01-30 22:56:22 -06:00
Cameron Gutman
cf089fdfe9
Add support for HDR with VAAPI using DRM frontend renderer
2022-01-29 18:16:39 -06:00
Cameron Gutman
9755e31fa2
Refactor VAAPI surface export check into separate function
2022-01-29 17:45:36 -06:00
Cameron Gutman
3fcf31d009
Improve robustness of EGL retry logic for 10-bit color
2022-01-29 01:12:38 -06:00
Cameron Gutman
1cbdd0e675
Display the HDR option if the platform has a decoder that supports it
2022-01-29 00:59:04 -06:00
Cameron Gutman
e0fd84d6f5
Fix build with old libdrm headers
2022-01-29 00:28:46 -06:00
Cameron Gutman
443720c3de
Plumb HDR metadata into DRM renderer
2022-01-28 22:40:07 -06:00
Cameron Gutman
254526a213
Plumb HDR mode information to the decoders
2022-01-28 22:10:50 -06:00
Cameron Gutman
ad0afb5fc9
Prefer direct rendering when using HDR
2022-01-27 22:36:49 -06:00
Cameron Gutman
e64b15d2a7
Rework how we deal with window re-creation for EGLRenderer
...
Previously we opted to just lie to SDL and tell it that the current
GL context is actually GLES 3.0 when it wasn't. This meant that
we avoided our window being recreated for GLES usage on Wayland
and KMSDRM, but that meant our 10-bit color change didn't apply
either. I suspect this hackery is what led EGLRenderer to get
stuck in a state where SDL_CreateRenderer() always failed.
Now SDL will recreate our window once to configure a compatible GL
API for our renderer. If that fails, we'll move on to a different
renderer (which may recreate the window again).
2022-01-27 21:49:03 -06:00
Cameron Gutman
cdc3352318
Ensure SDL also uses X11 if Qt is using X11
2022-01-26 19:00:41 -06:00
Cameron Gutman
2416618b34
Don't require 2 bits of alpha for 10-bit color
2022-01-26 18:55:56 -06:00
GeraltOfTrivia
c951d77a52
Translated using Weblate (Greek)
...
Currently translated at 96.2% (182 of 189 strings)
Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/el/
2022-01-25 17:53:11 +01:00