Commit graph

509 commits

Author SHA1 Message Date
Cameron Gutman
3cb3c1c6d8 Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
Let's wait until functionality is confirmed on a 5K iMac before doing this.

This reverts commit 8fe3474589.
2020-05-09 16:52:18 -07:00
Cameron Gutman
8fe3474589 Use the physical desktop size in pixels rather than the native resolution on macOS
It seems like some Macs (5K iMacs at least) don't have kDisplayModeNativeFlag set
2020-05-09 16:34:48 -07:00
Cameron Gutman
0428bc8fe3 Generate synthetic mouse button up if the mouse has left the window and the button is raised 2020-05-07 19:26:02 -07:00
Cameron Gutman
514a8575a2 Use the viewport size for computing the overlay position 2020-05-07 18:56:53 -07:00
Cameron Gutman
f30c11ddf4 Properly fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on macOS VTRenderer 2020-05-06 22:20:21 -07:00
Cameron Gutman
51c4ecc879 Revert "Partially unrevert 05e82c24 for macOS which still needs it"
This reverts commit 080421f2fb.
2020-05-06 21:41:57 -07:00
Cameron Gutman
080421f2fb Partially unrevert 05e82c24 for macOS which still needs it 2020-05-06 21:18:23 -07:00
Cameron Gutman
8cc61ca8b8 Use SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to get click events on focus gain 2020-05-06 20:43:41 -07:00
Cameron Gutman
400754c5b3 Revert "Pass through focus-gain clicks to the host in absolute mouse mode"
This reverts commit 05e82c24f8.
2020-05-06 20:04:07 -07:00
Cameron Gutman
05e82c24f8 Pass through focus-gain clicks to the host in absolute mouse mode 2020-05-06 18:58:43 -07:00
Cameron Gutman
dfa63297fc Fix incorrectly scaled output from the SDL renderer on macOS 2020-05-04 17:48:32 -07:00
Cameron Gutman
417aa2815c Add a friendly error message when no video traffic is received 2020-05-01 21:28:48 -07:00
Cameron Gutman
2fdabe37aa Raise the window before capturing in relative mode 2020-05-01 18:44:22 -07:00
Cameron Gutman
d8270dfb6a Capture mouse by default on debug builds too 2020-05-01 18:43:54 -07:00
Cameron Gutman
9bf52eb63a Improve relative touch deadzone behavior 2020-04-30 21:04:51 -07:00
Cameron Gutman
0c9d72a9a1 Restore the option for relative touch mode 2020-04-30 20:55:15 -07:00
Cameron Gutman
c2c2bd2df6 Split input.cpp into smaller files 2020-04-30 20:22:43 -07:00
Cameron Gutman
78fc594d84 Move input code into a subfolder 2020-04-30 20:09:36 -07:00
Cameron Gutman
96e6750f9c Don't confine the cursor to the full-screen window when not capturing input 2020-04-28 20:37:00 -07:00
Cameron Gutman
dbafd05a4e Store a pointer to the window inside the input handler 2020-04-28 20:24:27 -07:00
Cameron Gutman
d7fd578cc3 Don't set MODIFIER_META when meta key is disabled 2020-04-28 20:06:30 -07:00
Cameron Gutman
1852f74e8b Add missing return statement 2020-04-26 20:42:01 -07:00
Cameron Gutman
55e3e16860 Try radeonsi if other VAAPI drivers fail 2020-04-26 20:18:46 -07:00
Cameron Gutman
7cf2a55b43 Allow radeonsi to direct render on XWayland 2020-04-26 20:13:00 -07:00
Cameron Gutman
c41cbbd2da Allow the radeonsi VAAPI driver on XWayland 2020-04-26 20:06:53 -07:00
Cameron Gutman
7283bb046b Disable initial mouse capture on XWayland 2020-04-26 19:33:25 -07:00
Cameron Gutman
aaa112c3f3 Don't use VAAPI drivers that lack VPP support
intel-media-va-driver (free) is one example of such a driver which
is apparently missing the shaders to perform colorspace conversion.
2020-04-26 15:38:05 -07:00
Cameron Gutman
f749b38aa2 Warn when starting a game with remote desktop mouse mode enabled 2020-04-25 23:50:12 -07:00
Cameron Gutman
f2d5cf785e Don't cancel mouse capture on focus loss in absolute mode 2020-04-25 15:42:13 -07:00
Cameron Gutman
f926ad9b5e Fix inverted capture-by-default setting 2020-04-25 15:41:45 -07:00
Cameron Gutman
68acf969f2 Move focus handling into the input code 2020-04-25 15:37:33 -07:00
Cameron Gutman
65d53e800b Confine the cursor to the window in full-screen exclusive mode 2020-04-25 13:15:14 -07:00
Cameron Gutman
d1823dd6e1 Capture the mouse by default always on release builds and in absolute mode for debug builds 2020-04-25 13:01:15 -07:00
Cameron Gutman
80bfd3b8e9 Change raw input checkbox to adjust absolute vs relative mouse mode 2020-04-25 13:00:39 -07:00
Cameron Gutman
07128cc7fe Allow keyboard input when the mouse is not captured 2020-04-24 21:35:38 -07:00
Cameron Gutman
0892f0b0bb Don't capture the cursor on a touch event 2020-04-24 21:26:59 -07:00
Cameron Gutman
8cf7f3ac08 Fix absolute mouse positioning on SDL renderer 2020-04-24 19:37:15 -07:00
Cameron Gutman
ab2bb51879 Clamp mouse motion to the video region rather than dropping it 2020-04-24 17:35:35 -07:00
Cameron Gutman
8cb98b5365 Rewrite touchscreen support for direct input 2020-04-23 21:34:03 -07:00
Cameron Gutman
d6b5c5f63e Disable SOPS for streams over 60 FPS for GFE 3.20.3 2020-04-12 11:39:25 -07:00
Cameron Gutman
ef6dfa6d91 Add basic support for absolute mouse input 2020-04-11 21:28:11 -07:00
Khalid Jebbari
669c1a6f0d
Add comment that describe kb shortcut of overlay (#358) 2020-04-06 18:31:02 -07:00
Cameron Gutman
15342190fa Make audio debug logs more readable 2020-04-04 12:53:03 -07:00
Cameron Gutman
c98ef6e8a9 Display a friendly error when trying to stream over 4K with H.264 2020-04-04 12:47:44 -07:00
Cameron Gutman
ea62e33e51 Add 7.1 surround sound support to libsoundio audio renderer 2020-04-04 09:49:10 -07:00
Cameron Gutman
524e92c81a Add 7.1 surround sound support to SLAudio 2020-04-03 19:04:11 -07:00
Cameron Gutman
cd7649a666 Add 7.1 surround sound support for SDL audio output 2020-04-03 00:12:52 -07:00
Cameron Gutman
847cc0a38a Migrate to the new audio configuration macros 2020-03-31 21:36:16 -07:00
Cameron Gutman
296e22d3ca Remove the Wayland post-cleanup hack
It seems to do more harm than good on Fedora 32, causing deadlocks
when the stream is closed. The original bug it was trying to avoid
seems to have already been fixed.
2020-03-28 00:46:04 -07:00
Cameron Gutman
e56329d05a Don't render with vaPutSurface() on XWayland 2020-03-27 19:11:03 -07:00