Cameron Gutman
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390544cd9a
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Charge time spent in the decode unit queue to the decoder rather than receive time
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2020-12-31 16:10:01 -06:00 |
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Cameron Gutman
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202ce14afa
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Update SDL_GameControllerDB
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2020-12-30 13:34:01 -06:00 |
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Cameron Gutman
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8ff9d8123d
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Switch VT renderer pacing logic to be enabled by the frame pacing checkbox
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2020-12-29 20:26:56 -06:00 |
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Cameron Gutman
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44b61d9252
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Fix accidental static import of IsWow64Process2() and tweak message text
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2020-12-28 13:32:02 -06:00 |
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Cameron Gutman
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565bba6e55
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Point users to ARM64 version of Moonlight if running the x86 or x64 versions
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2020-12-28 12:27:22 -06:00 |
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Cameron Gutman
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2ecfb7af64
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Improve description of gamepad mouse mode
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2020-12-27 15:41:47 -06:00 |
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Cameron Gutman
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998d3b2cc1
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Fix tooltip line wrapping
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2020-12-27 15:34:49 -06:00 |
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Cameron Gutman
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bc39c721e3
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Add a key combo to toggle cursor display in remote desktop mouse mode
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2020-12-26 19:47:00 -06:00 |
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Cameron Gutman
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5096ff6496
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Add options to invert scroll direction and swap gamepad buttons
Fixes #463
Fixes #467
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2020-12-25 22:21:20 -06:00 |
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Cameron Gutman
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a11f623b17
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Add option to mute audio on minimize and background gamepad input
Fixes #461
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2020-12-25 15:32:11 -06:00 |
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Cameron Gutman
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f7ffb30bc6
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Reorganize settings and improve descriptions
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2020-12-25 12:19:22 -06:00 |
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Cameron Gutman
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c4108feb15
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Add SDL 2.0.14 hints
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2020-12-24 14:31:47 -06:00 |
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Cameron Gutman
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47cad71fcd
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Add special error text for an early termination
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2020-12-24 11:24:01 -06:00 |
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Cameron Gutman
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0b56b1685a
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Use LiStringifyPortFlags() instead of coding it ourselves
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2020-12-23 14:08:20 -06:00 |
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Cameron Gutman
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c414e1a168
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Display the failing ports when the connection fails
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2020-12-23 13:56:15 -06:00 |
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Cameron Gutman
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22bebb6bbc
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Maxwell 2 doesn't support 8K HEVC encoding
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2020-12-22 18:57:45 -06:00 |
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Cameron Gutman
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3defccb6e2
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Work around poor video scaling quality on Qualcomm GPUs
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2020-12-21 21:00:55 -06:00 |
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Cameron Gutman
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9c758f1628
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Create power-of-2 overlay surfaces for better performance
This lets us take the fast copy path in the DXVA2 renderer.
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2020-12-20 17:31:02 -06:00 |
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Cameron Gutman
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5f4975ca5c
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Fix DXVA2 overlay rendering quality issus
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2020-12-20 17:30:06 -06:00 |
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Cameron Gutman
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e5bcc793e5
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Implement overlay support in EGLRenderer
Fixes #405
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2020-12-19 23:01:41 -06:00 |
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Cameron Gutman
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cd5b0e74e3
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Draw background in MMAL renderer on X11
Fixes #412
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2020-12-19 21:25:20 -06:00 |
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Cameron Gutman
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3162d2c17d
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Fix aspect ratio of MMAL renderer output
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2020-12-19 17:48:36 -06:00 |
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Cameron Gutman
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6a54fb649c
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Fix synchronization issues between render and overlay update threads in DXVA2
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2020-12-18 20:23:52 -06:00 |
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Cameron Gutman
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8031ed7fe1
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Run a GC before and after streaming
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2020-12-18 19:54:11 -06:00 |
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Cameron Gutman
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dcbf5affda
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Fix use-after-free in VDPAU overlay rendering
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2020-12-18 19:39:24 -06:00 |
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Cameron Gutman
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027c8dcd41
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Add overlay support to VDPAU renderer
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2020-12-17 18:35:08 -06:00 |
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Cameron Gutman
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94b46a2173
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Use a vertex buffer for rendering the DXVA2 overlays
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2020-12-16 18:16:35 -06:00 |
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Cameron Gutman
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b66f7f6c8b
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Don't persist the server cert until pairing is successful
Fixes #484
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2020-12-15 21:24:21 -06:00 |
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Cameron Gutman
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1e7cb7f13e
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Replace D3DX9 with SDL_ttf for overlay rendering
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2020-12-13 23:43:31 -06:00 |
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Cameron Gutman
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d58837421f
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Refactor SDL overlay drawing into OverlayManager for sharing with other renderers
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2020-12-13 15:51:50 -06:00 |
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Cameron Gutman
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19d5358b97
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Add a PC menu header to show the current PC status
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2020-12-13 12:50:56 -06:00 |
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Cameron Gutman
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a6551c320d
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Finish Windows ARM64 bringup
SDL2 for ARM64 is not yet checked-in, but I will do that when SDL 2.0.14 is released.
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2020-12-12 16:44:41 -06:00 |
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Cameron Gutman
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59a73817c8
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Don't use AntiHooking.dll or use D3DX9 on ARM64
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2020-12-12 13:59:47 -06:00 |
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Cameron Gutman
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53e3cd143e
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Refresh display resolutions when opening the settings page
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2020-12-07 19:58:42 -06:00 |
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Cameron Gutman
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8381039f97
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Remove extra includes
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2020-12-06 17:15:30 -06:00 |
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Cameron Gutman
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a91c61e5e2
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Remove Raspberry Pi PulseAudio avoidance hack
Not only is it no longer required (PA works great now), it actually breaks audio with Pi OS's new PA config
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2020-12-06 16:58:41 -06:00 |
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Cameron Gutman
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f90efd7e38
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Fix infinite polish() loop when quitting a game due to removal of the 'overlay' property on Qt 6.0
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2020-12-01 20:46:28 -06:00 |
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Cameron Gutman
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fab142dd38
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Add workaround for problems with Qt 6.0's Metal renderer
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2020-12-01 19:13:17 -06:00 |
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watchha
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fc4488f17f
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French update (#476)
Co-authored-by: watchha <watchha@users.noreply.github.com>
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2020-11-29 11:20:25 -06:00 |
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Cameron Gutman
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e0d42cbe9c
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Fix index out of bounds when an app is hidden
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2020-11-28 17:33:15 -06:00 |
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Cameron Gutman
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1780d9417f
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Disable app menu options instead of hiding them
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2020-11-28 17:32:39 -06:00 |
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Cameron Gutman
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5f182b1e62
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Remove "View Apps" and change "View Hidden Apps" to "View All Apps"
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2020-11-28 17:29:13 -06:00 |
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Cameron Gutman
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80cee8367f
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Make sure the last modified time for the GCDB is not in the future
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2020-11-24 00:18:34 -06:00 |
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Cameron Gutman
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7325d5657d
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Add custom resolution option
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2020-11-24 00:13:39 -06:00 |
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Cameron Gutman
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72182c7caa
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Add support for selecting an app to launch directly
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2020-11-23 21:38:22 -06:00 |
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Cameron Gutman
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d7ca3801be
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Fix build on Qt 5.14 and earlier
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2020-11-23 20:39:50 -06:00 |
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Cameron Gutman
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2ef714f87b
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Avoid runtime QT_OPENGL warning on Qt 6.0
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2020-11-23 18:36:32 -06:00 |
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Cameron Gutman
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46940eb15a
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Enable HTTP/2 for update checking and mapping updates
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2020-11-23 18:35:46 -06:00 |
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Cameron Gutman
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3485983553
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Delete the cached mappings if they are empty or corrupt
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2020-11-23 18:34:53 -06:00 |
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Cameron Gutman
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861ebc151a
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Only update gamepad mappings if they're newer than what we already have
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2020-11-23 18:31:21 -06:00 |
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