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https://github.com/moonlight-stream/moonlight-qt
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Fix build on Qt 5.14 and earlier
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parent
2ef714f87b
commit
d7ca3801be
2 changed files with 16 additions and 1 deletions
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@ -40,7 +40,11 @@ void AutoUpdateChecker::start()
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// We'll get a callback when this is finished
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QUrl url("https://moonlight-stream.org/updates/qt.json");
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QNetworkRequest request(url);
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#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
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request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
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#else
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request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
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#endif
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m_Nam.get(request);
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#endif
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}
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@ -29,8 +29,18 @@ void MappingFetcher::start()
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QUrl url("https://moonlight-stream.org/SDL_GameControllerDB/gamecontrollerdb.txt");
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QNetworkRequest request(url);
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request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
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#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
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request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
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#else
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request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
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#endif
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// Qt 5.12 introduced QNetworkRequest::IfModifiedSinceHeader. We _could_ implement it
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// by hand (including QDateTime conversion to the correct string form) for earlier Qt
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// versions, but that's a pain and this is just an optimization anyway. We'll do a bit
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// of extra work on those legacy Qt versions by fetching the GCDB each time we launch.
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#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
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// Only download the file if it's newer than what we have
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QFileInfo existingFileInfo = Path::getCacheFileInfo("gamecontrollerdb.txt");
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if (existingFileInfo.exists()) {
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@ -41,6 +51,7 @@ void MappingFetcher::start()
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Path::deleteCacheFile("gamecontrollerdb.txt");
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}
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}
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#endif
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// We'll get a callback when this is finished
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m_Nam.get(request);
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