Cameron Gutman
0976bc39b3
Only reserialize hosts if a serializable attribute changed
2023-10-01 17:28:06 -05:00
Cameron Gutman
facd6e4e56
Revert "Batch delayed flushes to improve performance on macOS"
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This reverts commit aa74e6930b
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2023-10-01 16:33:14 -05:00
Cameron Gutman
d2dc0aa1b1
Don't serialize apps for the host backup
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This takes a ton of time on macOS and most of the data is just a local cache anyway
2023-10-01 16:13:22 -05:00
Cameron Gutman
aa74e6930b
Batch delayed flushes to improve performance on macOS
2023-10-01 15:26:28 -05:00
Cameron Gutman
18130fd8de
Use BT.601 for planes that lack COLOR_ENCODING properties
2023-09-29 18:30:39 -05:00
Cameron Gutman
b6d4f97e96
Check that the chosen plane supports the decoded frame pixel format
2023-09-29 17:22:49 -05:00
Cameron Gutman
0dd0112518
Don't export EGLImages for software frames
2023-09-29 17:20:50 -05:00
Cameron Gutman
5711e6064e
Allow reuse of an active plane for devices with only one usable plane per CRTC
2023-09-29 17:19:44 -05:00
Cameron Gutman
517b684f85
Handle EGL driver returning no supported formats or modifiers for DMA-BUF import
2023-09-27 01:31:01 -05:00
Cameron Gutman
39465f6d8a
Override some Material 3 colors to improve contrast
2023-09-27 00:51:51 -05:00
Cameron Gutman
738813cbac
Add fallback definition for EGLuint64KHR
2023-09-26 23:22:25 -05:00
Cameron Gutman
c2778e040a
Build fix for old EGL headers
2023-09-26 23:16:22 -05:00
Cameron Gutman
1efdeeb9dc
Export composed VA surface layers for EGL import if supported
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Importing composed formats is more efficient and performant because it allows
tiled and/or compressed surfaces to be directly sampled by shaders without
requiring a conversion to a linear planar format first.
2023-09-26 22:58:13 -05:00
Cameron Gutman
b01dfea343
Refactor EGLImage creation into a separate shared class
2023-09-26 21:03:19 -05:00
Cameron Gutman
e143293e91
Update our plist to activate Game Mode on Sonoma
2023-09-26 18:28:14 -05:00
Cameron Gutman
f420dc740a
Set EGL_IMAGE_PRESERVED_KHR=EGL_TRUE on our EGLImages
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They're mapped read-only and may be saved internally as reference frames,
so they must not be modified by the EGL implementation.
2023-09-26 02:38:46 -05:00
Cameron Gutman
fee54a9d76
Update moonlight-common-c to pick up various fixes
2023-09-23 13:33:54 -04:00
Cameron Gutman
dc556d3c9b
Try to fix Windows build
2023-09-23 13:33:21 -04:00
Cameron Gutman
4fed3802aa
Fix signed vs unsigned comparison warning
2023-09-23 11:15:41 -04:00
Cameron Gutman
f7bb4611e9
Replace uses of strcpy() and sprintf()
2023-09-23 11:15:21 -04:00
Cameron Gutman
e1e3d8e710
Update AppImage to libva 2.20.0
2023-09-20 19:29:43 -05:00
Cameron Gutman
654be492a0
Avoid using LFS64 interfaces with Musl
2023-09-18 20:07:56 -05:00
Cameron Gutman
1df0da4d4a
Also use test frame decoding parameters when creating a test renderer
2023-09-14 18:21:53 -05:00
Cameron Gutman
1dd6cdb567
Use the correct width and height of the test frame when performing the test decode
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Using the stream resolution instead of the test frame resolution was causing all non-720p streams to fail on the VisionFive 2 board with the wave5 driver.
It also likely fixes a similar interoperability issue with the qcom-venus driver that was reported in #1042
2023-09-14 18:16:45 -05:00
Cameron Gutman
edfb3cfdc8
Update OpenSSL to 1.1.1w for Windows and Mac builds
2023-09-12 19:36:48 -05:00
Cameron Gutman
c6a8f44640
Don't set currentIndex to -1 while reinitializing
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It causes warnings in other code that have property bindings to currentIndex
2023-09-12 19:28:33 -05:00
Cameron Gutman
b7301d4415
Rerun lupdate and lrelease
2023-09-12 19:19:31 -05:00
Cameron Gutman
4d668702b5
Merge remote-tracking branch 'origin/weblate'
2023-09-12 19:18:14 -05:00
Cameron Gutman
f4b0f4d78f
Functionally revert f60e7241
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Switching to indirect rendering has a high risk of performance and functionality regressions,
so let's just continue using AVSampleBufferDisplayLayer until we have a Metal renderer
since #973 is fixed.
This isn't an actual revert because we want to still keep the indirect override around.
2023-09-12 18:36:53 -05:00
Cameron Gutman
7100262e09
Update build requirements
2023-09-12 18:26:03 -05:00
Cameron Gutman
e516943d53
Guard SDL_ControllerSensorEvent usage by SDL version check
2023-09-12 18:10:06 -05:00
Cameron Gutman
fd41226cdd
Support fully-planar output in DrmRenderer
2023-09-12 18:08:48 -05:00
Cameron Gutman
47b04eee3e
Remove use of deprecated QByteArray::count()
2023-09-12 18:07:44 -05:00
Cameron Gutman
24ee6f96e1
Don't filter SOPS option by active resolutions with Sunshine
2023-09-11 21:25:29 -05:00
Cameron Gutman
6e34c21175
Fix signed integer overflow found by UBSan
2023-09-11 21:23:39 -05:00
Cameron Gutman
64789ea8bc
Destroy the VTRenderer before leaving fullscreen
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Fixes #973
2023-09-11 21:07:54 -05:00
Cameron Gutman
2ac7176787
Fix a bunch of memory leaks in the VTRenderer
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It appears the leaked AVSampleBufferDisplayLayer may be causing the hang in #973
2023-09-11 20:49:35 -05:00
Cameron Gutman
b968886594
Round default bitrates to the nearest megabit
2023-09-11 01:18:52 -05:00
Cameron Gutman
2f9c44103b
Automatically scroll the SettingsView to ensure the focused item is visible
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Also removed old manual scrolling code from SdlGamepadKeyNavigation as it was broken on Qt 6 anyway.
2023-09-11 00:08:20 -05:00
Cameron Gutman
e9ed4940cd
Interpolate between entries in our default bitrate table
2023-09-10 22:34:20 -05:00
Cameron Gutman
85b5845ebb
Switch to Qt 6.5 for Windows ARM64 build
2023-09-10 18:43:51 -05:00
Cameron Gutman
6f4db913aa
Update jom and vswhere
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jom -> 1.1.4
vswhere -> 3.1.7
2023-09-10 16:55:19 -05:00
Cameron Gutman
2d20c711a6
Move Qt ARM64 patching into the install section
2023-09-10 16:50:41 -05:00
Cameron Gutman
2e829bc85f
Fix corecrt_math_defines.h macro redefinition warnings with MSVC Qt 6 builds
2023-09-10 16:48:24 -05:00
Cameron Gutman
acddc3cabd
Fix ARM64 builds in AppVeyor
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We have to replace some files that were built with incorrect paths
2023-09-10 16:32:42 -05:00
Cameron Gutman
a16647f16c
Always include ARM64 in the installer bundle
2023-09-10 15:16:02 -05:00
Cameron Gutman
3e3f384218
Fix indentation after WiX v4 autoconversion
2023-09-10 15:16:02 -05:00
Cameron Gutman
45a98a391a
Produce Windows ARM64 binaries in CI
2023-09-10 15:15:53 -05:00
Cameron Gutman
c9992201ce
Support building with Qt 6's official ARM64 SDK binaries
2023-09-10 15:06:42 -05:00
Cameron Gutman
80062d262e
Remove manual qmlcachegen invocation for internal Qt QML files
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It's not safe to always assume we can always precompile everything.
Instead set QML_CACHE_DIR to ensure the files go to our desired location.
2023-09-10 15:03:53 -05:00