dioxus/packages/core/src/nodes.rs

615 lines
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Rust
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use crate::{
any_props::AnyProps, arena::ElementId, Element, Event, LazyNodes, ScopeId, ScopeState,
};
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use bumpalo::boxed::Box as BumpBox;
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use bumpalo::Bump;
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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fmt::Arguments,
future::Future,
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};
pub type TemplateId = &'static str;
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/// The actual state of the component's most recent computation
///
/// Because Dioxus accepts components in the form of `async fn(Scope) -> Result<VNode>`, we need to support both
/// sync and async versions.
///
/// Dioxus will do its best to immediately resolve any async components into a regular Element, but as an implementor
/// you might need to handle the case where there's no node immediately ready.
pub enum RenderReturn<'a> {
/// A currently-available element
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Ready(VNode<'a>),
/// The component aborted rendering early. It might've thrown an error.
///
/// In its place we've produced a placeholder to locate its spot in the dom when
/// it recovers.
Aborted(VPlaceholder),
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/// An ongoing future that will resolve to a [`Element`]
Async(BumpBox<'a, dyn Future<Output = Element<'a>> + 'a>),
}
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impl<'a> Default for RenderReturn<'a> {
fn default() -> Self {
RenderReturn::Aborted(VPlaceholder::default())
}
}
/// A reference to a template along with any context needed to hydrate it
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///
/// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
/// static parts of the template.
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#[derive(Debug, Clone)]
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pub struct VNode<'a> {
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/// The key given to the root of this template.
///
/// In fragments, this is the key of the first child. In other cases, it is the key of the root.
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pub key: Option<&'a str>,
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/// When rendered, this template will be linked to its parent manually
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pub parent: Option<ElementId>,
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/// The static nodes and static descriptor of the template
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pub template: Template<'static>,
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/// The IDs for the roots of this template - to be used when moving the template around and removing it from
/// the actual Dom
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pub root_ids: &'a [Cell<Option<ElementId>>],
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/// The dynamic parts of the template
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pub dynamic_nodes: &'a [DynamicNode<'a>],
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/// The dynamic parts of the template
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pub dynamic_attrs: &'a [Attribute<'a>],
}
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impl<'a> VNode<'a> {
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/// Create a template with no nodes that will be skipped over during diffing
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pub fn empty() -> Element<'a> {
Some(VNode {
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key: None,
parent: None,
root_ids: &[],
dynamic_nodes: &[],
dynamic_attrs: &[],
template: Template {
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name: "dioxus-empty",
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roots: &[],
node_paths: &[],
attr_paths: &[],
},
})
}
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/// Load a dynamic root at the given index
///
/// Returns [`None`] if the root is actually a static node (Element/Text)
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pub fn dynamic_root(&self, idx: usize) -> Option<&'a DynamicNode<'a>> {
match &self.template.roots[idx] {
TemplateNode::Element { .. } | TemplateNode::Text { text: _ } => None,
TemplateNode::Dynamic { id } | TemplateNode::DynamicText { id } => {
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Some(&self.dynamic_nodes[*id])
}
}
}
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pub(crate) fn clear_listeners(&self) {
for attr in self.dynamic_attrs {
if let AttributeValue::Listener(l) = &attr.value {
l.borrow_mut().take();
}
}
}
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}
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/// A static layout of a UI tree that describes a set of dynamic and static nodes.
///
/// This is the core innovation in Dioxus. Most UIs are made of static nodes, yet participate in diffing like any
/// dynamic node. This struct can be created at compile time. It promises that its name is unique, allow Dioxus to use
/// its static description of the UI to skip immediately to the dynamic nodes during diffing.
///
/// For this to work properly, the [`Template::name`] *must* be unique across your entire project. This can be done via variety of
/// ways, with the suggested approach being the unique code location (file, line, col, etc).
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#[cfg_attr(feature = "serialize", derive(serde::Serialize))]
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#[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
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pub struct Template<'a> {
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/// The name of the template. This must be unique across your entire program for template diffing to work properly
///
/// If two templates have the same name, it's likely that Dioxus will panic when diffing.
pub name: &'a str,
/// The list of template nodes that make up the template
///
/// Unlike react, calls to `rsx!` can have multiple roots. This list supports that paradigm.
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pub roots: &'a [TemplateNode<'a>],
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/// The paths of each node relative to the root of the template.
///
/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
/// topmost element, not the `roots` field.
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pub node_paths: &'a [&'a [u8]],
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/// The paths of each dynamic attribute relative to the root of the template
///
/// These will be one segment shorter than the path sent to the renderer since those paths are relative to the
/// topmost element, not the `roots` field.
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pub attr_paths: &'a [&'a [u8]],
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}
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impl<'a> Template<'a> {
/// Is this template worth caching at all, since it's completely runtime?
///
/// There's no point in saving templates that are completely dynamic, since they'll be recreated every time anyway.
pub fn is_completely_dynamic(&self) -> bool {
use TemplateNode::*;
self.roots
.iter()
.all(|root| matches!(root, Dynamic { .. } | DynamicText { .. }))
}
}
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/// A statically known node in a layout.
///
/// This can be created at compile time, saving the VirtualDom time when diffing the tree
#[derive(Debug, Clone, Copy, PartialEq, Hash, Eq, PartialOrd, Ord)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize), serde(tag = "type"))]
pub enum TemplateNode<'a> {
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/// An statically known element in the dom.
///
/// In HTML this would be something like `<div id="123"> </div>`
Element {
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/// The name of the element
///
/// IE for a div, it would be the string "div"
tag: &'a str,
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/// The namespace of the element
///
/// In HTML, this would be a valid URI that defines a namespace for all elements below it
/// SVG is an example of this namespace
namespace: Option<&'a str>,
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/// A list of possibly dynamic attribues for this element
///
/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`.
attrs: &'a [TemplateAttribute<'a>],
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/// A list of template nodes that define another set of template nodes
children: &'a [TemplateNode<'a>],
},
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/// This template node is just a piece of static text
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Text {
/// The actual text
text: &'a str,
},
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/// This template node is unknown, and needs to be created at runtime.
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Dynamic {
/// The index of the dynamic node in the VNode's dynamic_nodes list
id: usize,
},
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/// This template node is known to be some text, but needs to be created at runtime
///
/// This is separate from the pure Dynamic variant for various optimizations
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DynamicText {
/// The index of the dynamic node in the VNode's dynamic_nodes list
id: usize,
},
}
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/// A node created at runtime
///
/// This node's index in the DynamicNode list on VNode should match its repsective `Dynamic` index
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#[derive(Debug)]
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pub enum DynamicNode<'a> {
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/// A component node
///
/// Most of the time, Dioxus will actually know which component this is as compile time, but the props and
/// assigned scope are dynamic.
///
/// The actual VComponent can be dynamic between two VNodes, though, allowing implementations to swap
/// the render function at runtime
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Component(VComponent<'a>),
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/// A text node
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Text(VText<'a>),
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/// A placeholder
///
/// Used by suspense when a node isn't ready and by fragments that don't render anything
///
/// In code, this is just an ElementId whose initial value is set to 0 upon creation
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Placeholder(VPlaceholder),
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/// A list of VNodes.
///
/// Note that this is not a list of dynamic nodes. These must be VNodes and created through conditional rendering
/// or iterators.
Fragment(&'a [VNode<'a>]),
}
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impl Default for DynamicNode<'_> {
fn default() -> Self {
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Self::Placeholder(Default::default())
}
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}
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/// An instance of a child component
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pub struct VComponent<'a> {
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/// The name of this component
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pub name: &'static str,
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/// Are the props valid for the 'static lifetime?
///
/// Internally, this is used as a guarantee. Externally, this might be incorrect, so don't count on it.
///
/// This flag is assumed by the [`crate::Properties`] trait which is unsafe to implement
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pub static_props: bool,
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/// The assigned Scope for this component
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pub scope: Cell<Option<ScopeId>>,
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/// The function pointer of the component, known at compile time
///
/// It is possible that components get folded at comppile time, so these shouldn't be really used as a key
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pub render_fn: *const (),
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pub(crate) props: RefCell<Option<Box<dyn AnyProps<'a> + 'a>>>,
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}
impl<'a> std::fmt::Debug for VComponent<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("VComponent")
.field("name", &self.name)
.field("static_props", &self.static_props)
.field("scope", &self.scope)
.finish()
}
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}
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/// An instance of some text, mounted to the DOM
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#[derive(Debug)]
pub struct VText<'a> {
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/// The actual text itself
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pub value: &'a str,
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/// The ID of this node in the real DOM
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pub id: Cell<Option<ElementId>>,
}
/// A placeholder node, used by suspense and fragments
#[derive(Debug, Default)]
pub struct VPlaceholder {
/// The ID of this node in the real DOM
pub id: Cell<Option<ElementId>>,
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}
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/// An attribute of the TemplateNode, created at compile time
#[derive(Debug, PartialEq, Hash, Eq, PartialOrd, Ord)]
#[cfg_attr(
feature = "serialize",
derive(serde::Serialize, serde::Deserialize),
serde(tag = "type")
)]
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pub enum TemplateAttribute<'a> {
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/// This attribute is entirely known at compile time, enabling
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Static {
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/// The name of this attribute.
///
/// For example, the `href` attribute in `href="https://example.com"`, would have the name "href"
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name: &'a str,
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/// The value of this attribute, known at compile time
///
/// Currently this only accepts &str, so values, even if they're known at compile time, are not known
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value: &'a str,
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/// The namespace of this attribute. Does not exist in the HTML spec
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namespace: Option<&'a str>,
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},
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/// The attribute in this position is actually determined dynamically at runtime
///
/// This is the index into the dynamic_attributes field on the container VNode
Dynamic {
/// The index
id: usize,
},
}
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/// An attribute on a DOM node, such as `id="my-thing"` or `href="https://example.com"`
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#[derive(Debug)]
pub struct Attribute<'a> {
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/// The name of the attribute.
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pub name: &'a str,
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/// The value of the attribute
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pub value: AttributeValue<'a>,
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/// The namespace of the attribute.
///
/// Doesnt exist in the html spec. Used in Dioxus to denote “style” tags and other attribute groups.
pub namespace: Option<&'static str>,
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/// The element in the DOM that this attribute belongs to
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pub mounted_element: Cell<ElementId>,
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/// An indication of we should always try and set the attribute. Used in controlled components to ensure changes are propagated
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pub volatile: bool,
}
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/// Any of the built-in values that the Dioxus VirtualDom supports as dynamic attributes on elements
///
/// These are built-in to be faster during the diffing process. To use a custom value, use the [`AttributeValue::Any`]
/// variant.
pub enum AttributeValue<'a> {
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/// Text attribute
Text(&'a str),
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/// A float
Float(f64),
/// Signed integer
Int(i64),
/// Boolean
Bool(bool),
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/// A listener, like "onclick"
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Listener(RefCell<Option<ListenerCb<'a>>>),
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/// An arbitrary value that implements PartialEq and is static
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Any(BumpBox<'a, dyn AnyValue>),
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/// A "none" value, resulting in the removal of an attribute from the dom
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None,
}
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type ListenerCb<'a> = BumpBox<'a, dyn FnMut(Event<dyn Any>) + 'a>;
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impl<'a> std::fmt::Debug for AttributeValue<'a> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Text(arg0) => f.debug_tuple("Text").field(arg0).finish(),
Self::Float(arg0) => f.debug_tuple("Float").field(arg0).finish(),
Self::Int(arg0) => f.debug_tuple("Int").field(arg0).finish(),
Self::Bool(arg0) => f.debug_tuple("Bool").field(arg0).finish(),
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Self::Listener(_) => f.debug_tuple("Listener").finish(),
Self::Any(_) => f.debug_tuple("Any").finish(),
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Self::None => write!(f, "None"),
}
}
}
impl<'a> PartialEq for AttributeValue<'a> {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(Self::Text(l0), Self::Text(r0)) => l0 == r0,
(Self::Float(l0), Self::Float(r0)) => l0 == r0,
(Self::Int(l0), Self::Int(r0)) => l0 == r0,
(Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
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(Self::Listener(_), Self::Listener(_)) => true,
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(Self::Any(l0), Self::Any(r0)) => l0.any_cmp(r0.as_ref()),
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_ => core::mem::discriminant(self) == core::mem::discriminant(other),
}
}
}
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#[doc(hidden)]
pub trait AnyValue {
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fn any_cmp(&self, other: &dyn AnyValue) -> bool;
fn our_typeid(&self) -> TypeId;
}
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impl<T: PartialEq + Any> AnyValue for T {
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fn any_cmp(&self, other: &dyn AnyValue) -> bool {
if self.type_id() != other.our_typeid() {
return false;
}
self == unsafe { &*(other as *const _ as *const T) }
}
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fn our_typeid(&self) -> TypeId {
self.type_id()
}
}
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#[doc(hidden)]
pub trait ComponentReturn<'a, A = ()> {
fn into_return(self, cx: &'a ScopeState) -> RenderReturn<'a>;
}
impl<'a> ComponentReturn<'a> for Element<'a> {
fn into_return(self, _cx: &ScopeState) -> RenderReturn<'a> {
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match self {
Some(node) => RenderReturn::Ready(node),
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None => RenderReturn::default(),
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}
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}
}
#[doc(hidden)]
pub struct AsyncMarker;
impl<'a, F> ComponentReturn<'a, AsyncMarker> for F
where
F: Future<Output = Element<'a>> + 'a,
{
fn into_return(self, cx: &'a ScopeState) -> RenderReturn<'a> {
let f: &mut dyn Future<Output = Element<'a>> = cx.bump().alloc(self);
RenderReturn::Async(unsafe { BumpBox::from_raw(f) })
}
}
impl<'a> RenderReturn<'a> {
pub(crate) unsafe fn extend_lifetime_ref<'c>(&self) -> &'c RenderReturn<'c> {
unsafe { std::mem::transmute(self) }
}
pub(crate) unsafe fn extend_lifetime<'c>(self) -> RenderReturn<'c> {
unsafe { std::mem::transmute(self) }
}
}
/// A trait that allows various items to be converted into a dynamic node for the rsx macro
pub trait IntoDynNode<'a, A = ()> {
/// Consume this item along with a scopestate and produce a DynamicNode
///
/// You can use the bump alloactor of the scopestate to creat the dynamic node
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a>;
}
impl<'a> IntoDynNode<'a> for () {
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
DynamicNode::default()
}
}
impl<'a> IntoDynNode<'a> for VNode<'a> {
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
DynamicNode::Fragment(_cx.bump().alloc([self]))
}
}
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impl<'a> IntoDynNode<'a> for DynamicNode<'a> {
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
self
}
}
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impl<'a, T: IntoDynNode<'a>> IntoDynNode<'a> for Option<T> {
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
match self {
Some(val) => val.into_vnode(_cx),
None => DynamicNode::default(),
}
}
}
impl<'a> IntoDynNode<'a> for &Element<'a> {
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
match self.as_ref() {
Some(val) => val.clone().into_vnode(_cx),
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_ => DynamicNode::default(),
}
}
}
impl<'a, 'b> IntoDynNode<'a> for LazyNodes<'a, 'b> {
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
DynamicNode::Fragment(cx.bump().alloc([self.call(cx)]))
}
}
impl<'a> IntoDynNode<'_> for &'a str {
fn into_vnode(self, cx: &ScopeState) -> DynamicNode {
cx.text_node(format_args!("{}", self))
}
}
impl IntoDynNode<'_> for String {
fn into_vnode(self, cx: &ScopeState) -> DynamicNode {
cx.text_node(format_args!("{}", self))
}
}
impl<'b> IntoDynNode<'b> for Arguments<'_> {
fn into_vnode(self, cx: &'b ScopeState) -> DynamicNode<'b> {
cx.text_node(self)
}
}
impl<'a> IntoDynNode<'a> for &'a VNode<'a> {
fn into_vnode(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
DynamicNode::Fragment(_cx.bump().alloc([VNode {
parent: self.parent,
template: self.template,
root_ids: self.root_ids,
key: self.key,
dynamic_nodes: self.dynamic_nodes,
dynamic_attrs: self.dynamic_attrs,
}]))
}
}
pub trait IntoTemplate<'a> {
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a>;
}
impl<'a> IntoTemplate<'a> for VNode<'a> {
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a> {
self
}
}
impl<'a> IntoTemplate<'a> for Element<'a> {
fn into_template(self, _cx: &'a ScopeState) -> VNode<'a> {
match self {
Some(val) => val.into_template(_cx),
_ => VNode::empty().unwrap(),
}
}
}
2022-12-03 00:24:49 +00:00
impl<'a, 'b> IntoTemplate<'a> for LazyNodes<'a, 'b> {
fn into_template(self, cx: &'a ScopeState) -> VNode<'a> {
self.call(cx)
}
}
// Note that we're using the E as a generic but this is never crafted anyways.
#[doc(hidden)]
pub struct FromNodeIterator;
impl<'a, T, I> IntoDynNode<'a, FromNodeIterator> for T
where
T: Iterator<Item = I>,
I: IntoTemplate<'a>,
{
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump());
nodes.extend(self.into_iter().map(|node| node.into_template(cx)));
match nodes.into_bump_slice() {
children if children.is_empty() => DynamicNode::default(),
children => DynamicNode::Fragment(children),
}
}
}
/// A value that can be converted into an attribute value
pub trait IntoAttributeValue<'a> {
/// Convert into an attribute value
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a>;
}
impl<'a> IntoAttributeValue<'a> for &'a str {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Text(self)
}
}
impl<'a> IntoAttributeValue<'a> for f64 {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Float(self)
}
}
impl<'a> IntoAttributeValue<'a> for i64 {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Int(self)
}
}
impl<'a> IntoAttributeValue<'a> for bool {
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
AttributeValue::Bool(self)
}
}
impl<'a> IntoAttributeValue<'a> for Arguments<'_> {
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a> {
use bumpalo::core_alloc::fmt::Write;
let mut str_buf = bumpalo::collections::String::new_in(bump);
str_buf.write_fmt(self).unwrap();
AttributeValue::Text(str_buf.into_bump_str())
}
}