dioxus/packages/core/src/lib.rs

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#![allow(non_snake_case, dead_code, unused_must_use, unreachable_code)]
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//! Dioxus Core
//! ----------
//!
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//!
//!
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//!
//!
//!
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//!
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pub use crate::innerlude::{
format_args_f, html, rsx, DioxusElement, DomEdit, EventTrigger, LazyNodes, NodeFactory,
Properties, RealDom, RealDomNode, ScopeIdx, VNode, VNodeKind, VirtualDom, VirtualEvent, FC,
};
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pub mod prelude {
pub use crate::component::{fc_to_builder, Fragment, Properties};
pub use crate::context::Context;
pub use crate::innerlude::DioxusElement;
pub use crate::innerlude::{LazyNodes, NodeFactory, FC};
pub use crate::nodes::VNode;
pub use crate::VirtualDom;
pub use dioxus_core_macro::{format_args_f, html, rsx, Props};
}
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// types used internally that are important
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pub(crate) mod innerlude {
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pub use crate::bumpframe::*;
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pub use crate::component::*;
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pub use crate::context::*;
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pub use crate::diff::*;
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pub use crate::editor::*;
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pub use crate::error::*;
pub use crate::events::*;
pub use crate::nodes::*;
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pub use crate::scope::*;
pub use crate::tasks::*;
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pub use crate::util::*;
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pub use crate::virtual_dom::*;
pub type FC<P> = fn(Context<P>) -> VNode;
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pub use dioxus_core_macro::{format_args_f, html, rsx};
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}
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pub mod exports {
// export important things here
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}
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pub mod arena;
pub mod bumpframe;
pub mod component;
pub mod context;
pub mod diff;
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pub mod editor;
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pub mod error;
pub mod events;
pub mod hooklist;
pub mod nodes;
pub mod scope;
pub mod signals;
pub mod tasks;
pub mod util;
pub mod virtual_dom;