#![allow(non_snake_case, dead_code, unused_must_use, unreachable_code)] //! Dioxus Core //! ---------- //! //! //! //! //! //! //! pub use crate::innerlude::{ format_args_f, html, rsx, DioxusElement, DomEdit, EventTrigger, LazyNodes, NodeFactory, Properties, RealDom, RealDomNode, ScopeIdx, VNode, VNodeKind, VirtualDom, VirtualEvent, FC, }; pub mod prelude { pub use crate::component::{fc_to_builder, Fragment, Properties}; pub use crate::context::Context; pub use crate::innerlude::DioxusElement; pub use crate::innerlude::{LazyNodes, NodeFactory, FC}; pub use crate::nodes::VNode; pub use crate::VirtualDom; pub use dioxus_core_macro::{format_args_f, html, rsx, Props}; } // types used internally that are important pub(crate) mod innerlude { pub use crate::bumpframe::*; pub use crate::component::*; pub use crate::context::*; pub use crate::diff::*; pub use crate::editor::*; pub use crate::error::*; pub use crate::events::*; pub use crate::nodes::*; pub use crate::scope::*; pub use crate::tasks::*; pub use crate::util::*; pub use crate::virtual_dom::*; pub type FC

= fn(Context

) -> VNode; pub use dioxus_core_macro::{format_args_f, html, rsx}; } pub mod exports { // export important things here } pub mod arena; pub mod bumpframe; pub mod component; pub mod context; pub mod diff; pub mod editor; pub mod error; pub mod events; pub mod hooklist; pub mod nodes; pub mod scope; pub mod signals; pub mod tasks; pub mod util; pub mod virtual_dom;