dioxus/packages/core/src/diff.rs

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//! This module contains the stateful DiffMachine and all methods to diff VNodes, their properties, and their children.
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//!
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//! The [`DiffMachine`] calculates the diffs between the old and new frames, updates the new nodes, and generates a set
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//! of mutations for the RealDom to apply.
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//!
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//! ## Notice:
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//!
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//! The inspiration and code for this module was originally taken from Dodrio (@fitzgen) and then modified to support
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//! Components, Fragments, Suspense, SubTree memoization, incremental diffing, cancelation, NodeRefs, and additional
//! batching operations.
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//!
//! ## Implementation Details:
//!
//! ### IDs for elements
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//! --------------------
//! All nodes are addressed by their IDs. The RealDom provides an imperative interface for making changes to these nodes.
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//! We don't necessarily require that DOM changes happen instantly during the diffing process, so the implementor may choose
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//! to batch nodes if it is more performant for their application. The element IDs are indicies into the internal element
//! array. The expectation is that implemenetors will use the ID as an index into a Vec of real nodes, allowing for passive
//! garbage collection as the VirtualDOM replaces old nodes.
//!
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//! When new vnodes are created through `cx.render`, they won't know which real node they correspond to. During diffing,
//! we always make sure to copy over the ID. If we don't do this properly, the ElementId will be populated incorrectly
//! and brick the user's page.
//!
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//! ### Fragment Support
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//! --------------------
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//! Fragments (nodes without a parent) are supported through a combination of "replace with" and anchor vnodes. Fragments
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//! can be particularly challenging when they are empty, so the anchor node lets us "reserve" a spot for the empty
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//! fragment to be replaced with when it is no longer empty. This is guaranteed by logic in the NodeFactory - it is
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//! impossible to craft a fragment with 0 elements - they must always have at least a single placeholder element. Adding
//! "dummy" nodes _is_ inefficient, but it makes our diffing algorithm faster and the implementation is completely up to
//! the platform.
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//!
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//! Other implementations either don't support fragments or use a "child + sibling" pattern to represent them. Our code is
//! vastly simpler and more performant when we can just create a placeholder element while the fragment has no children.
//!
//! ## Subtree Memoization
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//! -----------------------
//! We also employ "subtree memoization" which saves us from having to check trees which take no dynamic content. We can
//! detect if a subtree is "static" by checking if its children are "static". Since we dive into the tree depth-first, the
//! calls to "create" propogate this information upwards. Structures like the one below are entirely static:
//! ```rust
//! rsx!( div { class: "hello world", "this node is entirely static" } )
//! ```
//! Because the subtrees won't be diffed, their "real node" data will be stale (invalid), so its up to the reconciler to
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//! track nodes created in a scope and clean up all relevant data. Support for this is currently WIP and depends on comp-time
//! hashing of the subtree from the rsx! macro. We do a very limited form of static analysis via static string pointers as
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//! a way of short-circuiting the most expensive checks.
//!
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//! ## Bloom Filter and Heuristics
//! ------------------------------
//! For all components, we employ some basic heuristics to speed up allocations and pre-size bump arenas. The heuristics are
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//! currently very rough, but will get better as time goes on. The information currently tracked includes the size of a
//! bump arena after first render, the number of hooks, and the number of nodes in the tree.
//!
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//! ## Garbage Collection
//! ---------------------
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//! Dioxus uses a passive garbage collection system to clean up old nodes once the work has been completed. This garabge
//! collection is done internally once the main diffing work is complete. After the "garbage" is collected, Dioxus will then
//! start to re-use old keys for new nodes. This results in a passive memory management system that is very efficient.
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//!
//! The IDs used by the key/map are just an index into a vec. This means that Dioxus will drive the key allocation strategy
//! so the client only needs to maintain a simple list of nodes. By default, Dioxus will not manually clean up old nodes
//! for the client. As new nodes are created, old nodes will be over-written.
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//!
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//! ## Further Reading and Thoughts
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//! ----------------------------
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//! There are more ways of increasing diff performance here that are currently not implemented.
//! More info on how to improve this diffing algorithm:
//! - https://hacks.mozilla.org/2019/03/fast-bump-allocated-virtual-doms-with-rust-and-wasm/
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use crate::{arena::SharedResources, innerlude::*};
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use futures_util::Future;
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use fxhash::{FxBuildHasher, FxHashMap, FxHashSet};
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use indexmap::IndexSet;
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use smallvec::{smallvec, SmallVec};
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use std::{
any::Any, cell::Cell, cmp::Ordering, collections::HashSet, marker::PhantomData, pin::Pin,
};
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use DomEdit::*;
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/// Our DiffMachine is an iterative tree differ.
///
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/// It uses techniques of a stack machine to allow pausing and restarting of the diff algorithm. This
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/// was origially implemented using recursive techniques, but Rust lacks the abilty to call async functions recursively,
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/// meaning we could not "pause" the original diffing algorithm.
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///
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/// Instead, we use a traditional stack machine approach to diff and create new nodes. The diff algorithm periodically
/// calls "yield_now" which allows the machine to pause and return control to the caller. The caller can then wait for
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/// the next period of idle time, preventing our diff algorithm from blocking the main thread.
///
/// Funnily enough, this stack machine's entire job is to create instructions for another stack machine to execute. It's
/// stack machines all the way down!
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pub struct DiffMachine<'bump> {
vdom: &'bump SharedResources,
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pub mutations: Mutations<'bump>,
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pub nodes_created_stack: SmallVec<[usize; 10]>,
pub node_stack: SmallVec<[DiffInstruction<'bump>; 10]>,
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pub scope_stack: SmallVec<[ScopeId; 5]>,
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pub diffed: FxHashSet<ScopeId>,
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pub seen_scopes: FxHashSet<ScopeId>,
}
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/// The stack instructions we use to diff and create new nodes.
///
/// Right now, we insert an instruction for every child node we want to create and diff. This can be less efficient than
/// a custom iterator type - but this is current easier to implement. In the future, let's try interact with the stack less.
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pub enum DiffInstruction<'a> {
DiffNode {
old: &'a VNode<'a>,
new: &'a VNode<'a>,
},
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DiffChildren {
progress: usize,
children: &'a [VNode<'a>],
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},
Create {
node: &'a VNode<'a>,
},
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CreateChildren {
progress: usize,
children: &'a [VNode<'a>],
},
// todo: merge this into the create instruction?
Append,
InsertAfter,
InsertBefore,
Replace {
with: usize,
},
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}
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impl<'bump> DiffMachine<'bump> {
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pub(crate) fn new(
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edits: Mutations<'bump>,
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cur_scope: ScopeId,
shared: &'bump SharedResources,
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) -> Self {
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Self {
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node_stack: smallvec![],
nodes_created_stack: smallvec![],
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mutations: edits,
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scope_stack: smallvec![cur_scope],
vdom: shared,
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diffed: FxHashSet::default(),
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seen_scopes: FxHashSet::default(),
}
}
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//
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pub async fn diff_scope(&mut self, id: ScopeId) -> Result<()> {
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let component = self.get_scope_mut(&id).ok_or_else(|| Error::NotMounted)?;
let (old, new) = (component.frames.wip_head(), component.frames.fin_head());
self.diff_node(old, new);
Ok(())
}
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/// Progress the diffing for this "fiber"
///
/// This method implements a depth-first iterative tree traversal.
///
/// We do depth-first to maintain high cache locality (nodes were originally generated recursively) and because we
/// only need a stack (not a queue) of lists
pub async fn work(&mut self) -> Result<()> {
// todo: don't move the reused instructions around
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// defer to individual functions so the compiler produces better code
// large functions tend to be difficult for the compiler to work with
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let mut should_pop = false;
while let Some(make) = self.node_stack.last_mut() {
should_pop = false;
match make {
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DiffInstruction::DiffNode { old, new, .. } => {
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let (old, new) = (*old, *new);
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self.diff_node(old, new);
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}
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DiffInstruction::DiffChildren { progress, children } => {
//
}
DiffInstruction::Create { node, .. } => {
let node = *node;
self.create_node(node);
}
DiffInstruction::CreateChildren { progress, children } => {
if let Some(child) = (children).get(*progress) {
*progress += 1;
self.create_node(child);
} else {
should_pop = true;
}
}
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DiffInstruction::Append {} => {
let many = self.nodes_created_stack.pop().unwrap();
self.edit_append_children(many as u32);
}
DiffInstruction::Replace { with } => {
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let with = *with;
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let many = self.nodes_created_stack.pop().unwrap();
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self.edit_replace_with(with as u32, many as u32);
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}
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DiffInstruction::InsertAfter => todo!(),
DiffInstruction::InsertBefore => todo!(),
}
if should_pop {
self.node_stack.pop();
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}
}
Ok(())
}
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// =================================
// Tools for creating new nodes
// =================================
fn create_node(&mut self, node: &'bump VNode<'bump>) {
match node {
VNode::Text(vtext) => self.create_text_node(vtext),
VNode::Suspended(suspended) => self.create_suspended_node(suspended),
VNode::Anchor(anchor) => self.create_anchor_node(anchor),
VNode::Element(element) => self.create_element_node(element),
VNode::Fragment(frag) => self.create_fragment_node(frag),
VNode::Component(component) => self.create_component_node(component),
}
}
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fn create_text_node(&mut self, vtext: &'bump VText<'bump>) {
let real_id = self.vdom.reserve_node();
self.edit_create_text_node(vtext.text, real_id);
vtext.dom_id.set(Some(real_id));
*self.nodes_created_stack.last_mut().unwrap() += 1;
}
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fn create_suspended_node(&mut self, suspended: &'bump VSuspended) {
let real_id = self.vdom.reserve_node();
self.edit_create_placeholder(real_id);
suspended.node.set(Some(real_id));
*self.nodes_created_stack.last_mut().unwrap() += 1;
}
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fn create_anchor_node(&mut self, anchor: &'bump VAnchor) {
let real_id = self.vdom.reserve_node();
self.edit_create_placeholder(real_id);
anchor.dom_id.set(Some(real_id));
*self.nodes_created_stack.last_mut().unwrap() += 1;
}
fn create_element_node(&mut self, element: &'bump VElement<'bump>) {
let VElement {
tag_name,
listeners,
attributes,
children,
namespace,
static_attrs: _,
static_children: _,
static_listeners: _,
dom_id,
key,
} = element;
let real_id = self.vdom.reserve_node();
self.edit_create_element(tag_name, *namespace, real_id);
dom_id.set(Some(real_id));
let cur_scope = self.current_scope().unwrap();
listeners.iter().for_each(|listener| {
self.fix_listener(listener);
listener.mounted_node.set(Some(real_id));
self.edit_new_event_listener(listener, cur_scope.clone());
// if the node has an event listener, then it must be visited ?
});
for attr in *attributes {
self.edit_set_attribute(attr);
}
// TODO: the append child edit
*self.nodes_created_stack.last_mut().unwrap() += 1;
// push every child onto the stack
self.nodes_created_stack.push(0);
for child in *children {
self.node_stack
.push(DiffInstruction::Create { node: child })
}
}
fn create_fragment_node(&mut self, frag: &'bump VFragment<'bump>) {
for node in frag.children {
self.node_stack.push(DiffInstruction::Create { node })
}
}
fn create_component_node(&mut self, vcomponent: &'bump VComponent<'bump>) {
let caller = vcomponent.caller.clone();
let parent_idx = self.scope_stack.last().unwrap().clone();
// Insert a new scope into our component list
let new_idx = self.vdom.insert_scope_with_key(|new_idx| {
let parent_scope = self.get_scope(&parent_idx).unwrap();
let height = parent_scope.height + 1;
Scope::new(
caller,
new_idx,
Some(parent_idx),
height,
ScopeChildren(vcomponent.children),
self.vdom.clone(),
)
});
// Actually initialize the caller's slot with the right address
vcomponent.ass_scope.set(Some(new_idx));
if !vcomponent.can_memoize {
let cur_scope = self.get_scope_mut(&parent_idx).unwrap();
let extended = vcomponent as *const VComponent;
let extended: *const VComponent<'static> = unsafe { std::mem::transmute(extended) };
cur_scope.borrowed_props.borrow_mut().push(extended);
}
// TODO:
// add noderefs to current noderef list Noderefs
// add effects to current effect list Effects
let new_component = self.get_scope_mut(&new_idx).unwrap();
// Run the scope for one iteration to initialize it
match new_component.run_scope() {
Ok(_) => {
// all good, new nodes exist
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}
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Err(err) => {
// failed to run. this is the first time the component ran, and it failed
// we manually set its head node to an empty fragment
panic!("failing components not yet implemented");
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}
}
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// Take the node that was just generated from running the component
let nextnode = new_component.frames.fin_head();
// Push the new scope onto the stack
self.scope_stack.push(new_idx);
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todo!();
// // Run the creation algorithm with this scope on the stack
// let meta = self.create_vnode(nextnode);
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// // pop the scope off the stack
// self.scope_stack.pop();
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// if meta.added_to_stack == 0 {
// panic!("Components should *always* generate nodes - even if they fail");
// }
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// // Finally, insert this scope as a seen node.
// self.seen_scopes.insert(new_idx);
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}
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// =================================
// Tools for diffing nodes
// =================================
pub fn diff_node(&mut self, old_node: &'bump VNode<'bump>, new_node: &'bump VNode<'bump>) {
use VNode::*;
match (old_node, new_node) {
// Check the most common cases first
(Text(old), Text(new)) => self.diff_text_nodes(old, new),
(Element(old), Element(new)) => self.diff_element_nodes(old, new),
(Component(old), Component(new)) => self.diff_component_nodes(old, new),
(Fragment(old), Fragment(new)) => self.diff_fragment_nodes(old, new),
(Anchor(old), Anchor(new)) => new.dom_id.set(old.dom_id.get()),
(
Component(_) | Fragment(_) | Text(_) | Element(_) | Anchor(_),
Component(_) | Fragment(_) | Text(_) | Element(_) | Anchor(_),
) => {
self.replace_and_create_many_with_many([old_node], [new_node]);
}
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// TODO: these don't properly clean up any data
(Suspended(old), new) => {
self.replace_and_create_many_with_many([old_node], [new_node]);
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}
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// a node that was once real is now suspended
(old, Suspended(_)) => {
self.replace_and_create_many_with_many([old_node], [new_node]);
}
}
}
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fn diff_text_nodes(&mut self, old: &'bump VText<'bump>, new: &'bump VText<'bump>) {
let root = old.dom_id.get().unwrap();
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if old.text != new.text {
self.edit_push_root(root);
self.edit_set_text(new.text);
self.edit_pop();
}
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new.dom_id.set(Some(root));
}
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fn diff_element_nodes(&mut self, old: &'bump VElement<'bump>, new: &'bump VElement<'bump>) {
let root = old.dom_id.get().unwrap();
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// If the element type is completely different, the element needs to be re-rendered completely
// This is an optimization React makes due to how users structure their code
//
// This case is rather rare (typically only in non-keyed lists)
if new.tag_name != old.tag_name || new.namespace != old.namespace {
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todo!();
// self.replace_node_with_node(root, old_node, new_node);
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return;
}
new.dom_id.set(Some(root));
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// Don't push the root if we don't have to
let mut has_comitted = false;
let mut please_commit = |edits: &mut Vec<DomEdit>| {
if !has_comitted {
has_comitted = true;
edits.push(PushRoot { id: root.as_u64() });
}
};
// Diff Attributes
//
// It's extraordinarily rare to have the number/order of attributes change
// In these cases, we just completely erase the old set and make a new set
//
// TODO: take a more efficient path than this
if old.attributes.len() == new.attributes.len() {
for (old_attr, new_attr) in old.attributes.iter().zip(new.attributes.iter()) {
if old_attr.value != new_attr.value {
please_commit(&mut self.mutations.edits);
self.edit_set_attribute(new_attr);
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}
}
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} else {
// TODO: provide some sort of report on how "good" the diffing was
please_commit(&mut self.mutations.edits);
for attribute in old.attributes {
self.edit_remove_attribute(attribute);
}
for attribute in new.attributes {
self.edit_set_attribute(attribute)
}
}
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// Diff listeners
//
// It's extraordinarily rare to have the number/order of listeners change
// In the cases where the listeners change, we completely wipe the data attributes and add new ones
//
// We also need to make sure that all listeners are properly attached to the parent scope (fix_listener)
//
// TODO: take a more efficient path than this
let cur_scope: ScopeId = self.scope_stack.last().unwrap().clone();
if old.listeners.len() == new.listeners.len() {
for (old_l, new_l) in old.listeners.iter().zip(new.listeners.iter()) {
if old_l.event != new_l.event {
please_commit(&mut self.mutations.edits);
self.edit_remove_event_listener(old_l.event);
self.edit_new_event_listener(new_l, cur_scope);
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}
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new_l.mounted_node.set(old_l.mounted_node.get());
self.fix_listener(new_l);
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}
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} else {
please_commit(&mut self.mutations.edits);
for listener in old.listeners {
self.edit_remove_event_listener(listener.event);
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}
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for listener in new.listeners {
listener.mounted_node.set(Some(root));
self.edit_new_event_listener(listener, cur_scope);
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// Make sure the listener gets attached to the scope list
self.fix_listener(listener);
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}
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}
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if has_comitted {
self.edit_pop();
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}
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self.diff_children(old.children, new.children);
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}
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fn diff_component_nodes(
&mut self,
old: &'bump VComponent<'bump>,
new: &'bump VComponent<'bump>,
) {
let scope_addr = old.ass_scope.get().unwrap();
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// Make sure we're dealing with the same component (by function pointer)
if old.user_fc == new.user_fc {
//
self.scope_stack.push(scope_addr);
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// Make sure the new component vnode is referencing the right scope id
new.ass_scope.set(Some(scope_addr));
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// make sure the component's caller function is up to date
let scope = self.get_scope_mut(&scope_addr).unwrap();
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scope.update_scope_dependencies(new.caller.clone(), ScopeChildren(new.children));
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// React doesn't automatically memoize, but we do.
let compare = old.comparator.unwrap();
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match compare(new) {
true => {
// the props are the same...
}
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false => {
// the props are different...
scope.run_scope().unwrap();
self.diff_node(scope.frames.wip_head(), scope.frames.fin_head());
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}
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}
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self.scope_stack.pop();
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self.seen_scopes.insert(scope_addr);
} else {
todo!();
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// let mut old_iter = RealChildIterator::new(old_node, &self.vdom);
// let first = old_iter
// .next()
// .expect("Components should generate a placeholder root");
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// // remove any leftovers
// for to_remove in old_iter {
// self.edit_push_root(to_remove.direct_id());
// self.edit_remove();
// }
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// // seems like we could combine this into a single instruction....
// self.replace_node_with_node(first.direct_id(), old_node, new_node);
// // Wipe the old one and plant the new one
// let old_scope = old.ass_scope.get().unwrap();
// self.destroy_scopes(old_scope);
}
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}
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fn diff_fragment_nodes(&mut self, old: &'bump VFragment<'bump>, new: &'bump VFragment<'bump>) {
// This is the case where options or direct vnodes might be used.
// In this case, it's faster to just skip ahead to their diff
if old.children.len() == 1 && new.children.len() == 1 {
self.diff_node(&old.children[0], &new.children[0]);
return;
}
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self.diff_children(old.children, new.children);
}
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/// Destroy a scope and all of its descendents.
///
/// Calling this will run the destuctors on all hooks in the tree.
/// It will also add the destroyed nodes to the `seen_nodes` cache to prevent them from being renderered.
fn destroy_scopes(&mut self, old_scope: ScopeId) {
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let mut nodes_to_delete = vec![old_scope];
let mut scopes_to_explore = vec![old_scope];
// explore the scope tree breadth first
while let Some(scope_id) = scopes_to_explore.pop() {
// If we're planning on deleting this node, then we don't need to both rendering it
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self.seen_scopes.insert(scope_id);
let scope = self.get_scope(&scope_id).unwrap();
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for child in scope.descendents.borrow().iter() {
// Add this node to be explored
scopes_to_explore.push(child.clone());
// Also add it for deletion
nodes_to_delete.push(child.clone());
}
}
// Delete all scopes that we found as part of this subtree
for node in nodes_to_delete {
log::debug!("Removing scope {:#?}", node);
let _scope = self.vdom.try_remove(node).unwrap();
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// do anything we need to do to delete the scope
// I think we need to run the destructors on the hooks
// TODO
}
}
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// Diff the given set of old and new children.
//
// The parent must be on top of the change list stack when this function is
// entered:
//
// [... parent]
//
// the change list stack is in the same state when this function returns.
//
// If old no anchors are provided, then it's assumed that we can freely append to the parent.
//
// Remember, non-empty lists does not mean that there are real elements, just that there are virtual elements.
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fn diff_children(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
const IS_EMPTY: bool = true;
const IS_NOT_EMPTY: bool = false;
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match (old.is_empty(), new.is_empty()) {
(IS_EMPTY, IS_EMPTY) => {}
// Completely adding new nodes, removing any placeholder if it exists
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(IS_EMPTY, IS_NOT_EMPTY) => {
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todo!();
// let meta = todo!();
// let meta = self.create_children(new);
// let meta = self.create_children(new);
// self.edit_append_children(meta.added_to_stack);
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}
// Completely removing old nodes and putting an anchor in its place
// no anchor (old has nodes) and the new is empty
// remove all the old nodes
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(IS_NOT_EMPTY, IS_EMPTY) => {
for node in old {
self.remove_vnode(node);
}
}
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(IS_NOT_EMPTY, IS_NOT_EMPTY) => {
let first_old = &old[0];
let first_new = &new[0];
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match (&first_old, &first_new) {
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// Anchors can only appear in empty fragments
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(VNode::Anchor(old_anchor), VNode::Anchor(new_anchor)) => {
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old_anchor.dom_id.set(new_anchor.dom_id.get());
}
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// Replace the anchor with whatever new nodes are coming down the pipe
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(VNode::Anchor(anchor), _) => {
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self.edit_push_root(anchor.dom_id.get().unwrap());
let mut added = 0;
for el in new {
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todo!();
// let meta = self.create_vnode(el);
// added += meta.added_to_stack;
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}
self.edit_replace_with(1, added);
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}
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// Replace whatever nodes are sitting there with the anchor
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(_, VNode::Anchor(anchor)) => {
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self.replace_and_create_many_with_many(old, [first_new]);
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}
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// Use the complex diff algorithm to diff the nodes
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_ => {
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let new_is_keyed = new[0].key().is_some();
let old_is_keyed = old[0].key().is_some();
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debug_assert!(
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new.iter().all(|n| n.key().is_some() == new_is_keyed),
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"all siblings must be keyed or all siblings must be non-keyed"
);
debug_assert!(
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old.iter().all(|o| o.key().is_some() == old_is_keyed),
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"all siblings must be keyed or all siblings must be non-keyed"
);
if new_is_keyed && old_is_keyed {
self.diff_keyed_children(old, new);
} else {
self.diff_non_keyed_children(old, new);
}
}
}
}
}
}
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// Diffing "keyed" children.
//
// With keyed children, we care about whether we delete, move, or create nodes
// versus mutate existing nodes in place. Presumably there is some sort of CSS
// transition animation that makes the virtual DOM diffing algorithm
// observable. By specifying keys for nodes, we know which virtual DOM nodes
// must reuse (or not reuse) the same physical DOM nodes.
//
// This is loosely based on Inferno's keyed patching implementation. However, we
// have to modify the algorithm since we are compiling the diff down into change
// list instructions that will be executed later, rather than applying the
// changes to the DOM directly as we compare virtual DOMs.
//
// https://github.com/infernojs/inferno/blob/36fd96/packages/inferno/src/DOM/patching.ts#L530-L739
//
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// The stack is empty upon entry.
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fn diff_keyed_children(&mut self, old: &'bump [VNode<'bump>], new: &'bump [VNode<'bump>]) {
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if cfg!(debug_assertions) {
let mut keys = fxhash::FxHashSet::default();
let mut assert_unique_keys = |children: &'bump [VNode<'bump>]| {
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keys.clear();
for child in children {
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let key = child.key();
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debug_assert!(
key.is_some(),
"if any sibling is keyed, all siblings must be keyed"
);
keys.insert(key);
}
debug_assert_eq!(
children.len(),
keys.len(),
"keyed siblings must each have a unique key"
);
};
assert_unique_keys(old);
assert_unique_keys(new);
}
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// First up, we diff all the nodes with the same key at the beginning of the
// children.
//
// `shared_prefix_count` is the count of how many nodes at the start of
// `new` and `old` share the same keys.
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//
// TODO: just inline this
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let shared_prefix_count = match self.diff_keyed_prefix(old, new) {
KeyedPrefixResult::Finished => return,
KeyedPrefixResult::MoreWorkToDo(count) => count,
};
// Next, we find out how many of the nodes at the end of the children have
// the same key. We do _not_ diff them yet, since we want to emit the change
// list instructions such that they can be applied in a single pass over the
// DOM. Instead, we just save this information for later.
//
// `shared_suffix_count` is the count of how many nodes at the end of `new`
// and `old` share the same keys.
let shared_suffix_count = old[shared_prefix_count..]
.iter()
.rev()
.zip(new[shared_prefix_count..].iter().rev())
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.take_while(|&(old, new)| old.key() == new.key())
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.count();
let old_shared_suffix_start = old.len() - shared_suffix_count;
let new_shared_suffix_start = new.len() - shared_suffix_count;
// Ok, we now hopefully have a smaller range of children in the middle
// within which to re-order nodes with the same keys, remove old nodes with
// now-unused keys, and create new nodes with fresh keys.
self.diff_keyed_middle(
&old[shared_prefix_count..old_shared_suffix_start],
&new[shared_prefix_count..new_shared_suffix_start],
shared_prefix_count,
shared_suffix_count,
old_shared_suffix_start,
);
// Finally, diff the nodes at the end of `old` and `new` that share keys.
let old_suffix = &old[old_shared_suffix_start..];
let new_suffix = &new[new_shared_suffix_start..];
debug_assert_eq!(old_suffix.len(), new_suffix.len());
if !old_suffix.is_empty() {
self.diff_keyed_suffix(old_suffix, new_suffix, new_shared_suffix_start)
}
}
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// Diff the prefix of children in `new` and `old` that share the same keys in
// the same order.
//
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// The stack is empty upon entry.
fn diff_keyed_prefix(
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&mut self,
old: &'bump [VNode<'bump>],
new: &'bump [VNode<'bump>],
) -> KeyedPrefixResult {
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let mut shared_prefix_count = 0;
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for (old, new) in old.iter().zip(new.iter()) {
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// abort early if we finally run into nodes with different keys
if old.key() != new.key() {
break;
}
self.diff_node(old, new);
shared_prefix_count += 1;
}
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// If that was all of the old children, then create and append the remaining
// new children and we're finished.
if shared_prefix_count == old.len() {
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// Load the last element
let last_node = self.find_last_element(new.last().unwrap()).direct_id();
self.edit_push_root(last_node);
// Create the new children and insert them after
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//
todo!();
// let meta = self.create_children(&new[shared_prefix_count..]);
// self.edit_insert_after(meta.added_to_stack);
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return KeyedPrefixResult::Finished;
}
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// And if that was all of the new children, then remove all of the remaining
// old children and we're finished.
if shared_prefix_count == new.len() {
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self.remove_children(&old[shared_prefix_count..]);
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return KeyedPrefixResult::Finished;
}
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KeyedPrefixResult::MoreWorkToDo(shared_prefix_count)
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}
// Create the given children and append them to the parent node.
//
// The parent node must currently be on top of the change list stack:
//
// [... parent]
//
// When this function returns, the change list stack is in the same state.
pub fn create_and_append_children(&mut self, new: &'bump [VNode<'bump>]) {
for child in new {
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todo!();
// let meta = self.create_vnode(child);
// self.edit_append_children(meta.added_to_stack);
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}
}
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// The most-general, expensive code path for keyed children diffing.
//
// We find the longest subsequence within `old` of children that are relatively
// ordered the same way in `new` (via finding a longest-increasing-subsequence
// of the old child's index within `new`). The children that are elements of
// this subsequence will remain in place, minimizing the number of DOM moves we
// will have to do.
//
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// Upon entry to this function, the change list stack must be empty.
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//
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// This function will load the appropriate nodes onto the stack and do diffing in place.
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//
// Upon exit from this function, it will be restored to that same state.
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fn diff_keyed_middle(
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&mut self,
old: &'bump [VNode<'bump>],
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mut new: &'bump [VNode<'bump>],
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shared_prefix_count: usize,
shared_suffix_count: usize,
old_shared_suffix_start: usize,
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) {
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// Should have already diffed the shared-key prefixes and suffixes.
debug_assert_ne!(new.first().map(|n| n.key()), old.first().map(|o| o.key()));
debug_assert_ne!(new.last().map(|n| n.key()), old.last().map(|o| o.key()));
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// // The algorithm below relies upon using `u32::MAX` as a sentinel
// // value, so if we have that many new nodes, it won't work. This
// // check is a bit academic (hence only enabled in debug), since
// // wasm32 doesn't have enough address space to hold that many nodes
// // in memory.
// debug_assert!(new.len() < u32::MAX as usize);
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// Map from each `old` node's key to its index within `old`.
// IE if the keys were A B C, then we would have (A, 1) (B, 2) (C, 3).
let mut old_key_to_old_index = old
.iter()
.enumerate()
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.map(|(i, o)| (o.key().unwrap(), i))
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.collect::<FxHashMap<_, _>>();
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// The set of shared keys between `new` and `old`.
let mut shared_keys = FxHashSet::default();
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// let mut to_remove = FxHashSet::default();
let mut to_add = FxHashSet::default();
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// Map from each index in `new` to the index of the node in `old` that
// has the same key.
let mut new_index_to_old_index = new
.iter()
.map(|n| {
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let key = n.key().unwrap();
match old_key_to_old_index.get(&key) {
Some(&index) => {
shared_keys.insert(key);
index
}
None => {
//
to_add.insert(key);
u32::MAX as usize
}
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}
})
.collect::<Vec<_>>();
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dbg!(&shared_keys);
dbg!(&to_add);
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// If none of the old keys are reused by the new children, then we
// remove all the remaining old children and create the new children
// afresh.
if shared_suffix_count == 0 && shared_keys.is_empty() {
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self.replace_and_create_many_with_many(old, new);
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return;
}
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// // Remove any old children whose keys were not reused in the new
// // children. Remove from the end first so that we don't mess up indices.
// for old_child in old.iter().rev() {
// if !shared_keys.contains(&old_child.key()) {
// self.remove_child(old_child);
// }
// }
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// let old_keyds = old.iter().map(|f| f.key()).collect::<Vec<_>>();
// let new_keyds = new.iter().map(|f| f.key()).collect::<Vec<_>>();
// dbg!(old_keyds);
// dbg!(new_keyds);
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// // If there aren't any more new children, then we are done!
// if new.is_empty() {
// return;
// }
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// The longest increasing subsequence within `new_index_to_old_index`. This
// is the longest sequence on DOM nodes in `old` that are relatively ordered
// correctly within `new`. We will leave these nodes in place in the DOM,
// and only move nodes that are not part of the LIS. This results in the
// maximum number of DOM nodes left in place, AKA the minimum number of DOM
// nodes moved.
let mut new_index_is_in_lis = FxHashSet::default();
new_index_is_in_lis.reserve(new_index_to_old_index.len());
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let mut predecessors = vec![0; new_index_to_old_index.len()];
let mut starts = vec![0; new_index_to_old_index.len()];
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longest_increasing_subsequence::lis_with(
&new_index_to_old_index,
&mut new_index_is_in_lis,
|a, b| a < b,
&mut predecessors,
&mut starts,
);
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dbg!(&new_index_is_in_lis);
// use the old nodes to navigate the new nodes
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let mut lis_in_order = new_index_is_in_lis.into_iter().collect::<Vec<_>>();
lis_in_order.sort_unstable();
dbg!(&lis_in_order);
// we walk front to back, creating the head node
// diff the shared, in-place nodes first
// this makes sure we can rely on their first/last nodes being correct later on
for id in &lis_in_order {
let new_node = &new[*id];
let key = new_node.key().unwrap();
let old_index = old_key_to_old_index.get(&key).unwrap();
let old_node = &old[*old_index];
self.diff_node(old_node, new_node);
}
// return the old node from the key
let load_old_node_from_lsi = |key| -> &VNode {
let old_index = old_key_to_old_index.get(key).unwrap();
let old_node = &old[*old_index];
old_node
};
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let mut root = None;
let mut new_iter = new.iter().enumerate();
for lis_id in &lis_in_order {
eprintln!("tracking {:?}", lis_id);
// this is the next milestone node we are working up to
let new_anchor = &new[*lis_id];
root = Some(new_anchor);
let anchor_el = self.find_first_element(new_anchor);
self.edit_push_root(anchor_el.direct_id());
// let mut pushed = false;
'inner: loop {
let (next_id, next_new) = new_iter.next().unwrap();
if next_id == *lis_id {
// we've reached the milestone, break this loop so we can step to the next milestone
// remember: we already diffed this node
eprintln!("breaking {:?}", next_id);
break 'inner;
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} else {
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let key = next_new.key().unwrap();
eprintln!("found key {:?}", key);
if shared_keys.contains(&key) {
eprintln!("key is contained {:?}", key);
shared_keys.remove(key);
// diff the two nodes
let old_node = load_old_node_from_lsi(key);
self.diff_node(old_node, next_new);
// now move all the nodes into the right spot
for child in RealChildIterator::new(next_new, self.vdom) {
let el = child.direct_id();
self.edit_push_root(el);
self.edit_insert_before(1);
}
} else {
eprintln!("key is not contained {:?}", key);
// new node needs to be created
// insert it before the current milestone
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todo!();
// let meta = self.create_vnode(next_new);
// self.edit_insert_before(meta.added_to_stack);
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}
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}
}
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self.edit_pop();
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}
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let final_lis_node = root.unwrap();
let final_el_node = self.find_last_element(final_lis_node);
let final_el = final_el_node.direct_id();
self.edit_push_root(final_el);
let mut last_iter = new.iter().rev().enumerate();
let last_key = final_lis_node.key().unwrap();
loop {
let (last_id, last_node) = last_iter.next().unwrap();
let key = last_node.key().unwrap();
eprintln!("checking final nodes {:?}", key);
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if last_key == key {
eprintln!("breaking final nodes");
break;
}
if shared_keys.contains(&key) {
eprintln!("key is contained {:?}", key);
shared_keys.remove(key);
// diff the two nodes
let old_node = load_old_node_from_lsi(key);
self.diff_node(old_node, last_node);
// now move all the nodes into the right spot
for child in RealChildIterator::new(last_node, self.vdom) {
let el = child.direct_id();
self.edit_push_root(el);
self.edit_insert_after(1);
}
} else {
eprintln!("key is not contained {:?}", key);
// new node needs to be created
// insert it before the current milestone
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todo!();
// let meta = self.create_vnode(last_node);
// self.edit_insert_after(meta.added_to_stack);
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}
}
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self.edit_pop();
}
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// Diff the suffix of keyed children that share the same keys in the same order.
//
// The parent must be on the change list stack when we enter this function:
//
// [... parent]
//
// When this function exits, the change list stack remains the same.
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fn diff_keyed_suffix(
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&mut self,
old: &'bump [VNode<'bump>],
new: &'bump [VNode<'bump>],
new_shared_suffix_start: usize,
) {
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debug_assert_eq!(old.len(), new.len());
debug_assert!(!old.is_empty());
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for (old_child, new_child) in old.iter().zip(new.iter()) {
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self.diff_node(old_child, new_child);
}
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}
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// Diff children that are not keyed.
//
// The parent must be on the top of the change list stack when entering this
// function:
//
// [... parent]
//
// the change list stack is in the same state when this function returns.
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async fn diff_non_keyed_children(
&mut self,
old: &'bump [VNode<'bump>],
new: &'bump [VNode<'bump>],
) {
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// Handled these cases in `diff_children` before calling this function.
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//
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debug_assert!(!new.is_empty());
debug_assert!(!old.is_empty());
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match old.len().cmp(&new.len()) {
// old.len > new.len -> removing some nodes
Ordering::Greater => {
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// diff them together
for (new_child, old_child) in new.iter().zip(old.iter()) {
self.diff_node(old_child, new_child);
}
// todo: we would emit fewer instructions if we just did a replace many
// remove whatever is still dangling
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for item in &old[new.len()..] {
for i in RealChildIterator::new(item, self.vdom) {
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self.edit_push_root(i.direct_id());
self.edit_remove();
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}
}
}
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// old.len < new.len -> adding some nodes
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// this is wrong in the case where we're diffing fragments
//
// we need to save the last old element and then replace it with all the new ones
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Ordering::Less => {
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// Add the new elements to the last old element while it still exists
let last = self.find_last_element(old.last().unwrap());
self.edit_push_root(last.direct_id());
// create the rest and insert them
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todo!();
// let meta = self.create_children(&new[old.len()..]);
// self.edit_insert_after(meta.added_to_stack);
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self.edit_pop();
// diff the rest
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for (new_child, old_child) in new.iter().zip(old.iter()) {
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self.diff_node(old_child, new_child)
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}
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}
// old.len == new.len -> no nodes added/removed, but perhaps changed
Ordering::Equal => {
for (new_child, old_child) in new.iter().zip(old.iter()) {
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self.diff_node(old_child, new_child);
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}
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}
}
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}
// ======================
// Support methods
// ======================
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// Remove all of a node's children.
//
// The change list stack must have this shape upon entry to this function:
//
// [... parent]
//
// When this function returns, the change list stack is in the same state.
fn remove_all_children(&mut self, old: &'bump [VNode<'bump>]) {
// debug_assert!(self.traversal_is_committed());
log::debug!("REMOVING CHILDREN");
for _child in old {
// registry.remove_subtree(child);
}
// Fast way to remove all children: set the node's textContent to an empty
// string.
todo!()
// self.set_inner_text("");
}
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// Remove the current child and all of its following siblings.
//
// The change list stack must have this shape upon entry to this function:
//
// [... parent child]
//
// After the function returns, the child is no longer on the change list stack:
//
// [... parent]
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fn remove_children(&mut self, old: &'bump [VNode<'bump>]) {
self.replace_and_create_many_with_many(old, None)
}
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fn find_last_element(&mut self, vnode: &'bump VNode<'bump>) -> &'bump VNode<'bump> {
let mut search_node = Some(vnode);
loop {
let node = search_node.take().unwrap();
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match &node {
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// the ones that have a direct id
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VNode::Text(_) | VNode::Element(_) | VNode::Anchor(_) | VNode::Suspended(_) => {
break node
}
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VNode::Fragment(frag) => {
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search_node = frag.children.last();
}
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VNode::Component(el) => {
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let scope_id = el.ass_scope.get().unwrap();
let scope = self.get_scope(&scope_id).unwrap();
search_node = Some(scope.root());
}
}
}
}
fn find_first_element(&mut self, vnode: &'bump VNode<'bump>) -> &'bump VNode<'bump> {
let mut search_node = Some(vnode);
loop {
let node = search_node.take().unwrap();
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match &node {
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// the ones that have a direct id
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VNode::Text(_) | VNode::Element(_) | VNode::Anchor(_) | VNode::Suspended(_) => {
break node
}
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VNode::Fragment(frag) => {
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search_node = Some(&frag.children[0]);
}
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VNode::Component(el) => {
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let scope_id = el.ass_scope.get().unwrap();
let scope = self.get_scope(&scope_id).unwrap();
search_node = Some(scope.root());
}
}
}
}
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fn remove_child(&mut self, node: &'bump VNode<'bump>) {
self.replace_and_create_many_with_many(Some(node), None);
}
/// Remove all the old nodes and replace them with newly created new nodes.
///
/// The new nodes *will* be created - don't create them yourself!
fn replace_and_create_many_with_many(
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&mut self,
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old_nodes: impl IntoIterator<Item = &'bump VNode<'bump>>,
new_nodes: impl IntoIterator<Item = &'bump VNode<'bump>>,
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) {
let mut nodes_to_replace = Vec::new();
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let mut nodes_to_search = old_nodes.into_iter().collect::<Vec<_>>();
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let mut scopes_obliterated = Vec::new();
while let Some(node) = nodes_to_search.pop() {
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match &node {
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// the ones that have a direct id return immediately
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VNode::Text(el) => nodes_to_replace.push(el.dom_id.get().unwrap()),
VNode::Element(el) => nodes_to_replace.push(el.dom_id.get().unwrap()),
VNode::Anchor(el) => nodes_to_replace.push(el.dom_id.get().unwrap()),
VNode::Suspended(el) => nodes_to_replace.push(el.node.get().unwrap()),
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// Fragments will either have a single anchor or a list of children
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VNode::Fragment(frag) => {
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for child in frag.children {
nodes_to_search.push(child);
}
}
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// Components can be any of the nodes above
// However, we do need to track which components need to be removed
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VNode::Component(el) => {
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let scope_id = el.ass_scope.get().unwrap();
let scope = self.get_scope(&scope_id).unwrap();
let root = scope.root();
nodes_to_search.push(root);
scopes_obliterated.push(scope_id);
}
}
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// TODO: enable internal garabge collection
// self.create_garbage(node);
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}
let n = nodes_to_replace.len();
for node in nodes_to_replace {
self.edit_push_root(node);
}
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let mut nodes_created = 0;
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for node in new_nodes {
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todo!();
// let meta = self.create_vnode(node);
// nodes_created += meta.added_to_stack;
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}
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// if 0 nodes are created, then it gets interperted as a deletion
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self.edit_replace_with(n as u32, nodes_created);
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// obliterate!
for scope in scopes_obliterated {
self.destroy_scopes(scope);
}
}
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fn create_garbage(&mut self, node: &'bump VNode<'bump>) {
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match self.current_scope().and_then(|id| self.get_scope(&id)) {
Some(scope) => {
let garbage: &'bump VNode<'static> = unsafe { std::mem::transmute(node) };
scope.pending_garbage.borrow_mut().push(garbage);
}
None => {
log::info!("No scope to collect garbage into")
}
}
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}
fn immediately_dispose_garabage(&mut self, node: ElementId) {
self.vdom.collect_garbage(node)
}
fn replace_node_with_node(
&mut self,
anchor: ElementId,
old_node: &'bump VNode<'bump>,
new_node: &'bump VNode<'bump>,
) {
self.edit_push_root(anchor);
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todo!();
// let meta = self.create_vnode(new_node);
// self.edit_replace_with(1, meta.added_to_stack);
// self.create_garbage(old_node);
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self.edit_pop();
}
fn remove_vnode(&mut self, node: &'bump VNode<'bump>) {
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match &node {
VNode::Text(el) => self.immediately_dispose_garabage(node.direct_id()),
VNode::Element(el) => {
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self.immediately_dispose_garabage(node.direct_id());
for child in el.children {
self.remove_vnode(&child);
}
}
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VNode::Anchor(a) => {
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//
}
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VNode::Fragment(frag) => {
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for child in frag.children {
self.remove_vnode(&child);
}
}
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VNode::Component(el) => {
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//
// self.destroy_scopes(old_scope)
}
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VNode::Suspended(_) => todo!(),
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}
}
fn current_scope(&self) -> Option<ScopeId> {
self.scope_stack.last().map(|f| f.clone())
}
fn fix_listener<'a>(&mut self, listener: &'a Listener<'a>) {
let scope_id = self.current_scope();
if let Some(scope_id) = scope_id {
let scope = self.get_scope(&scope_id).unwrap();
let mut queue = scope.listeners.borrow_mut();
let long_listener: &'a Listener<'static> = unsafe { std::mem::transmute(listener) };
queue.push(long_listener as *const _)
}
}
pub fn get_scope_mut(&mut self, id: &ScopeId) -> Option<&'bump mut Scope> {
// ensure we haven't seen this scope before
// if we have, then we're trying to alias it, which is not allowed
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debug_assert!(!self.seen_scopes.contains(id));
unsafe { self.vdom.get_scope_mut(*id) }
}
pub fn get_scope(&mut self, id: &ScopeId) -> Option<&'bump Scope> {
// ensure we haven't seen this scope before
// if we have, then we're trying to alias it, which is not allowed
unsafe { self.vdom.get_scope(*id) }
}
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// Navigation
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pub(crate) fn edit_push_root(&mut self, root: ElementId) {
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let id = root.as_u64();
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self.mutations.edits.push(PushRoot { id });
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}
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pub(crate) fn edit_pop(&mut self) {
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self.mutations.edits.push(PopRoot {});
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}
// Add Nodes to the dom
// add m nodes from the stack
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pub(crate) fn edit_append_children(&mut self, many: u32) {
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self.mutations.edits.push(AppendChildren { many });
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}
// replace the n-m node on the stack with the m nodes
// ends with the last element of the chain on the top of the stack
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pub(crate) fn edit_replace_with(&mut self, n: u32, m: u32) {
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self.mutations.edits.push(ReplaceWith { n, m });
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}
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pub(crate) fn edit_insert_after(&mut self, n: u32) {
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self.mutations.edits.push(InsertAfter { n });
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}
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pub(crate) fn edit_insert_before(&mut self, n: u32) {
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self.mutations.edits.push(InsertBefore { n });
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}
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// Remove Nodesfrom the dom
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pub(crate) fn edit_remove(&mut self) {
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self.mutations.edits.push(Remove);
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}
// Create
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pub(crate) fn edit_create_text_node(&mut self, text: &'bump str, id: ElementId) {
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let id = id.as_u64();
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self.mutations.edits.push(CreateTextNode { text, id });
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}
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pub(crate) fn edit_create_element(
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&mut self,
tag: &'static str,
ns: Option<&'static str>,
id: ElementId,
) {
let id = id.as_u64();
match ns {
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Some(ns) => self.mutations.edits.push(CreateElementNs { id, ns, tag }),
None => self.mutations.edits.push(CreateElement { id, tag }),
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}
}
// placeholders are nodes that don't get rendered but still exist as an "anchor" in the real dom
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pub(crate) fn edit_create_placeholder(&mut self, id: ElementId) {
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let id = id.as_u64();
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self.mutations.edits.push(CreatePlaceholder { id });
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}
// events
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pub(crate) fn edit_new_event_listener(&mut self, listener: &Listener, scope: ScopeId) {
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let Listener {
event,
mounted_node,
..
} = listener;
let element_id = mounted_node.get().unwrap().as_u64();
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self.mutations.edits.push(NewEventListener {
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scope,
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event_name: event,
mounted_node_id: element_id,
});
}
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pub(crate) fn edit_remove_event_listener(&mut self, event: &'static str) {
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self.mutations.edits.push(RemoveEventListener { event });
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}
// modify
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pub(crate) fn edit_set_text(&mut self, text: &'bump str) {
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self.mutations.edits.push(SetText { text });
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}
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pub(crate) fn edit_set_attribute(&mut self, attribute: &'bump Attribute) {
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let Attribute {
name,
value,
is_static,
is_volatile,
namespace,
} = attribute;
// field: &'static str,
// value: &'bump str,
// ns: Option<&'static str>,
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self.mutations.edits.push(SetAttribute {
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field: name,
value,
ns: *namespace,
});
}
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pub(crate) fn edit_set_attribute_ns(
&mut self,
attribute: &'bump Attribute,
namespace: &'bump str,
) {
let Attribute {
name,
value,
is_static,
is_volatile,
// namespace,
..
} = attribute;
// field: &'static str,
// value: &'bump str,
// ns: Option<&'static str>,
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self.mutations.edits.push(SetAttribute {
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field: name,
value,
ns: Some(namespace),
});
}
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pub(crate) fn edit_remove_attribute(&mut self, attribute: &Attribute) {
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let name = attribute.name;
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self.mutations.edits.push(RemoveAttribute { name });
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}
}
// When we create new nodes, we need to propagate some information back up the call chain.
// This gives the caller some information on how to handle things like insertins, appending, and subtree discarding.
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#[derive(Debug)]
pub struct CreateMeta {
pub is_static: bool,
pub added_to_stack: u32,
}
impl CreateMeta {
fn new(is_static: bool, added_to_tack: u32) -> Self {
Self {
is_static,
added_to_stack: added_to_tack,
}
}
}
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enum KeyedPrefixResult {
// Fast path: we finished diffing all the children just by looking at the
// prefix of shared keys!
Finished,
// There is more diffing work to do. Here is a count of how many children at
// the beginning of `new` and `old` we already processed.
MoreWorkToDo(usize),
}
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fn find_first_real_node<'a>(
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nodes: impl IntoIterator<Item = &'a VNode<'a>>,
scopes: &'a SharedResources,
) -> Option<&'a VNode<'a>> {
for node in nodes {
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let mut iter = RealChildIterator::new(node, scopes);
if let Some(node) = iter.next() {
return Some(node);
}
}
None
}
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/// This iterator iterates through a list of virtual children and only returns real children (Elements, Text, Anchors).
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///
/// This iterator is useful when it's important to load the next real root onto the top of the stack for operations like
/// "InsertBefore".
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pub struct RealChildIterator<'a> {
scopes: &'a SharedResources,
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// Heuristcally we should never bleed into 4 completely nested fragments/components
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// Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
// TODO: use const generics instead of the 4 estimation
stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 4]>,
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}
impl<'a> RealChildIterator<'a> {
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pub fn new(starter: &'a VNode<'a>, scopes: &'a SharedResources) -> Self {
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Self {
scopes,
stack: smallvec::smallvec![(0, starter)],
}
}
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// keep the memory around
pub fn reset_with(&mut self, node: &'a VNode<'a>) {
self.stack.clear();
self.stack.push((0, node));
}
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}
impl<'a> Iterator for RealChildIterator<'a> {
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type Item = &'a VNode<'a>;
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fn next(&mut self) -> Option<&'a VNode<'a>> {
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let mut should_pop = false;
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let mut returned_node: Option<&'a VNode<'a>> = None;
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let mut should_push = None;
while returned_node.is_none() {
if let Some((count, node)) = self.stack.last_mut() {
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match &node {
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// We can only exit our looping when we get "real" nodes
// This includes fragments and components when they're empty (have a single root)
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VNode::Element(_) | VNode::Text(_) => {
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// We've recursed INTO an element/text
// We need to recurse *out* of it and move forward to the next
should_pop = true;
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returned_node = Some(&*node);
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}
// If we get a fragment we push the next child
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VNode::Fragment(frag) => {
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let subcount = *count as usize;
if frag.children.len() == 0 {
should_pop = true;
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returned_node = Some(&*node);
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}
if subcount >= frag.children.len() {
should_pop = true;
} else {
should_push = Some(&frag.children[subcount]);
}
}
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// // If we get a fragment we push the next child
// VNodeKind::Fragment(frag) => {
// let subcount = *count as usize;
// if frag.children.len() == 0 {
// should_pop = true;
// returned_node = Some(&*node);
// }
// if subcount >= frag.children.len() {
// should_pop = true;
// } else {
// should_push = Some(&frag.children[subcount]);
// }
// }
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// Immediately abort suspended nodes - can't do anything with them yet
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VNode::Suspended(node) => {
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// VNodeKind::Suspended => should_pop = true,
todo!()
}
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VNode::Anchor(a) => {
todo!()
}
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// For components, we load their root and push them onto the stack
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VNode::Component(sc) => {
let scope =
unsafe { self.scopes.get_scope(sc.ass_scope.get().unwrap()) }.unwrap();
// let scope = self.scopes.get(sc.ass_scope.get().unwrap()).unwrap();
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// Simply swap the current node on the stack with the root of the component
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*node = scope.frames.fin_head();
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}
}
} else {
// If there's no more items on the stack, we're done!
return None;
}
if should_pop {
self.stack.pop();
if let Some((id, _)) = self.stack.last_mut() {
*id += 1;
}
should_pop = false;
}
if let Some(push) = should_push {
self.stack.push((0, push));
should_push = None;
}
}
returned_node
}
}
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fn compare_strs(a: &str, b: &str) -> bool {
// Check by pointer, optimizing for static strs
if !std::ptr::eq(a, b) {
// If the pointers are different then check by value
a == b
} else {
true
}
}
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struct DfsIterator<'a> {
idx: usize,
node: Option<(&'a VNode<'a>, &'a VNode<'a>)>,
nodes: Option<(&'a [VNode<'a>], &'a [VNode<'a>])>,
}
impl<'a> Iterator for DfsIterator<'a> {
type Item = (&'a VNode<'a>, &'a VNode<'a>);
fn next(&mut self) -> Option<Self::Item> {
todo!()
}
}