..
bevy_animation
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_app
Remove obsolete after(apply_state_transition::<S>)
( #7750 )
2023-02-20 15:57:50 +00:00
bevy_asset
Make StartupSet
a base set ( #7574 )
2023-02-19 03:10:06 +00:00
bevy_audio
Basic spatial audio ( #6028 )
2023-02-20 15:31:07 +00:00
bevy_core
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_core_pipeline
fix ambiguities in render schedule ( #7725 )
2023-02-20 00:16:47 +00:00
bevy_derive
update winit to 0.28 ( #7480 )
2023-02-03 16:41:39 +00:00
bevy_diagnostic
Make StartupSet
a base set ( #7574 )
2023-02-19 03:10:06 +00:00
bevy_dylib
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
Add report_sets
option to ScheduleBuildSettings
( #7756 )
2023-02-20 15:31:10 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Make StartupSet
a base set ( #7574 )
2023-02-19 03:10:06 +00:00
bevy_gltf
Add extras field to GltfNode ( #6973 )
2023-02-13 17:56:36 +00:00
bevy_hierarchy
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_input
Rename schedule v3 to schedule ( #7519 )
2023-02-06 18:44:40 +00:00
bevy_internal
Initial tonemapping options ( #7594 )
2023-02-19 20:38:13 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
fix ambiguities in render schedule ( #7725 )
2023-02-20 00:16:47 +00:00
bevy_ptr
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_reflect
bevy_reflect: Improved documentation ( #7148 )
2023-02-18 20:42:01 +00:00
bevy_reflect_compile_fail_tests
Enable deriving Reflect on structs with generic types ( #7364 )
2023-01-28 00:12:06 +00:00
bevy_render
fix regex for shader define: must have at least one whitespace ( #7754 )
2023-02-20 02:19:41 +00:00
bevy_scene
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_sprite
fix ambiguities in render schedule ( #7725 )
2023-02-20 00:16:47 +00:00
bevy_tasks
improve safety comment in scope function ( #7534 )
2023-02-13 18:20:17 +00:00
bevy_text
Add doc comments for the fields of Text2dBundle
( #7749 )
2023-02-20 04:15:16 +00:00
bevy_time
Allow relative speed of -0.0 ( #7740 )
2023-02-18 22:43:08 +00:00
bevy_transform
Make StartupSet
a base set ( #7574 )
2023-02-19 03:10:06 +00:00
bevy_ui
Initial tonemapping options ( #7594 )
2023-02-19 20:38:13 +00:00
bevy_utils
Retain ::
after >
, )
or ]
when shortening type names ( #7755 )
2023-02-20 15:31:08 +00:00
bevy_window
Fix closing window does not exit app in desktop_app mode ( #7628 )
2023-02-13 19:15:24 +00:00
bevy_winit
create window as soon as possible ( #7668 )
2023-02-14 15:08:04 +00:00