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Add report_sets
option to ScheduleBuildSettings
(#7756)
# Objective - Fixes #7442. ## Solution - Added `report_sets` option to `ScheduleBuildSettings` like described in the linked issue. The output of the `3d_scene` example when reporting ambiguities with `report_sets` and `use_shortnames` set to `true` (and with #7755 applied) now looks like this: ``` 82 pairs of systems with conflicting data access have indeterminate execution order. Consider adding `before`, `after`, or `ambiguous_with` relationships between these: -- filesystem_watcher_system (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<DynamicScene> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<Scene> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<Shader> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<Mesh> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<SkinnedMeshInverseBindposes> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<Image> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<TextureAtlas> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<ColorMaterial> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<Font> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<FontAtlasSet> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<StandardMaterial> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<Gltf> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<GltfNode> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<GltfPrimitive> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<GltfMesh> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<AudioSource> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<AudioSink> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- update_asset_storage_system<AnimationClip> (LoadAssets) and apply_system_buffers (FirstFlush) conflict on: bevy_ecs::world::World -- scene_spawner_system (Update) and close_when_requested (Update) conflict on: bevy_ecs::world::World -- exit_on_all_closed (PostUpdate) and apply_system_buffers (CalculateBoundsFlush, PostUpdate) conflict on: bevy_ecs::world::World -- exit_on_all_closed (PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- camera_system<Projection> (CameraUpdateSystem, PostUpdate) and apply_system_buffers (CalculateBoundsFlush, PostUpdate) conflict on: bevy_ecs::world::World -- camera_system<Projection> (CameraUpdateSystem, PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- camera_system<OrthographicProjection> (CameraUpdateSystem, PostUpdate) and apply_system_buffers (CalculateBoundsFlush, PostUpdate) conflict on: bevy_ecs::world::World -- camera_system<OrthographicProjection> (CameraUpdateSystem, PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- camera_system<PerspectiveProjection> (CameraUpdateSystem, PostUpdate) and apply_system_buffers (CalculateBoundsFlush, PostUpdate) conflict on: bevy_ecs::world::World -- camera_system<PerspectiveProjection> (CameraUpdateSystem, PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- calculate_bounds (CalculateBounds, PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and visibility_propagate_system (PostUpdate, VisibilityPropagate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and update_text2d_layout (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and ui_stack_system (PostUpdate, Stack) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and text_system (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and update_image_calculated_size_system (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and flex_node_system (Flex, PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and add_clusters (AddClusters, PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and play_queued_audio_system<AudioSource> (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and animation_player (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and propagate_transforms (PostUpdate, TransformPropagate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and sync_simple_transforms (PostUpdate, TransformPropagate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and update_directional_light_cascades (PostUpdate, UpdateDirectionalLightCascades) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and update_clipping_system (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and update_frusta<Projection> (PostUpdate, UpdateProjectionFrusta) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and update_frusta<PerspectiveProjection> (PostUpdate, UpdatePerspectiveFrusta) conflict on: bevy_ecs::world::World -- apply_system_buffers (CalculateBoundsFlush, PostUpdate) and update_frusta<OrthographicProjection> (PostUpdate, UpdateOrthographicFrusta) conflict on: bevy_ecs::world::World -- visibility_propagate_system (PostUpdate, VisibilityPropagate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- update_text2d_layout (PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- ui_stack_system (PostUpdate, Stack) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- text_system (PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- update_image_calculated_size_system (PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- flex_node_system (Flex, PostUpdate) and apply_system_buffers (AddClustersFlush, PostUpdate) conflict on: bevy_ecs::world::World -- flex_node_system (Flex, PostUpdate) and animation_player (PostUpdate) conflict on: ["bevy_transform::components::transform::Transform"] -- apply_system_buffers (AddClustersFlush, PostUpdate) and play_queued_audio_system<AudioSource> (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and animation_player (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and propagate_transforms (PostUpdate, TransformPropagate) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and sync_simple_transforms (PostUpdate, TransformPropagate) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and update_directional_light_cascades (PostUpdate, UpdateDirectionalLightCascades) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and update_clipping_system (PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and update_frusta<Projection> (PostUpdate, UpdateProjectionFrusta) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and update_frusta<PerspectiveProjection> (PostUpdate, UpdatePerspectiveFrusta) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and update_frusta<OrthographicProjection> (PostUpdate, UpdateOrthographicFrusta) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and check_visibility (CheckVisibility, PostUpdate) conflict on: bevy_ecs::world::World -- apply_system_buffers (AddClustersFlush, PostUpdate) and update_directional_light_frusta (PostUpdate, UpdateLightFrusta) conflict on: bevy_ecs::world::World -- Assets<Scene>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<Shader>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<Mesh>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<SkinnedMeshInverseBindposes>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<Image>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<TextureAtlas>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<ColorMaterial>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<Font>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<FontAtlasSet>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<StandardMaterial>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<Gltf>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<GltfNode>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<GltfPrimitive>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<GltfMesh>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<AudioSource>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<AudioSink>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<AnimationClip>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World -- Assets<DynamicScene>::asset_event_system (AssetEvents) and apply_system_buffers (PostUpdateFlush) conflict on: bevy_ecs::world::World ``` Co-authored-by: Edgar Geier <geieredgar@gmail.com>
This commit is contained in:
parent
e1a8123145
commit
acff2210c0
1 changed files with 48 additions and 2 deletions
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@ -1322,7 +1322,21 @@ impl ScheduleGraph {
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impl ScheduleGraph {
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fn get_node_name(&self, id: &NodeId) -> String {
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let mut name = match id {
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NodeId::System(_) => self.systems[id.index()].get().unwrap().name().to_string(),
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NodeId::System(_) => {
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let name = self.systems[id.index()].get().unwrap().name().to_string();
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if self.settings.report_sets {
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let sets = self.names_of_sets_containing_node(id);
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if sets.is_empty() {
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name
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} else if sets.len() == 1 {
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format!("{name} (in set {})", sets[0])
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} else {
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format!("{name} (in sets {})", sets.join(", "))
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}
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} else {
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name
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}
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}
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NodeId::Set(_) => self.system_sets[id.index()].name(),
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};
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if self.settings.use_shortnames {
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@ -1453,6 +1467,27 @@ impl ScheduleGraph {
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warn!("{}", string);
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}
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fn traverse_sets_containing_node(&self, id: NodeId, f: &mut impl FnMut(NodeId) -> bool) {
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for (set_id, _, _) in self.hierarchy.graph.edges_directed(id, Direction::Incoming) {
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if f(set_id) {
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self.traverse_sets_containing_node(set_id, f);
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}
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}
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}
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fn names_of_sets_containing_node(&self, id: &NodeId) -> Vec<String> {
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let mut sets = HashSet::new();
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self.traverse_sets_containing_node(*id, &mut |set_id| {
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!self.system_sets[set_id.index()].is_system_type() && sets.insert(set_id)
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});
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let mut sets: Vec<_> = sets
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.into_iter()
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.map(|set_id| self.get_node_name(&set_id))
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.collect();
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sets.sort();
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sets
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}
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}
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/// Category of errors encountered during schedule construction.
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@ -1525,13 +1560,23 @@ pub enum LogLevel {
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pub struct ScheduleBuildSettings {
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/// Determines whether the presence of ambiguities (systems with conflicting access but indeterminate order)
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/// is only logged or also results in an [`Ambiguity`](ScheduleBuildError::Ambiguity) error.
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///
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/// Defaults to [`LogLevel::Ignore`].
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pub ambiguity_detection: LogLevel,
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/// Determines whether the presence of redundant edges in the hierarchy of system sets is only
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/// logged or also results in a [`HierarchyRedundancy`](ScheduleBuildError::HierarchyRedundancy)
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/// error.
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///
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/// Defaults to [`LogLevel::Warn`].
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pub hierarchy_detection: LogLevel,
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/// If set to true, node names will be shortened instead of the fully qualified type path.
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///
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/// Defaults to `true`.
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pub use_shortnames: bool,
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/// If set to true, report all system sets the conflicting systems are part of.
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///
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/// Defaults to `true`.
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pub report_sets: bool,
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}
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impl Default for ScheduleBuildSettings {
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@ -1545,7 +1590,8 @@ impl ScheduleBuildSettings {
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Self {
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ambiguity_detection: LogLevel::Ignore,
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hierarchy_detection: LogLevel::Warn,
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use_shortnames: false,
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use_shortnames: true,
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report_sets: true,
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}
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}
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}
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