bevy/examples/3d
Peter Hebden c27cc59e0d Remove unnecessary use from examples (#5583)
# Objective

`bevy::render::texture::ImageSettings` was added to prelude in #5566, so these `use` statements are unnecessary and the examples can be made a bit more concise.

## Solution

Remove `use bevy::render::texture::ImageSettings`
2022-08-06 01:19:57 +00:00
..
3d_scene.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
lighting.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
lines.rs add a 3d lines example (#5319) 2022-07-15 22:37:05 +00:00
load_gltf.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
msaa.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
orthographic.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
parenting.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
pbr.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
render_to_texture.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shadow_biases.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shadow_caster_receiver.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shapes.rs Remove unnecessary use from examples (#5583) 2022-08-06 01:19:57 +00:00
skybox.rs Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
spherical_area_lights.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
split_screen.rs add a SceneBundle to spawn a scene (#2424) 2022-06-09 20:34:09 +00:00
spotlight.rs Spotlights (#4715) 2022-07-08 19:57:43 +00:00
texture.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
transparency_3d.rs transparency_3d example tweaks (#4968) 2022-06-23 18:36:07 +00:00
two_passes.rs Add "depth_load_op" configuration to 3d Cameras (#4904) 2022-06-07 22:22:10 +00:00
update_gltf_scene.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
vertex_colors.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
wireframe.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00