bevy/crates
JoJoJet 209f6f8e83 Fix unsoundness in EntityMut::world_scope (#7387)
# Objective

Found while working on #7385.

The struct `EntityMut` has the safety invariant that it's cached `EntityLocation` must always accurately specify where the entity is stored. Thus, any time its location might be invalidated (such as by calling `EntityMut::world_mut` and moving archetypes), the cached location *must* be updated by calling `EntityMut::update_location`.

The method `world_scope` encapsulates this pattern in safe API by requiring world mutations to be done in a closure, after which `update_location` will automatically be called. However, this method has a soundness hole: if a panic occurs within the closure, then `update_location` will never get called. If the panic is caught in an outer scope, then the `EntityMut` will be left with an outdated location, which is undefined behavior.

An example of this can be seen in the unit test `entity_mut_world_scope_panic`, which has been added to this PR as a regression test. Without the other changes in this PR, that test will invoke undefined behavior in safe code.

## Solution

Call `EntityMut::update_location()` from within a `Drop` impl, which ensures that it will get executed even if `EntityMut::world_scope` unwinds.
2023-01-29 00:10:45 +00:00
..
bevy_animation Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_app Remove App::add_sub_app (#7290) 2023-01-24 21:24:25 +00:00
bevy_asset add UnsafeWorldCell abstraction (#6404) 2023-01-27 00:12:13 +00:00
bevy_audio AudioOutput is actually a normal resource now, not a non-send resource (#7262) 2023-01-18 17:20:26 +00:00
bevy_core Fix formatting in Name docs (#7384) 2023-01-27 17:49:11 +00:00
bevy_core_pipeline Cascaded shadow maps. (#7064) 2023-01-25 12:35:39 +00:00
bevy_derive Fix ndk-macro link (#7027) 2022-12-25 05:06:03 +00:00
bevy_diagnostic Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Fix unsoundness in EntityMut::world_scope (#7387) 2023-01-29 00:10:45 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Gamepad events refactor (#6965) 2023-01-09 19:24:52 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Add ReplaceChildren and ClearChildren EntityCommands (#6035) 2023-01-16 21:24:15 +00:00
bevy_input Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_internal Docs: DefaultPlugins vs. MinimalPlugins and ScheduleRunnerPlugin (#7226) 2023-01-24 05:25:03 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Update toml_edit to 0.18 (#7370) 2023-01-26 18:09:43 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Add main_texture_other (#7343) 2023-01-27 18:41:01 +00:00
bevy_scene Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_sprite Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_tasks Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_text Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) 2023-01-21 00:17:11 +00:00
bevy_time re-enable tests on apple silicon (#7400) 2023-01-28 19:00:27 +00:00
bevy_transform Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_ui Cascaded shadow maps. (#7064) 2023-01-25 12:35:39 +00:00
bevy_utils Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_window Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_winit Allow not preventing default event behaviors on wasm (#7304) 2023-01-22 23:35:32 +00:00