bevy/assets/shaders
François 8cd77e8cad
fix shader_material_glsl example (#9513)
# Objective

- Since #9416, example shader_material_glsl is broken
<img width="1280" alt="Screenshot 2023-08-20 at 21 08 41"
src="https://github.com/bevyengine/bevy/assets/8672791/16bc15ee-a58c-4ec6-87a8-c3799a6df74a">

## Solution

- Apply the same function as other examples, but in glsl
2023-08-21 07:58:21 +00:00
..
animate_shader.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
array_texture.wgsl fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
cubemap_unlit.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_gltf_2d.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material.frag improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material.vert fix shader_material_glsl example (#9513) 2023-08-21 07:58:21 +00:00
custom_material.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material_screenspace_texture.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_vertex_attribute.wgsl Reduce the size of MeshUniform to improve performance (#9416) 2023-08-15 06:00:23 +00:00
fallback_image_test.wgsl Fix fallback_image example (#8968) 2023-06-27 18:08:02 +00:00
game_of_life.wgsl Remove unused code in game of life shader (#5349) 2022-07-17 15:24:24 +00:00
instancing.wgsl Fix shader_instancing example (#9448) 2023-08-15 07:28:45 +00:00
line_material.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
post_processing.wgsl Fix post_processing example on webgl2 (#9361) 2023-08-04 17:44:29 +00:00
shader_defs.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
show_prepass.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
texture_binding_array.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
tonemapping_test_patterns.wgsl Include tone_mapping fn in tonemapping_test_patterns (#9084) 2023-07-31 18:59:04 +00:00