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Fix shader_instancing example (#9448)
# Objective - Fix shader compilation issue in `shader_instancing` example. ## Solution - Fix typo in `instancing.wgsl`
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@ -24,7 +24,7 @@ fn vertex(vertex: Vertex) -> VertexOutput {
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// index in the Mesh array. This index could be passed in via another
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// uniform instead but it's unnecessary for the example.
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out.clip_position = mesh_position_local_to_clip(
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get_model_matrix(0),
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get_model_matrix(0u),
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vec4<f32>(position, 1.0)
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);
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out.color = vertex.i_color;
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