Fix fallback_image example (#8968)

# Objective

Fixes #8967 

## Solution

I think this example was just missed in #5703. I made the same sort of
changes to `fallback_image` that were made in other examples in that PR.
This commit is contained in:
Rob Parrett 2023-06-27 11:08:02 -07:00 committed by GitHub
parent e17fc53aa1
commit 98ff2154bf
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@ -1,5 +1,6 @@
#import bevy_pbr::mesh_view_bindings
#import bevy_pbr::mesh_bindings
#import bevy_pbr::mesh_vertex_output MeshVertexOutput
@group(1) @binding(0)
var test_texture_1d: texture_1d<f32>;
@ -31,9 +32,5 @@ var test_texture_3d: texture_3d<f32>;
@group(1) @binding(11)
var test_texture_3d_sampler: sampler;
struct FragmentInput {
#import bevy_pbr::mesh_vertex_output
};
@fragment
fn fragment(in: FragmentInput) {}
fn fragment(in: MeshVertexOutput) {}