bevy/examples/3d
Ame 951c9bb1a2
Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011)
# Objective

- Fix adding `#![allow(clippy::type_complexity)]` everywhere. like #9796

## Solution

- Use the new [lints] table that will land in 1.74
(https://doc.rust-lang.org/nightly/cargo/reference/unstable.html#lints)
- inherit lint to the workspace, crates and examples.
```
[lints]
workspace = true
```

## Changelog

- Bump rust version to 1.74
- Enable lints table for the workspace
```toml
[workspace.lints.clippy]
type_complexity = "allow"
```
- Allow type complexity for all crates and examples
```toml
[lints]
workspace = true
```

---------

Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com>
2023-11-18 20:58:48 +00:00
..
3d_gizmos.rs Gizmo Arrows (#10550) 2023-11-15 14:19:15 +00:00
3d_scene.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
3d_shapes.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
3d_viewport_to_world.rs Add example for Camera::viewport_to_world (#7179) 2023-09-11 18:52:11 +00:00
anti_aliasing.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
atmospheric_fog.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
blend_modes.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
bloom_3d.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
deferred_rendering.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
fog.rs Fix fog color being inaccurate (#10226) 2023-10-23 12:45:18 +00:00
generate_custom_mesh.rs Add consuming builder methods for more ergonomic Mesh creation (#10056) 2023-10-09 19:47:41 +00:00
lighting.rs standardize instructions in examples (#8478) 2023-04-26 19:52:31 +00:00
lines.rs Add consuming builder methods for more ergonomic Mesh creation (#10056) 2023-10-09 19:47:41 +00:00
load_gltf.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
orthographic.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
parallax_mapping.rs Add consuming builder methods for more ergonomic Mesh creation (#10056) 2023-10-09 19:47:41 +00:00
parenting.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pbr.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
render_to_texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shadow_biases.rs shadow_biases: Support moving the light position and resetting biases (#10185) 2023-10-19 14:41:39 +00:00
shadow_caster_receiver.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
skybox.rs Replace all usages of texture_descritor.size.* with the helper methods (#10227) 2023-10-23 20:49:02 +00:00
spherical_area_lights.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
split_screen.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
spotlight.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
ssao.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
tonemapping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
transmission.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
transparency_3d.rs Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
two_passes.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
update_gltf_scene.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
vertex_colors.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
wireframe.rs Configurable colors for wireframe (#5303) 2023-10-13 00:06:24 +00:00