mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere (#10011)
# Objective - Fix adding `#![allow(clippy::type_complexity)]` everywhere. like #9796 ## Solution - Use the new [lints] table that will land in 1.74 (https://doc.rust-lang.org/nightly/cargo/reference/unstable.html#lints) - inherit lint to the workspace, crates and examples. ``` [lints] workspace = true ``` ## Changelog - Bump rust version to 1.74 - Enable lints table for the workspace ```toml [workspace.lints.clippy] type_complexity = "allow" ``` - Allow type complexity for all crates and examples ```toml [lints] workspace = true ``` --------- Co-authored-by: Martín Maita <47983254+mnmaita@users.noreply.github.com>
This commit is contained in:
parent
9c0fca072d
commit
951c9bb1a2
95 changed files with 137 additions and 102 deletions
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@ -10,7 +10,7 @@ keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/bevyengine/bevy"
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rust-version = "1.70.0"
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rust-version = "1.74.0"
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[workspace]
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exclude = [
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@ -29,6 +29,12 @@ members = [
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"errors",
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]
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[workspace.lints.clippy]
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type_complexity = "allow"
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[lints]
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workspace = true
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[features]
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default = [
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"animation",
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@ -15,3 +15,6 @@ bevy_derive = { path = "../bevy_derive", version = "0.12.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.12.0" }
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accesskit = "0.12"
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[lints]
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workspace = true
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@ -1,7 +1,6 @@
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//! Accessibility for Bevy
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)]
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#![forbid(unsafe_code)]
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use std::sync::{
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@ -21,3 +21,6 @@ bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.12.0" }
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bevy_transform = { path = "../bevy_transform", version = "0.12.0" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.12.0" }
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[lints]
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workspace = true
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@ -1,7 +1,6 @@
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//! Animation for the game engine Bevy
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)]
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use std::ops::Deref;
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use std::time::Duration;
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@ -32,3 +32,5 @@ downcast-rs = "1.2.0"
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wasm-bindgen = { version = "0.2" }
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web-sys = { version = "0.3", features = [ "Window" ] }
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[lints]
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workspace = true
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@ -1,7 +1,6 @@
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//! This crate is about everything concerning the highest-level, application layer of a Bevy app.
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)]
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mod app;
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mod main_schedule;
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@ -53,3 +53,6 @@ notify-debouncer-full = { version = "0.3.1", optional = true }
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[dev-dependencies]
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bevy_core = { path = "../bevy_core", version = "0.12.0" }
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[lints]
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workspace = true
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@ -17,3 +17,6 @@ bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.12.0" }
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syn = "2.0"
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proc-macro2 = "1.0"
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quote = "1.0"
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[lints]
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workspace = true
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@ -1,5 +1,3 @@
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#![allow(clippy::type_complexity)]
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pub mod io;
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pub mod meta;
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pub mod processor;
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@ -28,7 +28,6 @@ oboe = { version = "0.5", optional = true }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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rodio = { version = "0.17", default-features = false, features = ["wasm-bindgen"] }
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[features]
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mp3 = ["rodio/mp3"]
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flac = ["rodio/flac"]
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@ -43,3 +42,6 @@ symphonia-vorbis = ["rodio/symphonia-vorbis"]
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symphonia-wav = ["rodio/symphonia-wav"]
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# Enable using a shared stdlib for cxx on Android.
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android_shared_stdcxx = ["oboe/shared-stdcxx"]
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[lints]
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workspace = true
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@ -21,7 +21,6 @@
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//! ```
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#![forbid(unsafe_code)]
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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mod audio;
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@ -27,3 +27,6 @@ serialize = ["dep:serde"]
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[dev-dependencies]
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crossbeam-channel = "0.5.0"
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[lints]
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workspace = true
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@ -1,5 +1,5 @@
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)]
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//! This crate provides core functionality for Bevy Engine.
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mod name;
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@ -34,3 +34,6 @@ bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
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serde = { version = "1", features = ["derive"] }
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bitflags = "2.3"
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radsort = "0.1"
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[lints]
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workspace = true
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@ -1,5 +1,3 @@
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#![allow(clippy::type_complexity)]
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pub mod blit;
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pub mod bloom;
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pub mod clear_color;
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@ -16,3 +16,6 @@ bevy_macro_utils = { path = "../bevy_macro_utils", version = "0.12.0" }
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quote = "1.0"
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syn = { version = "2.0", features = ["full"] }
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[lints]
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workspace = true
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@ -1,5 +1,3 @@
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#![allow(clippy::type_complexity)]
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extern crate proc_macro;
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mod app_plugin;
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@ -31,3 +31,6 @@ sysinfo = { version = "0.29.0", default-features = false, features = [
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# Only include when not bevy_dynamic_plugin and on linux/windows/android
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[target.'cfg(any(target_os = "linux", target_os = "windows", target_os = "android"))'.dependencies]
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sysinfo = { version = "0.29.0", default-features = false }
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[lints]
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workspace = true
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@ -1,5 +1,3 @@
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#![allow(clippy::type_complexity)]
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mod diagnostic;
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mod entity_count_diagnostics_plugin;
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mod frame_time_diagnostics_plugin;
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@ -13,3 +13,6 @@ crate-type = ["dylib"]
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[dependencies]
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bevy_internal = { path = "../bevy_internal", version = "0.12.0", default-features = false }
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[lints]
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workspace = true
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@ -1,5 +1,4 @@
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)]
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#![allow(clippy::single_component_path_imports)]
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//! Forces dynamic linking of Bevy.
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@ -15,3 +15,6 @@ bevy_app = { path = "../bevy_app", version = "0.12.0" }
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# other
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libloading = { version = "0.8" }
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thiserror = "1.0"
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[lints]
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workspace = true
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@ -1,5 +1,3 @@
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#![allow(clippy::type_complexity)]
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mod loader;
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pub use loader::*;
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@ -44,3 +44,6 @@ path = "examples/resources.rs"
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[[example]]
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name = "change_detection"
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path = "examples/change_detection.rs"
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[lints]
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workspace = true
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@ -14,3 +14,6 @@ bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.12.0" }
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syn = "2.0"
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quote = "1.0"
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proc-macro2 = "1.0"
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[lints]
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workspace = true
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@ -1,6 +1,5 @@
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#![warn(clippy::undocumented_unsafe_blocks)]
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)]
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#![doc = include_str!("../README.md")]
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#[cfg(target_pointer_width = "16")]
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@ -1,3 +1 @@
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#![allow(clippy::type_complexity)]
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// Nothing here, check out the integration tests
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@ -14,3 +14,6 @@ proc-macro = true
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[dependencies]
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bevy_macro_utils = { path = "../bevy_macro_utils", version = "0.12.0" }
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encase_derive_impl = "0.6.1"
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[lints]
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workspace = true
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@ -1,5 +1,3 @@
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#![allow(clippy::type_complexity)]
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use bevy_macro_utils::BevyManifest;
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use encase_derive_impl::{implement, syn};
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@ -20,3 +20,6 @@ bevy_time = { path = "../bevy_time", version = "0.12.0" }
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# other
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gilrs = "0.10.1"
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thiserror = "1.0"
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[lints]
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workspace = true
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@ -3,7 +3,6 @@
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//! This crate is built on top of [GilRs](gilrs), a library
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//! that handles abstracting over platform-specific gamepad APIs.
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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mod converter;
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@ -25,3 +25,6 @@ bevy_core = { path = "../bevy_core", version = "0.12.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.12.0" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.12.0" }
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bevy_transform = { path = "../bevy_transform", version = "0.12.0" }
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[lints]
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workspace = true
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@ -1,4 +1,3 @@
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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//! This crate adds an immediate mode drawing api to Bevy for visual debugging.
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@ -47,3 +47,6 @@ base64 = "0.13.0"
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percent-encoding = "2.1"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1"
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[lints]
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workspace = true
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@ -2,7 +2,7 @@
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//! for loading glTF 2.0 (a standard 3D scene definition format) files in Bevy.
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//!
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//! The [glTF 2.0 specification](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html) defines the format of the glTF files.
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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#[cfg(feature = "bevy_animation")]
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@ -22,3 +22,6 @@ bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
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# other
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smallvec = { version = "1.6", features = ["serde", "union", "const_generics"] }
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[lints]
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workspace = true
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@ -1,4 +1,3 @@
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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//! `bevy_hierarchy` can be used to define hierarchies of entities.
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//!
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@ -28,3 +28,6 @@ thiserror = "1.0"
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[dev-dependencies]
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bevy = { path = "../../", version = "0.12.0" }
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[lints]
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workspace = true
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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//! Input functionality for the [Bevy game engine](https://bevyengine.org/).
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@ -153,3 +153,6 @@ bevy_ui = { path = "../bevy_ui", optional = true, version = "0.12.0" }
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bevy_winit = { path = "../bevy_winit", optional = true, version = "0.12.0" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.12.0" }
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bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.12.0", default-features = false }
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[lints]
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workspace = true
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@ -1,4 +1,3 @@
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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//! This module is separated into its own crate to enable simple dynamic linking for Bevy, and should not be used directly
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@ -30,3 +30,6 @@ android_log-sys = "0.3.0"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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console_error_panic_hook = "0.1.6"
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tracing-wasm = "0.2.1"
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[lints]
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workspace = true
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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//! This crate provides logging functions and configuration for [Bevy](https://bevyengine.org)
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//! apps, and automatically configures platform specific log handlers (i.e. WASM or Android).
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@ -14,3 +14,6 @@ syn = "2.0"
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quote = "1.0"
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rustc-hash = "1.0"
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proc-macro2 = "1.0"
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[lints]
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workspace = true
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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#![deny(unsafe_code)]
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//! A collection of helper types and functions for working on macros within the Bevy ecosystem.
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glam_assert = ["glam/glam-assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["glam/debug-glam-assert"]
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[lints]
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workspace = true
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//! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
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//! like [`Quat`].
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#![allow(clippy::type_complexity)]
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#![warn(missing_docs)]
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mod affine3;
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@ -15,3 +15,6 @@ glam = "0.24.1"
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[[example]]
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name = "generate"
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[lints]
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workspace = true
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#![allow(clippy::type_complexity)]
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#![allow(clippy::all)]
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use glam::{Vec2, Vec3};
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naga_oil = "0.10"
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smallvec = "1.6"
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thread_local = "1.0"
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[lints]
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workspace = true
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@ -1,5 +1,3 @@
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#![allow(clippy::type_complexity)]
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pub mod wireframe;
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mod alpha;
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@ -9,3 +9,6 @@ license = "MIT OR Apache-2.0"
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keywords = ["bevy", "no_std"]
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[dependencies]
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[lints]
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workspace = true
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@ -1,7 +1,6 @@
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#![doc = include_str!("../README.md")]
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#![no_std]
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#![warn(missing_docs)]
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#![allow(clippy::type_complexity)]
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use core::fmt::{self, Formatter, Pointer};
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use core::{
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@ -47,3 +47,6 @@ bincode = "1.3"
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name = "reflect_docs"
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path = "examples/reflect_docs.rs"
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required-features = ["documentation"]
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[lints]
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workspace = true
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@ -23,3 +23,6 @@ syn = { version = "2.0", features = ["full"] }
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proc-macro2 = "1.0"
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quote = "1.0"
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uuid = { version = "1.1", features = ["v4"] }
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[lints]
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workspace = true
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@ -464,7 +464,6 @@
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//! [orphan rule]: https://doc.rust-lang.org/book/ch10-02-traits.html#implementing-a-trait-on-a-type:~:text=But%20we%20can%E2%80%99t,implementation%20to%20use.
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//! [`bevy_reflect_derive/documentation`]: bevy_reflect_derive
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//! [derive `Reflect`]: derive@crate::Reflect
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#![allow(clippy::type_complexity)]
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mod array;
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mod fields;
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@ -96,3 +96,6 @@ web-sys = { version = "0.3", features = [
|
|||
'Window',
|
||||
] }
|
||||
wasm-bindgen = "0.2"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -17,3 +17,6 @@ bevy_macro_utils = { path = "../../bevy_macro_utils", version = "0.12.0" }
|
|||
syn = "2.0"
|
||||
proc-macro2 = "1.0"
|
||||
quote = "1.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
|
||||
#[cfg(target_pointer_width = "16")]
|
||||
compile_error!("bevy_render cannot compile for a 16-bit platform.");
|
||||
|
||||
|
|
|
@ -33,3 +33,6 @@ thiserror = "1.0"
|
|||
postcard = { version = "1.0", features = ["alloc"] }
|
||||
bincode = "1.3"
|
||||
rmp-serde = "1.1"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
//! instantiated or removed from a world to allow composition. Scenes can be serialized/deserialized,
|
||||
//! for example to save part of the world state to a file.
|
||||
|
||||
#![allow(clippy::type_complexity)]
|
||||
#![warn(missing_docs)]
|
||||
|
||||
mod bundle;
|
||||
|
|
|
@ -35,3 +35,6 @@ thiserror = "1.0"
|
|||
rectangle-pack = "0.4"
|
||||
bitflags = "2.3"
|
||||
radsort = "0.1"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
|
||||
mod bundle;
|
||||
mod dynamic_texture_atlas_builder;
|
||||
mod mesh2d;
|
||||
|
|
|
@ -24,3 +24,6 @@ wasm-bindgen-futures = "0.4"
|
|||
|
||||
[dev-dependencies]
|
||||
instant = { version = "0.1", features = ["wasm-bindgen"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#![warn(missing_docs)]
|
||||
#![allow(clippy::type_complexity)]
|
||||
#![doc = include_str!("../README.md")]
|
||||
|
||||
mod slice;
|
||||
|
|
|
@ -30,3 +30,6 @@ ab_glyph = "0.2.6"
|
|||
glyph_brush_layout = "0.2.1"
|
||||
thiserror = "1.0"
|
||||
serde = {version = "1", features = ["derive"]}
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
|
||||
mod error;
|
||||
mod font;
|
||||
mod font_atlas;
|
||||
|
|
|
@ -24,3 +24,6 @@ bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
|
|||
crossbeam-channel = "0.5.0"
|
||||
serde = { version = "1", features = ["derive"], optional = true }
|
||||
thiserror = "1.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
#![warn(missing_docs)]
|
||||
#![doc = include_str!("../README.md")]
|
||||
|
||||
|
|
|
@ -25,3 +25,6 @@ glam = { version = "0.24", features = ["approx"] }
|
|||
|
||||
[features]
|
||||
serialize = ["dep:serde", "bevy_math/serialize"]
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
#![warn(missing_docs)]
|
||||
#![warn(clippy::undocumented_unsafe_blocks)]
|
||||
#![doc = include_str!("../README.md")]
|
||||
|
|
|
@ -36,3 +36,6 @@ serde = { version = "1", features = ["derive"] }
|
|||
smallvec = { version = "1.6", features = ["union", "const_generics"] }
|
||||
bytemuck = { version = "1.5", features = ["derive"] }
|
||||
thiserror = "1.0.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
|
||||
//! This crate contains Bevy's UI system, which can be used to create UI for both 2D and 3D games
|
||||
//! # Basic usage
|
||||
//! Spawn UI elements with [`node_bundles::ButtonBundle`], [`node_bundles::ImageBundle`], [`node_bundles::TextBundle`] and [`node_bundles::NodeBundle`]
|
||||
|
|
|
@ -24,3 +24,6 @@ nonmax = "0.5"
|
|||
|
||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||
getrandom = { version = "0.2.0", features = ["js"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -12,3 +12,6 @@ proc-macro = true
|
|||
syn = "2.0"
|
||||
quote = "1.0"
|
||||
proc-macro2 = "1.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//!
|
||||
//! [Bevy]: https://bevyengine.org/
|
||||
//!
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
#![warn(missing_docs)]
|
||||
#![warn(clippy::undocumented_unsafe_blocks)]
|
||||
|
||||
|
|
|
@ -28,3 +28,6 @@ raw-window-handle = "0.5"
|
|||
|
||||
# other
|
||||
serde = { version = "1.0", features = ["derive"], optional = true }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
#![warn(missing_docs)]
|
||||
//! `bevy_window` provides a platform-agnostic interface for windowing in Bevy.
|
||||
//!
|
||||
|
|
|
@ -45,3 +45,6 @@ crossbeam-channel = "0.5"
|
|||
|
||||
[package.metadata.docs.rs]
|
||||
features = ["x11"]
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
#![allow(clippy::type_complexity)]
|
||||
#![warn(missing_docs)]
|
||||
//! `bevy_winit` provides utilities to handle window creation and the eventloop through [`winit`]
|
||||
//!
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
//!
|
||||
//! [`Material2d`]: bevy::sprite::Material2d
|
||||
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::{
|
||||
core_pipeline::core_2d::Transparent2d,
|
||||
prelude::*,
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
//! This example compares MSAA (Multi-Sample Anti-aliasing), FXAA (Fast Approximate Anti-aliasing), and TAA (Temporal Anti-aliasing).
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use bevy::{
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
//! Demonstrates how to prevent meshes from casting/receiving shadows in a 3d scene.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use bevy::{
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
//! A scene showcasing screen space ambient occlusion.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::{
|
||||
core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin},
|
||||
pbr::{
|
||||
|
|
|
@ -18,10 +18,6 @@
|
|||
//! | `D` | Toggle Depth Prepass |
|
||||
//! | `T` | Toggle TAA |
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use bevy::{
|
||||
|
|
|
@ -12,10 +12,6 @@
|
|||
//!
|
||||
//! For more details on the `WorldQuery` derive macro, see the trait documentation.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::{ecs::query::WorldQuery, prelude::*};
|
||||
use std::fmt::Debug;
|
||||
|
||||
|
|
|
@ -5,10 +5,6 @@
|
|||
//!
|
||||
//! In this case, we're transitioning from a `Menu` state to an `InGame` state.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
fn main() {
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
//! Eat the cakes. Eat them all. An example 3D game.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
|
|
@ -2,10 +2,6 @@
|
|||
//! change some settings or quit. There is no actual game, it will just display the current
|
||||
//! settings for 5 seconds before going back to the menu.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
const TEXT_COLOR: Color = Color::rgb(0.9, 0.9, 0.9);
|
||||
|
|
|
@ -4,10 +4,6 @@
|
|||
//! Clicking toggle IME (Input Method Editor) support, but the font used as limited support of characters.
|
||||
//! You should change the provided font with another one to test other languages input.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::{input::keyboard::KeyboardInput, prelude::*};
|
||||
|
||||
fn main() {
|
||||
|
|
|
@ -29,3 +29,5 @@ target_sdk_version = 31
|
|||
icon = "@mipmap/ic_launcher"
|
||||
label = "Bevy Example"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::{
|
||||
input::touch::TouchPhase,
|
||||
prelude::*,
|
||||
|
|
|
@ -3,10 +3,6 @@
|
|||
//! - Copy the code for the `SceneViewerPlugin` and add the plugin to your App.
|
||||
//! - Insert an initialized `SceneHandle` resource into your App's `AssetServer`.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::{
|
||||
asset::LoadState, gltf::Gltf, input::common_conditions::input_just_pressed, prelude::*,
|
||||
scene::InstanceId,
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
//! This example illustrates how to create a button that changes color and text based on its
|
||||
//! interaction state.
|
||||
|
||||
// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
|
||||
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
|
||||
#![allow(clippy::type_complexity)]
|
||||
|
||||
use bevy::{prelude::*, winit::WinitSettings};
|
||||
|
||||
fn main() {
|
||||
|
|
Loading…
Reference in a new issue