mirror of
https://github.com/bevyengine/bevy
synced 2024-11-24 21:53:07 +00:00
Refactor EventReader::iter
to read
(#9631)
# Objective - The current `EventReader::iter` has been determined to cause confusion among new Bevy users. It was suggested by @JoJoJet to rename the method to better clarify its usage. - Solves #9624 ## Solution - Rename `EventReader::iter` to `EventReader::read`. - Rename `EventReader::iter_with_id` to `EventReader::read_with_id`. - Rename `ManualEventReader::iter` to `ManualEventReader::read`. - Rename `ManualEventReader::iter_with_id` to `ManualEventReader::read_with_id`. --- ## Changelog - `EventReader::iter` has been renamed to `EventReader::read`. - `EventReader::iter_with_id` has been renamed to `EventReader::read_with_id`. - `ManualEventReader::iter` has been renamed to `ManualEventReader::read`. - `ManualEventReader::iter_with_id` has been renamed to `ManualEventReader::read_with_id`. - Deprecated `EventReader::iter` - Deprecated `EventReader::iter_with_id` - Deprecated `ManualEventReader::iter` - Deprecated `ManualEventReader::iter_with_id` ## Migration Guide - Existing usages of `EventReader::iter` and `EventReader::iter_with_id` will have to be changed to `EventReader::read` and `EventReader::read_with_id` respectively. - Existing usages of `ManualEventReader::iter` and `ManualEventReader::iter_with_id` will have to be changed to `ManualEventReader::read` and `ManualEventReader::read_with_id` respectively.
This commit is contained in:
parent
fb094eab87
commit
42e6dc8987
44 changed files with 108 additions and 82 deletions
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@ -94,7 +94,7 @@ impl Plugin for ScheduleRunnerPlugin {
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if let Some(app_exit_events) =
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app.world.get_resource_mut::<Events<AppExit>>()
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{
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if let Some(exit) = app_exit_event_reader.iter(&app_exit_events).last()
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if let Some(exit) = app_exit_event_reader.read(&app_exit_events).last()
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{
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return Err(exit.clone());
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}
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@ -52,7 +52,7 @@ fn sending_system(mut event_writer: EventWriter<MyEvent>) {
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// This system listens for events of the type MyEvent
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// If an event is received it will be printed to the console
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fn receiving_system(mut event_reader: EventReader<MyEvent>) {
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for my_event in event_reader.iter() {
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for my_event in event_reader.read() {
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println!(
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" Received message {:?}, with random value of {}",
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my_event.message, my_event.random_value
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@ -403,13 +403,27 @@ impl<'w, 's, E: Event> EventReader<'w, 's, E> {
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/// Iterates over the events this [`EventReader`] has not seen yet. This updates the
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/// [`EventReader`]'s event counter, which means subsequent event reads will not include events
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/// that happened before now.
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pub fn read(&mut self) -> EventIterator<'_, E> {
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self.reader.read(&self.events)
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}
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/// Iterates over the events this [`EventReader`] has not seen yet. This updates the
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/// [`EventReader`]'s event counter, which means subsequent event reads will not include events
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/// that happened before now.
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#[deprecated = "use `.read()` instead."]
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pub fn iter(&mut self) -> EventIterator<'_, E> {
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self.reader.iter(&self.events)
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self.reader.read(&self.events)
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}
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/// Like [`read`](Self::read), except also returning the [`EventId`] of the events.
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pub fn read_with_id(&mut self) -> EventIteratorWithId<'_, E> {
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self.reader.read_with_id(&self.events)
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}
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/// Like [`iter`](Self::iter), except also returning the [`EventId`] of the events.
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#[deprecated = "use `.read_with_id() instead."]
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pub fn iter_with_id(&mut self) -> EventIteratorWithId<'_, E> {
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self.reader.iter_with_id(&self.events)
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self.reader.read_with_id(&self.events)
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}
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/// Determines the number of events available to be read from this [`EventReader`] without consuming any.
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@ -545,12 +559,24 @@ impl<E: Event> Default for ManualEventReader<E> {
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#[allow(clippy::len_without_is_empty)] // Check fails since the is_empty implementation has a signature other than `(&self) -> bool`
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impl<E: Event> ManualEventReader<E> {
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/// See [`EventReader::read`]
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pub fn read<'a>(&'a mut self, events: &'a Events<E>) -> EventIterator<'a, E> {
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self.read_with_id(events).without_id()
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}
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/// See [`EventReader::iter`]
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#[deprecated = "use `.read()` instead."]
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pub fn iter<'a>(&'a mut self, events: &'a Events<E>) -> EventIterator<'a, E> {
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self.iter_with_id(events).without_id()
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self.read_with_id(events).without_id()
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}
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/// See [`EventReader::read_with_id`]
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pub fn read_with_id<'a>(&'a mut self, events: &'a Events<E>) -> EventIteratorWithId<'a, E> {
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EventIteratorWithId::new(self, events)
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}
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/// See [`EventReader::iter_with_id`]
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#[deprecated = "use `.read_with_id() instead."]
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pub fn iter_with_id<'a>(&'a mut self, events: &'a Events<E>) -> EventIteratorWithId<'a, E> {
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EventIteratorWithId::new(self, events)
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}
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@ -834,7 +860,7 @@ mod tests {
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events: &Events<E>,
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reader: &mut ManualEventReader<E>,
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) -> Vec<E> {
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reader.iter(events).cloned().collect::<Vec<E>>()
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reader.read(events).cloned().collect::<Vec<E>>()
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}
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#[derive(Event, PartialEq, Eq, Debug)]
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@ -844,21 +870,21 @@ mod tests {
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let mut events = Events::<E>::default();
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let mut reader = events.get_reader();
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assert!(reader.iter(&events).next().is_none());
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assert!(reader.read(&events).next().is_none());
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events.send(E(0));
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assert_eq!(*reader.iter(&events).next().unwrap(), E(0));
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assert_eq!(reader.iter(&events).next(), None);
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assert_eq!(*reader.read(&events).next().unwrap(), E(0));
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assert_eq!(reader.read(&events).next(), None);
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events.send(E(1));
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clear_func(&mut events);
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assert!(reader.iter(&events).next().is_none());
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assert!(reader.read(&events).next().is_none());
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events.send(E(2));
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events.update();
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events.send(E(3));
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assert!(reader.iter(&events).eq([E(2), E(3)].iter()));
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assert!(reader.read(&events).eq([E(2), E(3)].iter()));
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}
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#[test]
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@ -880,7 +906,7 @@ mod tests {
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events.extend(vec![TestEvent { i: 0 }, TestEvent { i: 1 }]);
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assert!(reader
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.iter(&events)
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.read(&events)
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.eq([TestEvent { i: 0 }, TestEvent { i: 1 }].iter()));
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}
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@ -923,7 +949,7 @@ mod tests {
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events.send(TestEvent { i: 1 });
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events.send(TestEvent { i: 2 });
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let mut reader = events.get_reader();
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let mut iter = reader.iter(&events);
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let mut iter = reader.read(&events);
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assert_eq!(iter.len(), 3);
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iter.next();
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assert_eq!(iter.len(), 2);
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@ -994,13 +1020,13 @@ mod tests {
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events.send(TestEvent { i: 0 });
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events.send(TestEvent { i: 1 });
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assert_eq!(reader.iter(&events).count(), 2);
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assert_eq!(reader.read(&events).count(), 2);
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let mut old_events = Vec::from_iter(events.update_drain());
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assert!(old_events.is_empty());
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events.send(TestEvent { i: 2 });
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assert_eq!(reader.iter(&events).count(), 1);
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assert_eq!(reader.read(&events).count(), 1);
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old_events.extend(events.update_drain());
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assert_eq!(old_events.len(), 2);
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@ -1028,7 +1054,7 @@ mod tests {
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let mut schedule = Schedule::default();
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schedule.add_systems(|mut events: EventReader<TestEvent>| {
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let mut iter = events.iter();
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let mut iter = events.read();
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assert_eq!(iter.next(), Some(&TestEvent { i: 0 }));
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assert_eq!(iter.nth(2), Some(&TestEvent { i: 3 }));
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@ -1048,7 +1074,7 @@ mod tests {
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let mut reader =
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IntoSystem::into_system(|mut events: EventReader<TestEvent>| -> Option<TestEvent> {
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events.iter().last().copied()
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events.read().last().copied()
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});
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reader.initialize(&mut world);
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@ -202,7 +202,7 @@ impl<'w, 's, T: Component> RemovedComponents<'w, 's, T> {
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/// that happened before now.
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pub fn iter(&mut self) -> RemovedIter<'_> {
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self.reader_mut_with_events()
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.map(|(reader, events)| reader.iter(events).cloned())
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.map(|(reader, events)| reader.read(events).cloned())
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.into_iter()
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.flatten()
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.map(RemovedComponentEntity::into)
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@ -211,7 +211,7 @@ impl<'w, 's, T: Component> RemovedComponents<'w, 's, T> {
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/// Like [`iter`](Self::iter), except also returning the [`EventId`] of the events.
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pub fn iter_with_id(&mut self) -> RemovedIterWithId<'_> {
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self.reader_mut_with_events()
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.map(|(reader, events)| reader.iter_with_id(events))
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.map(|(reader, events)| reader.read_with_id(events))
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.into_iter()
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.flatten()
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.map(map_id_events)
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@ -895,7 +895,7 @@ pub mod common_conditions {
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// calls of the run condition. Simply checking `is_empty` would not be enough.
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// PERF: note that `count` is efficient (not actually looping/iterating),
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// due to Bevy having a specialized implementation for events.
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move |mut reader: EventReader<T>| reader.iter().count() > 0
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move |mut reader: EventReader<T>| reader.read().count() > 0
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}
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/// Generates a [`Condition`](super::Condition)-satisfying closure that returns `true`
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@ -136,7 +136,7 @@ pub(crate) fn play_gilrs_rumble(
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.retain(|_gamepad, rumbles| !rumbles.is_empty());
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// Add new effects.
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for rumble in requests.iter().cloned() {
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for rumble in requests.read().cloned() {
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let gamepad = rumble.gamepad();
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match handle_rumble_request(&mut running_rumbles, &mut gilrs, rumble, current_time) {
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Ok(()) => {}
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@ -1023,7 +1023,7 @@ pub fn gamepad_connection_system(
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mut button_axis: ResMut<Axis<GamepadButton>>,
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mut button_input: ResMut<Input<GamepadButton>>,
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) {
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for connection_event in connection_events.iter() {
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for connection_event in connection_events.read() {
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let gamepad = connection_event.gamepad;
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if let GamepadConnection::Connected(info) = &connection_event.connection {
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@ -1168,7 +1168,7 @@ pub fn gamepad_axis_event_system(
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mut gamepad_axis: ResMut<Axis<GamepadAxis>>,
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mut axis_events: EventReader<GamepadAxisChangedEvent>,
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) {
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for axis_event in axis_events.iter() {
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for axis_event in axis_events.read() {
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let axis = GamepadAxis::new(axis_event.gamepad, axis_event.axis_type);
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gamepad_axis.set(axis, axis_event.value);
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}
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@ -1181,7 +1181,7 @@ pub fn gamepad_button_event_system(
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mut button_input_events: EventWriter<GamepadButtonInput>,
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settings: Res<GamepadSettings>,
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) {
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for button_event in button_changed_events.iter() {
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for button_event in button_changed_events.read() {
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let button = GamepadButton::new(button_event.gamepad, button_event.button_type);
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let value = button_event.value;
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let button_property = settings.get_button_settings(button);
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mut button_input: ResMut<Input<GamepadButton>>,
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) {
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button_input.bypass_change_detection().clear();
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for gamepad_event in gamepad_events.iter() {
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for gamepad_event in gamepad_events.read() {
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match gamepad_event {
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GamepadEvent::Connection(connection_event) => {
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connection_events.send(connection_event.clone());
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@ -53,7 +53,7 @@ pub fn keyboard_input_system(
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// Avoid clearing if it's not empty to ensure change detection is not triggered.
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scan_input.bypass_change_detection().clear();
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key_input.bypass_change_detection().clear();
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for event in keyboard_input_events.iter() {
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for event in keyboard_input_events.read() {
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let KeyboardInput {
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scan_code, state, ..
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} = event;
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@ -144,7 +144,7 @@ pub fn mouse_button_input_system(
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mut mouse_button_input_events: EventReader<MouseButtonInput>,
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) {
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mouse_button_input.bypass_change_detection().clear();
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for event in mouse_button_input_events.iter() {
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for event in mouse_button_input_events.read() {
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match event.state {
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ButtonState::Pressed => mouse_button_input.press(event.button),
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ButtonState::Released => mouse_button_input.release(event.button),
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@ -366,7 +366,7 @@ pub fn touch_screen_input_system(
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) {
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touch_state.update();
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for event in touch_input_events.iter() {
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for event in touch_input_events.read() {
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touch_state.process_touch_event(event);
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}
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}
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@ -608,7 +608,7 @@ pub fn extract_materials<M: Material>(
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) {
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let mut changed_assets = HashSet::default();
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let mut removed = Vec::new();
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for event in events.iter() {
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for event in events.read() {
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match event {
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AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
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changed_assets.insert(handle.clone_weak());
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@ -575,11 +575,11 @@ pub fn camera_system<T: CameraProjection + Component>(
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let primary_window = primary_window.iter().next();
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let mut changed_window_ids = HashSet::new();
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changed_window_ids.extend(window_created_events.iter().map(|event| event.window));
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changed_window_ids.extend(window_resized_events.iter().map(|event| event.window));
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changed_window_ids.extend(window_created_events.read().map(|event| event.window));
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changed_window_ids.extend(window_resized_events.read().map(|event| event.window));
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let changed_image_handles: HashSet<&Handle<Image>> = image_asset_events
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.iter()
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.read()
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.filter_map(|event| {
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if let AssetEvent::Modified { handle } = event {
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Some(handle)
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@ -136,7 +136,7 @@ fn extract_render_asset<A: RenderAsset>(
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) {
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let mut changed_assets = HashSet::default();
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let mut removed = Vec::new();
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for event in events.iter() {
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for event in events.read() {
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match event {
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AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
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changed_assets.insert(handle.clone_weak());
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@ -832,7 +832,7 @@ impl PipelineCache {
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shaders: Extract<Res<Assets<Shader>>>,
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mut events: Extract<EventReader<AssetEvent<Shader>>>,
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) {
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for event in events.iter() {
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for event in events.read() {
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match event {
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AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
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if let Some(shader) = shaders.get(handle) {
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@ -161,7 +161,7 @@ fn extract_windows(
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}
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}
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for closed_window in closed.iter() {
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for closed_window in closed.read() {
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extracted_windows.remove(&closed_window.window);
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}
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// This lock will never block because `callbacks` is `pub(crate)` and this is the singular callsite where it's locked.
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@ -354,7 +354,7 @@ pub fn scene_spawner_system(world: &mut World) {
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let scene_spawner = &mut *scene_spawner;
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for event in scene_spawner
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.scene_asset_event_reader
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.iter(scene_asset_events)
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.read(scene_asset_events)
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{
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if let AssetEvent::Modified { handle } = event {
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if scene_spawner.spawned_dynamic_scenes.contains_key(handle) {
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@ -467,7 +467,7 @@ pub fn extract_materials_2d<M: Material2d>(
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) {
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let mut changed_assets = HashSet::default();
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let mut removed = Vec::new();
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for event in events.iter() {
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for event in events.read() {
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match event {
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AssetEvent::Created { handle } | AssetEvent::Modified { handle } => {
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changed_assets.insert(handle.clone_weak());
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@ -327,7 +327,7 @@ pub fn extract_sprite_events(
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let SpriteAssetEvents { ref mut images } = *events;
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images.clear();
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for image in image_events.iter() {
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for image in image_events.read() {
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// AssetEvent: !Clone
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images.push(match image {
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AssetEvent::Created { handle } => AssetEvent::Created {
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@ -165,7 +165,7 @@ pub fn update_text2d_layout(
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mut text_query: Query<(Entity, Ref<Text>, Ref<Text2dBounds>, &mut TextLayoutInfo)>,
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) {
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// We need to consume the entire iterator, hence `last`
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let factor_changed = scale_factor_changed.iter().last().is_some();
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let factor_changed = scale_factor_changed.read().last().is_some();
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// TODO: Support window-independent scaling: https://github.com/bevyengine/bevy/issues/5621
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let scale_factor = windows
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@ -248,7 +248,7 @@ pub fn ui_layout_system(
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};
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let resized = resize_events
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.iter()
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.read()
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.any(|resized_window| resized_window.window == primary_window_entity);
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// update window root nodes
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|
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@ -41,7 +41,7 @@ pub fn exit_on_primary_closed(
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///
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/// [`WindowPlugin`]: crate::WindowPlugin
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pub fn close_when_requested(mut commands: Commands, mut closed: EventReader<WindowCloseRequested>) {
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for event in closed.iter() {
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for event in closed.read() {
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commands.entity(event.window).despawn();
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}
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}
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|
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@ -46,7 +46,7 @@ fn handle_window_focus(
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adapters: NonSend<AccessKitAdapters>,
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mut focused: EventReader<WindowFocused>,
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) {
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for event in focused.iter() {
|
||||
for event in focused.read() {
|
||||
if let Some(adapter) = adapters.get(&event.window) {
|
||||
adapter.update_if_active(|| {
|
||||
let focus_id = (*focus).unwrap_or_else(|| event.window);
|
||||
|
@ -68,7 +68,7 @@ fn window_closed(
|
|||
mut receivers: ResMut<WinitActionHandlers>,
|
||||
mut events: EventReader<WindowClosed>,
|
||||
) {
|
||||
for WindowClosed { window, .. } in events.iter() {
|
||||
for WindowClosed { window, .. } in events.read() {
|
||||
adapters.remove(window);
|
||||
receivers.remove(window);
|
||||
}
|
||||
|
|
|
@ -356,7 +356,7 @@ pub fn winit_runner(mut app: App) {
|
|||
}
|
||||
|
||||
if let Some(app_exit_events) = app.world.get_resource::<Events<AppExit>>() {
|
||||
if app_exit_event_reader.iter(app_exit_events).last().is_some() {
|
||||
if app_exit_event_reader.read(app_exit_events).last().is_some() {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
return;
|
||||
}
|
||||
|
@ -723,14 +723,14 @@ pub fn winit_runner(mut app: App) {
|
|||
if let Some(app_redraw_events) =
|
||||
app.world.get_resource::<Events<RequestRedraw>>()
|
||||
{
|
||||
if redraw_event_reader.iter(app_redraw_events).last().is_some() {
|
||||
if redraw_event_reader.read(app_redraw_events).last().is_some() {
|
||||
runner_state.redraw_requested = true;
|
||||
*control_flow = ControlFlow::Poll;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(app_exit_events) = app.world.get_resource::<Events<AppExit>>() {
|
||||
if app_exit_event_reader.iter(app_exit_events).last().is_some() {
|
||||
if app_exit_event_reader.read(app_exit_events).last().is_some() {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -277,7 +277,7 @@ fn camera_controller(
|
|||
|
||||
// Handle mouse input
|
||||
let mut mouse_delta = Vec2::ZERO;
|
||||
for mouse_event in mouse_events.iter() {
|
||||
for mouse_event in mouse_events.read() {
|
||||
mouse_delta += mouse_event.delta;
|
||||
}
|
||||
|
||||
|
|
|
@ -291,7 +291,7 @@ pub fn camera_controller(
|
|||
// Handle mouse input
|
||||
let mut mouse_delta = Vec2::ZERO;
|
||||
if mouse_button_input.pressed(options.mouse_key_enable_mouse) || *move_toggled {
|
||||
for mouse_event in mouse_events.iter() {
|
||||
for mouse_event in mouse_events.read() {
|
||||
mouse_delta += mouse_event.delta;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,7 +95,7 @@ fn set_camera_viewports(
|
|||
// We need to dynamically resize the camera's viewports whenever the window size changes
|
||||
// so then each camera always takes up half the screen.
|
||||
// A resize_event is sent when the window is first created, allowing us to reuse this system for initial setup.
|
||||
for resize_event in resize_events.iter() {
|
||||
for resize_event in resize_events.read() {
|
||||
let window = windows.get(resize_event.window).unwrap();
|
||||
let mut left_camera = left_camera.single_mut();
|
||||
left_camera.viewport = Some(Viewport {
|
||||
|
|
|
@ -307,7 +307,7 @@ fn update_image_viewer(
|
|||
) {
|
||||
let mut new_image: Option<Handle<Image>> = None;
|
||||
|
||||
for event in drop_events.iter() {
|
||||
for event in drop_events.read() {
|
||||
match event {
|
||||
FileDragAndDrop::DroppedFile { path_buf, .. } => {
|
||||
new_image = Some(asset_server.load(path_buf.to_string_lossy().to_string()));
|
||||
|
@ -328,7 +328,7 @@ fn update_image_viewer(
|
|||
}
|
||||
}
|
||||
|
||||
for event in image_events.iter() {
|
||||
for event in image_events.read() {
|
||||
let image_changed_h = match event {
|
||||
AssetEvent::Created { handle } | AssetEvent::Modified { handle } => handle,
|
||||
_ => continue,
|
||||
|
|
|
@ -10,7 +10,7 @@ fn main() {
|
|||
}
|
||||
|
||||
fn file_drag_and_drop_system(mut events: EventReader<FileDragAndDrop>) {
|
||||
for event in events.iter() {
|
||||
for event in events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
|
|||
..default()
|
||||
};
|
||||
|
||||
for (per_frame, event) in reader.iter().enumerate() {
|
||||
for (per_frame, event) in reader.read().enumerate() {
|
||||
commands.spawn(Text2dBundle {
|
||||
text: Text::from_section(event.0.to_string(), text_style.clone())
|
||||
.with_alignment(TextAlignment::Center),
|
||||
|
|
|
@ -28,7 +28,7 @@ fn play_pitch(
|
|||
mut events: EventReader<PlayPitch>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for _ in events.iter() {
|
||||
for _ in events.read() {
|
||||
info!("playing pitch with frequency: {}", frequency.0);
|
||||
commands.spawn(PitchBundle {
|
||||
source: pitch_assets.add(Pitch::new(frequency.0, Duration::new(1, 0))),
|
||||
|
|
|
@ -51,13 +51,13 @@ fn event_trigger(
|
|||
|
||||
// prints events as they come in
|
||||
fn event_listener(mut events: EventReader<MyEvent>) {
|
||||
for my_event in events.iter() {
|
||||
for my_event in events.read() {
|
||||
info!("{}", my_event.message);
|
||||
}
|
||||
}
|
||||
|
||||
fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
|
||||
for _ in play_sound_events.iter() {
|
||||
for _ in play_sound_events.read() {
|
||||
info!("Playing a sound");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ fn main() {
|
|||
|
||||
/// This system prints out all char events as they come in
|
||||
fn print_char_event_system(mut char_input_events: EventReader<ReceivedCharacter>) {
|
||||
for event in char_input_events.iter() {
|
||||
for event in char_input_events.read() {
|
||||
info!("{:?}: '{}'", event, event.char);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,16 +27,16 @@ fn gamepad_events(
|
|||
// this event is emmitted.
|
||||
mut button_input_events: EventReader<GamepadButtonInput>,
|
||||
) {
|
||||
for connection_event in connection_events.iter() {
|
||||
for connection_event in connection_events.read() {
|
||||
info!("{:?}", connection_event);
|
||||
}
|
||||
for axis_changed_event in axis_changed_events.iter() {
|
||||
for axis_changed_event in axis_changed_events.read() {
|
||||
info!(
|
||||
"{:?} of {:?} is changed to {}",
|
||||
axis_changed_event.axis_type, axis_changed_event.gamepad, axis_changed_event.value
|
||||
);
|
||||
}
|
||||
for button_changed_event in button_changed_events.iter() {
|
||||
for button_changed_event in button_changed_events.read() {
|
||||
info!(
|
||||
"{:?} of {:?} is changed to {}",
|
||||
button_changed_event.button_type,
|
||||
|
@ -44,7 +44,7 @@ fn gamepad_events(
|
|||
button_changed_event.value
|
||||
);
|
||||
}
|
||||
for button_input_event in button_input_events.iter() {
|
||||
for button_input_event in button_input_events.read() {
|
||||
info!("{:?}", button_input_event);
|
||||
}
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ fn gamepad_events(
|
|||
// stream directly. For standard use-cases, reading the events individually or using the
|
||||
// `Input<T>` or `Axis<T>` resources is preferable.
|
||||
fn gamepad_ordered_events(mut gamepad_events: EventReader<GamepadEvent>) {
|
||||
for gamepad_event in gamepad_events.iter() {
|
||||
for gamepad_event in gamepad_events.read() {
|
||||
match gamepad_event {
|
||||
GamepadEvent::Connection(connection_event) => info!("{:?}", connection_event),
|
||||
GamepadEvent::Button(button_event) => info!("{:?}", button_event),
|
||||
|
|
|
@ -11,7 +11,7 @@ fn main() {
|
|||
|
||||
/// This system prints out all keyboard events as they come in
|
||||
fn print_keyboard_event_system(mut keyboard_input_events: EventReader<KeyboardInput>) {
|
||||
for event in keyboard_input_events.iter() {
|
||||
for event in keyboard_input_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,29 +24,29 @@ fn print_mouse_events_system(
|
|||
mut touchpad_magnify_events: EventReader<TouchpadMagnify>,
|
||||
mut touchpad_rotate_events: EventReader<TouchpadRotate>,
|
||||
) {
|
||||
for event in mouse_button_input_events.iter() {
|
||||
for event in mouse_button_input_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
|
||||
for event in mouse_motion_events.iter() {
|
||||
for event in mouse_motion_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
|
||||
for event in cursor_moved_events.iter() {
|
||||
for event in cursor_moved_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
|
||||
for event in mouse_wheel_events.iter() {
|
||||
for event in mouse_wheel_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
|
||||
// This event will only fire on macOS
|
||||
for event in touchpad_magnify_events.iter() {
|
||||
for event in touchpad_magnify_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
|
||||
// This event will only fire on macOS
|
||||
for event in touchpad_rotate_events.iter() {
|
||||
for event in touchpad_rotate_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -142,7 +142,7 @@ fn listen_ime_events(
|
|||
mut status_text: Query<&mut Text, With<Node>>,
|
||||
mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
|
||||
) {
|
||||
for event in events.iter() {
|
||||
for event in events.read() {
|
||||
match event {
|
||||
Ime::Preedit { value, cursor, .. } if !cursor.is_none() => {
|
||||
status_text.single_mut().sections[5].value = format!("IME buffer: {value}");
|
||||
|
@ -168,7 +168,7 @@ fn listen_received_character_events(
|
|||
mut events: EventReader<ReceivedCharacter>,
|
||||
mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
|
||||
) {
|
||||
for event in events.iter() {
|
||||
for event in events.read() {
|
||||
edit_text.single_mut().sections[0].value.push(event.char);
|
||||
}
|
||||
}
|
||||
|
@ -178,7 +178,7 @@ fn listen_keyboard_input_events(
|
|||
mut events: EventReader<KeyboardInput>,
|
||||
mut edit_text: Query<(Entity, &mut Text), (Without<Node>, Without<Bubble>)>,
|
||||
) {
|
||||
for event in events.iter() {
|
||||
for event in events.read() {
|
||||
match event.key_code {
|
||||
Some(KeyCode::Return) => {
|
||||
let (entity, text) = edit_text.single();
|
||||
|
|
|
@ -10,7 +10,7 @@ fn main() {
|
|||
}
|
||||
|
||||
fn touch_event_system(mut touch_events: EventReader<TouchInput>) {
|
||||
for event in touch_events.iter() {
|
||||
for event in touch_events.read() {
|
||||
info!("{:?}", event);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ fn touch_camera(
|
|||
) {
|
||||
let window = windows.single();
|
||||
|
||||
for touch in touches.iter() {
|
||||
for touch in touches.read() {
|
||||
if touch.phase == TouchPhase::Started {
|
||||
*last_position = None;
|
||||
}
|
||||
|
|
|
@ -466,7 +466,7 @@ fn update_button_values(
|
|||
mut events: EventReader<GamepadButtonChangedEvent>,
|
||||
mut query: Query<(&mut Text, &TextWithButtonValue)>,
|
||||
) {
|
||||
for button_event in events.iter() {
|
||||
for button_event in events.read() {
|
||||
for (mut text, text_with_button_value) in query.iter_mut() {
|
||||
if button_event.button_type == **text_with_button_value {
|
||||
text.sections[0].value = format!("{:.3}", button_event.value);
|
||||
|
@ -480,7 +480,7 @@ fn update_axes(
|
|||
mut query: Query<(&mut Transform, &MoveWithAxes)>,
|
||||
mut text_query: Query<(&mut Text, &TextWithAxes)>,
|
||||
) {
|
||||
for axis_event in axis_events.iter() {
|
||||
for axis_event in axis_events.read() {
|
||||
let axis_type = axis_event.axis_type;
|
||||
let value = axis_event.value;
|
||||
for (mut transform, move_with) in query.iter_mut() {
|
||||
|
|
|
@ -174,7 +174,7 @@ fn camera_controller(
|
|||
window.cursor.visible = false;
|
||||
}
|
||||
|
||||
for mouse_event in mouse_events.iter() {
|
||||
for mouse_event in mouse_events.read() {
|
||||
mouse_delta += mouse_event.delta;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -364,7 +364,7 @@ fn update_radio_buttons_colors(
|
|||
mut text_query: Query<&mut Text>,
|
||||
children_query: Query<&Children>,
|
||||
) {
|
||||
for &ButtonActivatedEvent(button_id) in event_reader.iter() {
|
||||
for &ButtonActivatedEvent(button_id) in event_reader.read() {
|
||||
let target_constraint = button_query.get_component::<Constraint>(button_id).unwrap();
|
||||
for (id, constraint, interaction) in button_query.iter() {
|
||||
if target_constraint == constraint {
|
||||
|
|
|
@ -316,7 +316,7 @@ fn mouse_scroll(
|
|||
mut query_list: Query<(&mut ScrollingList, &mut Style, &Parent, &Node)>,
|
||||
query_node: Query<&Node>,
|
||||
) {
|
||||
for mouse_wheel_event in mouse_wheel_events.iter() {
|
||||
for mouse_wheel_event in mouse_wheel_events.read() {
|
||||
for (mut scrolling_list, mut style, parent, list_node) in &mut query_list {
|
||||
let items_height = list_node.size().y;
|
||||
let container_height = query_node.get(parent.get()).unwrap().size().y;
|
||||
|
|
|
@ -86,7 +86,7 @@ fn on_resize_system(
|
|||
mut resize_reader: EventReader<WindowResized>,
|
||||
) {
|
||||
let mut text = q.single_mut();
|
||||
for e in resize_reader.iter() {
|
||||
for e in resize_reader.read() {
|
||||
// When resolution is being changed
|
||||
text.sections[0].value = format!("{:.1} x {:.1}", e.width, e.height);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ struct EnemyDied(u32);
|
|||
struct Score(u32);
|
||||
|
||||
fn update_score(mut dead_enemies: EventReader<EnemyDied>, mut score: ResMut<Score>) {
|
||||
for value in dead_enemies.iter() {
|
||||
for value in dead_enemies.read() {
|
||||
score.0 += value.0;
|
||||
}
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ fn did_despawn_enemy() {
|
|||
// Get `EnemyDied` event reader
|
||||
let enemy_died_events = app.world.resource::<Events<EnemyDied>>();
|
||||
let mut enemy_died_reader = enemy_died_events.get_reader();
|
||||
let enemy_died = enemy_died_reader.iter(enemy_died_events).next().unwrap();
|
||||
let enemy_died = enemy_died_reader.read(enemy_died_events).next().unwrap();
|
||||
|
||||
// Check the event has been sent
|
||||
assert_eq!(enemy_died.0, 1);
|
||||
|
|
Loading…
Reference in a new issue