mirror of
https://github.com/bevyengine/bevy
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Update default ClearColor
to better match Bevy's branding (#10339)
# Objective - Changes the default clear color to match the code block color on Bevy's website. ## Solution - Changed the clear color, updated text in examples to ensure adequate contrast. Inconsistent usage of white text color set to use the default color instead, which is already white. - Additionally, updated the `3d_scene` example to make it look a bit better, and use bevy's branding colors. ![image](https://github.com/bevyengine/bevy/assets/2632925/540a22c0-826c-4c33-89aa-34905e3e313a)
This commit is contained in:
parent
c376954b87
commit
1918608b02
40 changed files with 234 additions and 96 deletions
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@ -27,8 +27,9 @@ pub enum ClearColorConfig {
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#[reflect(Resource)]
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pub struct ClearColor(pub Color);
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/// Match the dark gray bevy website code block color by default.
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impl Default for ClearColor {
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fn default() -> Self {
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Self(Color::rgb(0.4, 0.4, 0.4))
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Self(Color::rgb_u8(43, 44, 47))
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}
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}
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example_showcase_config.ron
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1
example_showcase_config.ron
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(exit_after: Some(250))
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@ -11,7 +11,6 @@ use bevy::{
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fn main() {
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App::new()
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.insert_resource(ClearColor(Color::DARK_GRAY))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, update_bloom_settings)
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// Sprite
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commands.spawn(SpriteBundle {
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texture: asset_server.load("branding/icon.png"),
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texture: asset_server.load("branding/bevy_bird_light.png"),
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sprite: Sprite {
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color: Color::rgb(5.0, 5.0, 5.0), // 4. Put something bright in a dark environment to see the effect
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custom_size: Some(Vec2::splat(160.0)),
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@ -12,7 +12,7 @@ fn main() {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn(SpriteBundle {
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texture: asset_server.load("branding/icon.png"),
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texture: asset_server.load("branding/bevy_bird_light.png"),
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..default()
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});
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn(SpriteBundle {
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texture: asset_server.load("branding/icon.png"),
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texture: asset_server.load("branding/bevy_bird_light.png"),
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sprite: Sprite {
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// Flip the logo to the left
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flip_x: true,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// plane
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(shape::Plane::from_size(5.0).into()),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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mesh: meshes.add(shape::Circle::new(4.0).into()),
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material: materials.add(Color::WHITE.into()),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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material: materials.add(Color::rgb_u8(124, 144, 255).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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});
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// camera
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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}
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@ -263,8 +263,8 @@ fn setup(
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) {
|
||||
// Plane
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
|
||||
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
||||
mesh: meshes.add(shape::Plane::from_size(50.0).into()),
|
||||
material: materials.add(Color::GRAY.into()),
|
||||
..default()
|
||||
});
|
||||
|
||||
|
@ -325,6 +325,18 @@ fn setup(
|
|||
enabled: false,
|
||||
..default()
|
||||
},
|
||||
EnvironmentMapLight {
|
||||
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
|
||||
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
||||
},
|
||||
FogSettings {
|
||||
color: Color::rgba_u8(43, 44, 47, 255),
|
||||
falloff: FogFalloff::Linear {
|
||||
start: 1.0,
|
||||
end: 4.0,
|
||||
},
|
||||
..default()
|
||||
},
|
||||
));
|
||||
|
||||
// example instructions
|
||||
|
|
|
@ -99,7 +99,6 @@ fn setup_instructions(mut commands: Commands) {
|
|||
"Press Spacebar to Toggle Atmospheric Fog.\nPress S to Toggle Directional Light Fog Influence.",
|
||||
TextStyle {
|
||||
font_size: 20.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
|
|
@ -188,7 +188,7 @@ fn setup(
|
|||
let text_style = TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 18.0,
|
||||
color: Color::BLACK,
|
||||
..default()
|
||||
};
|
||||
|
||||
let label_text_style = TextStyle {
|
||||
|
|
|
@ -14,7 +14,6 @@ use std::{
|
|||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(ClearColor(Color::DARK_GRAY))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_systems(Startup, setup_scene)
|
||||
.add_systems(Update, (update_bloom_settings, bounce_spheres))
|
||||
|
|
|
@ -52,7 +52,7 @@ fn setup(
|
|||
..default()
|
||||
},
|
||||
FogSettings {
|
||||
color: Color::rgba(0.25, 0.25, 0.25, 1.0),
|
||||
color: Color::rgba_u8(43, 44, 47, 255),
|
||||
falloff: FogFalloff::Linear {
|
||||
start: 1.0,
|
||||
end: 8.0,
|
||||
|
@ -93,11 +93,11 @@ fn setup(
|
|||
});
|
||||
commands.spawn(SceneBundle {
|
||||
scene: helmet_scene,
|
||||
transform: Transform::from_xyz(-3.0, 0.0, -3.0),
|
||||
transform: Transform::from_xyz(-4.0, 0.0, -3.0),
|
||||
..default()
|
||||
});
|
||||
|
||||
let mut forward_mat: StandardMaterial = Color::rgb(0.1, 0.2, 0.1).into();
|
||||
let mut forward_mat: StandardMaterial = Color::GRAY.into();
|
||||
forward_mat.opaque_render_method = OpaqueRendererMethod::Forward;
|
||||
let forward_mat_h = materials.add(forward_mat);
|
||||
|
||||
|
@ -216,7 +216,6 @@ fn setup(
|
|||
"",
|
||||
TextStyle {
|
||||
font_size: 18.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
|
|
@ -8,10 +8,6 @@ use std::f32::consts::*;
|
|||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
brightness: 1.0 / 5.0f32,
|
||||
})
|
||||
.insert_resource(DirectionalLightShadowMap { size: 4096 })
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_systems(Startup, setup)
|
||||
|
|
|
@ -74,7 +74,6 @@ fn setup(
|
|||
"Perceptual Roughness",
|
||||
TextStyle {
|
||||
font_size: 36.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
@ -91,7 +90,6 @@ fn setup(
|
|||
"Metallic",
|
||||
TextStyle {
|
||||
font_size: 36.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
|
|
|
@ -4,7 +4,6 @@ use bevy::prelude::*;
|
|||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(ClearColor(Color::BLACK))
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_systems(Startup, setup)
|
||||
.run();
|
||||
|
|
|
@ -9,10 +9,15 @@ use rand::{rngs::StdRng, Rng, SeedableRng};
|
|||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(AmbientLight {
|
||||
brightness: 0.02,
|
||||
..default()
|
||||
})
|
||||
.add_plugins((
|
||||
DefaultPlugins,
|
||||
FrameTimeDiagnosticsPlugin,
|
||||
LogDiagnosticsPlugin::default(),
|
||||
bevy_internal::core_pipeline::experimental::taa::TemporalAntiAliasPlugin,
|
||||
))
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (light_sway, movement))
|
||||
|
@ -31,21 +36,14 @@ fn setup(
|
|||
// ground plane
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(shape::Plane::from_size(100.0).into()),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::GREEN,
|
||||
perceptual_roughness: 1.0,
|
||||
..default()
|
||||
}),
|
||||
material: materials.add(Color::WHITE.into()),
|
||||
..default()
|
||||
});
|
||||
|
||||
// cubes
|
||||
let mut rng = StdRng::seed_from_u64(19878367467713);
|
||||
let cube_mesh = meshes.add(Mesh::from(shape::Cube { size: 0.5 }));
|
||||
let blue = materials.add(StandardMaterial {
|
||||
base_color: Color::BLUE,
|
||||
..default()
|
||||
});
|
||||
let blue = materials.add(Color::rgb_u8(124, 144, 255).into());
|
||||
for _ in 0..40 {
|
||||
let x = rng.gen_range(-5.0..5.0);
|
||||
let y = rng.gen_range(0.0..3.0);
|
||||
|
@ -61,12 +59,6 @@ fn setup(
|
|||
));
|
||||
}
|
||||
|
||||
// ambient light
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: Color::rgb(0.0, 1.0, 1.0),
|
||||
brightness: 0.14,
|
||||
});
|
||||
|
||||
let sphere_mesh = meshes.add(Mesh::from(shape::UVSphere {
|
||||
radius: 0.05,
|
||||
..default()
|
||||
|
@ -124,10 +116,14 @@ fn setup(
|
|||
}
|
||||
|
||||
// camera
|
||||
commands.spawn(Camera3dBundle {
|
||||
commands.spawn((Camera3dBundle {
|
||||
camera: Camera {
|
||||
hdr: true,
|
||||
..default()
|
||||
},
|
||||
transform: Transform::from_xyz(-4.0, 5.0, 10.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
});
|
||||
},));
|
||||
}
|
||||
|
||||
fn light_sway(time: Res<Time>, mut query: Query<(&mut Transform, &mut SpotLight)>) {
|
||||
|
|
|
@ -107,7 +107,7 @@ fn setup(
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 26.0,
|
||||
color: Color::BLACK,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
.with_style(Style {
|
||||
|
|
|
@ -64,6 +64,14 @@ fn setup(
|
|||
transform: camera_transform.0,
|
||||
..default()
|
||||
},
|
||||
FogSettings {
|
||||
color: Color::rgba_u8(43, 44, 47, 255),
|
||||
falloff: FogFalloff::Linear {
|
||||
start: 1.0,
|
||||
end: 8.0,
|
||||
},
|
||||
..default()
|
||||
},
|
||||
EnvironmentMapLight {
|
||||
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
|
||||
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
||||
|
@ -76,7 +84,6 @@ fn setup(
|
|||
"",
|
||||
TextStyle {
|
||||
font_size: 18.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
@ -99,15 +106,8 @@ fn setup_basic_scene(
|
|||
// plane
|
||||
commands.spawn((
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Plane {
|
||||
size: 5.0,
|
||||
..default()
|
||||
})),
|
||||
material: materials.add(StandardMaterial {
|
||||
base_color: Color::rgb(0.3, 0.5, 0.3),
|
||||
perceptual_roughness: 0.5,
|
||||
..default()
|
||||
}),
|
||||
mesh: meshes.add(shape::Plane::from_size(50.0).into()),
|
||||
material: materials.add(Color::GRAY.into()),
|
||||
..default()
|
||||
},
|
||||
SceneNumber(1),
|
||||
|
|
|
@ -5,6 +5,7 @@ use bevy::prelude::*;
|
|||
|
||||
fn main() {
|
||||
App::new()
|
||||
.insert_resource(bevy_internal::pbr::DirectionalLightShadowMap { size: 4096 })
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, move_scene_entities)
|
||||
|
@ -15,19 +16,29 @@ fn main() {
|
|||
struct MovedScene;
|
||||
|
||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
commands.spawn(PointLightBundle {
|
||||
transform: Transform::from_xyz(4.0, 5.0, 4.0),
|
||||
..default()
|
||||
});
|
||||
commands.spawn(Camera3dBundle {
|
||||
transform: Transform::from_xyz(1.05, 0.9, 1.5)
|
||||
.looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
|
||||
commands.spawn(DirectionalLightBundle {
|
||||
transform: Transform::from_xyz(4.0, 25.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
directional_light: DirectionalLight {
|
||||
shadows_enabled: true,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
});
|
||||
commands.spawn((
|
||||
Camera3dBundle {
|
||||
transform: Transform::from_xyz(-0.5, 0.9, 1.5)
|
||||
.looking_at(Vec3::new(-0.5, 0.3, 0.0), Vec3::Y),
|
||||
..default()
|
||||
},
|
||||
EnvironmentMapLight {
|
||||
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
|
||||
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
||||
},
|
||||
));
|
||||
|
||||
// Spawn the scene as a child of this entity at the given transform
|
||||
commands.spawn(SceneBundle {
|
||||
transform: Transform::from_xyz(0.0, 0.0, -1.0),
|
||||
transform: Transform::from_xyz(-1.0, 0.0, 0.0),
|
||||
scene: asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"),
|
||||
..default()
|
||||
});
|
||||
|
@ -58,7 +69,7 @@ fn move_scene_entities(
|
|||
0.,
|
||||
time.elapsed_seconds().cos() / 20.,
|
||||
);
|
||||
offset += 1.0;
|
||||
offset += 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -149,13 +149,13 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 60.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
TextSection::from_style(TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 60.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
}),
|
||||
])
|
||||
.with_style(Style {
|
||||
|
|
|
@ -39,7 +39,7 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
style: TextStyle {
|
||||
font: font.clone_weak(),
|
||||
font_size: 20.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
},
|
||||
TextSection {
|
||||
|
@ -47,7 +47,7 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
style: TextStyle {
|
||||
font: font.clone_weak(),
|
||||
font_size: 30.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
},
|
||||
TextSection {
|
||||
|
@ -55,7 +55,7 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
style: TextStyle {
|
||||
font: font.clone_weak(),
|
||||
font_size: 20.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
},
|
||||
TextSection {
|
||||
|
@ -63,7 +63,7 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
style: TextStyle {
|
||||
font: font.clone_weak(),
|
||||
font_size: 30.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
},
|
||||
TextSection {
|
||||
|
@ -71,7 +71,7 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
style: TextStyle {
|
||||
font: font.clone_weak(),
|
||||
font_size: 18.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
},
|
||||
TextSection {
|
||||
|
@ -79,7 +79,7 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
style: TextStyle {
|
||||
font,
|
||||
font_size: 25.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
},
|
||||
])
|
||||
|
@ -97,7 +97,7 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 100.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
..default()
|
||||
|
|
|
@ -151,7 +151,6 @@ fn infotext_system(mut commands: Commands) {
|
|||
"Nothing to see in this window! Check the console output!",
|
||||
TextStyle {
|
||||
font_size: 50.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
|
|
@ -135,7 +135,6 @@ fn setup(
|
|||
|
||||
let style = TextStyle {
|
||||
font_size: 18.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
};
|
||||
|
||||
|
|
|
@ -43,7 +43,6 @@ fn setup(mut commands: Commands) {
|
|||
value: "0123456789".repeat(10_000),
|
||||
style: TextStyle {
|
||||
font_size: 4.,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
}],
|
||||
|
|
|
@ -257,7 +257,7 @@ fn detect_morphs(
|
|||
let style = TextStyle {
|
||||
font: asset_server.load("assets/fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 13.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
};
|
||||
let mut sections = vec![
|
||||
TextSection::new("Morph Target Controls\n", style.clone()),
|
||||
|
|
|
@ -76,7 +76,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let text_style = TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 24.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
};
|
||||
|
||||
commands.spawn(Camera2dBundle::default());
|
||||
|
@ -151,7 +151,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let text_style = TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 20.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
};
|
||||
|
||||
builder.spawn(TextBundle {
|
||||
|
|
|
@ -144,7 +144,7 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: font.clone(),
|
||||
font_size: 24.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
builder.spawn(TextBundle::from_section(
|
||||
|
@ -152,7 +152,7 @@ fn spawn_layout(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: font.clone(),
|
||||
font_size: 16.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
builder.spawn(NodeBundle::default());
|
||||
|
|
|
@ -17,7 +17,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let text_style = TextStyle {
|
||||
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
||||
font_size: 20.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
};
|
||||
|
||||
let image = asset_server.load("branding/icon.png");
|
||||
|
|
|
@ -110,7 +110,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 18.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
|
@ -185,7 +185,7 @@ fn spawn_text(
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 120.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
));
|
||||
});
|
||||
|
|
|
@ -37,7 +37,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
// This font is loaded and will be used instead of the default font.
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 100.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
) // Set the alignment of the Text
|
||||
.with_text_alignment(TextAlignment::Center)
|
||||
|
@ -61,7 +61,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
// This font is loaded and will be used instead of the default font.
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 60.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
TextSection::from_style(if cfg!(feature = "default_font") {
|
||||
|
|
|
@ -35,7 +35,7 @@ fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: font.clone(),
|
||||
font_size: 50.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
.with_style(Style {
|
||||
|
|
|
@ -46,7 +46,7 @@ fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
let text_style = TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 14.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
};
|
||||
|
||||
let root = commands
|
||||
|
|
|
@ -66,7 +66,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 30.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
.with_style(Style {
|
||||
|
@ -101,7 +101,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 25.,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
Label,
|
||||
|
@ -144,7 +144,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
font: asset_server
|
||||
.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 20.,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
Label,
|
||||
|
|
|
@ -26,7 +26,6 @@ fn setup(
|
|||
commands.spawn(Camera2dBundle::default());
|
||||
|
||||
let text_style = TextStyle {
|
||||
color: Color::ANTIQUE_WHITE,
|
||||
font_size: 20.,
|
||||
..default()
|
||||
};
|
||||
|
|
|
@ -34,7 +34,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||
TextStyle {
|
||||
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
||||
font_size: 100.0, // Nice and big so you can see it!
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
// Set the style of the TextBundle itself.
|
||||
|
|
|
@ -177,7 +177,6 @@ pub(crate) mod test_setup {
|
|||
"Press spacebar to cycle modes\n",
|
||||
TextStyle {
|
||||
font_size: 50.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
|
|
|
@ -53,7 +53,6 @@ fn setup(mut commands: Commands) {
|
|||
"Example text",
|
||||
TextStyle {
|
||||
font_size: 30.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
|
|
@ -67,7 +67,6 @@ fn setup(
|
|||
"Press <spacebar> to save a screenshot to disk",
|
||||
TextStyle {
|
||||
font_size: 25.0,
|
||||
color: Color::WHITE,
|
||||
..default()
|
||||
},
|
||||
)
|
||||
|
|
|
@ -48,7 +48,6 @@ fn setup_ui(mut cmd: Commands) {
|
|||
"Resolution",
|
||||
TextStyle {
|
||||
font_size: 50.0,
|
||||
color: Color::BLACK,
|
||||
..default()
|
||||
},
|
||||
),
|
||||
|
|
Loading…
Reference in a new issue