bevy/crates/bevy_pbr/src
Patrick Walton 7883eea54f
Add MeshPipelineKey::LIGHTMAPPED as applicable during the shadow map pass. (#11910)
I did this during the prepass, but I neglected to do it during the
shadow map pass, causing a panic when directional lights with shadows
were enabled with lightmapped meshes present. This patch fixes the
issue.

Closes #11898.
2024-02-17 00:25:32 +00:00
..
deferred Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
light_probe irradiance: use textureSampleLevel for WebGPU support (#11893) 2024-02-16 13:35:16 +00:00
lightmap Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
prepass Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
render Add MeshPipelineKey::LIGHTMAPPED as applicable during the shadow map pass. (#11910) 2024-02-17 00:25:32 +00:00
ssao Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
alpha.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
bundle.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
extended_material.rs Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
fog.rs Missing registrations (#11736) 2024-02-06 16:33:17 +00:00
lib.rs Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
light.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
material.rs Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs Gate diffuse and specular transmission behind shader defs (#11627) 2024-02-02 15:01:56 +00:00
wireframe.rs Fix global wireframe behavior not being applied on new meshes (#11792) 2024-02-12 19:48:45 +00:00